i965/blorp: Add support for non-render-target formats.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
26
27 #include "brw_blorp.h"
28 #include "brw_defines.h"
29 #include "brw_state.h"
30 #include "gen6_blorp.h"
31 #include "gen7_blorp.h"
32
33 #define FILE_DEBUG_FLAG DEBUG_BLORP
34
35 brw_blorp_mip_info::brw_blorp_mip_info()
36 : mt(NULL),
37 level(0),
38 layer(0),
39 width(0),
40 height(0),
41 x_offset(0),
42 y_offset(0)
43 {
44 }
45
46 brw_blorp_surface_info::brw_blorp_surface_info()
47 : map_stencil_as_y_tiled(false),
48 num_samples(0)
49 {
50 }
51
52 void
53 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
54 unsigned int level, unsigned int layer)
55 {
56 intel_miptree_check_level_layer(mt, level, layer);
57
58 this->mt = mt;
59 this->level = level;
60 this->layer = layer;
61 this->width = mt->level[level].width;
62 this->height = mt->level[level].height;
63
64 intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
65 }
66
67 void
68 brw_blorp_surface_info::set(struct brw_context *brw,
69 struct intel_mipmap_tree *mt,
70 unsigned int level, unsigned int layer,
71 bool is_render_target)
72 {
73 brw_blorp_mip_info::set(mt, level, layer);
74 this->num_samples = mt->num_samples;
75 this->array_spacing_lod0 = mt->array_spacing_lod0;
76 this->map_stencil_as_y_tiled = false;
77 this->msaa_layout = mt->msaa_layout;
78
79 switch (mt->format) {
80 case MESA_FORMAT_S8:
81 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
82 * up for W tiling, so we'll need to use Y tiling and have the WM
83 * program swizzle the coordinates.
84 */
85 this->map_stencil_as_y_tiled = true;
86 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
87 break;
88 case MESA_FORMAT_X8_Z24:
89 case MESA_FORMAT_Z32_FLOAT:
90 /* The miptree consists of 32 bits per pixel, arranged either as 24-bit
91 * depth values interleaved with 8 "don't care" bits, or as 32-bit
92 * floating point depth values. Since depth values don't require any
93 * blending, it doesn't matter how we interpret the bit pattern as long
94 * as we copy the right amount of data, so just map it as 8-bit BGRA.
95 */
96 this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
97 break;
98 case MESA_FORMAT_Z16:
99 /* The miptree consists of 16 bits per pixel of depth data. Since depth
100 * values don't require any blending, it doesn't matter how we interpret
101 * the bit pattern as long as we copy the right amount of data, so just
102 * map is as 8-bit RG.
103 */
104 this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
105 break;
106 default:
107 if (is_render_target) {
108 assert(brw->format_supported_as_render_target[mt->format]);
109 this->brw_surfaceformat = brw->render_target_format[mt->format];
110 } else {
111 this->brw_surfaceformat = brw_format_for_mesa_format(mt->format);
112 }
113 break;
114 }
115 }
116
117
118 /**
119 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
120 * x/y offset (in pixels). Note: we can't do this by calling
121 * intel_renderbuffer_tile_offsets(), because the offsets may have been
122 * adjusted to account for Y vs. W tiling differences. So we compute it
123 * directly from the adjusted offsets.
124 */
125 uint32_t
126 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
127 uint32_t *tile_y) const
128 {
129 struct intel_region *region = mt->region;
130 uint32_t mask_x, mask_y;
131
132 intel_region_get_tile_masks(region, &mask_x, &mask_y,
133 map_stencil_as_y_tiled);
134
135 *tile_x = x_offset & mask_x;
136 *tile_y = y_offset & mask_y;
137
138 return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
139 y_offset & ~mask_y,
140 map_stencil_as_y_tiled);
141 }
142
143
144 brw_blorp_params::brw_blorp_params()
145 : x0(0),
146 y0(0),
147 x1(0),
148 y1(0),
149 depth_format(0),
150 hiz_op(GEN6_HIZ_OP_NONE),
151 fast_clear_op(GEN7_FAST_CLEAR_OP_NONE),
152 num_samples(0),
153 use_wm_prog(false)
154 {
155 color_write_disable[0] = false;
156 color_write_disable[1] = false;
157 color_write_disable[2] = false;
158 color_write_disable[3] = false;
159 }
160
161 extern "C" {
162 void
163 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
164 unsigned int level, unsigned int layer, gen6_hiz_op op)
165 {
166 const char *opname = NULL;
167
168 switch (op) {
169 case GEN6_HIZ_OP_DEPTH_RESOLVE:
170 opname = "depth resolve";
171 break;
172 case GEN6_HIZ_OP_HIZ_RESOLVE:
173 opname = "hiz ambiguate";
174 break;
175 case GEN6_HIZ_OP_DEPTH_CLEAR:
176 opname = "depth clear";
177 break;
178 case GEN6_HIZ_OP_NONE:
179 opname = "noop?";
180 break;
181 }
182
183 DBG("%s %s to mt %p level %d layer %d\n",
184 __FUNCTION__, opname, mt, level, layer);
185
186 brw_hiz_op_params params(mt, level, layer, op);
187 brw_blorp_exec(brw, &params);
188 }
189
190 } /* extern "C" */
191
192 void
193 brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
194 {
195 switch (brw->gen) {
196 case 6:
197 gen6_blorp_exec(brw, params);
198 break;
199 case 7:
200 gen7_blorp_exec(brw, params);
201 break;
202 default:
203 /* BLORP is not supported before Gen6. */
204 assert(false);
205 break;
206 }
207
208 if (unlikely(brw->always_flush_batch))
209 intel_batchbuffer_flush(brw);
210
211 /* We've smashed all state compared to what the normal 3D pipeline
212 * rendering tracks for GL.
213 */
214 brw->state.dirty.brw = ~0;
215 brw->state.dirty.cache = ~0;
216 brw->state_batch_count = 0;
217 brw->batch.need_workaround_flush = true;
218 brw->ib.type = -1;
219 intel_batchbuffer_clear_cache(brw);
220
221 /* Flush the sampler cache so any texturing from the destination is
222 * coherent.
223 */
224 intel_batchbuffer_emit_mi_flush(brw);
225 }
226
227 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
228 unsigned int level,
229 unsigned int layer,
230 gen6_hiz_op op)
231 {
232 this->hiz_op = op;
233
234 depth.set(mt, level, layer);
235
236 /* Align the rectangle primitive to 8x4 pixels.
237 *
238 * During fast depth clears, the emitted rectangle primitive must be
239 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
240 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
241 * PRM):
242 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
243 * aligned to an 8x4 pixel block relative to the upper left corner
244 * of the depth buffer [...]
245 *
246 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
247 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
248 * Ivybridge simulator require the alignment.
249 *
250 * To be safe, let's just align the rect for all hiz operations and all
251 * hardware generations.
252 *
253 * However, for some miptree slices of a Z24 texture, emitting an 8x4
254 * aligned rectangle that covers the slice may clobber adjacent slices if
255 * we strictly adhered to the texture alignments specified in the PRM. The
256 * Ivybridge PRM, Section "Alignment Unit Size", states that
257 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
258 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
259 * prevents the clobbering.
260 */
261 depth.width = ALIGN(depth.width, 8);
262 depth.height = ALIGN(depth.height, 4);
263
264 x1 = depth.width;
265 y1 = depth.height;
266
267 assert(intel_miptree_slice_has_hiz(mt, level, layer));
268
269 switch (mt->format) {
270 case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
271 case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
272 case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
273 default: assert(0); break;
274 }
275 }
276
277 uint32_t
278 brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
279 brw_blorp_prog_data **prog_data) const
280 {
281 return 0;
282 }