a2d02bfc5e0d50752c54133c7611e9a9a03e623c
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
26
27 #include "brw_blorp.h"
28 #include "brw_defines.h"
29 #include "gen6_blorp.h"
30 #include "gen7_blorp.h"
31
32 brw_blorp_mip_info::brw_blorp_mip_info()
33 : mt(NULL),
34 level(0),
35 layer(0),
36 width(0),
37 height(0),
38 x_offset(0),
39 y_offset(0)
40 {
41 }
42
43 brw_blorp_surface_info::brw_blorp_surface_info()
44 : map_stencil_as_y_tiled(false),
45 num_samples(0)
46 {
47 }
48
49 void
50 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
51 unsigned int level, unsigned int layer)
52 {
53 intel_miptree_check_level_layer(mt, level, layer);
54
55 this->mt = mt;
56 this->level = level;
57 this->layer = layer;
58 this->width = mt->level[level].width;
59 this->height = mt->level[level].height;
60
61 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
62 }
63
64 void
65 brw_blorp_surface_info::set(struct brw_context *brw,
66 struct intel_mipmap_tree *mt,
67 unsigned int level, unsigned int layer)
68 {
69 brw_blorp_mip_info::set(mt, level, layer);
70 this->num_samples = mt->num_samples;
71 this->array_spacing_lod0 = mt->array_spacing_lod0;
72 this->map_stencil_as_y_tiled = false;
73 this->msaa_layout = mt->msaa_layout;
74
75 switch (mt->format) {
76 case MESA_FORMAT_S8:
77 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
78 * up for W tiling, so we'll need to use Y tiling and have the WM
79 * program swizzle the coordinates.
80 */
81 this->map_stencil_as_y_tiled = true;
82 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
83 break;
84 case MESA_FORMAT_X8_Z24:
85 case MESA_FORMAT_Z32_FLOAT:
86 /* The miptree consists of 32 bits per pixel, arranged either as 24-bit
87 * depth values interleaved with 8 "don't care" bits, or as 32-bit
88 * floating point depth values. Since depth values don't require any
89 * blending, it doesn't matter how we interpret the bit pattern as long
90 * as we copy the right amount of data, so just map it as 8-bit BGRA.
91 */
92 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
93 break;
94 case MESA_FORMAT_Z16:
95 /* The miptree consists of 16 bits per pixel of depth data. Since depth
96 * values don't require any blending, it doesn't matter how we interpret
97 * the bit pattern as long as we copy the right amount of data, so just
98 * map is as 8-bit RG.
99 */
100 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
101 break;
102 default:
103 /* Blorp blits don't support any sort of format conversion (except
104 * between sRGB and linear), so we can safely assume that the format is
105 * supported as a render target, even if this is the source image. So
106 * we can convert to a surface format using brw->render_target_format.
107 */
108 assert(brw->format_supported_as_render_target[mt->format]);
109 this->brw_surfaceformat = brw->render_target_format[mt->format];
110 break;
111 }
112 }
113
114
115 /**
116 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
117 * x/y offset (in pixels). Note: we can't do this by calling
118 * intel_renderbuffer_tile_offsets(), because the offsets may have been
119 * adjusted to account for Y vs. W tiling differences. So we compute it
120 * directly from the adjusted offsets.
121 */
122 uint32_t
123 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
124 uint32_t *tile_y) const
125 {
126 struct intel_region *region = mt->region;
127 uint32_t mask_x, mask_y;
128
129 intel_region_get_tile_masks(region, &mask_x, &mask_y,
130 map_stencil_as_y_tiled);
131
132 *tile_x = x_offset & mask_x;
133 *tile_y = y_offset & mask_y;
134
135 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
136 y_offset & ~mask_y,
137 map_stencil_as_y_tiled);
138 }
139
140
141 brw_blorp_params::brw_blorp_params()
142 : x0(0),
143 y0(0),
144 x1(0),
145 y1(0),
146 depth_format(0),
147 hiz_op(GEN6_HIZ_OP_NONE),
148 num_samples(0),
149 use_wm_prog(false)
150 {
151 color_write_disable[0] = false;
152 color_write_disable[1] = false;
153 color_write_disable[2] = false;
154 color_write_disable[3] = false;
155 }
156
157 extern "C" {
158 void
159 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
160 unsigned int level, unsigned int layer, gen6_hiz_op op)
161 {
162 brw_hiz_op_params params(mt, level, layer, op);
163 brw_blorp_exec(intel, &params);
164 }
165
166 } /* extern "C" */
167
168 void
169 brw_blorp_exec(struct intel_context *intel, const brw_blorp_params *params)
170 {
171 struct brw_context *brw = brw_context(&intel->ctx);
172
173 switch (intel->gen) {
174 case 6:
175 gen6_blorp_exec(intel, params);
176 break;
177 case 7:
178 gen7_blorp_exec(intel, params);
179 break;
180 default:
181 /* BLORP is not supported before Gen6. */
182 assert(false);
183 break;
184 }
185
186 if (unlikely(intel->always_flush_batch))
187 intel_batchbuffer_flush(intel);
188
189 /* We've smashed all state compared to what the normal 3D pipeline
190 * rendering tracks for GL.
191 */
192 brw->state.dirty.brw = ~0;
193 brw->state.dirty.cache = ~0;
194 brw->state_batch_count = 0;
195 intel->batch.need_workaround_flush = true;
196
197 /* Flush the sampler cache so any texturing from the destination is
198 * coherent.
199 */
200 intel_batchbuffer_emit_mi_flush(intel);
201 }
202
203 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
204 unsigned int level,
205 unsigned int layer,
206 gen6_hiz_op op)
207 {
208 this->hiz_op = op;
209
210 depth.set(mt, level, layer);
211
212 /* Align the rectangle primitive to 8x4 pixels.
213 *
214 * During fast depth clears, the emitted rectangle primitive must be
215 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
216 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
217 * PRM):
218 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
219 * aligned to an 8x4 pixel block relative to the upper left corner
220 * of the depth buffer [...]
221 *
222 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
223 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
224 * Ivybridge simulator require the alignment.
225 *
226 * To be safe, let's just align the rect for all hiz operations and all
227 * hardware generations.
228 *
229 * However, for some miptree slices of a Z24 texture, emitting an 8x4
230 * aligned rectangle that covers the slice may clobber adjacent slices if
231 * we strictly adhered to the texture alignments specified in the PRM. The
232 * Ivybridge PRM, Section "Alignment Unit Size", states that
233 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
234 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
235 * prevents the clobbering.
236 */
237 depth.width = ALIGN(depth.width, 8);
238 depth.height = ALIGN(depth.height, 4);
239
240 x1 = depth.width;
241 y1 = depth.height;
242
243 assert(intel_miptree_slice_has_hiz(mt, level, layer));
244
245 switch (mt->format) {
246 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
247 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
248 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
249 default: assert(0); break;
250 }
251 }
252
253 uint32_t
254 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
255 brw_blorp_prog_data **prog_data) const
256 {
257 return 0;
258 }