i965: Move intel_context::gen and gt fields to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
26
27 #include "brw_blorp.h"
28 #include "brw_defines.h"
29 #include "gen6_blorp.h"
30 #include "gen7_blorp.h"
31
32 #define FILE_DEBUG_FLAG DEBUG_BLORP
33
34 brw_blorp_mip_info::brw_blorp_mip_info()
35 : mt(NULL),
36 level(0),
37 layer(0),
38 width(0),
39 height(0),
40 x_offset(0),
41 y_offset(0)
42 {
43 }
44
45 brw_blorp_surface_info::brw_blorp_surface_info()
46 : map_stencil_as_y_tiled(false),
47 num_samples(0)
48 {
49 }
50
51 void
52 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
53 unsigned int level, unsigned int layer)
54 {
55 intel_miptree_check_level_layer(mt, level, layer);
56
57 this->mt = mt;
58 this->level = level;
59 this->layer = layer;
60 this->width = mt->level[level].width;
61 this->height = mt->level[level].height;
62
63 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
64 }
65
66 void
67 brw_blorp_surface_info::set(struct brw_context *brw,
68 struct intel_mipmap_tree *mt,
69 unsigned int level, unsigned int layer)
70 {
71 brw_blorp_mip_info::set(mt, level, layer);
72 this->num_samples = mt->num_samples;
73 this->array_spacing_lod0 = mt->array_spacing_lod0;
74 this->map_stencil_as_y_tiled = false;
75 this->msaa_layout = mt->msaa_layout;
76
77 switch (mt->format) {
78 case MESA_FORMAT_S8:
79 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
80 * up for W tiling, so we'll need to use Y tiling and have the WM
81 * program swizzle the coordinates.
82 */
83 this->map_stencil_as_y_tiled = true;
84 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
85 break;
86 case MESA_FORMAT_X8_Z24:
87 case MESA_FORMAT_Z32_FLOAT:
88 /* The miptree consists of 32 bits per pixel, arranged either as 24-bit
89 * depth values interleaved with 8 "don't care" bits, or as 32-bit
90 * floating point depth values. Since depth values don't require any
91 * blending, it doesn't matter how we interpret the bit pattern as long
92 * as we copy the right amount of data, so just map it as 8-bit BGRA.
93 */
94 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
95 break;
96 case MESA_FORMAT_Z16:
97 /* The miptree consists of 16 bits per pixel of depth data. Since depth
98 * values don't require any blending, it doesn't matter how we interpret
99 * the bit pattern as long as we copy the right amount of data, so just
100 * map is as 8-bit RG.
101 */
102 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
103 break;
104 default:
105 /* Blorp blits don't support any sort of format conversion (except
106 * between sRGB and linear), so we can safely assume that the format is
107 * supported as a render target, even if this is the source image. So
108 * we can convert to a surface format using brw->render_target_format.
109 */
110 assert(brw->format_supported_as_render_target[mt->format]);
111 this->brw_surfaceformat = brw->render_target_format[mt->format];
112 break;
113 }
114 }
115
116
117 /**
118 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
119 * x/y offset (in pixels). Note: we can't do this by calling
120 * intel_renderbuffer_tile_offsets(), because the offsets may have been
121 * adjusted to account for Y vs. W tiling differences. So we compute it
122 * directly from the adjusted offsets.
123 */
124 uint32_t
125 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
126 uint32_t *tile_y) const
127 {
128 struct intel_region *region = mt->region;
129 uint32_t mask_x, mask_y;
130
131 intel_region_get_tile_masks(region, &mask_x, &mask_y,
132 map_stencil_as_y_tiled);
133
134 *tile_x = x_offset & mask_x;
135 *tile_y = y_offset & mask_y;
136
137 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
138 y_offset & ~mask_y,
139 map_stencil_as_y_tiled);
140 }
141
142
143 brw_blorp_params::brw_blorp_params()
144 : x0(0),
145 y0(0),
146 x1(0),
147 y1(0),
148 depth_format(0),
149 hiz_op(GEN6_HIZ_OP_NONE),
150 fast_clear_op(GEN7_FAST_CLEAR_OP_NONE),
151 num_samples(0),
152 use_wm_prog(false)
153 {
154 color_write_disable[0] = false;
155 color_write_disable[1] = false;
156 color_write_disable[2] = false;
157 color_write_disable[3] = false;
158 }
159
160 extern "C" {
161 void
162 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
163 unsigned int level, unsigned int layer, gen6_hiz_op op)
164 {
165 const char *opname = NULL;
166
167 switch (op) {
168 case GEN6_HIZ_OP_DEPTH_RESOLVE:
169 opname = "depth resolve";
170 break;
171 case GEN6_HIZ_OP_HIZ_RESOLVE:
172 opname = "hiz ambiguate";
173 break;
174 case GEN6_HIZ_OP_DEPTH_CLEAR:
175 opname = "depth clear";
176 break;
177 case GEN6_HIZ_OP_NONE:
178 opname = "noop?";
179 break;
180 }
181
182 DBG("%s %s to mt %p level %d layer %d\n",
183 __FUNCTION__, opname, mt, level, layer);
184
185 brw_hiz_op_params params(mt, level, layer, op);
186 brw_blorp_exec(brw, &params);
187 }
188
189 } /* extern "C" */
190
191 void
192 brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
193 {
194 switch (brw->gen) {
195 case 6:
196 gen6_blorp_exec(brw, params);
197 break;
198 case 7:
199 gen7_blorp_exec(brw, params);
200 break;
201 default:
202 /* BLORP is not supported before Gen6. */
203 assert(false);
204 break;
205 }
206
207 if (unlikely(brw->always_flush_batch))
208 intel_batchbuffer_flush(brw);
209
210 /* We've smashed all state compared to what the normal 3D pipeline
211 * rendering tracks for GL.
212 */
213 brw->state.dirty.brw = ~0;
214 brw->state.dirty.cache = ~0;
215 brw->state_batch_count = 0;
216 brw->batch.need_workaround_flush = true;
217
218 /* Flush the sampler cache so any texturing from the destination is
219 * coherent.
220 */
221 intel_batchbuffer_emit_mi_flush(brw);
222 }
223
224 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
225 unsigned int level,
226 unsigned int layer,
227 gen6_hiz_op op)
228 {
229 this->hiz_op = op;
230
231 depth.set(mt, level, layer);
232
233 /* Align the rectangle primitive to 8x4 pixels.
234 *
235 * During fast depth clears, the emitted rectangle primitive must be
236 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
237 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
238 * PRM):
239 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
240 * aligned to an 8x4 pixel block relative to the upper left corner
241 * of the depth buffer [...]
242 *
243 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
244 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
245 * Ivybridge simulator require the alignment.
246 *
247 * To be safe, let's just align the rect for all hiz operations and all
248 * hardware generations.
249 *
250 * However, for some miptree slices of a Z24 texture, emitting an 8x4
251 * aligned rectangle that covers the slice may clobber adjacent slices if
252 * we strictly adhered to the texture alignments specified in the PRM. The
253 * Ivybridge PRM, Section "Alignment Unit Size", states that
254 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
255 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
256 * prevents the clobbering.
257 */
258 depth.width = ALIGN(depth.width, 8);
259 depth.height = ALIGN(depth.height, 4);
260
261 x1 = depth.width;
262 y1 = depth.height;
263
264 assert(intel_miptree_slice_has_hiz(mt, level, layer));
265
266 switch (mt->format) {
267 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
268 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
269 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
270 default: assert(0); break;
271 }
272 }
273
274 uint32_t
275 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
276 brw_blorp_prog_data **prog_data) const
277 {
278 return 0;
279 }