9c6fe498e84107ea6c7fb81d211eceacabd0e4f1
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_fbo.h"
25
26 #include "brw_blorp.h"
27 #include "brw_defines.h"
28 #include "gen6_blorp.h"
29 #include "gen7_blorp.h"
30
31 brw_blorp_mip_info::brw_blorp_mip_info()
32 : mt(NULL),
33 level(0),
34 layer(0),
35 width(0),
36 height(0),
37 x_offset(0),
38 y_offset(0)
39 {
40 }
41
42 brw_blorp_surface_info::brw_blorp_surface_info()
43 : map_stencil_as_y_tiled(false),
44 num_samples(0)
45 {
46 }
47
48 void
49 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
50 unsigned int level, unsigned int layer)
51 {
52 intel_miptree_check_level_layer(mt, level, layer);
53
54 this->mt = mt;
55 this->level = level;
56 this->layer = layer;
57 this->width = mt->level[level].width;
58 this->height = mt->level[level].height;
59
60 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
61 }
62
63 void
64 brw_blorp_surface_info::set(struct brw_context *brw,
65 struct intel_mipmap_tree *mt,
66 unsigned int level, unsigned int layer)
67 {
68 brw_blorp_mip_info::set(mt, level, layer);
69 this->num_samples = mt->num_samples;
70 this->array_spacing_lod0 = mt->array_spacing_lod0;
71 this->map_stencil_as_y_tiled = false;
72 this->msaa_layout = mt->msaa_layout;
73
74 switch (mt->format) {
75 case MESA_FORMAT_S8:
76 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
77 * up for W tiling, so we'll need to use Y tiling and have the WM
78 * program swizzle the coordinates.
79 */
80 this->map_stencil_as_y_tiled = true;
81 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
82 break;
83 case MESA_FORMAT_X8_Z24:
84 case MESA_FORMAT_Z32_FLOAT:
85 /* The miptree consists of 32 bits per pixel, arranged either as 24-bit
86 * depth values interleaved with 8 "don't care" bits, or as 32-bit
87 * floating point depth values. Since depth values don't require any
88 * blending, it doesn't matter how we interpret the bit pattern as long
89 * as we copy the right amount of data, so just map it as 8-bit BGRA.
90 */
91 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
92 break;
93 case MESA_FORMAT_Z16:
94 /* The miptree consists of 16 bits per pixel of depth data. Since depth
95 * values don't require any blending, it doesn't matter how we interpret
96 * the bit pattern as long as we copy the right amount of data, so just
97 * map is as 8-bit RG.
98 */
99 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
100 break;
101 default:
102 /* Blorp blits don't support any sort of format conversion (except
103 * between sRGB and linear), so we can safely assume that the format is
104 * supported as a render target, even if this is the source image. So
105 * we can convert to a surface format using brw->render_target_format.
106 */
107 assert(brw->format_supported_as_render_target[mt->format]);
108 this->brw_surfaceformat = brw->render_target_format[mt->format];
109 break;
110 }
111 }
112
113
114 /**
115 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
116 * x/y offset (in pixels). Note: we can't do this by calling
117 * intel_renderbuffer_tile_offsets(), because the offsets may have been
118 * adjusted to account for Y vs. W tiling differences. So we compute it
119 * directly from the adjusted offsets.
120 */
121 uint32_t
122 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
123 uint32_t *tile_y) const
124 {
125 struct intel_region *region = mt->region;
126 uint32_t mask_x, mask_y;
127
128 intel_region_get_tile_masks(region, &mask_x, &mask_y,
129 map_stencil_as_y_tiled);
130
131 *tile_x = x_offset & mask_x;
132 *tile_y = y_offset & mask_y;
133
134 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
135 y_offset & ~mask_y,
136 map_stencil_as_y_tiled);
137 }
138
139
140 brw_blorp_params::brw_blorp_params()
141 : x0(0),
142 y0(0),
143 x1(0),
144 y1(0),
145 depth_format(0),
146 hiz_op(GEN6_HIZ_OP_NONE),
147 num_samples(0),
148 use_wm_prog(false)
149 {
150 }
151
152 extern "C" {
153 void
154 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
155 unsigned int level, unsigned int layer, gen6_hiz_op op)
156 {
157 brw_hiz_op_params params(mt, level, layer, op);
158 brw_blorp_exec(intel, &params);
159 }
160
161 } /* extern "C" */
162
163 void
164 brw_blorp_exec(struct intel_context *intel, const brw_blorp_params *params)
165 {
166 switch (intel->gen) {
167 case 6:
168 gen6_blorp_exec(intel, params);
169 break;
170 case 7:
171 gen7_blorp_exec(intel, params);
172 break;
173 default:
174 /* BLORP is not supported before Gen6. */
175 assert(false);
176 break;
177 }
178 }
179
180 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
181 unsigned int level,
182 unsigned int layer,
183 gen6_hiz_op op)
184 {
185 this->hiz_op = op;
186
187 depth.set(mt, level, layer);
188
189 /* Align the rectangle primitive to 8x4 pixels.
190 *
191 * During fast depth clears, the emitted rectangle primitive must be
192 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
193 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
194 * PRM):
195 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
196 * aligned to an 8x4 pixel block relative to the upper left corner
197 * of the depth buffer [...]
198 *
199 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
200 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
201 * Ivybridge simulator require the alignment.
202 *
203 * To be safe, let's just align the rect for all hiz operations and all
204 * hardware generations.
205 *
206 * However, for some miptree slices of a Z24 texture, emitting an 8x4
207 * aligned rectangle that covers the slice may clobber adjacent slices if
208 * we strictly adhered to the texture alignments specified in the PRM. The
209 * Ivybridge PRM, Section "Alignment Unit Size", states that
210 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
211 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
212 * prevents the clobbering.
213 */
214 depth.width = ALIGN(depth.width, 8);
215 depth.height = ALIGN(depth.height, 4);
216
217 x1 = depth.width;
218 y1 = depth.height;
219
220 assert(mt->hiz_mt != NULL);
221
222 switch (mt->format) {
223 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
224 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
225 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
226 default: assert(0); break;
227 }
228 }
229
230 uint32_t
231 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
232 brw_blorp_prog_data **prog_data) const
233 {
234 return 0;
235 }