fc4f902beb638ec1744551a5c5cfc943a4d630db
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp_blit.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/teximage.h"
25 #include "main/fbobject.h"
26 #include "main/renderbuffer.h"
27
28 #include "glsl/ralloc.h"
29
30 #include "intel_fbo.h"
31
32 #include "brw_blorp.h"
33 #include "brw_context.h"
34 #include "brw_eu.h"
35 #include "brw_state.h"
36
37 #define FILE_DEBUG_FLAG DEBUG_BLORP
38
39 /**
40 * Helper function for handling mirror image blits.
41 *
42 * If coord0 > coord1, swap them and invert the "mirror" boolean.
43 */
44 static inline void
45 fixup_mirroring(bool &mirror, GLfloat &coord0, GLfloat &coord1)
46 {
47 if (coord0 > coord1) {
48 mirror = !mirror;
49 GLfloat tmp = coord0;
50 coord0 = coord1;
51 coord1 = tmp;
52 }
53 }
54
55
56 /**
57 * Adjust {src,dst}_x{0,1} to account for clipping and scissoring of
58 * destination coordinates.
59 *
60 * Return true if there is still blitting to do, false if all pixels got
61 * rejected by the clip and/or scissor.
62 *
63 * For clarity, the nomenclature of this function assumes we are clipping and
64 * scissoring the X coordinate; the exact same logic applies for Y
65 * coordinates.
66 *
67 * Note: this function may also be used to account for clipping of source
68 * coordinates, by swapping the roles of src and dst.
69 */
70 static inline bool
71 clip_or_scissor(bool mirror, GLfloat &src_x0, GLfloat &src_x1, GLfloat &dst_x0,
72 GLfloat &dst_x1, GLfloat fb_xmin, GLfloat fb_xmax)
73 {
74 float scale = (float) (src_x1 - src_x0) / (dst_x1 - dst_x0);
75 /* If we are going to scissor everything away, stop. */
76 if (!(fb_xmin < fb_xmax &&
77 dst_x0 < fb_xmax &&
78 fb_xmin < dst_x1 &&
79 dst_x0 < dst_x1)) {
80 return false;
81 }
82
83 /* Clip the destination rectangle, and keep track of how many pixels we
84 * clipped off of the left and right sides of it.
85 */
86 GLint pixels_clipped_left = 0;
87 GLint pixels_clipped_right = 0;
88 if (dst_x0 < fb_xmin) {
89 pixels_clipped_left = fb_xmin - dst_x0;
90 dst_x0 = fb_xmin;
91 }
92 if (fb_xmax < dst_x1) {
93 pixels_clipped_right = dst_x1 - fb_xmax;
94 dst_x1 = fb_xmax;
95 }
96
97 /* If we are mirrored, then before applying pixels_clipped_{left,right} to
98 * the source coordinates, we need to flip them to account for the
99 * mirroring.
100 */
101 if (mirror) {
102 GLint tmp = pixels_clipped_left;
103 pixels_clipped_left = pixels_clipped_right;
104 pixels_clipped_right = tmp;
105 }
106
107 /* Adjust the source rectangle to remove the pixels corresponding to those
108 * that were clipped/scissored out of the destination rectangle.
109 */
110 src_x0 += pixels_clipped_left * scale;
111 src_x1 -= pixels_clipped_right * scale;
112
113 return true;
114 }
115
116
117 static struct intel_mipmap_tree *
118 find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
119 {
120 struct intel_mipmap_tree *mt = irb->mt;
121 if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
122 mt = mt->stencil_mt;
123 return mt;
124 }
125
126
127 /**
128 * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
129 * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
130 * the physical layer holding sample 0. So, for example, if
131 * src_mt->num_samples == 4, then logical layer n corresponds to src_layer ==
132 * 4*n.
133 */
134 void
135 brw_blorp_blit_miptrees(struct brw_context *brw,
136 struct intel_mipmap_tree *src_mt,
137 unsigned src_level, unsigned src_layer,
138 struct intel_mipmap_tree *dst_mt,
139 unsigned dst_level, unsigned dst_layer,
140 float src_x0, float src_y0,
141 float src_x1, float src_y1,
142 float dst_x0, float dst_y0,
143 float dst_x1, float dst_y1,
144 GLenum filter, bool mirror_x, bool mirror_y)
145 {
146 /* Get ready to blit. This includes depth resolving the src and dst
147 * buffers if necessary. Note: it's not necessary to do a color resolve on
148 * the destination buffer because we use the standard render path to render
149 * to destination color buffers, and the standard render path is
150 * fast-color-aware.
151 */
152 intel_miptree_resolve_color(brw, src_mt);
153 intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
154 intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
155
156 DBG("%s from %s mt %p %d %d (%f,%f) (%f,%f)"
157 "to %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
158 __FUNCTION__,
159 _mesa_get_format_name(src_mt->format), src_mt,
160 src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
161 _mesa_get_format_name(dst_mt->format), dst_mt,
162 dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
163 mirror_x, mirror_y);
164
165 brw_blorp_blit_params params(brw,
166 src_mt, src_level, src_layer,
167 dst_mt, dst_level, dst_layer,
168 src_x0, src_y0,
169 src_x1, src_y1,
170 dst_x0, dst_y0,
171 dst_x1, dst_y1,
172 filter, mirror_x, mirror_y);
173 brw_blorp_exec(brw, &params);
174
175 intel_miptree_slice_set_needs_hiz_resolve(dst_mt, dst_level, dst_layer);
176 }
177
178 static void
179 do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
180 struct intel_renderbuffer *src_irb,
181 struct intel_renderbuffer *dst_irb,
182 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
183 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
184 GLenum filter, bool mirror_x, bool mirror_y)
185 {
186 /* Find source/dst miptrees */
187 struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
188 struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
189
190 /* Do the blit */
191 brw_blorp_blit_miptrees(brw,
192 src_mt, src_irb->mt_level, src_irb->mt_layer,
193 dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
194 srcX0, srcY0, srcX1, srcY1,
195 dstX0, dstY0, dstX1, dstY1,
196 filter, mirror_x, mirror_y);
197
198 intel_renderbuffer_set_needs_downsample(dst_irb);
199 }
200
201 static bool
202 color_formats_match(gl_format src_format, gl_format dst_format)
203 {
204 gl_format linear_src_format = _mesa_get_srgb_format_linear(src_format);
205 gl_format linear_dst_format = _mesa_get_srgb_format_linear(dst_format);
206
207 /* Normally, we require the formats to be equal. However, we also support
208 * blitting from ARGB to XRGB (discarding alpha), and from XRGB to ARGB
209 * (overriding alpha to 1.0 via blending).
210 */
211 return linear_src_format == linear_dst_format ||
212 (linear_src_format == MESA_FORMAT_XRGB8888 &&
213 linear_dst_format == MESA_FORMAT_ARGB8888) ||
214 (linear_src_format == MESA_FORMAT_ARGB8888 &&
215 linear_dst_format == MESA_FORMAT_XRGB8888);
216 }
217
218 static bool
219 formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb,
220 struct intel_renderbuffer *dst_irb)
221 {
222 /* Note: don't just check gl_renderbuffer::Format, because in some cases
223 * multiple gl_formats resolve to the same native type in the miptree (for
224 * example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit
225 * between those formats.
226 */
227 gl_format src_format = find_miptree(buffer_bit, src_irb)->format;
228 gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format;
229
230 return color_formats_match(src_format, dst_format);
231 }
232
233 static bool
234 try_blorp_blit(struct brw_context *brw,
235 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
236 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
237 GLenum filter, GLbitfield buffer_bit)
238 {
239 struct gl_context *ctx = &brw->ctx;
240
241 /* Sync up the state of window system buffers. We need to do this before
242 * we go looking for the buffers.
243 */
244 intel_prepare_render(brw);
245
246 const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
247 const struct gl_framebuffer *draw_fb = ctx->DrawBuffer;
248
249 /* Detect if the blit needs to be mirrored */
250 bool mirror_x = false, mirror_y = false;
251 fixup_mirroring(mirror_x, srcX0, srcX1);
252 fixup_mirroring(mirror_x, dstX0, dstX1);
253 fixup_mirroring(mirror_y, srcY0, srcY1);
254 fixup_mirroring(mirror_y, dstY0, dstY1);
255
256 /* If the destination rectangle needs to be clipped or scissored, do so.
257 */
258 if (!(clip_or_scissor(mirror_x, srcX0, srcX1, dstX0, dstX1,
259 draw_fb->_Xmin, draw_fb->_Xmax) &&
260 clip_or_scissor(mirror_y, srcY0, srcY1, dstY0, dstY1,
261 draw_fb->_Ymin, draw_fb->_Ymax))) {
262 /* Everything got clipped/scissored away, so the blit was successful. */
263 return true;
264 }
265
266 /* If the source rectangle needs to be clipped or scissored, do so. */
267 if (!(clip_or_scissor(mirror_x, dstX0, dstX1, srcX0, srcX1,
268 0, read_fb->Width) &&
269 clip_or_scissor(mirror_y, dstY0, dstY1, srcY0, srcY1,
270 0, read_fb->Height))) {
271 /* Everything got clipped/scissored away, so the blit was successful. */
272 return true;
273 }
274
275 /* Account for the fact that in the system framebuffer, the origin is at
276 * the lower left.
277 */
278 if (_mesa_is_winsys_fbo(read_fb)) {
279 GLint tmp = read_fb->Height - srcY0;
280 srcY0 = read_fb->Height - srcY1;
281 srcY1 = tmp;
282 mirror_y = !mirror_y;
283 }
284 if (_mesa_is_winsys_fbo(draw_fb)) {
285 GLint tmp = draw_fb->Height - dstY0;
286 dstY0 = draw_fb->Height - dstY1;
287 dstY1 = tmp;
288 mirror_y = !mirror_y;
289 }
290
291 /* Find buffers */
292 struct intel_renderbuffer *src_irb;
293 struct intel_renderbuffer *dst_irb;
294 switch (buffer_bit) {
295 case GL_COLOR_BUFFER_BIT:
296 src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
297 for (unsigned i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; ++i) {
298 dst_irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i]);
299 if (dst_irb && !formats_match(buffer_bit, src_irb, dst_irb))
300 return false;
301 }
302 for (unsigned i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; ++i) {
303 dst_irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i]);
304 if (dst_irb)
305 do_blorp_blit(brw, buffer_bit, src_irb, dst_irb, srcX0, srcY0,
306 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
307 filter, mirror_x, mirror_y);
308 }
309 break;
310 case GL_DEPTH_BUFFER_BIT:
311 src_irb =
312 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
313 dst_irb =
314 intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
315 if (!formats_match(buffer_bit, src_irb, dst_irb))
316 return false;
317 do_blorp_blit(brw, buffer_bit, src_irb, dst_irb, srcX0, srcY0,
318 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
319 filter, mirror_x, mirror_y);
320 break;
321 case GL_STENCIL_BUFFER_BIT:
322 src_irb =
323 intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
324 dst_irb =
325 intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
326 if (!formats_match(buffer_bit, src_irb, dst_irb))
327 return false;
328 do_blorp_blit(brw, buffer_bit, src_irb, dst_irb, srcX0, srcY0,
329 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
330 filter, mirror_x, mirror_y);
331 break;
332 default:
333 assert(false);
334 }
335
336 return true;
337 }
338
339 bool
340 brw_blorp_copytexsubimage(struct brw_context *brw,
341 struct gl_renderbuffer *src_rb,
342 struct gl_texture_image *dst_image,
343 int slice,
344 int srcX0, int srcY0,
345 int dstX0, int dstY0,
346 int width, int height)
347 {
348 struct gl_context *ctx = &brw->ctx;
349 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
350 struct intel_texture_image *intel_image = intel_texture_image(dst_image);
351
352 /* Sync up the state of window system buffers. We need to do this before
353 * we go looking at the src renderbuffer's miptree.
354 */
355 intel_prepare_render(brw);
356
357 struct intel_mipmap_tree *src_mt = src_irb->mt;
358 struct intel_mipmap_tree *dst_mt = intel_image->mt;
359
360 /* BLORP is not supported before Gen6. */
361 if (brw->gen < 6 || brw->gen >= 8)
362 return false;
363
364 if (_mesa_get_format_base_format(src_mt->format) !=
365 _mesa_get_format_base_format(dst_mt->format)) {
366 return false;
367 }
368
369 /* We can't handle format conversions between Z24 and other formats since
370 * we have to lie about the surface format. See the comments in
371 * brw_blorp_surface_info::set().
372 */
373 if ((src_mt->format == MESA_FORMAT_X8_Z24) !=
374 (dst_mt->format == MESA_FORMAT_X8_Z24)) {
375 return false;
376 }
377
378 if (!brw->format_supported_as_render_target[dst_mt->format])
379 return false;
380
381 /* Source clipping shouldn't be necessary, since copytexsubimage (in
382 * src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
383 * takes care of it.
384 *
385 * Destination clipping shouldn't be necessary since the restrictions on
386 * glCopyTexSubImage prevent the user from specifying a destination rectangle
387 * that falls outside the bounds of the destination texture.
388 * See error_check_subtexture_dimensions().
389 */
390
391 int srcY1 = srcY0 + height;
392 int srcX1 = srcX0 + width;
393 int dstX1 = dstX0 + width;
394 int dstY1 = dstY0 + height;
395
396 /* Account for the fact that in the system framebuffer, the origin is at
397 * the lower left.
398 */
399 bool mirror_y = false;
400 if (_mesa_is_winsys_fbo(ctx->ReadBuffer)) {
401 GLint tmp = src_rb->Height - srcY0;
402 srcY0 = src_rb->Height - srcY1;
403 srcY1 = tmp;
404 mirror_y = true;
405 }
406
407 brw_blorp_blit_miptrees(brw,
408 src_mt, src_irb->mt_level, src_irb->mt_layer,
409 dst_mt, dst_image->Level, dst_image->Face + slice,
410 srcX0, srcY0, srcX1, srcY1,
411 dstX0, dstY0, dstX1, dstY1,
412 GL_NEAREST, false, mirror_y);
413
414 /* If we're copying to a packed depth stencil texture and the source
415 * framebuffer has separate stencil, we need to also copy the stencil data
416 * over.
417 */
418 src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
419 if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
420 src_rb != NULL) {
421 src_irb = intel_renderbuffer(src_rb);
422 src_mt = src_irb->mt;
423
424 if (src_mt->stencil_mt)
425 src_mt = src_mt->stencil_mt;
426 if (dst_mt->stencil_mt)
427 dst_mt = dst_mt->stencil_mt;
428
429 if (src_mt != dst_mt) {
430 brw_blorp_blit_miptrees(brw,
431 src_mt, src_irb->mt_level, src_irb->mt_layer,
432 dst_mt, dst_image->Level,
433 dst_image->Face + slice,
434 srcX0, srcY0, srcX1, srcY1,
435 dstX0, dstY0, dstX1, dstY1,
436 GL_NEAREST, false, mirror_y);
437 }
438 }
439
440 return true;
441 }
442
443
444 GLbitfield
445 brw_blorp_framebuffer(struct brw_context *brw,
446 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
447 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
448 GLbitfield mask, GLenum filter)
449 {
450 /* BLORP is not supported before Gen6. */
451 if (brw->gen < 6 || brw->gen >= 8)
452 return mask;
453
454 static GLbitfield buffer_bits[] = {
455 GL_COLOR_BUFFER_BIT,
456 GL_DEPTH_BUFFER_BIT,
457 GL_STENCIL_BUFFER_BIT,
458 };
459
460 for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
461 if ((mask & buffer_bits[i]) &&
462 try_blorp_blit(brw,
463 srcX0, srcY0, srcX1, srcY1,
464 dstX0, dstY0, dstX1, dstY1,
465 filter, buffer_bits[i])) {
466 mask &= ~buffer_bits[i];
467 }
468 }
469
470 return mask;
471 }
472
473
474 /**
475 * Enum to specify the order of arguments in a sampler message
476 */
477 enum sampler_message_arg
478 {
479 SAMPLER_MESSAGE_ARG_U_FLOAT,
480 SAMPLER_MESSAGE_ARG_V_FLOAT,
481 SAMPLER_MESSAGE_ARG_U_INT,
482 SAMPLER_MESSAGE_ARG_V_INT,
483 SAMPLER_MESSAGE_ARG_SI_INT,
484 SAMPLER_MESSAGE_ARG_MCS_INT,
485 SAMPLER_MESSAGE_ARG_ZERO_INT,
486 };
487
488 /**
489 * Generator for WM programs used in BLORP blits.
490 *
491 * The bulk of the work done by the WM program is to wrap and unwrap the
492 * coordinate transformations used by the hardware to store surfaces in
493 * memory. The hardware transforms a pixel location (X, Y, S) (where S is the
494 * sample index for a multisampled surface) to a memory offset by the
495 * following formulas:
496 *
497 * offset = tile(tiling_format, encode_msaa(num_samples, layout, X, Y, S))
498 * (X, Y, S) = decode_msaa(num_samples, layout, detile(tiling_format, offset))
499 *
500 * For a single-sampled surface, or for a multisampled surface using
501 * INTEL_MSAA_LAYOUT_UMS, encode_msaa() and decode_msaa are the identity
502 * function:
503 *
504 * encode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
505 * decode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
506 * encode_msaa(n, UMS, X, Y, S) = (X, Y, S)
507 * decode_msaa(n, UMS, X, Y, S) = (X, Y, S)
508 *
509 * For a 4x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
510 * embeds the sample number into bit 1 of the X and Y coordinates:
511 *
512 * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
513 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
514 * Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1)
515 * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
516 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
517 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
518 * S = (Y & 0b10) | (X & 0b10) >> 1
519 *
520 * For an 8x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
521 * embeds the sample number into bits 1 and 2 of the X coordinate and bit 1 of
522 * the Y coordinate:
523 *
524 * encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
525 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1 | (X & 0b1)
526 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
527 * decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
528 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
529 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
530 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
531 *
532 * For X tiling, tile() combines together the low-order bits of the X and Y
533 * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
534 * bytes wide and 8 rows high:
535 *
536 * tile(x_tiled, X, Y, S) = A
537 * where A = tile_num << 12 | offset
538 * tile_num = (Y' >> 3) * tile_pitch + (X' >> 9)
539 * offset = (Y' & 0b111) << 9
540 * | (X & 0b111111111)
541 * X' = X * cpp
542 * Y' = Y + S * qpitch
543 * detile(x_tiled, A) = (X, Y, S)
544 * where X = X' / cpp
545 * Y = Y' % qpitch
546 * S = Y' / qpitch
547 * Y' = (tile_num / tile_pitch) << 3
548 * | (A & 0b111000000000) >> 9
549 * X' = (tile_num % tile_pitch) << 9
550 * | (A & 0b111111111)
551 *
552 * (In all tiling formulas, cpp is the number of bytes occupied by a single
553 * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
554 * to fill the width of the surface, and qpitch is the spacing (in rows)
555 * between array slices).
556 *
557 * For Y tiling, tile() combines together the low-order bits of the X and Y
558 * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
559 * bytes wide and 32 rows high:
560 *
561 * tile(y_tiled, X, Y, S) = A
562 * where A = tile_num << 12 | offset
563 * tile_num = (Y' >> 5) * tile_pitch + (X' >> 7)
564 * offset = (X' & 0b1110000) << 5
565 * | (Y' & 0b11111) << 4
566 * | (X' & 0b1111)
567 * X' = X * cpp
568 * Y' = Y + S * qpitch
569 * detile(y_tiled, A) = (X, Y, S)
570 * where X = X' / cpp
571 * Y = Y' % qpitch
572 * S = Y' / qpitch
573 * Y' = (tile_num / tile_pitch) << 5
574 * | (A & 0b111110000) >> 4
575 * X' = (tile_num % tile_pitch) << 7
576 * | (A & 0b111000000000) >> 5
577 * | (A & 0b1111)
578 *
579 * For W tiling, tile() combines together the low-order bits of the X and Y
580 * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
581 * bytes wide and 64 rows high (note that W tiling is only used for stencil
582 * buffers, which always have cpp = 1 and S=0):
583 *
584 * tile(w_tiled, X, Y, S) = A
585 * where A = tile_num << 12 | offset
586 * tile_num = (Y' >> 6) * tile_pitch + (X' >> 6)
587 * offset = (X' & 0b111000) << 6
588 * | (Y' & 0b111100) << 3
589 * | (X' & 0b100) << 2
590 * | (Y' & 0b10) << 2
591 * | (X' & 0b10) << 1
592 * | (Y' & 0b1) << 1
593 * | (X' & 0b1)
594 * X' = X * cpp = X
595 * Y' = Y + S * qpitch
596 * detile(w_tiled, A) = (X, Y, S)
597 * where X = X' / cpp = X'
598 * Y = Y' % qpitch = Y'
599 * S = Y / qpitch = 0
600 * Y' = (tile_num / tile_pitch) << 6
601 * | (A & 0b111100000) >> 3
602 * | (A & 0b1000) >> 2
603 * | (A & 0b10) >> 1
604 * X' = (tile_num % tile_pitch) << 6
605 * | (A & 0b111000000000) >> 6
606 * | (A & 0b10000) >> 2
607 * | (A & 0b100) >> 1
608 * | (A & 0b1)
609 *
610 * Finally, for a non-tiled surface, tile() simply combines together the X and
611 * Y coordinates in the natural way:
612 *
613 * tile(untiled, X, Y, S) = A
614 * where A = Y * pitch + X'
615 * X' = X * cpp
616 * Y' = Y + S * qpitch
617 * detile(untiled, A) = (X, Y, S)
618 * where X = X' / cpp
619 * Y = Y' % qpitch
620 * S = Y' / qpitch
621 * X' = A % pitch
622 * Y' = A / pitch
623 *
624 * (In these formulas, pitch is the number of bytes occupied by a single row
625 * of samples).
626 */
627 class brw_blorp_blit_program
628 {
629 public:
630 brw_blorp_blit_program(struct brw_context *brw,
631 const brw_blorp_blit_prog_key *key);
632 ~brw_blorp_blit_program();
633
634 const GLuint *compile(struct brw_context *brw, GLuint *program_size,
635 FILE *dump_file = stdout);
636
637 brw_blorp_prog_data prog_data;
638
639 private:
640 void alloc_regs();
641 void alloc_push_const_regs(int base_reg);
642 void compute_frag_coords();
643 void translate_tiling(bool old_tiled_w, bool new_tiled_w);
644 void encode_msaa(unsigned num_samples, intel_msaa_layout layout);
645 void decode_msaa(unsigned num_samples, intel_msaa_layout layout);
646 void kill_if_outside_dst_rect();
647 void translate_dst_to_src();
648 void clamp_tex_coords(struct brw_reg regX, struct brw_reg regY,
649 struct brw_reg clampX0, struct brw_reg clampY0,
650 struct brw_reg clampX1, struct brw_reg clampY1);
651 void single_to_blend();
652 void manual_blend_average(unsigned num_samples);
653 void manual_blend_bilinear(unsigned num_samples);
654 void sample(struct brw_reg dst);
655 void texel_fetch(struct brw_reg dst);
656 void mcs_fetch();
657 void texture_lookup(struct brw_reg dst, GLuint msg_type,
658 const sampler_message_arg *args, int num_args);
659 void render_target_write();
660
661 /**
662 * Base-2 logarithm of the maximum number of samples that can be blended.
663 */
664 static const unsigned LOG2_MAX_BLEND_SAMPLES = 3;
665
666 void *mem_ctx;
667 struct brw_context *brw;
668 const brw_blorp_blit_prog_key *key;
669 struct brw_compile func;
670
671 /* Thread dispatch header */
672 struct brw_reg R0;
673
674 /* Pixel X/Y coordinates (always in R1). */
675 struct brw_reg R1;
676
677 /* Push constants */
678 struct brw_reg dst_x0;
679 struct brw_reg dst_x1;
680 struct brw_reg dst_y0;
681 struct brw_reg dst_y1;
682 /* Top right coordinates of the rectangular grid used for scaled blitting */
683 struct brw_reg rect_grid_x1;
684 struct brw_reg rect_grid_y1;
685 struct {
686 struct brw_reg multiplier;
687 struct brw_reg offset;
688 } x_transform, y_transform;
689
690 /* Data read from texture (4 vec16's per array element) */
691 struct brw_reg texture_data[LOG2_MAX_BLEND_SAMPLES + 1];
692
693 /* Auxiliary storage for the contents of the MCS surface.
694 *
695 * Since the sampler always returns 8 registers worth of data, this is 8
696 * registers wide, even though we only use the first 2 registers of it.
697 */
698 struct brw_reg mcs_data;
699
700 /* X coordinates. We have two of them so that we can perform coordinate
701 * transformations easily.
702 */
703 struct brw_reg x_coords[2];
704
705 /* Y coordinates. We have two of them so that we can perform coordinate
706 * transformations easily.
707 */
708 struct brw_reg y_coords[2];
709
710 /* X, Y coordinates of the pixel from which we need to fetch the specific
711 * sample. These are used for multisample scaled blitting.
712 */
713 struct brw_reg x_sample_coords;
714 struct brw_reg y_sample_coords;
715
716 /* Fractional parts of the x and y coordinates, used as bilinear interpolation coefficients */
717 struct brw_reg x_frac;
718 struct brw_reg y_frac;
719
720 /* Which element of x_coords and y_coords is currently in use.
721 */
722 int xy_coord_index;
723
724 /* True if, at the point in the program currently being compiled, the
725 * sample index is known to be zero.
726 */
727 bool s_is_zero;
728
729 /* Register storing the sample index when s_is_zero is false. */
730 struct brw_reg sample_index;
731
732 /* Temporaries */
733 struct brw_reg t1;
734 struct brw_reg t2;
735
736 /* MRF used for sampling and render target writes */
737 GLuint base_mrf;
738 };
739
740 brw_blorp_blit_program::brw_blorp_blit_program(
741 struct brw_context *brw,
742 const brw_blorp_blit_prog_key *key)
743 : mem_ctx(ralloc_context(NULL)),
744 brw(brw),
745 key(key)
746 {
747 brw_init_compile(brw, &func, mem_ctx);
748 }
749
750 brw_blorp_blit_program::~brw_blorp_blit_program()
751 {
752 ralloc_free(mem_ctx);
753 }
754
755 const GLuint *
756 brw_blorp_blit_program::compile(struct brw_context *brw,
757 GLuint *program_size,
758 FILE *dump_file)
759 {
760 /* Sanity checks */
761 if (key->dst_tiled_w && key->rt_samples > 0) {
762 /* If the destination image is W tiled and multisampled, then the thread
763 * must be dispatched once per sample, not once per pixel. This is
764 * necessary because after conversion between W and Y tiling, there's no
765 * guarantee that all samples corresponding to a single pixel will still
766 * be together.
767 */
768 assert(key->persample_msaa_dispatch);
769 }
770
771 if (key->blend) {
772 /* We are blending, which means we won't have an opportunity to
773 * translate the tiling and sample count for the texture surface. So
774 * the surface state for the texture must be configured with the correct
775 * tiling and sample count.
776 */
777 assert(!key->src_tiled_w);
778 assert(key->tex_samples == key->src_samples);
779 assert(key->tex_layout == key->src_layout);
780 assert(key->tex_samples > 0);
781 }
782
783 if (key->persample_msaa_dispatch) {
784 /* It only makes sense to do persample dispatch if the render target is
785 * configured as multisampled.
786 */
787 assert(key->rt_samples > 0);
788 }
789
790 /* Make sure layout is consistent with sample count */
791 assert((key->tex_layout == INTEL_MSAA_LAYOUT_NONE) ==
792 (key->tex_samples == 0));
793 assert((key->rt_layout == INTEL_MSAA_LAYOUT_NONE) ==
794 (key->rt_samples == 0));
795 assert((key->src_layout == INTEL_MSAA_LAYOUT_NONE) ==
796 (key->src_samples == 0));
797 assert((key->dst_layout == INTEL_MSAA_LAYOUT_NONE) ==
798 (key->dst_samples == 0));
799
800 /* Set up prog_data */
801 memset(&prog_data, 0, sizeof(prog_data));
802 prog_data.persample_msaa_dispatch = key->persample_msaa_dispatch;
803
804 /*
805 * By default everything is emitted as 16-wide with only a few exceptions
806 * handled explicitly either here in the compiler or by one of the specific
807 * code emission calls.
808 * It should be also noted that here in this file any alterations of the
809 * compression control settings are only used to affect the execution size
810 * of the instructions. The instruction template used to initialise all the
811 * instructions is effectively not altered -- the value stays at zero
812 * representing either GEN6_COMPRESSION_1Q or GEN6_COMPRESSION_1H depending
813 * on the context.
814 * If any other settings are used in the instruction headers, they are set
815 * elsewhere by the individual code emission calls.
816 */
817 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
818
819 alloc_regs();
820 compute_frag_coords();
821
822 /* Render target and texture hardware don't support W tiling. */
823 const bool rt_tiled_w = false;
824 const bool tex_tiled_w = false;
825
826 /* The address that data will be written to is determined by the
827 * coordinates supplied to the WM thread and the tiling and sample count of
828 * the render target, according to the formula:
829 *
830 * (X, Y, S) = decode_msaa(rt_samples, detile(rt_tiling, offset))
831 *
832 * If the actual tiling and sample count of the destination surface are not
833 * the same as the configuration of the render target, then these
834 * coordinates are wrong and we have to adjust them to compensate for the
835 * difference.
836 */
837 if (rt_tiled_w != key->dst_tiled_w ||
838 key->rt_samples != key->dst_samples ||
839 key->rt_layout != key->dst_layout) {
840 encode_msaa(key->rt_samples, key->rt_layout);
841 /* Now (X, Y, S) = detile(rt_tiling, offset) */
842 translate_tiling(rt_tiled_w, key->dst_tiled_w);
843 /* Now (X, Y, S) = detile(dst_tiling, offset) */
844 decode_msaa(key->dst_samples, key->dst_layout);
845 }
846
847 /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
848 *
849 * That is: X, Y and S now contain the true coordinates and sample index of
850 * the data that the WM thread should output.
851 *
852 * If we need to kill pixels that are outside the destination rectangle,
853 * now is the time to do it.
854 */
855
856 if (key->use_kill)
857 kill_if_outside_dst_rect();
858
859 /* Next, apply a translation to obtain coordinates in the source image. */
860 translate_dst_to_src();
861
862 /* If the source image is not multisampled, then we want to fetch sample
863 * number 0, because that's the only sample there is.
864 */
865 if (key->src_samples == 0)
866 s_is_zero = true;
867
868 /* X, Y, and S are now the coordinates of the pixel in the source image
869 * that we want to texture from. Exception: if we are blending, then S is
870 * irrelevant, because we are going to fetch all samples.
871 */
872 if (key->blend && !key->blit_scaled) {
873 if (brw->gen == 6) {
874 /* Gen6 hardware an automatically blend using the SAMPLE message */
875 single_to_blend();
876 sample(texture_data[0]);
877 } else {
878 /* Gen7+ hardware doesn't automaticaly blend. */
879 manual_blend_average(key->src_samples);
880 }
881 } else if(key->blend && key->blit_scaled) {
882 manual_blend_bilinear(key->src_samples);
883 } else {
884 /* We aren't blending, which means we just want to fetch a single sample
885 * from the source surface. The address that we want to fetch from is
886 * related to the X, Y and S values according to the formula:
887 *
888 * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
889 *
890 * If the actual tiling and sample count of the source surface are not
891 * the same as the configuration of the texture, then we need to adjust
892 * the coordinates to compensate for the difference.
893 */
894 if ((tex_tiled_w != key->src_tiled_w ||
895 key->tex_samples != key->src_samples ||
896 key->tex_layout != key->src_layout) &&
897 !key->bilinear_filter) {
898 encode_msaa(key->src_samples, key->src_layout);
899 /* Now (X, Y, S) = detile(src_tiling, offset) */
900 translate_tiling(key->src_tiled_w, tex_tiled_w);
901 /* Now (X, Y, S) = detile(tex_tiling, offset) */
902 decode_msaa(key->tex_samples, key->tex_layout);
903 }
904
905 if (key->bilinear_filter) {
906 sample(texture_data[0]);
907 }
908 else {
909 /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
910 *
911 * In other words: X, Y, and S now contain values which, when passed to
912 * the texturing unit, will cause data to be read from the correct
913 * memory location. So we can fetch the texel now.
914 */
915 if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
916 mcs_fetch();
917 texel_fetch(texture_data[0]);
918 }
919 }
920
921 /* Finally, write the fetched (or blended) value to the render target and
922 * terminate the thread.
923 */
924 render_target_write();
925
926 if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
927 printf("Native code for BLORP blit:\n");
928 brw_dump_compile(&func, dump_file, 0, func.next_insn_offset);
929 printf("\n");
930 }
931 return brw_get_program(&func, program_size);
932 }
933
934 void
935 brw_blorp_blit_program::alloc_push_const_regs(int base_reg)
936 {
937 #define CONST_LOC(name) offsetof(brw_blorp_wm_push_constants, name)
938 #define ALLOC_REG(name, type) \
939 this->name = \
940 retype(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, \
941 base_reg + CONST_LOC(name) / 32, \
942 (CONST_LOC(name) % 32) / 4), type)
943
944 ALLOC_REG(dst_x0, BRW_REGISTER_TYPE_UD);
945 ALLOC_REG(dst_x1, BRW_REGISTER_TYPE_UD);
946 ALLOC_REG(dst_y0, BRW_REGISTER_TYPE_UD);
947 ALLOC_REG(dst_y1, BRW_REGISTER_TYPE_UD);
948 ALLOC_REG(rect_grid_x1, BRW_REGISTER_TYPE_F);
949 ALLOC_REG(rect_grid_y1, BRW_REGISTER_TYPE_F);
950 ALLOC_REG(x_transform.multiplier, BRW_REGISTER_TYPE_F);
951 ALLOC_REG(x_transform.offset, BRW_REGISTER_TYPE_F);
952 ALLOC_REG(y_transform.multiplier, BRW_REGISTER_TYPE_F);
953 ALLOC_REG(y_transform.offset, BRW_REGISTER_TYPE_F);
954 #undef CONST_LOC
955 #undef ALLOC_REG
956 }
957
958 void
959 brw_blorp_blit_program::alloc_regs()
960 {
961 int reg = 0;
962 this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
963 this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
964 prog_data.first_curbe_grf = reg;
965 alloc_push_const_regs(reg);
966 reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
967 for (unsigned i = 0; i < ARRAY_SIZE(texture_data); ++i) {
968 this->texture_data[i] =
969 retype(vec16(brw_vec8_grf(reg, 0)), key->texture_data_type);
970 reg += 8;
971 }
972 this->mcs_data =
973 retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD); reg += 8;
974
975 for (int i = 0; i < 2; ++i) {
976 this->x_coords[i]
977 = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
978 reg += 2;
979 this->y_coords[i]
980 = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
981 reg += 2;
982 }
983
984 if (key->blit_scaled && key->blend) {
985 this->x_sample_coords = brw_vec8_grf(reg, 0);
986 reg += 2;
987 this->y_sample_coords = brw_vec8_grf(reg, 0);
988 reg += 2;
989 this->x_frac = brw_vec8_grf(reg, 0);
990 reg += 2;
991 this->y_frac = brw_vec8_grf(reg, 0);
992 reg += 2;
993 }
994
995 this->xy_coord_index = 0;
996 this->sample_index
997 = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
998 reg += 2;
999 this->t1 = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
1000 reg += 2;
1001 this->t2 = retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD);
1002 reg += 2;
1003
1004 /* Make sure we didn't run out of registers */
1005 assert(reg <= GEN7_MRF_HACK_START);
1006
1007 int mrf = 2;
1008 this->base_mrf = mrf;
1009 }
1010
1011 /* In the code that follows, X and Y can be used to quickly refer to the
1012 * active elements of x_coords and y_coords, and Xp and Yp ("X prime" and "Y
1013 * prime") to the inactive elements.
1014 *
1015 * S can be used to quickly refer to sample_index.
1016 */
1017 #define X x_coords[xy_coord_index]
1018 #define Y y_coords[xy_coord_index]
1019 #define Xp x_coords[!xy_coord_index]
1020 #define Yp y_coords[!xy_coord_index]
1021 #define S sample_index
1022
1023 /* Quickly swap the roles of (X, Y) and (Xp, Yp). Saves us from having to do
1024 * MOVs to transfor (Xp, Yp) to (X, Y) after a coordinate transformation.
1025 */
1026 #define SWAP_XY_AND_XPYP() xy_coord_index = !xy_coord_index;
1027
1028 /**
1029 * Emit code to compute the X and Y coordinates of the pixels being rendered
1030 * by this WM invocation.
1031 *
1032 * Assuming the render target is set up for Y tiling, these (X, Y) values are
1033 * related to the address offset where outputs will be written by the formula:
1034 *
1035 * (X, Y, S) = decode_msaa(detile(offset)).
1036 *
1037 * (See brw_blorp_blit_program).
1038 */
1039 void
1040 brw_blorp_blit_program::compute_frag_coords()
1041 {
1042 /* R1.2[15:0] = X coordinate of upper left pixel of subspan 0 (pixel 0)
1043 * R1.3[15:0] = X coordinate of upper left pixel of subspan 1 (pixel 4)
1044 * R1.4[15:0] = X coordinate of upper left pixel of subspan 2 (pixel 8)
1045 * R1.5[15:0] = X coordinate of upper left pixel of subspan 3 (pixel 12)
1046 *
1047 * Pixels within a subspan are laid out in this arrangement:
1048 * 0 1
1049 * 2 3
1050 *
1051 * So, to compute the coordinates of each pixel, we need to read every 2nd
1052 * 16-bit value (vstride=2) from R1, starting at the 4th 16-bit value
1053 * (suboffset=4), and duplicate each value 4 times (hstride=0, width=4).
1054 * In other words, the data we want to access is R1.4<2;4,0>UW.
1055 *
1056 * Then, we need to add the repeating sequence (0, 1, 0, 1, ...) to the
1057 * result, since pixels n+1 and n+3 are in the right half of the subspan.
1058 */
1059 brw_ADD(&func, vec16(retype(X, BRW_REGISTER_TYPE_UW)),
1060 stride(suboffset(R1, 4), 2, 4, 0), brw_imm_v(0x10101010));
1061
1062 /* Similarly, Y coordinates for subspans come from R1.2[31:16] through
1063 * R1.5[31:16], so to get pixel Y coordinates we need to start at the 5th
1064 * 16-bit value instead of the 4th (R1.5<2;4,0>UW instead of
1065 * R1.4<2;4,0>UW).
1066 *
1067 * And we need to add the repeating sequence (0, 0, 1, 1, ...), since
1068 * pixels n+2 and n+3 are in the bottom half of the subspan.
1069 */
1070 brw_ADD(&func, vec16(retype(Y, BRW_REGISTER_TYPE_UW)),
1071 stride(suboffset(R1, 5), 2, 4, 0), brw_imm_v(0x11001100));
1072
1073 /* Move the coordinates to UD registers. */
1074 brw_MOV(&func, vec16(Xp), retype(X, BRW_REGISTER_TYPE_UW));
1075 brw_MOV(&func, vec16(Yp), retype(Y, BRW_REGISTER_TYPE_UW));
1076 SWAP_XY_AND_XPYP();
1077
1078 if (key->persample_msaa_dispatch) {
1079 switch (key->rt_samples) {
1080 case 4: {
1081 /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 4.
1082 * Therefore, subspan 0 will represent sample 0, subspan 1 will
1083 * represent sample 1, and so on.
1084 *
1085 * So we need to populate S with the sequence (0, 0, 0, 0, 1, 1, 1,
1086 * 1, 2, 2, 2, 2, 3, 3, 3, 3). The easiest way to do this is to
1087 * populate a temporary variable with the sequence (0, 1, 2, 3), and
1088 * then copy from it using vstride=1, width=4, hstride=0.
1089 */
1090 struct brw_reg t1_uw1 = retype(t1, BRW_REGISTER_TYPE_UW);
1091 brw_MOV(&func, vec16(t1_uw1), brw_imm_v(0x3210));
1092 /* Move to UD sample_index register. */
1093 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
1094 brw_MOV(&func, S, stride(t1_uw1, 1, 4, 0));
1095 brw_MOV(&func, offset(S, 1), suboffset(stride(t1_uw1, 1, 4, 0), 2));
1096 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
1097 break;
1098 }
1099 case 8: {
1100 /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 8.
1101 * Therefore, subspan 0 will represent sample N (where N is 0 or 4),
1102 * subspan 1 will represent sample 1, and so on. We can find the
1103 * value of N by looking at R0.0 bits 7:6 ("Starting Sample Pair
1104 * Index") and multiplying by two (since samples are always delivered
1105 * in pairs). That is, we compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 &
1106 * 0xc0) >> 5.
1107 *
1108 * Then we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1, 2,
1109 * 2, 2, 2, 3, 3, 3, 3), which we compute by populating a temporary
1110 * variable with the sequence (0, 1, 2, 3), and then reading from it
1111 * using vstride=1, width=4, hstride=0.
1112 */
1113 struct brw_reg t1_ud1 = vec1(retype(t1, BRW_REGISTER_TYPE_UD));
1114 struct brw_reg t2_uw1 = retype(t2, BRW_REGISTER_TYPE_UW);
1115 struct brw_reg r0_ud1 = vec1(retype(R0, BRW_REGISTER_TYPE_UD));
1116 brw_AND(&func, t1_ud1, r0_ud1, brw_imm_ud(0xc0));
1117 brw_SHR(&func, t1_ud1, t1_ud1, brw_imm_ud(5));
1118 brw_MOV(&func, vec16(t2_uw1), brw_imm_v(0x3210));
1119 brw_ADD(&func, vec16(S), retype(t1_ud1, BRW_REGISTER_TYPE_UW),
1120 stride(t2_uw1, 1, 4, 0));
1121 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
1122 brw_ADD(&func, offset(S, 1),
1123 retype(t1_ud1, BRW_REGISTER_TYPE_UW),
1124 suboffset(stride(t2_uw1, 1, 4, 0), 2));
1125 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
1126 break;
1127 }
1128 default:
1129 assert(!"Unrecognized sample count in "
1130 "brw_blorp_blit_program::compute_frag_coords()");
1131 break;
1132 }
1133 s_is_zero = false;
1134 } else {
1135 /* Either the destination surface is single-sampled, or the WM will be
1136 * run in MSDISPMODE_PERPIXEL (which causes a single fragment dispatch
1137 * per pixel). In either case, it's not meaningful to compute a sample
1138 * value. Just set it to 0.
1139 */
1140 s_is_zero = true;
1141 }
1142 }
1143
1144 /**
1145 * Emit code to compensate for the difference between Y and W tiling.
1146 *
1147 * This code modifies the X and Y coordinates according to the formula:
1148 *
1149 * (X', Y', S') = detile(new_tiling, tile(old_tiling, X, Y, S))
1150 *
1151 * (See brw_blorp_blit_program).
1152 *
1153 * It can only translate between W and Y tiling, so new_tiling and old_tiling
1154 * are booleans where true represents W tiling and false represents Y tiling.
1155 */
1156 void
1157 brw_blorp_blit_program::translate_tiling(bool old_tiled_w, bool new_tiled_w)
1158 {
1159 if (old_tiled_w == new_tiled_w)
1160 return;
1161
1162 /* In the code that follows, we can safely assume that S = 0, because W
1163 * tiling formats always use IMS layout.
1164 */
1165 assert(s_is_zero);
1166
1167 if (new_tiled_w) {
1168 /* Given X and Y coordinates that describe an address using Y tiling,
1169 * translate to the X and Y coordinates that describe the same address
1170 * using W tiling.
1171 *
1172 * If we break down the low order bits of X and Y, using a
1173 * single letter to represent each low-order bit:
1174 *
1175 * X = A << 7 | 0bBCDEFGH
1176 * Y = J << 5 | 0bKLMNP (1)
1177 *
1178 * Then we can apply the Y tiling formula to see the memory offset being
1179 * addressed:
1180 *
1181 * offset = (J * tile_pitch + A) << 12 | 0bBCDKLMNPEFGH (2)
1182 *
1183 * If we apply the W detiling formula to this memory location, that the
1184 * corresponding X' and Y' coordinates are:
1185 *
1186 * X' = A << 6 | 0bBCDPFH (3)
1187 * Y' = J << 6 | 0bKLMNEG
1188 *
1189 * Combining (1) and (3), we see that to transform (X, Y) to (X', Y'),
1190 * we need to make the following computation:
1191 *
1192 * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 (4)
1193 * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
1194 */
1195 brw_AND(&func, t1, X, brw_imm_uw(0xfff4)); /* X & ~0b1011 */
1196 brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b1011) >> 1 */
1197 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1198 brw_SHL(&func, t2, t2, brw_imm_uw(2)); /* (Y & 0b1) << 2 */
1199 brw_OR(&func, t1, t1, t2); /* (X & ~0b1011) >> 1 | (Y & 0b1) << 2 */
1200 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1201 brw_OR(&func, Xp, t1, t2);
1202 brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
1203 brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
1204 brw_AND(&func, t2, X, brw_imm_uw(8)); /* X & 0b1000 */
1205 brw_SHR(&func, t2, t2, brw_imm_uw(2)); /* (X & 0b1000) >> 2 */
1206 brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (X & 0b1000) >> 2 */
1207 brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */
1208 brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
1209 brw_OR(&func, Yp, t1, t2);
1210 SWAP_XY_AND_XPYP();
1211 } else {
1212 /* Applying the same logic as above, but in reverse, we obtain the
1213 * formulas:
1214 *
1215 * X' = (X & ~0b101) << 1 | (Y & 0b10) << 2 | (Y & 0b1) << 1 | X & 0b1
1216 * Y' = (Y & ~0b11) >> 1 | (X & 0b100) >> 2
1217 */
1218 brw_AND(&func, t1, X, brw_imm_uw(0xfffa)); /* X & ~0b101 */
1219 brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b101) << 1 */
1220 brw_AND(&func, t2, Y, brw_imm_uw(2)); /* Y & 0b10 */
1221 brw_SHL(&func, t2, t2, brw_imm_uw(2)); /* (Y & 0b10) << 2 */
1222 brw_OR(&func, t1, t1, t2); /* (X & ~0b101) << 1 | (Y & 0b10) << 2 */
1223 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1224 brw_SHL(&func, t2, t2, brw_imm_uw(1)); /* (Y & 0b1) << 1 */
1225 brw_OR(&func, t1, t1, t2); /* (X & ~0b101) << 1 | (Y & 0b10) << 2
1226 | (Y & 0b1) << 1 */
1227 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1228 brw_OR(&func, Xp, t1, t2);
1229 brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
1230 brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
1231 brw_AND(&func, t2, X, brw_imm_uw(4)); /* X & 0b100 */
1232 brw_SHR(&func, t2, t2, brw_imm_uw(2)); /* (X & 0b100) >> 2 */
1233 brw_OR(&func, Yp, t1, t2);
1234 SWAP_XY_AND_XPYP();
1235 }
1236 }
1237
1238 /**
1239 * Emit code to compensate for the difference between MSAA and non-MSAA
1240 * surfaces.
1241 *
1242 * This code modifies the X and Y coordinates according to the formula:
1243 *
1244 * (X', Y', S') = encode_msaa(num_samples, IMS, X, Y, S)
1245 *
1246 * (See brw_blorp_blit_program).
1247 */
1248 void
1249 brw_blorp_blit_program::encode_msaa(unsigned num_samples,
1250 intel_msaa_layout layout)
1251 {
1252 switch (layout) {
1253 case INTEL_MSAA_LAYOUT_NONE:
1254 /* No translation necessary, and S should already be zero. */
1255 assert(s_is_zero);
1256 break;
1257 case INTEL_MSAA_LAYOUT_CMS:
1258 /* We can't compensate for compressed layout since at this point in the
1259 * program we haven't read from the MCS buffer.
1260 */
1261 assert(!"Bad layout in encode_msaa");
1262 break;
1263 case INTEL_MSAA_LAYOUT_UMS:
1264 /* No translation necessary. */
1265 break;
1266 case INTEL_MSAA_LAYOUT_IMS:
1267 switch (num_samples) {
1268 case 4:
1269 /* encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
1270 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
1271 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
1272 */
1273 brw_AND(&func, t1, X, brw_imm_uw(0xfffe)); /* X & ~0b1 */
1274 if (!s_is_zero) {
1275 brw_AND(&func, t2, S, brw_imm_uw(1)); /* S & 0b1 */
1276 brw_OR(&func, t1, t1, t2); /* (X & ~0b1) | (S & 0b1) */
1277 }
1278 brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b1) << 1
1279 | (S & 0b1) << 1 */
1280 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1281 brw_OR(&func, Xp, t1, t2);
1282 brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
1283 brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
1284 if (!s_is_zero) {
1285 brw_AND(&func, t2, S, brw_imm_uw(2)); /* S & 0b10 */
1286 brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (S & 0b10) */
1287 }
1288 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1289 brw_OR(&func, Yp, t1, t2);
1290 break;
1291 case 8:
1292 /* encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
1293 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1
1294 * | (X & 0b1)
1295 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
1296 */
1297 brw_AND(&func, t1, X, brw_imm_uw(0xfffe)); /* X & ~0b1 */
1298 brw_SHL(&func, t1, t1, brw_imm_uw(2)); /* (X & ~0b1) << 2 */
1299 if (!s_is_zero) {
1300 brw_AND(&func, t2, S, brw_imm_uw(4)); /* S & 0b100 */
1301 brw_OR(&func, t1, t1, t2); /* (X & ~0b1) << 2 | (S & 0b100) */
1302 brw_AND(&func, t2, S, brw_imm_uw(1)); /* S & 0b1 */
1303 brw_SHL(&func, t2, t2, brw_imm_uw(1)); /* (S & 0b1) << 1 */
1304 brw_OR(&func, t1, t1, t2); /* (X & ~0b1) << 2 | (S & 0b100)
1305 | (S & 0b1) << 1 */
1306 }
1307 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1308 brw_OR(&func, Xp, t1, t2);
1309 brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
1310 brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
1311 if (!s_is_zero) {
1312 brw_AND(&func, t2, S, brw_imm_uw(2)); /* S & 0b10 */
1313 brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (S & 0b10) */
1314 }
1315 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1316 brw_OR(&func, Yp, t1, t2);
1317 break;
1318 }
1319 SWAP_XY_AND_XPYP();
1320 s_is_zero = true;
1321 break;
1322 }
1323 }
1324
1325 /**
1326 * Emit code to compensate for the difference between MSAA and non-MSAA
1327 * surfaces.
1328 *
1329 * This code modifies the X and Y coordinates according to the formula:
1330 *
1331 * (X', Y', S) = decode_msaa(num_samples, IMS, X, Y, S)
1332 *
1333 * (See brw_blorp_blit_program).
1334 */
1335 void
1336 brw_blorp_blit_program::decode_msaa(unsigned num_samples,
1337 intel_msaa_layout layout)
1338 {
1339 switch (layout) {
1340 case INTEL_MSAA_LAYOUT_NONE:
1341 /* No translation necessary, and S should already be zero. */
1342 assert(s_is_zero);
1343 break;
1344 case INTEL_MSAA_LAYOUT_CMS:
1345 /* We can't compensate for compressed layout since at this point in the
1346 * program we don't have access to the MCS buffer.
1347 */
1348 assert(!"Bad layout in encode_msaa");
1349 break;
1350 case INTEL_MSAA_LAYOUT_UMS:
1351 /* No translation necessary. */
1352 break;
1353 case INTEL_MSAA_LAYOUT_IMS:
1354 assert(s_is_zero);
1355 switch (num_samples) {
1356 case 4:
1357 /* decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
1358 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
1359 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
1360 * S = (Y & 0b10) | (X & 0b10) >> 1
1361 */
1362 brw_AND(&func, t1, X, brw_imm_uw(0xfffc)); /* X & ~0b11 */
1363 brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b11) >> 1 */
1364 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1365 brw_OR(&func, Xp, t1, t2);
1366 brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
1367 brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
1368 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1369 brw_OR(&func, Yp, t1, t2);
1370 brw_AND(&func, t1, Y, brw_imm_uw(2)); /* Y & 0b10 */
1371 brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */
1372 brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
1373 brw_OR(&func, S, t1, t2);
1374 break;
1375 case 8:
1376 /* decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
1377 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
1378 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
1379 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
1380 */
1381 brw_AND(&func, t1, X, brw_imm_uw(0xfff8)); /* X & ~0b111 */
1382 brw_SHR(&func, t1, t1, brw_imm_uw(2)); /* (X & ~0b111) >> 2 */
1383 brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */
1384 brw_OR(&func, Xp, t1, t2);
1385 brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
1386 brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
1387 brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */
1388 brw_OR(&func, Yp, t1, t2);
1389 brw_AND(&func, t1, X, brw_imm_uw(4)); /* X & 0b100 */
1390 brw_AND(&func, t2, Y, brw_imm_uw(2)); /* Y & 0b10 */
1391 brw_OR(&func, t1, t1, t2); /* (X & 0b100) | (Y & 0b10) */
1392 brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */
1393 brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
1394 brw_OR(&func, S, t1, t2);
1395 break;
1396 }
1397 s_is_zero = false;
1398 SWAP_XY_AND_XPYP();
1399 break;
1400 }
1401 }
1402
1403 /**
1404 * Emit code that kills pixels whose X and Y coordinates are outside the
1405 * boundary of the rectangle defined by the push constants (dst_x0, dst_y0,
1406 * dst_x1, dst_y1).
1407 */
1408 void
1409 brw_blorp_blit_program::kill_if_outside_dst_rect()
1410 {
1411 struct brw_reg f0 = brw_flag_reg(0, 0);
1412 struct brw_reg g1 = retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UW);
1413 struct brw_reg null32 = vec16(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
1414
1415 brw_CMP(&func, null32, BRW_CONDITIONAL_GE, X, dst_x0);
1416 brw_CMP(&func, null32, BRW_CONDITIONAL_GE, Y, dst_y0);
1417 brw_CMP(&func, null32, BRW_CONDITIONAL_L, X, dst_x1);
1418 brw_CMP(&func, null32, BRW_CONDITIONAL_L, Y, dst_y1);
1419
1420 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1421
1422 struct brw_instruction *inst = brw_AND(&func, g1, f0, g1);
1423 inst->header.mask_control = BRW_MASK_DISABLE;
1424 }
1425
1426 /**
1427 * Emit code to translate from destination (X, Y) coordinates to source (X, Y)
1428 * coordinates.
1429 */
1430 void
1431 brw_blorp_blit_program::translate_dst_to_src()
1432 {
1433 struct brw_reg X_f = retype(X, BRW_REGISTER_TYPE_F);
1434 struct brw_reg Y_f = retype(Y, BRW_REGISTER_TYPE_F);
1435 struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F);
1436 struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F);
1437
1438 /* Move the UD coordinates to float registers. */
1439 brw_MOV(&func, Xp_f, X);
1440 brw_MOV(&func, Yp_f, Y);
1441 /* Scale and offset */
1442 brw_MUL(&func, X_f, Xp_f, x_transform.multiplier);
1443 brw_MUL(&func, Y_f, Yp_f, y_transform.multiplier);
1444 brw_ADD(&func, X_f, X_f, x_transform.offset);
1445 brw_ADD(&func, Y_f, Y_f, y_transform.offset);
1446 if (key->blit_scaled && key->blend) {
1447 /* Translate coordinates to lay out the samples in a rectangular grid
1448 * roughly corresponding to sample locations.
1449 */
1450 brw_MUL(&func, X_f, X_f, brw_imm_f(key->x_scale));
1451 brw_MUL(&func, Y_f, Y_f, brw_imm_f(key->y_scale));
1452 /* Adjust coordinates so that integers represent pixel centers rather
1453 * than pixel edges.
1454 */
1455 brw_ADD(&func, X_f, X_f, brw_imm_f(-0.5));
1456 brw_ADD(&func, Y_f, Y_f, brw_imm_f(-0.5));
1457
1458 /* Clamp the X, Y texture coordinates to properly handle the sampling of
1459 * texels on texture edges.
1460 */
1461 clamp_tex_coords(X_f, Y_f,
1462 brw_imm_f(0.0), brw_imm_f(0.0),
1463 rect_grid_x1, rect_grid_y1);
1464
1465 /* Store the fractional parts to be used as bilinear interpolation
1466 * coefficients.
1467 */
1468 brw_FRC(&func, x_frac, X_f);
1469 brw_FRC(&func, y_frac, Y_f);
1470
1471 /* Round the float coordinates down to nearest integer */
1472 brw_RNDD(&func, Xp_f, X_f);
1473 brw_RNDD(&func, Yp_f, Y_f);
1474 brw_MUL(&func, X_f, Xp_f, brw_imm_f(1 / key->x_scale));
1475 brw_MUL(&func, Y_f, Yp_f, brw_imm_f(1 / key->y_scale));
1476 SWAP_XY_AND_XPYP();
1477 } else if (!key->bilinear_filter) {
1478 /* Round the float coordinates down to nearest integer by moving to
1479 * UD registers.
1480 */
1481 brw_MOV(&func, Xp, X_f);
1482 brw_MOV(&func, Yp, Y_f);
1483 SWAP_XY_AND_XPYP();
1484 }
1485 }
1486
1487 void
1488 brw_blorp_blit_program::clamp_tex_coords(struct brw_reg regX,
1489 struct brw_reg regY,
1490 struct brw_reg clampX0,
1491 struct brw_reg clampY0,
1492 struct brw_reg clampX1,
1493 struct brw_reg clampY1)
1494 {
1495 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regX, clampX0);
1496 brw_MOV(&func, regX, clampX0);
1497 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1498
1499 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regX, clampX1);
1500 brw_MOV(&func, regX, clampX1);
1501 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1502
1503 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regY, clampY0);
1504 brw_MOV(&func, regY, clampY0);
1505 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1506
1507 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regY, clampY1);
1508 brw_MOV(&func, regY, clampY1);
1509 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1510 }
1511
1512 /**
1513 * Emit code to transform the X and Y coordinates as needed for blending
1514 * together the different samples in an MSAA texture.
1515 */
1516 void
1517 brw_blorp_blit_program::single_to_blend()
1518 {
1519 /* When looking up samples in an MSAA texture using the SAMPLE message,
1520 * Gen6 requires the texture coordinates to be odd integers (so that they
1521 * correspond to the center of a 2x2 block representing the four samples
1522 * that maxe up a pixel). So we need to multiply our X and Y coordinates
1523 * each by 2 and then add 1.
1524 */
1525 brw_SHL(&func, t1, X, brw_imm_w(1));
1526 brw_SHL(&func, t2, Y, brw_imm_w(1));
1527 brw_ADD(&func, Xp, t1, brw_imm_w(1));
1528 brw_ADD(&func, Yp, t2, brw_imm_w(1));
1529 SWAP_XY_AND_XPYP();
1530 }
1531
1532
1533 /**
1534 * Count the number of trailing 1 bits in the given value. For example:
1535 *
1536 * count_trailing_one_bits(0) == 0
1537 * count_trailing_one_bits(7) == 3
1538 * count_trailing_one_bits(11) == 2
1539 */
1540 inline int count_trailing_one_bits(unsigned value)
1541 {
1542 #if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */
1543 return __builtin_ctz(~value);
1544 #else
1545 return _mesa_bitcount(value & ~(value + 1));
1546 #endif
1547 }
1548
1549
1550 void
1551 brw_blorp_blit_program::manual_blend_average(unsigned num_samples)
1552 {
1553 if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
1554 mcs_fetch();
1555
1556 /* We add together samples using a binary tree structure, e.g. for 4x MSAA:
1557 *
1558 * result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4
1559 *
1560 * This ensures that when all samples have the same value, no numerical
1561 * precision is lost, since each addition operation always adds two equal
1562 * values, and summing two equal floating point values does not lose
1563 * precision.
1564 *
1565 * We perform this computation by treating the texture_data array as a
1566 * stack and performing the following operations:
1567 *
1568 * - push sample 0 onto stack
1569 * - push sample 1 onto stack
1570 * - add top two stack entries
1571 * - push sample 2 onto stack
1572 * - push sample 3 onto stack
1573 * - add top two stack entries
1574 * - add top two stack entries
1575 * - divide top stack entry by 4
1576 *
1577 * Note that after pushing sample i onto the stack, the number of add
1578 * operations we do is equal to the number of trailing 1 bits in i. This
1579 * works provided the total number of samples is a power of two, which it
1580 * always is for i965.
1581 *
1582 * For integer formats, we replace the add operations with average
1583 * operations and skip the final division.
1584 */
1585 typedef struct brw_instruction *(*brw_op2_ptr)(struct brw_compile *,
1586 struct brw_reg,
1587 struct brw_reg,
1588 struct brw_reg);
1589 brw_op2_ptr combine_op =
1590 key->texture_data_type == BRW_REGISTER_TYPE_F ? brw_ADD : brw_AVG;
1591 unsigned stack_depth = 0;
1592 for (unsigned i = 0; i < num_samples; ++i) {
1593 assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */
1594
1595 /* Push sample i onto the stack */
1596 assert(stack_depth < ARRAY_SIZE(texture_data));
1597 if (i == 0) {
1598 s_is_zero = true;
1599 } else {
1600 s_is_zero = false;
1601 brw_MOV(&func, vec16(S), brw_imm_ud(i));
1602 }
1603 texel_fetch(texture_data[stack_depth++]);
1604
1605 if (i == 0 && key->tex_layout == INTEL_MSAA_LAYOUT_CMS) {
1606 /* The Ivy Bridge PRM, Vol4 Part1 p27 (Multisample Control Surface)
1607 * suggests an optimization:
1608 *
1609 * "A simple optimization with probable large return in
1610 * performance is to compare the MCS value to zero (indicating
1611 * all samples are on sample slice 0), and sample only from
1612 * sample slice 0 using ld2dss if MCS is zero."
1613 *
1614 * Note that in the case where the MCS value is zero, sampling from
1615 * sample slice 0 using ld2dss and sampling from sample 0 using
1616 * ld2dms are equivalent (since all samples are on sample slice 0).
1617 * Since we have already sampled from sample 0, all we need to do is
1618 * skip the remaining fetches and averaging if MCS is zero.
1619 */
1620 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_NZ,
1621 mcs_data, brw_imm_ud(0));
1622 brw_IF(&func, BRW_EXECUTE_16);
1623 }
1624
1625 /* Do count_trailing_one_bits(i) times */
1626 for (int j = count_trailing_one_bits(i); j-- > 0; ) {
1627 assert(stack_depth >= 2);
1628 --stack_depth;
1629
1630 /* TODO: should use a smaller loop bound for non_RGBA formats */
1631 for (int k = 0; k < 4; ++k) {
1632 combine_op(&func, offset(texture_data[stack_depth - 1], 2*k),
1633 offset(vec8(texture_data[stack_depth - 1]), 2*k),
1634 offset(vec8(texture_data[stack_depth]), 2*k));
1635 }
1636 }
1637 }
1638
1639 /* We should have just 1 sample on the stack now. */
1640 assert(stack_depth == 1);
1641
1642 if (key->texture_data_type == BRW_REGISTER_TYPE_F) {
1643 /* Scale the result down by a factor of num_samples */
1644 /* TODO: should use a smaller loop bound for non-RGBA formats */
1645 for (int j = 0; j < 4; ++j) {
1646 brw_MUL(&func, offset(texture_data[0], 2*j),
1647 offset(vec8(texture_data[0]), 2*j),
1648 brw_imm_f(1.0/num_samples));
1649 }
1650 }
1651
1652 if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
1653 brw_ENDIF(&func);
1654 }
1655
1656 void
1657 brw_blorp_blit_program::manual_blend_bilinear(unsigned num_samples)
1658 {
1659 /* We do this computation by performing the following operations:
1660 *
1661 * In case of 4x, 8x MSAA:
1662 * - Compute the pixel coordinates and sample numbers (a, b, c, d)
1663 * which are later used for interpolation
1664 * - linearly interpolate samples a and b in X
1665 * - linearly interpolate samples c and d in X
1666 * - linearly interpolate the results of last two operations in Y
1667 *
1668 * result = lrp(lrp(a + b) + lrp(c + d))
1669 */
1670 struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F);
1671 struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F);
1672 struct brw_reg t1_f = retype(t1, BRW_REGISTER_TYPE_F);
1673 struct brw_reg t2_f = retype(t2, BRW_REGISTER_TYPE_F);
1674
1675 for (unsigned i = 0; i < 4; ++i) {
1676 assert(i < ARRAY_SIZE(texture_data));
1677 s_is_zero = false;
1678
1679 /* Compute pixel coordinates */
1680 brw_ADD(&func, vec16(x_sample_coords), Xp_f,
1681 brw_imm_f((float)(i & 0x1) * (1.0 / key->x_scale)));
1682 brw_ADD(&func, vec16(y_sample_coords), Yp_f,
1683 brw_imm_f((float)((i >> 1) & 0x1) * (1.0 / key->y_scale)));
1684 brw_MOV(&func, vec16(X), x_sample_coords);
1685 brw_MOV(&func, vec16(Y), y_sample_coords);
1686
1687 /* The MCS value we fetch has to match up with the pixel that we're
1688 * sampling from. Since we sample from different pixels in each
1689 * iteration of this "for" loop, the call to mcs_fetch() should be
1690 * here inside the loop after computing the pixel coordinates.
1691 */
1692 if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS)
1693 mcs_fetch();
1694
1695 /* Compute sample index and map the sample index to a sample number.
1696 * Sample index layout shows the numbering of slots in a rectangular
1697 * grid of samples with in a pixel. Sample number layout shows the
1698 * rectangular grid of samples roughly corresponding to the real sample
1699 * locations with in a pixel.
1700 * In case of 4x MSAA, layout of sample indices matches the layout of
1701 * sample numbers:
1702 * ---------
1703 * | 0 | 1 |
1704 * ---------
1705 * | 2 | 3 |
1706 * ---------
1707 *
1708 * In case of 8x MSAA the two layouts don't match.
1709 * sample index layout : --------- sample number layout : ---------
1710 * | 0 | 1 | | 5 | 2 |
1711 * --------- ---------
1712 * | 2 | 3 | | 4 | 6 |
1713 * --------- ---------
1714 * | 4 | 5 | | 0 | 3 |
1715 * --------- ---------
1716 * | 6 | 7 | | 7 | 1 |
1717 * --------- ---------
1718 */
1719 brw_FRC(&func, vec16(t1_f), x_sample_coords);
1720 brw_FRC(&func, vec16(t2_f), y_sample_coords);
1721 brw_MUL(&func, vec16(t1_f), t1_f, brw_imm_f(key->x_scale));
1722 brw_MUL(&func, vec16(t2_f), t2_f, brw_imm_f(key->x_scale * key->y_scale));
1723 brw_ADD(&func, vec16(t1_f), t1_f, t2_f);
1724 brw_MOV(&func, vec16(S), t1_f);
1725
1726 if (num_samples == 8) {
1727 /* Map the sample index to a sample number */
1728 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
1729 S, brw_imm_d(4));
1730 brw_IF(&func, BRW_EXECUTE_16);
1731 {
1732 brw_MOV(&func, vec16(t2), brw_imm_d(5));
1733 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1734 S, brw_imm_d(1));
1735 brw_MOV(&func, vec16(t2), brw_imm_d(2));
1736 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1737 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1738 S, brw_imm_d(2));
1739 brw_MOV(&func, vec16(t2), brw_imm_d(4));
1740 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1741 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1742 S, brw_imm_d(3));
1743 brw_MOV(&func, vec16(t2), brw_imm_d(6));
1744 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1745 }
1746 brw_ELSE(&func);
1747 {
1748 brw_MOV(&func, vec16(t2), brw_imm_d(0));
1749 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1750 S, brw_imm_d(5));
1751 brw_MOV(&func, vec16(t2), brw_imm_d(3));
1752 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1753 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1754 S, brw_imm_d(6));
1755 brw_MOV(&func, vec16(t2), brw_imm_d(7));
1756 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1757 brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_EQ,
1758 S, brw_imm_d(7));
1759 brw_MOV(&func, vec16(t2), brw_imm_d(1));
1760 brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
1761 }
1762 brw_ENDIF(&func);
1763 brw_MOV(&func, vec16(S), t2);
1764 }
1765 texel_fetch(texture_data[i]);
1766 }
1767
1768 #define SAMPLE(x, y) offset(texture_data[x], y)
1769 brw_set_access_mode(&func, BRW_ALIGN_16);
1770 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
1771 for (int index = 3; index > 0; ) {
1772 /* Since we're doing SIMD16, 4 color channels fits in to 8 registers.
1773 * Counter value of 8 in 'for' loop below is used to interpolate all
1774 * the color components.
1775 */
1776 for (int k = 0; k < 8; ++k)
1777 brw_LRP(&func,
1778 vec8(SAMPLE(index - 1, k)),
1779 offset(x_frac, k & 1),
1780 SAMPLE(index, k),
1781 SAMPLE(index - 1, k));
1782 index -= 2;
1783 }
1784 for (int k = 0; k < 8; ++k)
1785 brw_LRP(&func,
1786 vec8(SAMPLE(0, k)),
1787 offset(y_frac, k & 1),
1788 vec8(SAMPLE(2, k)),
1789 vec8(SAMPLE(0, k)));
1790 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
1791 brw_set_access_mode(&func, BRW_ALIGN_1);
1792 #undef SAMPLE
1793 }
1794
1795 /**
1796 * Emit code to look up a value in the texture using the SAMPLE message (which
1797 * does blending of MSAA surfaces).
1798 */
1799 void
1800 brw_blorp_blit_program::sample(struct brw_reg dst)
1801 {
1802 static const sampler_message_arg args[2] = {
1803 SAMPLER_MESSAGE_ARG_U_FLOAT,
1804 SAMPLER_MESSAGE_ARG_V_FLOAT
1805 };
1806
1807 texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args,
1808 ARRAY_SIZE(args));
1809 }
1810
1811 /**
1812 * Emit code to look up a value in the texture using the SAMPLE_LD message
1813 * (which does a simple texel fetch).
1814 */
1815 void
1816 brw_blorp_blit_program::texel_fetch(struct brw_reg dst)
1817 {
1818 static const sampler_message_arg gen6_args[5] = {
1819 SAMPLER_MESSAGE_ARG_U_INT,
1820 SAMPLER_MESSAGE_ARG_V_INT,
1821 SAMPLER_MESSAGE_ARG_ZERO_INT, /* R */
1822 SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */
1823 SAMPLER_MESSAGE_ARG_SI_INT
1824 };
1825 static const sampler_message_arg gen7_ld_args[3] = {
1826 SAMPLER_MESSAGE_ARG_U_INT,
1827 SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */
1828 SAMPLER_MESSAGE_ARG_V_INT
1829 };
1830 static const sampler_message_arg gen7_ld2dss_args[3] = {
1831 SAMPLER_MESSAGE_ARG_SI_INT,
1832 SAMPLER_MESSAGE_ARG_U_INT,
1833 SAMPLER_MESSAGE_ARG_V_INT
1834 };
1835 static const sampler_message_arg gen7_ld2dms_args[4] = {
1836 SAMPLER_MESSAGE_ARG_SI_INT,
1837 SAMPLER_MESSAGE_ARG_MCS_INT,
1838 SAMPLER_MESSAGE_ARG_U_INT,
1839 SAMPLER_MESSAGE_ARG_V_INT
1840 };
1841
1842 switch (brw->gen) {
1843 case 6:
1844 texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen6_args,
1845 s_is_zero ? 2 : 5);
1846 break;
1847 case 7:
1848 switch (key->tex_layout) {
1849 case INTEL_MSAA_LAYOUT_IMS:
1850 /* From the Ivy Bridge PRM, Vol4 Part1 p72 (Multisampled Surface Storage
1851 * Format):
1852 *
1853 * If this field is MSFMT_DEPTH_STENCIL
1854 * [a.k.a. INTEL_MSAA_LAYOUT_IMS], the only sampling engine
1855 * messages allowed are "ld2dms", "resinfo", and "sampleinfo".
1856 *
1857 * So fall through to emit the same message as we use for
1858 * INTEL_MSAA_LAYOUT_CMS.
1859 */
1860 case INTEL_MSAA_LAYOUT_CMS:
1861 texture_lookup(dst, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS,
1862 gen7_ld2dms_args, ARRAY_SIZE(gen7_ld2dms_args));
1863 break;
1864 case INTEL_MSAA_LAYOUT_UMS:
1865 texture_lookup(dst, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS,
1866 gen7_ld2dss_args, ARRAY_SIZE(gen7_ld2dss_args));
1867 break;
1868 case INTEL_MSAA_LAYOUT_NONE:
1869 assert(s_is_zero);
1870 texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen7_ld_args,
1871 ARRAY_SIZE(gen7_ld_args));
1872 break;
1873 }
1874 break;
1875 default:
1876 assert(!"Should not get here.");
1877 break;
1878 };
1879 }
1880
1881 void
1882 brw_blorp_blit_program::mcs_fetch()
1883 {
1884 static const sampler_message_arg gen7_ld_mcs_args[2] = {
1885 SAMPLER_MESSAGE_ARG_U_INT,
1886 SAMPLER_MESSAGE_ARG_V_INT
1887 };
1888 texture_lookup(vec16(mcs_data), GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS,
1889 gen7_ld_mcs_args, ARRAY_SIZE(gen7_ld_mcs_args));
1890 }
1891
1892 void
1893 brw_blorp_blit_program::texture_lookup(struct brw_reg dst,
1894 GLuint msg_type,
1895 const sampler_message_arg *args,
1896 int num_args)
1897 {
1898 struct brw_reg mrf =
1899 retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_UD);
1900 for (int arg = 0; arg < num_args; ++arg) {
1901 switch (args[arg]) {
1902 case SAMPLER_MESSAGE_ARG_U_FLOAT:
1903 if (key->bilinear_filter)
1904 brw_MOV(&func, retype(mrf, BRW_REGISTER_TYPE_F),
1905 retype(X, BRW_REGISTER_TYPE_F));
1906 else
1907 brw_MOV(&func, retype(mrf, BRW_REGISTER_TYPE_F), X);
1908 break;
1909 case SAMPLER_MESSAGE_ARG_V_FLOAT:
1910 if (key->bilinear_filter)
1911 brw_MOV(&func, retype(mrf, BRW_REGISTER_TYPE_F),
1912 retype(Y, BRW_REGISTER_TYPE_F));
1913 else
1914 brw_MOV(&func, retype(mrf, BRW_REGISTER_TYPE_F), Y);
1915 break;
1916 case SAMPLER_MESSAGE_ARG_U_INT:
1917 brw_MOV(&func, mrf, X);
1918 break;
1919 case SAMPLER_MESSAGE_ARG_V_INT:
1920 brw_MOV(&func, mrf, Y);
1921 break;
1922 case SAMPLER_MESSAGE_ARG_SI_INT:
1923 /* Note: on Gen7, this code may be reached with s_is_zero==true
1924 * because in Gen7's ld2dss message, the sample index is the first
1925 * argument. When this happens, we need to move a 0 into the
1926 * appropriate message register.
1927 */
1928 if (s_is_zero)
1929 brw_MOV(&func, mrf, brw_imm_ud(0));
1930 else
1931 brw_MOV(&func, mrf, S);
1932 break;
1933 case SAMPLER_MESSAGE_ARG_MCS_INT:
1934 switch (key->tex_layout) {
1935 case INTEL_MSAA_LAYOUT_CMS:
1936 brw_MOV(&func, mrf, mcs_data);
1937 break;
1938 case INTEL_MSAA_LAYOUT_IMS:
1939 /* When sampling from an IMS surface, MCS data is not relevant,
1940 * and the hardware ignores it. So don't bother populating it.
1941 */
1942 break;
1943 default:
1944 /* We shouldn't be trying to send MCS data with any other
1945 * layouts.
1946 */
1947 assert (!"Unsupported layout for MCS data");
1948 break;
1949 }
1950 break;
1951 case SAMPLER_MESSAGE_ARG_ZERO_INT:
1952 brw_MOV(&func, mrf, brw_imm_ud(0));
1953 break;
1954 }
1955 mrf.nr += 2;
1956 }
1957
1958 brw_SAMPLE(&func,
1959 retype(dst, BRW_REGISTER_TYPE_UW) /* dest */,
1960 base_mrf /* msg_reg_nr */,
1961 brw_message_reg(base_mrf) /* src0 */,
1962 BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
1963 0 /* sampler */,
1964 msg_type,
1965 8 /* response_length. TODO: should be smaller for non-RGBA formats? */,
1966 mrf.nr - base_mrf /* msg_length */,
1967 0 /* header_present */,
1968 BRW_SAMPLER_SIMD_MODE_SIMD16,
1969 BRW_SAMPLER_RETURN_FORMAT_FLOAT32);
1970 }
1971
1972 #undef X
1973 #undef Y
1974 #undef U
1975 #undef V
1976 #undef S
1977 #undef SWAP_XY_AND_XPYP
1978
1979 void
1980 brw_blorp_blit_program::render_target_write()
1981 {
1982 struct brw_reg mrf_rt_write =
1983 retype(vec16(brw_message_reg(base_mrf)), key->texture_data_type);
1984 int mrf_offset = 0;
1985
1986 /* If we may have killed pixels, then we need to send R0 and R1 in a header
1987 * so that the render target knows which pixels we killed.
1988 */
1989 bool use_header = key->use_kill;
1990 if (use_header) {
1991 /* Copy R0/1 to MRF */
1992 brw_MOV(&func, retype(mrf_rt_write, BRW_REGISTER_TYPE_UD),
1993 retype(R0, BRW_REGISTER_TYPE_UD));
1994 mrf_offset += 2;
1995 }
1996
1997 /* Copy texture data to MRFs */
1998 for (int i = 0; i < 4; ++i) {
1999 /* E.g. mov(16) m2.0<1>:f r2.0<8;8,1>:f { Align1, H1 } */
2000 brw_MOV(&func, offset(mrf_rt_write, mrf_offset),
2001 offset(vec8(texture_data[0]), 2*i));
2002 mrf_offset += 2;
2003 }
2004
2005 /* Now write to the render target and terminate the thread */
2006 brw_fb_WRITE(&func,
2007 16 /* dispatch_width */,
2008 base_mrf /* msg_reg_nr */,
2009 mrf_rt_write /* src0 */,
2010 BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE,
2011 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
2012 mrf_offset /* msg_length. TODO: Should be smaller for non-RGBA formats. */,
2013 0 /* response_length */,
2014 true /* eot */,
2015 use_header);
2016 }
2017
2018
2019 void
2020 brw_blorp_coord_transform_params::setup(GLfloat src0, GLfloat src1,
2021 GLfloat dst0, GLfloat dst1,
2022 bool mirror)
2023 {
2024 float scale = (src1 - src0) / (dst1 - dst0);
2025 if (!mirror) {
2026 /* When not mirroring a coordinate (say, X), we need:
2027 * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
2028 * Therefore:
2029 * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
2030 *
2031 * blorp program uses "round toward zero" to convert the
2032 * transformed floating point coordinates to integer coordinates,
2033 * whereas the behaviour we actually want is "round to nearest",
2034 * so 0.5 provides the necessary correction.
2035 */
2036 multiplier = scale;
2037 offset = src0 + (-dst0 + 0.5) * scale;
2038 } else {
2039 /* When mirroring X we need:
2040 * src_x - src_x0 = dst_x1 - dst_x - 0.5
2041 * Therefore:
2042 * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
2043 */
2044 multiplier = -scale;
2045 offset = src0 + (dst1 - 0.5) * scale;
2046 }
2047 }
2048
2049
2050 /**
2051 * Determine which MSAA layout the GPU pipeline should be configured for,
2052 * based on the chip generation, the number of samples, and the true layout of
2053 * the image in memory.
2054 */
2055 inline intel_msaa_layout
2056 compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
2057 intel_msaa_layout true_layout)
2058 {
2059 if (num_samples <= 1) {
2060 /* When configuring the GPU for non-MSAA, we can still accommodate IMS
2061 * format buffers, by transforming coordinates appropriately.
2062 */
2063 assert(true_layout == INTEL_MSAA_LAYOUT_NONE ||
2064 true_layout == INTEL_MSAA_LAYOUT_IMS);
2065 return INTEL_MSAA_LAYOUT_NONE;
2066 } else {
2067 assert(true_layout != INTEL_MSAA_LAYOUT_NONE);
2068 }
2069
2070 /* Prior to Gen7, all MSAA surfaces use IMS layout. */
2071 if (brw->gen == 6) {
2072 assert(true_layout == INTEL_MSAA_LAYOUT_IMS);
2073 }
2074
2075 return true_layout;
2076 }
2077
2078
2079 brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
2080 struct intel_mipmap_tree *src_mt,
2081 unsigned src_level, unsigned src_layer,
2082 struct intel_mipmap_tree *dst_mt,
2083 unsigned dst_level, unsigned dst_layer,
2084 GLfloat src_x0, GLfloat src_y0,
2085 GLfloat src_x1, GLfloat src_y1,
2086 GLfloat dst_x0, GLfloat dst_y0,
2087 GLfloat dst_x1, GLfloat dst_y1,
2088 GLenum filter,
2089 bool mirror_x, bool mirror_y)
2090 {
2091 struct gl_context *ctx = &brw->ctx;
2092 const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
2093
2094 src.set(brw, src_mt, src_level, src_layer, false);
2095 dst.set(brw, dst_mt, dst_level, dst_layer, true);
2096
2097 /* Even though we do multisample resolves at the time of the blit, OpenGL
2098 * specification defines them as if they happen at the time of rendering,
2099 * which means that the type of averaging we do during the resolve should
2100 * only depend on the source format; the destination format should be
2101 * ignored. But, specification doesn't seem to be strict about it.
2102 *
2103 * It has been observed that mulitisample resolves produce slightly better
2104 * looking images when averaging is done using destination format. NVIDIA's
2105 * proprietary OpenGL driver also follow this approach. So, we choose to
2106 * follow it in our driver.
2107 *
2108 * When multisampling, if the source and destination formats are equal
2109 * (aside from the color space), we choose to blit in sRGB space to get
2110 * this higher quality image.
2111 */
2112 if (src.num_samples > 1 &&
2113 _mesa_get_format_color_encoding(dst_mt->format) == GL_SRGB &&
2114 _mesa_get_srgb_format_linear(src_mt->format) ==
2115 _mesa_get_srgb_format_linear(dst_mt->format)) {
2116 dst.brw_surfaceformat = brw_format_for_mesa_format(dst_mt->format);
2117 src.brw_surfaceformat = dst.brw_surfaceformat;
2118 }
2119
2120 /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
2121 * texture, the above code configures the source format for L32_FLOAT or
2122 * I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
2123 * the SAMPLE message appears to handle multisampled L32_FLOAT and
2124 * I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
2125 * around the problem by using a source format of R32_FLOAT. This
2126 * shouldn't affect rendering correctness, since the destination format is
2127 * R32_FLOAT, so only the contents of the red channel matters.
2128 */
2129 if (brw->gen == 6 && src.num_samples > 1 && dst.num_samples <= 1 &&
2130 src_mt->format == dst_mt->format &&
2131 dst.brw_surfaceformat == BRW_SURFACEFORMAT_R32_FLOAT) {
2132 src.brw_surfaceformat = dst.brw_surfaceformat;
2133 }
2134
2135 use_wm_prog = true;
2136 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
2137
2138 /* texture_data_type indicates the register type that should be used to
2139 * manipulate texture data.
2140 */
2141 switch (_mesa_get_format_datatype(src_mt->format)) {
2142 case GL_UNSIGNED_NORMALIZED:
2143 case GL_SIGNED_NORMALIZED:
2144 case GL_FLOAT:
2145 wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
2146 break;
2147 case GL_UNSIGNED_INT:
2148 if (src_mt->format == MESA_FORMAT_S8) {
2149 /* We process stencil as though it's an unsigned normalized color */
2150 wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
2151 } else {
2152 wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD;
2153 }
2154 break;
2155 case GL_INT:
2156 wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_D;
2157 break;
2158 default:
2159 assert(!"Unrecognized blorp format");
2160 break;
2161 }
2162
2163 if (brw->gen > 6) {
2164 /* Gen7's rendering hardware only supports the IMS layout for depth and
2165 * stencil render targets. Blorp always maps its destination surface as
2166 * a color render target (even if it's actually a depth or stencil
2167 * buffer). So if the destination is IMS, we'll have to map it as a
2168 * single-sampled texture and interleave the samples ourselves.
2169 */
2170 if (dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS)
2171 dst.num_samples = 0;
2172 }
2173
2174 if (dst.map_stencil_as_y_tiled && dst.num_samples > 1) {
2175 /* If the destination surface is a W-tiled multisampled stencil buffer
2176 * that we're mapping as Y tiled, then we need to arrange for the WM
2177 * program to run once per sample rather than once per pixel, because
2178 * the memory layout of related samples doesn't match between W and Y
2179 * tiling.
2180 */
2181 wm_prog_key.persample_msaa_dispatch = true;
2182 }
2183
2184 if (src.num_samples > 0 && dst.num_samples > 1) {
2185 /* We are blitting from a multisample buffer to a multisample buffer, so
2186 * we must preserve samples within a pixel. This means we have to
2187 * arrange for the WM program to run once per sample rather than once
2188 * per pixel.
2189 */
2190 wm_prog_key.persample_msaa_dispatch = true;
2191 }
2192
2193 /* Scaled blitting or not. */
2194 wm_prog_key.blit_scaled =
2195 ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
2196 (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true;
2197
2198 /* Scaling factors used for bilinear filtering in multisample scaled
2199 * blits.
2200 */
2201 wm_prog_key.x_scale = 2.0;
2202 wm_prog_key.y_scale = src_mt->num_samples / 2.0;
2203
2204 if (filter == GL_LINEAR && src.num_samples <= 1 && dst.num_samples <= 1)
2205 wm_prog_key.bilinear_filter = true;
2206
2207 GLenum base_format = _mesa_get_format_base_format(src_mt->format);
2208 if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */
2209 base_format != GL_STENCIL_INDEX &&
2210 src_mt->num_samples > 1 && dst_mt->num_samples <= 1) {
2211 /* We are downsampling a color buffer, so blend. */
2212 wm_prog_key.blend = true;
2213 }
2214
2215 /* src_samples and dst_samples are the true sample counts */
2216 wm_prog_key.src_samples = src_mt->num_samples;
2217 wm_prog_key.dst_samples = dst_mt->num_samples;
2218
2219 /* tex_samples and rt_samples are the sample counts that are set up in
2220 * SURFACE_STATE.
2221 */
2222 wm_prog_key.tex_samples = src.num_samples;
2223 wm_prog_key.rt_samples = dst.num_samples;
2224
2225 /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
2226 * use to access the source and destination surfaces.
2227 */
2228 wm_prog_key.tex_layout =
2229 compute_msaa_layout_for_pipeline(brw, src.num_samples, src.msaa_layout);
2230 wm_prog_key.rt_layout =
2231 compute_msaa_layout_for_pipeline(brw, dst.num_samples, dst.msaa_layout);
2232
2233 /* src_layout and dst_layout indicate the true MSAA layout used by src and
2234 * dst.
2235 */
2236 wm_prog_key.src_layout = src_mt->msaa_layout;
2237 wm_prog_key.dst_layout = dst_mt->msaa_layout;
2238
2239 wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled;
2240 wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled;
2241 x0 = wm_push_consts.dst_x0 = dst_x0;
2242 y0 = wm_push_consts.dst_y0 = dst_y0;
2243 x1 = wm_push_consts.dst_x1 = dst_x1;
2244 y1 = wm_push_consts.dst_y1 = dst_y1;
2245 wm_push_consts.rect_grid_x1 = read_fb->Width * wm_prog_key.x_scale - 1.0;
2246 wm_push_consts.rect_grid_y1 = read_fb->Height * wm_prog_key.y_scale - 1.0;
2247
2248 wm_push_consts.x_transform.setup(src_x0, src_x1, dst_x0, dst_x1, mirror_x);
2249 wm_push_consts.y_transform.setup(src_y0, src_y1, dst_y0, dst_y1, mirror_y);
2250
2251 if (dst.num_samples <= 1 && dst_mt->num_samples > 1) {
2252 /* We must expand the rectangle we send through the rendering pipeline,
2253 * to account for the fact that we are mapping the destination region as
2254 * single-sampled when it is in fact multisampled. We must also align
2255 * it to a multiple of the multisampling pattern, because the
2256 * differences between multisampled and single-sampled surface formats
2257 * will mean that pixels are scrambled within the multisampling pattern.
2258 * TODO: what if this makes the coordinates too large?
2259 *
2260 * Note: this only works if the destination surface uses the IMS layout.
2261 * If it's UMS, then we have no choice but to set up the rendering
2262 * pipeline as multisampled.
2263 */
2264 assert(dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS);
2265 switch (dst_mt->num_samples) {
2266 case 4:
2267 x0 = ROUND_DOWN_TO(x0 * 2, 4);
2268 y0 = ROUND_DOWN_TO(y0 * 2, 4);
2269 x1 = ALIGN(x1 * 2, 4);
2270 y1 = ALIGN(y1 * 2, 4);
2271 break;
2272 case 8:
2273 x0 = ROUND_DOWN_TO(x0 * 4, 8);
2274 y0 = ROUND_DOWN_TO(y0 * 2, 4);
2275 x1 = ALIGN(x1 * 4, 8);
2276 y1 = ALIGN(y1 * 2, 4);
2277 break;
2278 default:
2279 assert(!"Unrecognized sample count in brw_blorp_blit_params ctor");
2280 break;
2281 }
2282 wm_prog_key.use_kill = true;
2283 }
2284
2285 if (dst.map_stencil_as_y_tiled) {
2286 /* We must modify the rectangle we send through the rendering pipeline
2287 * (and the size and x/y offset of the destination surface), to account
2288 * for the fact that we are mapping it as Y-tiled when it is in fact
2289 * W-tiled.
2290 *
2291 * Both Y tiling and W tiling can be understood as organizations of
2292 * 32-byte sub-tiles; within each 32-byte sub-tile, the layout of pixels
2293 * is different, but the layout of the 32-byte sub-tiles within the 4k
2294 * tile is the same (8 sub-tiles across by 16 sub-tiles down, in
2295 * column-major order). In Y tiling, the sub-tiles are 16 bytes wide
2296 * and 2 rows high; in W tiling, they are 8 bytes wide and 4 rows high.
2297 *
2298 * Therefore, to account for the layout differences within the 32-byte
2299 * sub-tiles, we must expand the rectangle so the X coordinates of its
2300 * edges are multiples of 8 (the W sub-tile width), and its Y
2301 * coordinates of its edges are multiples of 4 (the W sub-tile height).
2302 * Then we need to scale the X and Y coordinates of the rectangle to
2303 * account for the differences in aspect ratio between the Y and W
2304 * sub-tiles. We need to modify the layer width and height similarly.
2305 *
2306 * A correction needs to be applied when MSAA is in use: since
2307 * INTEL_MSAA_LAYOUT_IMS uses an interleaving pattern whose height is 4,
2308 * we need to align the Y coordinates to multiples of 8, so that when
2309 * they are divided by two they are still multiples of 4.
2310 *
2311 * Note: Since the x/y offset of the surface will be applied using the
2312 * SURFACE_STATE command packet, it will be invisible to the swizzling
2313 * code in the shader; therefore it needs to be in a multiple of the
2314 * 32-byte sub-tile size. Fortunately it is, since the sub-tile is 8
2315 * pixels wide and 4 pixels high (when viewed as a W-tiled stencil
2316 * buffer), and the miplevel alignment used for stencil buffers is 8
2317 * pixels horizontally and either 4 or 8 pixels vertically (see
2318 * intel_horizontal_texture_alignment_unit() and
2319 * intel_vertical_texture_alignment_unit()).
2320 *
2321 * Note: Also, since the SURFACE_STATE command packet can only apply
2322 * offsets that are multiples of 4 pixels horizontally and 2 pixels
2323 * vertically, it is important that the offsets will be multiples of
2324 * these sizes after they are converted into Y-tiled coordinates.
2325 * Fortunately they will be, since we know from above that the offsets
2326 * are a multiple of the 32-byte sub-tile size, and in Y-tiled
2327 * coordinates the sub-tile is 16 pixels wide and 2 pixels high.
2328 *
2329 * TODO: what if this makes the coordinates (or the texture size) too
2330 * large?
2331 */
2332 const unsigned x_align = 8, y_align = dst.num_samples != 0 ? 8 : 4;
2333 x0 = ROUND_DOWN_TO(x0, x_align) * 2;
2334 y0 = ROUND_DOWN_TO(y0, y_align) / 2;
2335 x1 = ALIGN(x1, x_align) * 2;
2336 y1 = ALIGN(y1, y_align) / 2;
2337 dst.width = ALIGN(dst.width, x_align) * 2;
2338 dst.height = ALIGN(dst.height, y_align) / 2;
2339 dst.x_offset *= 2;
2340 dst.y_offset /= 2;
2341 wm_prog_key.use_kill = true;
2342 }
2343
2344 if (src.map_stencil_as_y_tiled) {
2345 /* We must modify the size and x/y offset of the source surface to
2346 * account for the fact that we are mapping it as Y-tiled when it is in
2347 * fact W tiled.
2348 *
2349 * See the comments above concerning x/y offset alignment for the
2350 * destination surface.
2351 *
2352 * TODO: what if this makes the texture size too large?
2353 */
2354 const unsigned x_align = 8, y_align = src.num_samples != 0 ? 8 : 4;
2355 src.width = ALIGN(src.width, x_align) * 2;
2356 src.height = ALIGN(src.height, y_align) / 2;
2357 src.x_offset *= 2;
2358 src.y_offset /= 2;
2359 }
2360 }
2361
2362 uint32_t
2363 brw_blorp_blit_params::get_wm_prog(struct brw_context *brw,
2364 brw_blorp_prog_data **prog_data) const
2365 {
2366 uint32_t prog_offset = 0;
2367 if (!brw_search_cache(&brw->cache, BRW_BLORP_BLIT_PROG,
2368 &this->wm_prog_key, sizeof(this->wm_prog_key),
2369 &prog_offset, prog_data)) {
2370 brw_blorp_blit_program prog(brw, &this->wm_prog_key);
2371 GLuint program_size;
2372 const GLuint *program = prog.compile(brw, &program_size);
2373 brw_upload_cache(&brw->cache, BRW_BLORP_BLIT_PROG,
2374 &this->wm_prog_key, sizeof(this->wm_prog_key),
2375 program, program_size,
2376 &prog.prog_data, sizeof(prog.prog_data),
2377 &prog_offset, prog_data);
2378 }
2379 return prog_offset;
2380 }
2381
2382 void
2383 brw_blorp_blit_test_compile(struct brw_context *brw,
2384 const brw_blorp_blit_prog_key *key,
2385 FILE *out)
2386 {
2387 GLuint program_size;
2388 brw_blorp_blit_program prog(brw, key);
2389 INTEL_DEBUG |= DEBUG_BLORP;
2390 prog.compile(brw, &program_size, out);
2391 }