2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
28 #include "brw_blorp.h"
29 #include "brw_state.h"
31 #define FILE_DEBUG_FLAG DEBUG_BLORP
33 brw_blorp_mip_info::brw_blorp_mip_info()
44 brw_blorp_surface_info::brw_blorp_surface_info()
45 : map_stencil_as_y_tiled(false),
52 brw_blorp_mip_info::set(struct intel_mipmap_tree
*mt
,
53 unsigned int level
, unsigned int layer
)
55 /* Layer is a physical layer, so if this is a 2D multisample array texture
56 * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
57 * be a multiple of num_samples.
59 if (mt
->msaa_layout
== INTEL_MSAA_LAYOUT_UMS
||
60 mt
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
) {
61 assert(layer
% mt
->num_samples
== 0);
64 intel_miptree_check_level_layer(mt
, level
, layer
);
69 this->width
= minify(mt
->physical_width0
, level
- mt
->first_level
);
70 this->height
= minify(mt
->physical_height0
, level
- mt
->first_level
);
72 intel_miptree_get_image_offset(mt
, level
, layer
, &x_offset
, &y_offset
);
76 brw_blorp_surface_info::set(struct brw_context
*brw
,
77 struct intel_mipmap_tree
*mt
,
78 unsigned int level
, unsigned int layer
,
79 mesa_format format
, bool is_render_target
)
81 brw_blorp_mip_info::set(mt
, level
, layer
);
82 this->num_samples
= mt
->num_samples
;
83 this->array_layout
= mt
->array_layout
;
84 this->map_stencil_as_y_tiled
= false;
85 this->msaa_layout
= mt
->msaa_layout
;
87 if (format
== MESA_FORMAT_NONE
)
91 case MESA_FORMAT_S_UINT8
:
92 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
93 * up for W tiling, so we'll need to use Y tiling and have the WM
94 * program swizzle the coordinates.
96 this->map_stencil_as_y_tiled
= true;
97 this->brw_surfaceformat
= brw
->gen
>= 8 ? BRW_SURFACEFORMAT_R8_UINT
:
98 BRW_SURFACEFORMAT_R8_UNORM
;
100 case MESA_FORMAT_Z24_UNORM_X8_UINT
:
101 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
102 * here, but unfortunately it isn't supported as a render target, which
103 * would prevent us from blitting to 24-bit depth.
105 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
106 * values interleaved with 8 "don't care" bits. Since depth values don't
107 * require any blending, it doesn't matter how we interpret the bit
108 * pattern as long as we copy the right amount of data, so just map it
111 this->brw_surfaceformat
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
113 case MESA_FORMAT_Z_FLOAT32
:
114 this->brw_surfaceformat
= BRW_SURFACEFORMAT_R32_FLOAT
;
116 case MESA_FORMAT_Z_UNORM16
:
117 this->brw_surfaceformat
= BRW_SURFACEFORMAT_R16_UNORM
;
120 if (is_render_target
) {
121 assert(brw
->format_supported_as_render_target
[format
]);
122 this->brw_surfaceformat
= brw
->render_target_format
[format
];
124 this->brw_surfaceformat
= brw_format_for_mesa_format(format
);
133 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
134 * x/y offset (in pixels). Note: we can't do this by calling
135 * intel_renderbuffer_tile_offsets(), because the offsets may have been
136 * adjusted to account for Y vs. W tiling differences. So we compute it
137 * directly from the adjusted offsets.
140 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x
,
141 uint32_t *tile_y
) const
143 uint32_t mask_x
, mask_y
;
145 intel_get_tile_masks(mt
->tiling
, mt
->tr_mode
, mt
->cpp
,
146 map_stencil_as_y_tiled
,
149 *tile_x
= x_offset
& mask_x
;
150 *tile_y
= y_offset
& mask_y
;
152 return intel_miptree_get_aligned_offset(mt
, x_offset
& ~mask_x
,
154 map_stencil_as_y_tiled
);
158 brw_blorp_params::brw_blorp_params(unsigned num_varyings
,
159 unsigned num_draw_buffers
,
166 hiz_op(GEN6_HIZ_OP_NONE
),
169 num_varyings(num_varyings
),
170 num_draw_buffers(num_draw_buffers
),
171 num_layers(num_layers
)
173 color_write_disable
[0] = false;
174 color_write_disable
[1] = false;
175 color_write_disable
[2] = false;
176 color_write_disable
[3] = false;
181 intel_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
182 unsigned int level
, unsigned int layer
, gen6_hiz_op op
)
184 const char *opname
= NULL
;
187 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
188 opname
= "depth resolve";
190 case GEN6_HIZ_OP_HIZ_RESOLVE
:
191 opname
= "hiz ambiguate";
193 case GEN6_HIZ_OP_DEPTH_CLEAR
:
194 opname
= "depth clear";
196 case GEN6_HIZ_OP_NONE
:
201 DBG("%s %s to mt %p level %d layer %d\n",
202 __func__
, opname
, mt
, level
, layer
);
205 gen8_hiz_exec(brw
, mt
, level
, layer
, op
);
207 brw_hiz_op_params
params(mt
, level
, layer
, op
);
208 brw_blorp_exec(brw
, ¶ms
);
215 brw_blorp_exec(struct brw_context
*brw
, const brw_blorp_params
*params
)
217 struct gl_context
*ctx
= &brw
->ctx
;
218 const uint32_t estimated_max_batch_usage
= brw
->gen
>= 8 ? 1800 : 1500;
219 bool check_aperture_failed_once
= false;
221 /* Flush the sampler and render caches. We definitely need to flush the
222 * sampler cache so that we get updated contents from the render cache for
223 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
224 * docs to flush the cache between reinterpretations of the same surface
225 * data with different formats, which blorp does for stencil and depth
228 brw_emit_mi_flush(brw
);
231 intel_batchbuffer_require_space(brw
, estimated_max_batch_usage
, RENDER_RING
);
232 intel_batchbuffer_save_state(brw
);
233 drm_intel_bo
*saved_bo
= brw
->batch
.bo
;
234 uint32_t saved_used
= USED_BATCH(brw
->batch
);
235 uint32_t saved_state_batch_offset
= brw
->batch
.state_batch_offset
;
239 gen6_blorp_exec(brw
, params
);
242 gen7_blorp_exec(brw
, params
);
246 gen8_blorp_exec(brw
, params
);
249 /* BLORP is not supported before Gen6. */
250 unreachable("not reached");
253 /* Make sure we didn't wrap the batch unintentionally, and make sure we
254 * reserved enough space that a wrap will never happen.
256 assert(brw
->batch
.bo
== saved_bo
);
257 assert((USED_BATCH(brw
->batch
) - saved_used
) * 4 +
258 (saved_state_batch_offset
- brw
->batch
.state_batch_offset
) <
259 estimated_max_batch_usage
);
260 /* Shut up compiler warnings on release build */
263 (void)saved_state_batch_offset
;
265 /* Check if the blorp op we just did would make our batch likely to fail to
266 * map all the BOs into the GPU at batch exec time later. If so, flush the
267 * batch and try again with nothing else in the batch.
269 if (dri_bufmgr_check_aperture_space(&brw
->batch
.bo
, 1)) {
270 if (!check_aperture_failed_once
) {
271 check_aperture_failed_once
= true;
272 intel_batchbuffer_reset_to_saved(brw
);
273 intel_batchbuffer_flush(brw
);
276 int ret
= intel_batchbuffer_flush(brw
);
277 WARN_ONCE(ret
== -ENOSPC
,
278 "i965: blorp emit exceeded available aperture space\n");
282 if (unlikely(brw
->always_flush_batch
))
283 intel_batchbuffer_flush(brw
);
285 /* We've smashed all state compared to what the normal 3D pipeline
286 * rendering tracks for GL.
288 brw
->ctx
.NewDriverState
= ~0ull;
289 brw
->no_depth_or_stencil
= false;
292 /* Flush the sampler cache so any texturing from the destination is
295 brw_emit_mi_flush(brw
);
298 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree
*mt
,
305 depth
.set(mt
, level
, layer
);
307 /* Align the rectangle primitive to 8x4 pixels.
309 * During fast depth clears, the emitted rectangle primitive must be
310 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
311 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
313 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
314 * aligned to an 8x4 pixel block relative to the upper left corner
315 * of the depth buffer [...]
317 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
318 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
319 * Ivybridge simulator require the alignment.
321 * To be safe, let's just align the rect for all hiz operations and all
322 * hardware generations.
324 * However, for some miptree slices of a Z24 texture, emitting an 8x4
325 * aligned rectangle that covers the slice may clobber adjacent slices if
326 * we strictly adhered to the texture alignments specified in the PRM. The
327 * Ivybridge PRM, Section "Alignment Unit Size", states that
328 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
329 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
330 * prevents the clobbering.
332 dst
.num_samples
= mt
->num_samples
;
333 if (dst
.num_samples
> 1) {
334 depth
.width
= ALIGN(mt
->logical_width0
, 8);
335 depth
.height
= ALIGN(mt
->logical_height0
, 4);
337 depth
.width
= ALIGN(depth
.width
, 8);
338 depth
.height
= ALIGN(depth
.height
, 4);
344 assert(intel_miptree_level_has_hiz(mt
, level
));
346 switch (mt
->format
) {
347 case MESA_FORMAT_Z_UNORM16
: depth_format
= BRW_DEPTHFORMAT_D16_UNORM
; break;
348 case MESA_FORMAT_Z_FLOAT32
: depth_format
= BRW_DEPTHFORMAT_D32_FLOAT
; break;
349 case MESA_FORMAT_Z24_UNORM_X8_UINT
: depth_format
= BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
; break;
350 default: unreachable("not reached");
355 brw_hiz_op_params::get_wm_prog(struct brw_context
*brw
,
356 brw_blorp_prog_data
**prog_data
) const