91df346b887cf6e050dcac20dd3a84c3ce5fa2de
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
26
27 #include "brw_blorp.h"
28 #include "brw_defines.h"
29 #include "brw_state.h"
30 #include "gen6_blorp.h"
31 #include "gen7_blorp.h"
32
33 #define FILE_DEBUG_FLAG DEBUG_BLORP
34
35 brw_blorp_mip_info::brw_blorp_mip_info()
36 : mt(NULL),
37 level(0),
38 layer(0),
39 width(0),
40 height(0),
41 x_offset(0),
42 y_offset(0)
43 {
44 }
45
46 brw_blorp_surface_info::brw_blorp_surface_info()
47 : map_stencil_as_y_tiled(false),
48 num_samples(0)
49 {
50 }
51
52 void
53 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
54 unsigned int level, unsigned int layer)
55 {
56 intel_miptree_check_level_layer(mt, level, layer);
57
58 this->mt = mt;
59 this->level = level;
60 this->layer = layer;
61 this->width = mt->level[level].width;
62 this->height = mt->level[level].height;
63
64 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
65 }
66
67 void
68 brw_blorp_surface_info::set(struct brw_context *brw,
69 struct intel_mipmap_tree *mt,
70 unsigned int level, unsigned int layer,
71 bool is_render_target)
72 {
73 brw_blorp_mip_info::set(mt, level, layer);
74 this->num_samples = mt->num_samples;
75 this->array_spacing_lod0 = mt->array_spacing_lod0;
76 this->map_stencil_as_y_tiled = false;
77 this->msaa_layout = mt->msaa_layout;
78
79 switch (mt->format) {
80 case MESA_FORMAT_S8:
81 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
82 * up for W tiling, so we'll need to use Y tiling and have the WM
83 * program swizzle the coordinates.
84 */
85 this->map_stencil_as_y_tiled = true;
86 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
87 break;
88 case MESA_FORMAT_X8_Z24:
89 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
90 * here, but unfortunately it isn't supported as a render target, which
91 * would prevent us from blitting to 24-bit depth.
92 *
93 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
94 * values interleaved with 8 "don't care" bits. Since depth values don't
95 * require any blending, it doesn't matter how we interpret the bit
96 * pattern as long as we copy the right amount of data, so just map it
97 * as 8-bit BGRA.
98 */
99 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
100 break;
101 case MESA_FORMAT_Z32_FLOAT:
102 this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
103 break;
104 case MESA_FORMAT_Z16:
105 this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
106 break;
107 default: {
108 gl_format linear_format = _mesa_get_srgb_format_linear(mt->format);
109 if (is_render_target) {
110 assert(brw->format_supported_as_render_target[linear_format]);
111 this->brw_surfaceformat = brw->render_target_format[linear_format];
112 } else {
113 this->brw_surfaceformat = brw_format_for_mesa_format(linear_format);
114 }
115 break;
116 }
117 }
118 }
119
120
121 /**
122 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
123 * x/y offset (in pixels). Note: we can't do this by calling
124 * intel_renderbuffer_tile_offsets(), because the offsets may have been
125 * adjusted to account for Y vs. W tiling differences. So we compute it
126 * directly from the adjusted offsets.
127 */
128 uint32_t
129 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
130 uint32_t *tile_y) const
131 {
132 struct intel_region *region = mt->region;
133 uint32_t mask_x, mask_y;
134
135 intel_region_get_tile_masks(region, &mask_x, &mask_y,
136 map_stencil_as_y_tiled);
137
138 *tile_x = x_offset & mask_x;
139 *tile_y = y_offset & mask_y;
140
141 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
142 y_offset & ~mask_y,
143 map_stencil_as_y_tiled);
144 }
145
146
147 brw_blorp_params::brw_blorp_params()
148 : x0(0),
149 y0(0),
150 x1(0),
151 y1(0),
152 depth_format(0),
153 hiz_op(GEN6_HIZ_OP_NONE),
154 fast_clear_op(GEN7_FAST_CLEAR_OP_NONE),
155 num_samples(0),
156 use_wm_prog(false)
157 {
158 color_write_disable[0] = false;
159 color_write_disable[1] = false;
160 color_write_disable[2] = false;
161 color_write_disable[3] = false;
162 }
163
164 extern "C" {
165 void
166 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
167 unsigned int level, unsigned int layer, gen6_hiz_op op)
168 {
169 const char *opname = NULL;
170
171 switch (op) {
172 case GEN6_HIZ_OP_DEPTH_RESOLVE:
173 opname = "depth resolve";
174 break;
175 case GEN6_HIZ_OP_HIZ_RESOLVE:
176 opname = "hiz ambiguate";
177 break;
178 case GEN6_HIZ_OP_DEPTH_CLEAR:
179 opname = "depth clear";
180 break;
181 case GEN6_HIZ_OP_NONE:
182 opname = "noop?";
183 break;
184 }
185
186 DBG("%s %s to mt %p level %d layer %d\n",
187 __FUNCTION__, opname, mt, level, layer);
188
189 brw_hiz_op_params params(mt, level, layer, op);
190 brw_blorp_exec(brw, &params);
191 }
192
193 } /* extern "C" */
194
195 void
196 brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
197 {
198 switch (brw->gen) {
199 case 6:
200 gen6_blorp_exec(brw, params);
201 break;
202 case 7:
203 gen7_blorp_exec(brw, params);
204 break;
205 default:
206 /* BLORP is not supported before Gen6. */
207 assert(false);
208 break;
209 }
210
211 if (unlikely(brw->always_flush_batch))
212 intel_batchbuffer_flush(brw);
213
214 /* We've smashed all state compared to what the normal 3D pipeline
215 * rendering tracks for GL.
216 */
217 brw->state.dirty.brw = ~0;
218 brw->state.dirty.cache = ~0;
219 brw->state_batch_count = 0;
220 brw->batch.need_workaround_flush = true;
221 brw->ib.type = -1;
222 intel_batchbuffer_clear_cache(brw);
223
224 /* Flush the sampler cache so any texturing from the destination is
225 * coherent.
226 */
227 intel_batchbuffer_emit_mi_flush(brw);
228 }
229
230 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
231 unsigned int level,
232 unsigned int layer,
233 gen6_hiz_op op)
234 {
235 this->hiz_op = op;
236
237 depth.set(mt, level, layer);
238
239 /* Align the rectangle primitive to 8x4 pixels.
240 *
241 * During fast depth clears, the emitted rectangle primitive must be
242 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
243 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
244 * PRM):
245 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
246 * aligned to an 8x4 pixel block relative to the upper left corner
247 * of the depth buffer [...]
248 *
249 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
250 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
251 * Ivybridge simulator require the alignment.
252 *
253 * To be safe, let's just align the rect for all hiz operations and all
254 * hardware generations.
255 *
256 * However, for some miptree slices of a Z24 texture, emitting an 8x4
257 * aligned rectangle that covers the slice may clobber adjacent slices if
258 * we strictly adhered to the texture alignments specified in the PRM. The
259 * Ivybridge PRM, Section "Alignment Unit Size", states that
260 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
261 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
262 * prevents the clobbering.
263 */
264 depth.width = ALIGN(depth.width, 8);
265 depth.height = ALIGN(depth.height, 4);
266
267 x1 = depth.width;
268 y1 = depth.height;
269
270 assert(intel_miptree_slice_has_hiz(mt, level, layer));
271
272 switch (mt->format) {
273 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
274 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
275 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
276 default: assert(0); break;
277 }
278 }
279
280 uint32_t
281 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
282 brw_blorp_prog_data **prog_data) const
283 {
284 return 0;
285 }