4cbcebe5b32c92fa709729349caaa6a38c4b5c68
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
27
28 #include "brw_blorp.h"
29 #include "brw_defines.h"
30 #include "brw_state.h"
31 #include "gen6_blorp.h"
32 #include "gen7_blorp.h"
33
34 #define FILE_DEBUG_FLAG DEBUG_BLORP
35
36 brw_blorp_mip_info::brw_blorp_mip_info()
37 : mt(NULL),
38 level(0),
39 layer(0),
40 width(0),
41 height(0),
42 x_offset(0),
43 y_offset(0)
44 {
45 }
46
47 brw_blorp_surface_info::brw_blorp_surface_info()
48 : map_stencil_as_y_tiled(false),
49 num_samples(0)
50 {
51 }
52
53 void
54 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
55 unsigned int level, unsigned int layer)
56 {
57 intel_miptree_check_level_layer(mt, level, layer);
58
59 this->mt = mt;
60 this->level = level;
61 this->layer = layer;
62 this->width = mt->level[level].width;
63 this->height = mt->level[level].height;
64
65 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
66 }
67
68 void
69 brw_blorp_surface_info::set(struct brw_context *brw,
70 struct intel_mipmap_tree *mt,
71 unsigned int level, unsigned int layer,
72 bool is_render_target)
73 {
74 brw_blorp_mip_info::set(mt, level, layer);
75 this->num_samples = mt->num_samples;
76 this->array_spacing_lod0 = mt->array_spacing_lod0;
77 this->map_stencil_as_y_tiled = false;
78 this->msaa_layout = mt->msaa_layout;
79
80 switch (mt->format) {
81 case MESA_FORMAT_S8:
82 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
83 * up for W tiling, so we'll need to use Y tiling and have the WM
84 * program swizzle the coordinates.
85 */
86 this->map_stencil_as_y_tiled = true;
87 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
88 break;
89 case MESA_FORMAT_X8_Z24:
90 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
91 * here, but unfortunately it isn't supported as a render target, which
92 * would prevent us from blitting to 24-bit depth.
93 *
94 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
95 * values interleaved with 8 "don't care" bits. Since depth values don't
96 * require any blending, it doesn't matter how we interpret the bit
97 * pattern as long as we copy the right amount of data, so just map it
98 * as 8-bit BGRA.
99 */
100 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
101 break;
102 case MESA_FORMAT_Z32_FLOAT:
103 this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
104 break;
105 case MESA_FORMAT_Z16:
106 this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
107 break;
108 default: {
109 gl_format linear_format = _mesa_get_srgb_format_linear(mt->format);
110 if (is_render_target) {
111 assert(brw->format_supported_as_render_target[linear_format]);
112 this->brw_surfaceformat = brw->render_target_format[linear_format];
113 } else {
114 this->brw_surfaceformat = brw_format_for_mesa_format(linear_format);
115 }
116 break;
117 }
118 }
119 }
120
121
122 /**
123 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
124 * x/y offset (in pixels). Note: we can't do this by calling
125 * intel_renderbuffer_tile_offsets(), because the offsets may have been
126 * adjusted to account for Y vs. W tiling differences. So we compute it
127 * directly from the adjusted offsets.
128 */
129 uint32_t
130 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
131 uint32_t *tile_y) const
132 {
133 struct intel_region *region = mt->region;
134 uint32_t mask_x, mask_y;
135
136 intel_region_get_tile_masks(region, &mask_x, &mask_y,
137 map_stencil_as_y_tiled);
138
139 *tile_x = x_offset & mask_x;
140 *tile_y = y_offset & mask_y;
141
142 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
143 y_offset & ~mask_y,
144 map_stencil_as_y_tiled);
145 }
146
147
148 brw_blorp_params::brw_blorp_params()
149 : x0(0),
150 y0(0),
151 x1(0),
152 y1(0),
153 depth_format(0),
154 hiz_op(GEN6_HIZ_OP_NONE),
155 fast_clear_op(GEN7_FAST_CLEAR_OP_NONE),
156 num_samples(0),
157 use_wm_prog(false)
158 {
159 color_write_disable[0] = false;
160 color_write_disable[1] = false;
161 color_write_disable[2] = false;
162 color_write_disable[3] = false;
163 }
164
165 extern "C" {
166 void
167 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
168 unsigned int level, unsigned int layer, gen6_hiz_op op)
169 {
170 const char *opname = NULL;
171
172 switch (op) {
173 case GEN6_HIZ_OP_DEPTH_RESOLVE:
174 opname = "depth resolve";
175 break;
176 case GEN6_HIZ_OP_HIZ_RESOLVE:
177 opname = "hiz ambiguate";
178 break;
179 case GEN6_HIZ_OP_DEPTH_CLEAR:
180 opname = "depth clear";
181 break;
182 case GEN6_HIZ_OP_NONE:
183 opname = "noop?";
184 break;
185 }
186
187 DBG("%s %s to mt %p level %d layer %d\n",
188 __FUNCTION__, opname, mt, level, layer);
189
190 brw_hiz_op_params params(mt, level, layer, op);
191 brw_blorp_exec(brw, &params);
192 }
193
194 } /* extern "C" */
195
196 void
197 brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
198 {
199 struct gl_context *ctx = &brw->ctx;
200 uint32_t estimated_max_batch_usage = 1500;
201 bool check_aperture_failed_once = false;
202
203 /* Flush the sampler and render caches. We definitely need to flush the
204 * sampler cache so that we get updated contents from the render cache for
205 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
206 * docs to flush the cache between reinterpretations of the same surface
207 * data with different formats, which blorp does for stencil and depth
208 * data.
209 */
210 intel_batchbuffer_emit_mi_flush(brw);
211
212 retry:
213 intel_batchbuffer_require_space(brw, estimated_max_batch_usage, false);
214 intel_batchbuffer_save_state(brw);
215 drm_intel_bo *saved_bo = brw->batch.bo;
216 uint32_t saved_used = brw->batch.used;
217 uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
218
219 switch (brw->gen) {
220 case 6:
221 gen6_blorp_exec(brw, params);
222 break;
223 case 7:
224 gen7_blorp_exec(brw, params);
225 break;
226 default:
227 /* BLORP is not supported before Gen6. */
228 assert(false);
229 break;
230 }
231
232 /* Make sure we didn't wrap the batch unintentionally, and make sure we
233 * reserved enough space that a wrap will never happen.
234 */
235 assert(brw->batch.bo == saved_bo);
236 assert((brw->batch.used - saved_used) * 4 +
237 (saved_state_batch_offset - brw->batch.state_batch_offset) <
238 estimated_max_batch_usage);
239 /* Shut up compiler warnings on release build */
240 (void)saved_bo;
241 (void)saved_used;
242 (void)saved_state_batch_offset;
243
244 /* Check if the blorp op we just did would make our batch likely to fail to
245 * map all the BOs into the GPU at batch exec time later. If so, flush the
246 * batch and try again with nothing else in the batch.
247 */
248 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
249 if (!check_aperture_failed_once) {
250 check_aperture_failed_once = true;
251 intel_batchbuffer_reset_to_saved(brw);
252 intel_batchbuffer_flush(brw);
253 goto retry;
254 } else {
255 int ret = intel_batchbuffer_flush(brw);
256 WARN_ONCE(ret == -ENOSPC,
257 "i965: blorp emit exceeded available aperture space\n");
258 }
259 }
260
261 if (unlikely(brw->always_flush_batch))
262 intel_batchbuffer_flush(brw);
263
264 /* We've smashed all state compared to what the normal 3D pipeline
265 * rendering tracks for GL.
266 */
267 brw->state.dirty.brw = ~0;
268 brw->state.dirty.cache = ~0;
269 brw->state_batch_count = 0;
270 brw->batch.need_workaround_flush = true;
271 brw->ib.type = -1;
272 intel_batchbuffer_clear_cache(brw);
273
274 /* Flush the sampler cache so any texturing from the destination is
275 * coherent.
276 */
277 intel_batchbuffer_emit_mi_flush(brw);
278 }
279
280 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
281 unsigned int level,
282 unsigned int layer,
283 gen6_hiz_op op)
284 {
285 this->hiz_op = op;
286
287 depth.set(mt, level, layer);
288
289 /* Align the rectangle primitive to 8x4 pixels.
290 *
291 * During fast depth clears, the emitted rectangle primitive must be
292 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
293 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
294 * PRM):
295 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
296 * aligned to an 8x4 pixel block relative to the upper left corner
297 * of the depth buffer [...]
298 *
299 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
300 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
301 * Ivybridge simulator require the alignment.
302 *
303 * To be safe, let's just align the rect for all hiz operations and all
304 * hardware generations.
305 *
306 * However, for some miptree slices of a Z24 texture, emitting an 8x4
307 * aligned rectangle that covers the slice may clobber adjacent slices if
308 * we strictly adhered to the texture alignments specified in the PRM. The
309 * Ivybridge PRM, Section "Alignment Unit Size", states that
310 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
311 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
312 * prevents the clobbering.
313 */
314 depth.width = ALIGN(depth.width, 8);
315 depth.height = ALIGN(depth.height, 4);
316
317 x1 = depth.width;
318 y1 = depth.height;
319
320 assert(intel_miptree_slice_has_hiz(mt, level, layer));
321
322 switch (mt->format) {
323 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
324 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
325 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
326 default: assert(0); break;
327 }
328 }
329
330 uint32_t
331 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
332 brw_blorp_prog_data **prog_data) const
333 {
334 return 0;
335 }