2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/teximage.h"
26 #include "glsl/ralloc.h"
28 #include "intel_fbo.h"
30 #include "brw_blorp.h"
31 #include "brw_context.h"
33 #include "brw_state.h"
37 * Helper function for handling mirror image blits.
39 * If coord0 > coord1, swap them and invert the "mirror" boolean.
42 fixup_mirroring(bool &mirror
, GLint
&coord0
, GLint
&coord1
)
44 if (coord0
> coord1
) {
54 * Adjust {src,dst}_x{0,1} to account for clipping and scissoring of
55 * destination coordinates.
57 * Return true if there is still blitting to do, false if all pixels got
58 * rejected by the clip and/or scissor.
60 * For clarity, the nomenclature of this function assumes we are clipping and
61 * scissoring the X coordinate; the exact same logic applies for Y
64 * Note: this function may also be used to account for clipping of source
65 * coordinates, by swapping the roles of src and dst.
68 clip_or_scissor(bool mirror
, GLint
&src_x0
, GLint
&src_x1
, GLint
&dst_x0
,
69 GLint
&dst_x1
, GLint fb_xmin
, GLint fb_xmax
)
71 /* If we are going to scissor everything away, stop. */
72 if (!(fb_xmin
< fb_xmax
&&
79 /* Clip the destination rectangle, and keep track of how many pixels we
80 * clipped off of the left and right sides of it.
82 GLint pixels_clipped_left
= 0;
83 GLint pixels_clipped_right
= 0;
84 if (dst_x0
< fb_xmin
) {
85 pixels_clipped_left
= fb_xmin
- dst_x0
;
88 if (fb_xmax
< dst_x1
) {
89 pixels_clipped_right
= dst_x1
- fb_xmax
;
93 /* If we are mirrored, then before applying pixels_clipped_{left,right} to
94 * the source coordinates, we need to flip them to account for the
98 GLint tmp
= pixels_clipped_left
;
99 pixels_clipped_left
= pixels_clipped_right
;
100 pixels_clipped_right
= tmp
;
103 /* Adjust the source rectangle to remove the pixels corresponding to those
104 * that were clipped/scissored out of the destination rectangle.
106 src_x0
+= pixels_clipped_left
;
107 src_x1
-= pixels_clipped_right
;
113 static struct intel_mipmap_tree
*
114 find_miptree(GLbitfield buffer_bit
, struct gl_renderbuffer
*rb
)
116 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
117 struct intel_mipmap_tree
*mt
= irb
->mt
;
118 if (buffer_bit
== GL_STENCIL_BUFFER_BIT
&& mt
->stencil_mt
)
125 do_blorp_blit(struct intel_context
*intel
, GLbitfield buffer_bit
,
126 struct gl_renderbuffer
*src_rb
, struct gl_renderbuffer
*dst_rb
,
127 GLint srcX0
, GLint srcY0
,
128 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
129 bool mirror_x
, bool mirror_y
)
131 struct gl_context
*ctx
= &intel
->ctx
;
133 /* Find source/dst miptrees */
134 struct intel_mipmap_tree
*src_mt
= find_miptree(buffer_bit
, src_rb
);
135 struct intel_mipmap_tree
*dst_mt
= find_miptree(buffer_bit
, dst_rb
);
137 /* Get ready to blit. This includes depth resolving the src and dst
138 * buffers if necessary.
140 intel_renderbuffer_resolve_depth(intel
, intel_renderbuffer(src_rb
));
141 intel_renderbuffer_resolve_depth(intel
, intel_renderbuffer(dst_rb
));
144 brw_blorp_blit_params
params(brw_context(ctx
), src_mt
, dst_mt
,
145 srcX0
, srcY0
, dstX0
, dstY0
, dstX1
, dstY1
,
147 brw_blorp_exec(intel
, ¶ms
);
149 /* Mark the dst buffer as needing a HiZ resolve if necessary. */
150 intel_renderbuffer_set_needs_hiz_resolve(intel_renderbuffer(dst_rb
));
155 formats_match(GLbitfield buffer_bit
, struct gl_renderbuffer
*src_rb
,
156 struct gl_renderbuffer
*dst_rb
)
158 /* Note: don't just check gl_renderbuffer::Format, because in some cases
159 * multiple gl_formats resolve to the same native type in the miptree (for
160 * example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit
161 * between those formats.
163 return find_miptree(buffer_bit
, src_rb
)->format
==
164 find_miptree(buffer_bit
, dst_rb
)->format
;
169 try_blorp_blit(struct intel_context
*intel
,
170 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
171 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
172 GLenum filter
, GLbitfield buffer_bit
)
174 struct gl_context
*ctx
= &intel
->ctx
;
176 /* Sync up the state of window system buffers. We need to do this before
177 * we go looking for the buffers.
179 intel_prepare_render(intel
);
181 const struct gl_framebuffer
*read_fb
= ctx
->ReadBuffer
;
182 const struct gl_framebuffer
*draw_fb
= ctx
->DrawBuffer
;
184 /* Detect if the blit needs to be mirrored */
185 bool mirror_x
= false, mirror_y
= false;
186 fixup_mirroring(mirror_x
, srcX0
, srcX1
);
187 fixup_mirroring(mirror_x
, dstX0
, dstX1
);
188 fixup_mirroring(mirror_y
, srcY0
, srcY1
);
189 fixup_mirroring(mirror_y
, dstY0
, dstY1
);
191 /* Make sure width and height match */
192 if (srcX1
- srcX0
!= dstX1
- dstX0
) return false;
193 if (srcY1
- srcY0
!= dstY1
- dstY0
) return false;
195 /* If the destination rectangle needs to be clipped or scissored, do so.
197 if (!(clip_or_scissor(mirror_x
, srcX0
, srcX1
, dstX0
, dstX1
,
198 draw_fb
->_Xmin
, draw_fb
->_Xmax
) &&
199 clip_or_scissor(mirror_y
, srcY0
, srcY1
, dstY0
, dstY1
,
200 draw_fb
->_Ymin
, draw_fb
->_Ymax
))) {
201 /* Everything got clipped/scissored away, so the blit was successful. */
205 /* If the source rectangle needs to be clipped or scissored, do so. */
206 if (!(clip_or_scissor(mirror_x
, dstX0
, dstX1
, srcX0
, srcX1
,
207 0, read_fb
->Width
) &&
208 clip_or_scissor(mirror_y
, dstY0
, dstY1
, srcY0
, srcY1
,
209 0, read_fb
->Height
))) {
210 /* Everything got clipped/scissored away, so the blit was successful. */
214 /* Account for the fact that in the system framebuffer, the origin is at
217 if (read_fb
->Name
== 0) {
218 GLint tmp
= read_fb
->Height
- srcY0
;
219 srcY0
= read_fb
->Height
- srcY1
;
221 mirror_y
= !mirror_y
;
223 if (draw_fb
->Name
== 0) {
224 GLint tmp
= draw_fb
->Height
- dstY0
;
225 dstY0
= draw_fb
->Height
- dstY1
;
227 mirror_y
= !mirror_y
;
231 struct gl_renderbuffer
*src_rb
;
232 struct gl_renderbuffer
*dst_rb
;
233 switch (buffer_bit
) {
234 case GL_COLOR_BUFFER_BIT
:
235 src_rb
= read_fb
->_ColorReadBuffer
;
236 for (unsigned i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; ++i
) {
237 dst_rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
238 if (dst_rb
&& !formats_match(buffer_bit
, src_rb
, dst_rb
))
241 for (unsigned i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; ++i
) {
242 dst_rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
243 do_blorp_blit(intel
, buffer_bit
, src_rb
, dst_rb
, srcX0
, srcY0
,
244 dstX0
, dstY0
, dstX1
, dstY1
, mirror_x
, mirror_y
);
247 case GL_DEPTH_BUFFER_BIT
:
248 src_rb
= read_fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
249 dst_rb
= draw_fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
250 if (!formats_match(buffer_bit
, src_rb
, dst_rb
))
252 do_blorp_blit(intel
, buffer_bit
, src_rb
, dst_rb
, srcX0
, srcY0
,
253 dstX0
, dstY0
, dstX1
, dstY1
, mirror_x
, mirror_y
);
255 case GL_STENCIL_BUFFER_BIT
:
256 src_rb
= read_fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
257 dst_rb
= draw_fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
258 if (!formats_match(buffer_bit
, src_rb
, dst_rb
))
260 do_blorp_blit(intel
, buffer_bit
, src_rb
, dst_rb
, srcX0
, srcY0
,
261 dstX0
, dstY0
, dstX1
, dstY1
, mirror_x
, mirror_y
);
271 brw_blorp_framebuffer(struct intel_context
*intel
,
272 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
273 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
274 GLbitfield mask
, GLenum filter
)
276 /* BLORP is not supported before Gen6. */
280 static GLbitfield buffer_bits
[] = {
283 GL_STENCIL_BUFFER_BIT
,
286 for (unsigned int i
= 0; i
< ARRAY_SIZE(buffer_bits
); ++i
) {
287 if ((mask
& buffer_bits
[i
]) &&
288 try_blorp_blit(intel
,
289 srcX0
, srcY0
, srcX1
, srcY1
,
290 dstX0
, dstY0
, dstX1
, dstY1
,
291 filter
, buffer_bits
[i
])) {
292 mask
&= ~buffer_bits
[i
];
301 * Enum to specify the order of arguments in a sampler message
303 enum sampler_message_arg
305 SAMPLER_MESSAGE_ARG_U_FLOAT
,
306 SAMPLER_MESSAGE_ARG_V_FLOAT
,
307 SAMPLER_MESSAGE_ARG_U_INT
,
308 SAMPLER_MESSAGE_ARG_V_INT
,
309 SAMPLER_MESSAGE_ARG_SI_INT
,
310 SAMPLER_MESSAGE_ARG_MCS_INT
,
311 SAMPLER_MESSAGE_ARG_ZERO_INT
,
315 * Generator for WM programs used in BLORP blits.
317 * The bulk of the work done by the WM program is to wrap and unwrap the
318 * coordinate transformations used by the hardware to store surfaces in
319 * memory. The hardware transforms a pixel location (X, Y, S) (where S is the
320 * sample index for a multisampled surface) to a memory offset by the
321 * following formulas:
323 * offset = tile(tiling_format, encode_msaa(num_samples, layout, X, Y, S))
324 * (X, Y, S) = decode_msaa(num_samples, layout, detile(tiling_format, offset))
326 * For a single-sampled surface, or for a multisampled surface using
327 * INTEL_MSAA_LAYOUT_UMS, encode_msaa() and decode_msaa are the identity
330 * encode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
331 * decode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
332 * encode_msaa(n, UMS, X, Y, S) = (X, Y, S)
333 * decode_msaa(n, UMS, X, Y, S) = (X, Y, S)
335 * For a 4x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
336 * embeds the sample number into bit 1 of the X and Y coordinates:
338 * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
339 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
340 * Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1)
341 * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
342 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
343 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
344 * S = (Y & 0b10) | (X & 0b10) >> 1
346 * For an 8x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
347 * embeds the sample number into bits 1 and 2 of the X coordinate and bit 1 of
350 * encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
351 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1 | (X & 0b1)
352 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
353 * decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
354 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
355 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
356 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
358 * For X tiling, tile() combines together the low-order bits of the X and Y
359 * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
360 * bytes wide and 8 rows high:
362 * tile(x_tiled, X, Y, S) = A
363 * where A = tile_num << 12 | offset
364 * tile_num = (Y' >> 3) * tile_pitch + (X' >> 9)
365 * offset = (Y' & 0b111) << 9
366 * | (X & 0b111111111)
368 * Y' = Y + S * qpitch
369 * detile(x_tiled, A) = (X, Y, S)
373 * Y' = (tile_num / tile_pitch) << 3
374 * | (A & 0b111000000000) >> 9
375 * X' = (tile_num % tile_pitch) << 9
376 * | (A & 0b111111111)
378 * (In all tiling formulas, cpp is the number of bytes occupied by a single
379 * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
380 * to fill the width of the surface, and qpitch is the spacing (in rows)
381 * between array slices).
383 * For Y tiling, tile() combines together the low-order bits of the X and Y
384 * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
385 * bytes wide and 32 rows high:
387 * tile(y_tiled, X, Y, S) = A
388 * where A = tile_num << 12 | offset
389 * tile_num = (Y' >> 5) * tile_pitch + (X' >> 7)
390 * offset = (X' & 0b1110000) << 5
391 * | (Y' & 0b11111) << 4
394 * Y' = Y + S * qpitch
395 * detile(y_tiled, A) = (X, Y, S)
399 * Y' = (tile_num / tile_pitch) << 5
400 * | (A & 0b111110000) >> 4
401 * X' = (tile_num % tile_pitch) << 7
402 * | (A & 0b111000000000) >> 5
405 * For W tiling, tile() combines together the low-order bits of the X and Y
406 * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
407 * bytes wide and 64 rows high (note that W tiling is only used for stencil
408 * buffers, which always have cpp = 1 and S=0):
410 * tile(w_tiled, X, Y, S) = A
411 * where A = tile_num << 12 | offset
412 * tile_num = (Y' >> 6) * tile_pitch + (X' >> 6)
413 * offset = (X' & 0b111000) << 6
414 * | (Y' & 0b111100) << 3
415 * | (X' & 0b100) << 2
421 * Y' = Y + S * qpitch
422 * detile(w_tiled, A) = (X, Y, S)
423 * where X = X' / cpp = X'
424 * Y = Y' % qpitch = Y'
426 * Y' = (tile_num / tile_pitch) << 6
427 * | (A & 0b111100000) >> 3
428 * | (A & 0b1000) >> 2
430 * X' = (tile_num % tile_pitch) << 6
431 * | (A & 0b111000000000) >> 6
432 * | (A & 0b10000) >> 2
436 * Finally, for a non-tiled surface, tile() simply combines together the X and
437 * Y coordinates in the natural way:
439 * tile(untiled, X, Y, S) = A
440 * where A = Y * pitch + X'
442 * Y' = Y + S * qpitch
443 * detile(untiled, A) = (X, Y, S)
450 * (In these formulas, pitch is the number of bytes occupied by a single row
453 class brw_blorp_blit_program
456 brw_blorp_blit_program(struct brw_context
*brw
,
457 const brw_blorp_blit_prog_key
*key
);
458 ~brw_blorp_blit_program();
460 const GLuint
*compile(struct brw_context
*brw
, GLuint
*program_size
);
462 brw_blorp_prog_data prog_data
;
466 void alloc_push_const_regs(int base_reg
);
467 void compute_frag_coords();
468 void translate_tiling(bool old_tiled_w
, bool new_tiled_w
);
469 void encode_msaa(unsigned num_samples
, intel_msaa_layout layout
);
470 void decode_msaa(unsigned num_samples
, intel_msaa_layout layout
);
471 void kill_if_outside_dst_rect();
472 void translate_dst_to_src();
473 void single_to_blend();
474 void manual_blend(unsigned num_samples
);
475 void sample(struct brw_reg dst
);
476 void texel_fetch(struct brw_reg dst
);
478 void expand_to_32_bits(struct brw_reg src
, struct brw_reg dst
);
479 void texture_lookup(struct brw_reg dst
, GLuint msg_type
,
480 const sampler_message_arg
*args
, int num_args
);
481 void render_target_write();
484 * Base-2 logarithm of the maximum number of samples that can be blended.
486 static const unsigned LOG2_MAX_BLEND_SAMPLES
= 3;
489 struct brw_context
*brw
;
490 const brw_blorp_blit_prog_key
*key
;
491 struct brw_compile func
;
493 /* Thread dispatch header */
496 /* Pixel X/Y coordinates (always in R1). */
500 struct brw_reg dst_x0
;
501 struct brw_reg dst_x1
;
502 struct brw_reg dst_y0
;
503 struct brw_reg dst_y1
;
505 struct brw_reg multiplier
;
506 struct brw_reg offset
;
507 } x_transform
, y_transform
;
509 /* Data read from texture (4 vec16's per array element) */
510 struct brw_reg texture_data
[LOG2_MAX_BLEND_SAMPLES
+ 1];
512 /* Auxiliary storage for the contents of the MCS surface.
514 * Since the sampler always returns 8 registers worth of data, this is 8
515 * registers wide, even though we only use the first 2 registers of it.
517 struct brw_reg mcs_data
;
519 /* X coordinates. We have two of them so that we can perform coordinate
520 * transformations easily.
522 struct brw_reg x_coords
[2];
524 /* Y coordinates. We have two of them so that we can perform coordinate
525 * transformations easily.
527 struct brw_reg y_coords
[2];
529 /* Which element of x_coords and y_coords is currently in use.
533 /* True if, at the point in the program currently being compiled, the
534 * sample index is known to be zero.
538 /* Register storing the sample index when s_is_zero is false. */
539 struct brw_reg sample_index
;
545 /* MRF used for sampling and render target writes */
549 brw_blorp_blit_program::brw_blorp_blit_program(
550 struct brw_context
*brw
,
551 const brw_blorp_blit_prog_key
*key
)
552 : mem_ctx(ralloc_context(NULL
)),
556 brw_init_compile(brw
, &func
, mem_ctx
);
559 brw_blorp_blit_program::~brw_blorp_blit_program()
561 ralloc_free(mem_ctx
);
565 brw_blorp_blit_program::compile(struct brw_context
*brw
,
566 GLuint
*program_size
)
569 if (key
->dst_tiled_w
&& key
->rt_samples
> 0) {
570 /* If the destination image is W tiled and multisampled, then the thread
571 * must be dispatched once per sample, not once per pixel. This is
572 * necessary because after conversion between W and Y tiling, there's no
573 * guarantee that all samples corresponding to a single pixel will still
576 assert(key
->persample_msaa_dispatch
);
580 /* We are blending, which means we won't have an opportunity to
581 * translate the tiling and sample count for the texture surface. So
582 * the surface state for the texture must be configured with the correct
583 * tiling and sample count.
585 assert(!key
->src_tiled_w
);
586 assert(key
->tex_samples
== key
->src_samples
);
587 assert(key
->tex_layout
== key
->src_layout
);
588 assert(key
->tex_samples
> 0);
591 if (key
->persample_msaa_dispatch
) {
592 /* It only makes sense to do persample dispatch if the render target is
593 * configured as multisampled.
595 assert(key
->rt_samples
> 0);
598 /* Make sure layout is consistent with sample count */
599 assert((key
->tex_layout
== INTEL_MSAA_LAYOUT_NONE
) ==
600 (key
->tex_samples
== 0));
601 assert((key
->rt_layout
== INTEL_MSAA_LAYOUT_NONE
) ==
602 (key
->rt_samples
== 0));
603 assert((key
->src_layout
== INTEL_MSAA_LAYOUT_NONE
) ==
604 (key
->src_samples
== 0));
605 assert((key
->dst_layout
== INTEL_MSAA_LAYOUT_NONE
) ==
606 (key
->dst_samples
== 0));
608 /* Set up prog_data */
609 memset(&prog_data
, 0, sizeof(prog_data
));
610 prog_data
.persample_msaa_dispatch
= key
->persample_msaa_dispatch
;
612 brw_set_compression_control(&func
, BRW_COMPRESSION_NONE
);
615 compute_frag_coords();
617 /* Render target and texture hardware don't support W tiling. */
618 const bool rt_tiled_w
= false;
619 const bool tex_tiled_w
= false;
621 /* The address that data will be written to is determined by the
622 * coordinates supplied to the WM thread and the tiling and sample count of
623 * the render target, according to the formula:
625 * (X, Y, S) = decode_msaa(rt_samples, detile(rt_tiling, offset))
627 * If the actual tiling and sample count of the destination surface are not
628 * the same as the configuration of the render target, then these
629 * coordinates are wrong and we have to adjust them to compensate for the
632 if (rt_tiled_w
!= key
->dst_tiled_w
||
633 key
->rt_samples
!= key
->dst_samples
||
634 key
->rt_layout
!= key
->dst_layout
) {
635 encode_msaa(key
->rt_samples
, key
->rt_layout
);
636 /* Now (X, Y, S) = detile(rt_tiling, offset) */
637 translate_tiling(rt_tiled_w
, key
->dst_tiled_w
);
638 /* Now (X, Y, S) = detile(dst_tiling, offset) */
639 decode_msaa(key
->dst_samples
, key
->dst_layout
);
642 /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
644 * That is: X, Y and S now contain the true coordinates and sample index of
645 * the data that the WM thread should output.
647 * If we need to kill pixels that are outside the destination rectangle,
648 * now is the time to do it.
652 kill_if_outside_dst_rect();
654 /* Next, apply a translation to obtain coordinates in the source image. */
655 translate_dst_to_src();
657 /* If the source image is not multisampled, then we want to fetch sample
658 * number 0, because that's the only sample there is.
660 if (key
->src_samples
== 0)
663 /* X, Y, and S are now the coordinates of the pixel in the source image
664 * that we want to texture from. Exception: if we are blending, then S is
665 * irrelevant, because we are going to fetch all samples.
668 if (brw
->intel
.gen
== 6) {
669 /* Gen6 hardware an automatically blend using the SAMPLE message */
671 sample(texture_data
[0]);
673 /* Gen7+ hardware doesn't automaticaly blend. */
674 manual_blend(key
->src_samples
);
677 /* We aren't blending, which means we just want to fetch a single sample
678 * from the source surface. The address that we want to fetch from is
679 * related to the X, Y and S values according to the formula:
681 * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
683 * If the actual tiling and sample count of the source surface are not
684 * the same as the configuration of the texture, then we need to adjust
685 * the coordinates to compensate for the difference.
687 if (tex_tiled_w
!= key
->src_tiled_w
||
688 key
->tex_samples
!= key
->src_samples
||
689 key
->tex_layout
!= key
->src_layout
) {
690 encode_msaa(key
->src_samples
, key
->src_layout
);
691 /* Now (X, Y, S) = detile(src_tiling, offset) */
692 translate_tiling(key
->src_tiled_w
, tex_tiled_w
);
693 /* Now (X, Y, S) = detile(tex_tiling, offset) */
694 decode_msaa(key
->tex_samples
, key
->tex_layout
);
697 /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
699 * In other words: X, Y, and S now contain values which, when passed to
700 * the texturing unit, will cause data to be read from the correct
701 * memory location. So we can fetch the texel now.
703 if (key
->tex_layout
== INTEL_MSAA_LAYOUT_CMS
)
705 texel_fetch(texture_data
[0]);
708 /* Finally, write the fetched (or blended) value to the render target and
709 * terminate the thread.
711 render_target_write();
712 return brw_get_program(&func
, program_size
);
716 brw_blorp_blit_program::alloc_push_const_regs(int base_reg
)
718 #define CONST_LOC(name) offsetof(brw_blorp_wm_push_constants, name)
719 #define ALLOC_REG(name) \
721 brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, base_reg, CONST_LOC(name) / 2)
727 ALLOC_REG(x_transform
.multiplier
);
728 ALLOC_REG(x_transform
.offset
);
729 ALLOC_REG(y_transform
.multiplier
);
730 ALLOC_REG(y_transform
.offset
);
736 brw_blorp_blit_program::alloc_regs()
739 this->R0
= retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
);
740 this->R1
= retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
);
741 prog_data
.first_curbe_grf
= reg
;
742 alloc_push_const_regs(reg
);
743 reg
+= BRW_BLORP_NUM_PUSH_CONST_REGS
;
744 for (unsigned i
= 0; i
< ARRAY_SIZE(texture_data
); ++i
) {
745 this->texture_data
[i
] =
746 retype(vec16(brw_vec8_grf(reg
, 0)), key
->texture_data_type
);
750 retype(brw_vec8_grf(reg
, 0), BRW_REGISTER_TYPE_UD
); reg
+= 8;
751 for (int i
= 0; i
< 2; ++i
) {
753 = vec16(retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
));
755 = vec16(retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
));
757 this->xy_coord_index
= 0;
759 = vec16(retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
));
760 this->t1
= vec16(retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
));
761 this->t2
= vec16(retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
));
763 /* Make sure we didn't run out of registers */
764 assert(reg
<= GEN7_MRF_HACK_START
);
767 this->base_mrf
= mrf
;
770 /* In the code that follows, X and Y can be used to quickly refer to the
771 * active elements of x_coords and y_coords, and Xp and Yp ("X prime" and "Y
772 * prime") to the inactive elements.
774 * S can be used to quickly refer to sample_index.
776 #define X x_coords[xy_coord_index]
777 #define Y y_coords[xy_coord_index]
778 #define Xp x_coords[!xy_coord_index]
779 #define Yp y_coords[!xy_coord_index]
780 #define S sample_index
782 /* Quickly swap the roles of (X, Y) and (Xp, Yp). Saves us from having to do
783 * MOVs to transfor (Xp, Yp) to (X, Y) after a coordinate transformation.
785 #define SWAP_XY_AND_XPYP() xy_coord_index = !xy_coord_index;
788 * Emit code to compute the X and Y coordinates of the pixels being rendered
789 * by this WM invocation.
791 * Assuming the render target is set up for Y tiling, these (X, Y) values are
792 * related to the address offset where outputs will be written by the formula:
794 * (X, Y, S) = decode_msaa(detile(offset)).
796 * (See brw_blorp_blit_program).
799 brw_blorp_blit_program::compute_frag_coords()
801 /* R1.2[15:0] = X coordinate of upper left pixel of subspan 0 (pixel 0)
802 * R1.3[15:0] = X coordinate of upper left pixel of subspan 1 (pixel 4)
803 * R1.4[15:0] = X coordinate of upper left pixel of subspan 2 (pixel 8)
804 * R1.5[15:0] = X coordinate of upper left pixel of subspan 3 (pixel 12)
806 * Pixels within a subspan are laid out in this arrangement:
810 * So, to compute the coordinates of each pixel, we need to read every 2nd
811 * 16-bit value (vstride=2) from R1, starting at the 4th 16-bit value
812 * (suboffset=4), and duplicate each value 4 times (hstride=0, width=4).
813 * In other words, the data we want to access is R1.4<2;4,0>UW.
815 * Then, we need to add the repeating sequence (0, 1, 0, 1, ...) to the
816 * result, since pixels n+1 and n+3 are in the right half of the subspan.
818 brw_ADD(&func
, X
, stride(suboffset(R1
, 4), 2, 4, 0), brw_imm_v(0x10101010));
820 /* Similarly, Y coordinates for subspans come from R1.2[31:16] through
821 * R1.5[31:16], so to get pixel Y coordinates we need to start at the 5th
822 * 16-bit value instead of the 4th (R1.5<2;4,0>UW instead of
825 * And we need to add the repeating sequence (0, 0, 1, 1, ...), since
826 * pixels n+2 and n+3 are in the bottom half of the subspan.
828 brw_ADD(&func
, Y
, stride(suboffset(R1
, 5), 2, 4, 0), brw_imm_v(0x11001100));
830 if (key
->persample_msaa_dispatch
) {
831 switch (key
->rt_samples
) {
833 /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 4.
834 * Therefore, subspan 0 will represent sample 0, subspan 1 will
835 * represent sample 1, and so on.
837 * So we need to populate S with the sequence (0, 0, 0, 0, 1, 1, 1,
838 * 1, 2, 2, 2, 2, 3, 3, 3, 3). The easiest way to do this is to
839 * populate a temporary variable with the sequence (0, 1, 2, 3), and
840 * then copy from it using vstride=1, width=4, hstride=0.
842 brw_MOV(&func
, t1
, brw_imm_v(0x3210));
843 brw_MOV(&func
, S
, stride(t1
, 1, 4, 0));
846 /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 8.
847 * Therefore, subspan 0 will represent sample N (where N is 0 or 4),
848 * subspan 1 will represent sample 1, and so on. We can find the
849 * value of N by looking at R0.0 bits 7:6 ("Starting Sample Pair
850 * Index") and multiplying by two (since samples are always delivered
851 * in pairs). That is, we compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 &
854 * Then we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1, 2,
855 * 2, 2, 2, 3, 3, 3, 3), which we compute by populating a temporary
856 * variable with the sequence (0, 1, 2, 3), and then reading from it
857 * using vstride=1, width=4, hstride=0.
859 struct brw_reg t1_ud1
= vec1(retype(t1
, BRW_REGISTER_TYPE_UD
));
860 struct brw_reg r0_ud1
= vec1(retype(R0
, BRW_REGISTER_TYPE_UD
));
861 brw_AND(&func
, t1_ud1
, r0_ud1
, brw_imm_ud(0xc0));
862 brw_SHR(&func
, t1_ud1
, t1_ud1
, brw_imm_ud(5));
863 brw_MOV(&func
, t2
, brw_imm_v(0x3210));
864 brw_ADD(&func
, S
, retype(t1_ud1
, BRW_REGISTER_TYPE_UW
),
865 stride(t2
, 1, 4, 0));
869 assert(!"Unrecognized sample count in "
870 "brw_blorp_blit_program::compute_frag_coords()");
875 /* Either the destination surface is single-sampled, or the WM will be
876 * run in MSDISPMODE_PERPIXEL (which causes a single fragment dispatch
877 * per pixel). In either case, it's not meaningful to compute a sample
878 * value. Just set it to 0.
885 * Emit code to compensate for the difference between Y and W tiling.
887 * This code modifies the X and Y coordinates according to the formula:
889 * (X', Y', S') = detile(new_tiling, tile(old_tiling, X, Y, S))
891 * (See brw_blorp_blit_program).
893 * It can only translate between W and Y tiling, so new_tiling and old_tiling
894 * are booleans where true represents W tiling and false represents Y tiling.
897 brw_blorp_blit_program::translate_tiling(bool old_tiled_w
, bool new_tiled_w
)
899 if (old_tiled_w
== new_tiled_w
)
902 /* In the code that follows, we can safely assume that S = 0, because W
903 * tiling formats always use IMS layout.
908 /* Given X and Y coordinates that describe an address using Y tiling,
909 * translate to the X and Y coordinates that describe the same address
912 * If we break down the low order bits of X and Y, using a
913 * single letter to represent each low-order bit:
915 * X = A << 7 | 0bBCDEFGH
916 * Y = J << 5 | 0bKLMNP (1)
918 * Then we can apply the Y tiling formula to see the memory offset being
921 * offset = (J * tile_pitch + A) << 12 | 0bBCDKLMNPEFGH (2)
923 * If we apply the W detiling formula to this memory location, that the
924 * corresponding X' and Y' coordinates are:
926 * X' = A << 6 | 0bBCDPFH (3)
927 * Y' = J << 6 | 0bKLMNEG
929 * Combining (1) and (3), we see that to transform (X, Y) to (X', Y'),
930 * we need to make the following computation:
932 * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 (4)
933 * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
935 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfff4)); /* X & ~0b1011 */
936 brw_SHR(&func
, t1
, t1
, brw_imm_uw(1)); /* (X & ~0b1011) >> 1 */
937 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
938 brw_SHL(&func
, t2
, t2
, brw_imm_uw(2)); /* (Y & 0b1) << 2 */
939 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b1011) >> 1 | (Y & 0b1) << 2 */
940 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
941 brw_OR(&func
, Xp
, t1
, t2
);
942 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
943 brw_SHL(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
944 brw_AND(&func
, t2
, X
, brw_imm_uw(8)); /* X & 0b1000 */
945 brw_SHR(&func
, t2
, t2
, brw_imm_uw(2)); /* (X & 0b1000) >> 2 */
946 brw_OR(&func
, t1
, t1
, t2
); /* (Y & ~0b1) << 1 | (X & 0b1000) >> 2 */
947 brw_AND(&func
, t2
, X
, brw_imm_uw(2)); /* X & 0b10 */
948 brw_SHR(&func
, t2
, t2
, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
949 brw_OR(&func
, Yp
, t1
, t2
);
952 /* Applying the same logic as above, but in reverse, we obtain the
955 * X' = (X & ~0b101) << 1 | (Y & 0b10) << 2 | (Y & 0b1) << 1 | X & 0b1
956 * Y' = (Y & ~0b11) >> 1 | (X & 0b100) >> 2
958 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfffa)); /* X & ~0b101 */
959 brw_SHL(&func
, t1
, t1
, brw_imm_uw(1)); /* (X & ~0b101) << 1 */
960 brw_AND(&func
, t2
, Y
, brw_imm_uw(2)); /* Y & 0b10 */
961 brw_SHL(&func
, t2
, t2
, brw_imm_uw(2)); /* (Y & 0b10) << 2 */
962 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b101) << 1 | (Y & 0b10) << 2 */
963 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
964 brw_SHL(&func
, t2
, t2
, brw_imm_uw(1)); /* (Y & 0b1) << 1 */
965 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b101) << 1 | (Y & 0b10) << 2
967 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
968 brw_OR(&func
, Xp
, t1
, t2
);
969 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
970 brw_SHR(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
971 brw_AND(&func
, t2
, X
, brw_imm_uw(4)); /* X & 0b100 */
972 brw_SHR(&func
, t2
, t2
, brw_imm_uw(2)); /* (X & 0b100) >> 2 */
973 brw_OR(&func
, Yp
, t1
, t2
);
979 * Emit code to compensate for the difference between MSAA and non-MSAA
982 * This code modifies the X and Y coordinates according to the formula:
984 * (X', Y', S') = encode_msaa(num_samples, IMS, X, Y, S)
986 * (See brw_blorp_blit_program).
989 brw_blorp_blit_program::encode_msaa(unsigned num_samples
,
990 intel_msaa_layout layout
)
993 case INTEL_MSAA_LAYOUT_NONE
:
994 /* No translation necessary, and S should already be zero. */
997 case INTEL_MSAA_LAYOUT_CMS
:
998 /* We can't compensate for compressed layout since at this point in the
999 * program we haven't read from the MCS buffer.
1001 assert(!"Bad layout in encode_msaa");
1003 case INTEL_MSAA_LAYOUT_UMS
:
1004 /* No translation necessary. */
1006 case INTEL_MSAA_LAYOUT_IMS
:
1007 switch (num_samples
) {
1009 /* encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
1010 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
1011 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
1013 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfffe)); /* X & ~0b1 */
1015 brw_AND(&func
, t2
, S
, brw_imm_uw(1)); /* S & 0b1 */
1016 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b1) | (S & 0b1) */
1018 brw_SHL(&func
, t1
, t1
, brw_imm_uw(1)); /* (X & ~0b1) << 1
1020 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
1021 brw_OR(&func
, Xp
, t1
, t2
);
1022 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
1023 brw_SHL(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
1025 brw_AND(&func
, t2
, S
, brw_imm_uw(2)); /* S & 0b10 */
1026 brw_OR(&func
, t1
, t1
, t2
); /* (Y & ~0b1) << 1 | (S & 0b10) */
1028 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
1029 brw_OR(&func
, Yp
, t1
, t2
);
1032 /* encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
1033 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1
1035 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
1037 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfffe)); /* X & ~0b1 */
1038 brw_SHL(&func
, t1
, t1
, brw_imm_uw(2)); /* (X & ~0b1) << 2 */
1040 brw_AND(&func
, t2
, S
, brw_imm_uw(4)); /* S & 0b100 */
1041 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b1) << 2 | (S & 0b100) */
1042 brw_AND(&func
, t2
, S
, brw_imm_uw(1)); /* S & 0b1 */
1043 brw_SHL(&func
, t2
, t2
, brw_imm_uw(1)); /* (S & 0b1) << 1 */
1044 brw_OR(&func
, t1
, t1
, t2
); /* (X & ~0b1) << 2 | (S & 0b100)
1047 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
1048 brw_OR(&func
, Xp
, t1
, t2
);
1049 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffe)); /* Y & ~0b1 */
1050 brw_SHL(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */
1052 brw_AND(&func
, t2
, S
, brw_imm_uw(2)); /* S & 0b10 */
1053 brw_OR(&func
, t1
, t1
, t2
); /* (Y & ~0b1) << 1 | (S & 0b10) */
1055 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
1056 brw_OR(&func
, Yp
, t1
, t2
);
1066 * Emit code to compensate for the difference between MSAA and non-MSAA
1069 * This code modifies the X and Y coordinates according to the formula:
1071 * (X', Y', S) = decode_msaa(num_samples, IMS, X, Y, S)
1073 * (See brw_blorp_blit_program).
1076 brw_blorp_blit_program::decode_msaa(unsigned num_samples
,
1077 intel_msaa_layout layout
)
1080 case INTEL_MSAA_LAYOUT_NONE
:
1081 /* No translation necessary, and S should already be zero. */
1084 case INTEL_MSAA_LAYOUT_CMS
:
1085 /* We can't compensate for compressed layout since at this point in the
1086 * program we don't have access to the MCS buffer.
1088 assert(!"Bad layout in encode_msaa");
1090 case INTEL_MSAA_LAYOUT_UMS
:
1091 /* No translation necessary. */
1093 case INTEL_MSAA_LAYOUT_IMS
:
1095 switch (num_samples
) {
1097 /* decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
1098 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
1099 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
1100 * S = (Y & 0b10) | (X & 0b10) >> 1
1102 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfffc)); /* X & ~0b11 */
1103 brw_SHR(&func
, t1
, t1
, brw_imm_uw(1)); /* (X & ~0b11) >> 1 */
1104 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
1105 brw_OR(&func
, Xp
, t1
, t2
);
1106 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
1107 brw_SHR(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
1108 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
1109 brw_OR(&func
, Yp
, t1
, t2
);
1110 brw_AND(&func
, t1
, Y
, brw_imm_uw(2)); /* Y & 0b10 */
1111 brw_AND(&func
, t2
, X
, brw_imm_uw(2)); /* X & 0b10 */
1112 brw_SHR(&func
, t2
, t2
, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
1113 brw_OR(&func
, S
, t1
, t2
);
1116 /* decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
1117 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
1118 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
1119 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
1121 brw_AND(&func
, t1
, X
, brw_imm_uw(0xfff8)); /* X & ~0b111 */
1122 brw_SHR(&func
, t1
, t1
, brw_imm_uw(2)); /* (X & ~0b111) >> 2 */
1123 brw_AND(&func
, t2
, X
, brw_imm_uw(1)); /* X & 0b1 */
1124 brw_OR(&func
, Xp
, t1
, t2
);
1125 brw_AND(&func
, t1
, Y
, brw_imm_uw(0xfffc)); /* Y & ~0b11 */
1126 brw_SHR(&func
, t1
, t1
, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */
1127 brw_AND(&func
, t2
, Y
, brw_imm_uw(1)); /* Y & 0b1 */
1128 brw_OR(&func
, Yp
, t1
, t2
);
1129 brw_AND(&func
, t1
, X
, brw_imm_uw(4)); /* X & 0b100 */
1130 brw_AND(&func
, t2
, Y
, brw_imm_uw(2)); /* Y & 0b10 */
1131 brw_OR(&func
, t1
, t1
, t2
); /* (X & 0b100) | (Y & 0b10) */
1132 brw_AND(&func
, t2
, X
, brw_imm_uw(2)); /* X & 0b10 */
1133 brw_SHR(&func
, t2
, t2
, brw_imm_uw(1)); /* (X & 0b10) >> 1 */
1134 brw_OR(&func
, S
, t1
, t2
);
1144 * Emit code that kills pixels whose X and Y coordinates are outside the
1145 * boundary of the rectangle defined by the push constants (dst_x0, dst_y0,
1149 brw_blorp_blit_program::kill_if_outside_dst_rect()
1151 struct brw_reg f0
= brw_flag_reg();
1152 struct brw_reg g1
= retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UW
);
1153 struct brw_reg null16
= vec16(retype(brw_null_reg(), BRW_REGISTER_TYPE_UW
));
1155 brw_CMP(&func
, null16
, BRW_CONDITIONAL_GE
, X
, dst_x0
);
1156 brw_CMP(&func
, null16
, BRW_CONDITIONAL_GE
, Y
, dst_y0
);
1157 brw_CMP(&func
, null16
, BRW_CONDITIONAL_L
, X
, dst_x1
);
1158 brw_CMP(&func
, null16
, BRW_CONDITIONAL_L
, Y
, dst_y1
);
1160 brw_set_predicate_control(&func
, BRW_PREDICATE_NONE
);
1161 brw_push_insn_state(&func
);
1162 brw_set_mask_control(&func
, BRW_MASK_DISABLE
);
1163 brw_AND(&func
, g1
, f0
, g1
);
1164 brw_pop_insn_state(&func
);
1168 * Emit code to translate from destination (X, Y) coordinates to source (X, Y)
1172 brw_blorp_blit_program::translate_dst_to_src()
1174 brw_MUL(&func
, Xp
, X
, x_transform
.multiplier
);
1175 brw_MUL(&func
, Yp
, Y
, y_transform
.multiplier
);
1176 brw_ADD(&func
, Xp
, Xp
, x_transform
.offset
);
1177 brw_ADD(&func
, Yp
, Yp
, y_transform
.offset
);
1182 * Emit code to transform the X and Y coordinates as needed for blending
1183 * together the different samples in an MSAA texture.
1186 brw_blorp_blit_program::single_to_blend()
1188 /* When looking up samples in an MSAA texture using the SAMPLE message,
1189 * Gen6 requires the texture coordinates to be odd integers (so that they
1190 * correspond to the center of a 2x2 block representing the four samples
1191 * that maxe up a pixel). So we need to multiply our X and Y coordinates
1192 * each by 2 and then add 1.
1194 brw_SHL(&func
, t1
, X
, brw_imm_w(1));
1195 brw_SHL(&func
, t2
, Y
, brw_imm_w(1));
1196 brw_ADD(&func
, Xp
, t1
, brw_imm_w(1));
1197 brw_ADD(&func
, Yp
, t2
, brw_imm_w(1));
1203 * Count the number of trailing 1 bits in the given value. For example:
1205 * count_trailing_one_bits(0) == 0
1206 * count_trailing_one_bits(7) == 3
1207 * count_trailing_one_bits(11) == 2
1209 inline int count_trailing_one_bits(unsigned value
)
1211 #if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */
1212 return __builtin_ctz(~value
);
1214 return _mesa_bitcount(value
& ~(value
+ 1));
1220 brw_blorp_blit_program::manual_blend(unsigned num_samples
)
1222 if (key
->tex_layout
== INTEL_MSAA_LAYOUT_CMS
)
1225 /* We add together samples using a binary tree structure, e.g. for 4x MSAA:
1227 * result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4
1229 * This ensures that when all samples have the same value, no numerical
1230 * precision is lost, since each addition operation always adds two equal
1231 * values, and summing two equal floating point values does not lose
1234 * We perform this computation by treating the texture_data array as a
1235 * stack and performing the following operations:
1237 * - push sample 0 onto stack
1238 * - push sample 1 onto stack
1239 * - add top two stack entries
1240 * - push sample 2 onto stack
1241 * - push sample 3 onto stack
1242 * - add top two stack entries
1243 * - add top two stack entries
1244 * - divide top stack entry by 4
1246 * Note that after pushing sample i onto the stack, the number of add
1247 * operations we do is equal to the number of trailing 1 bits in i. This
1248 * works provided the total number of samples is a power of two, which it
1249 * always is for i965.
1251 * For integer formats, we replace the add operations with average
1252 * operations and skip the final division.
1254 typedef struct brw_instruction
*(*brw_op2_ptr
)(struct brw_compile
*,
1258 brw_op2_ptr combine_op
=
1259 key
->texture_data_type
== BRW_REGISTER_TYPE_F
? brw_ADD
: brw_AVG
;
1260 unsigned stack_depth
= 0;
1261 for (unsigned i
= 0; i
< num_samples
; ++i
) {
1262 assert(stack_depth
== _mesa_bitcount(i
)); /* Loop invariant */
1264 /* Push sample i onto the stack */
1265 assert(stack_depth
< ARRAY_SIZE(texture_data
));
1270 brw_MOV(&func
, S
, brw_imm_uw(i
));
1272 texel_fetch(texture_data
[stack_depth
++]);
1274 if (i
== 0 && key
->tex_layout
== INTEL_MSAA_LAYOUT_CMS
) {
1275 /* The Ivy Bridge PRM, Vol4 Part1 p27 (Multisample Control Surface)
1276 * suggests an optimization:
1278 * "A simple optimization with probable large return in
1279 * performance is to compare the MCS value to zero (indicating
1280 * all samples are on sample slice 0), and sample only from
1281 * sample slice 0 using ld2dss if MCS is zero."
1283 * Note that in the case where the MCS value is zero, sampling from
1284 * sample slice 0 using ld2dss and sampling from sample 0 using
1285 * ld2dms are equivalent (since all samples are on sample slice 0).
1286 * Since we have already sampled from sample 0, all we need to do is
1287 * skip the remaining fetches and averaging if MCS is zero.
1289 brw_CMP(&func
, vec16(brw_null_reg()), BRW_CONDITIONAL_NZ
,
1290 mcs_data
, brw_imm_ud(0));
1291 brw_IF(&func
, BRW_EXECUTE_16
);
1294 /* Do count_trailing_one_bits(i) times */
1295 for (int j
= count_trailing_one_bits(i
); j
-- > 0; ) {
1296 assert(stack_depth
>= 2);
1299 /* TODO: should use a smaller loop bound for non_RGBA formats */
1300 for (int k
= 0; k
< 4; ++k
) {
1301 combine_op(&func
, offset(texture_data
[stack_depth
- 1], 2*k
),
1302 offset(vec8(texture_data
[stack_depth
- 1]), 2*k
),
1303 offset(vec8(texture_data
[stack_depth
]), 2*k
));
1308 /* We should have just 1 sample on the stack now. */
1309 assert(stack_depth
== 1);
1311 if (key
->texture_data_type
== BRW_REGISTER_TYPE_F
) {
1312 /* Scale the result down by a factor of num_samples */
1313 /* TODO: should use a smaller loop bound for non-RGBA formats */
1314 for (int j
= 0; j
< 4; ++j
) {
1315 brw_MUL(&func
, offset(texture_data
[0], 2*j
),
1316 offset(vec8(texture_data
[0]), 2*j
),
1317 brw_imm_f(1.0/num_samples
));
1321 if (key
->tex_layout
== INTEL_MSAA_LAYOUT_CMS
)
1326 * Emit code to look up a value in the texture using the SAMPLE message (which
1327 * does blending of MSAA surfaces).
1330 brw_blorp_blit_program::sample(struct brw_reg dst
)
1332 static const sampler_message_arg args
[2] = {
1333 SAMPLER_MESSAGE_ARG_U_FLOAT
,
1334 SAMPLER_MESSAGE_ARG_V_FLOAT
1337 texture_lookup(dst
, GEN5_SAMPLER_MESSAGE_SAMPLE
, args
, ARRAY_SIZE(args
));
1341 * Emit code to look up a value in the texture using the SAMPLE_LD message
1342 * (which does a simple texel fetch).
1345 brw_blorp_blit_program::texel_fetch(struct brw_reg dst
)
1347 static const sampler_message_arg gen6_args
[5] = {
1348 SAMPLER_MESSAGE_ARG_U_INT
,
1349 SAMPLER_MESSAGE_ARG_V_INT
,
1350 SAMPLER_MESSAGE_ARG_ZERO_INT
, /* R */
1351 SAMPLER_MESSAGE_ARG_ZERO_INT
, /* LOD */
1352 SAMPLER_MESSAGE_ARG_SI_INT
1354 static const sampler_message_arg gen7_ld_args
[3] = {
1355 SAMPLER_MESSAGE_ARG_U_INT
,
1356 SAMPLER_MESSAGE_ARG_ZERO_INT
, /* LOD */
1357 SAMPLER_MESSAGE_ARG_V_INT
1359 static const sampler_message_arg gen7_ld2dss_args
[3] = {
1360 SAMPLER_MESSAGE_ARG_SI_INT
,
1361 SAMPLER_MESSAGE_ARG_U_INT
,
1362 SAMPLER_MESSAGE_ARG_V_INT
1364 static const sampler_message_arg gen7_ld2dms_args
[4] = {
1365 SAMPLER_MESSAGE_ARG_SI_INT
,
1366 SAMPLER_MESSAGE_ARG_MCS_INT
,
1367 SAMPLER_MESSAGE_ARG_U_INT
,
1368 SAMPLER_MESSAGE_ARG_V_INT
1371 switch (brw
->intel
.gen
) {
1373 texture_lookup(dst
, GEN5_SAMPLER_MESSAGE_SAMPLE_LD
, gen6_args
,
1377 switch (key
->tex_layout
) {
1378 case INTEL_MSAA_LAYOUT_IMS
:
1379 /* From the Ivy Bridge PRM, Vol4 Part1 p72 (Multisampled Surface Storage
1382 * If this field is MSFMT_DEPTH_STENCIL
1383 * [a.k.a. INTEL_MSAA_LAYOUT_IMS], the only sampling engine
1384 * messages allowed are "ld2dms", "resinfo", and "sampleinfo".
1386 * So fall through to emit the same message as we use for
1387 * INTEL_MSAA_LAYOUT_CMS.
1389 case INTEL_MSAA_LAYOUT_CMS
:
1390 texture_lookup(dst
, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS
,
1391 gen7_ld2dms_args
, ARRAY_SIZE(gen7_ld2dms_args
));
1393 case INTEL_MSAA_LAYOUT_UMS
:
1394 texture_lookup(dst
, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS
,
1395 gen7_ld2dss_args
, ARRAY_SIZE(gen7_ld2dss_args
));
1397 case INTEL_MSAA_LAYOUT_NONE
:
1399 texture_lookup(dst
, GEN5_SAMPLER_MESSAGE_SAMPLE_LD
, gen7_ld_args
,
1400 ARRAY_SIZE(gen7_ld_args
));
1405 assert(!"Should not get here.");
1411 brw_blorp_blit_program::mcs_fetch()
1413 static const sampler_message_arg gen7_ld_mcs_args
[2] = {
1414 SAMPLER_MESSAGE_ARG_U_INT
,
1415 SAMPLER_MESSAGE_ARG_V_INT
1417 texture_lookup(vec16(mcs_data
), GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS
,
1418 gen7_ld_mcs_args
, ARRAY_SIZE(gen7_ld_mcs_args
));
1422 brw_blorp_blit_program::expand_to_32_bits(struct brw_reg src
,
1425 brw_MOV(&func
, vec8(dst
), vec8(src
));
1426 brw_set_compression_control(&func
, BRW_COMPRESSION_2NDHALF
);
1427 brw_MOV(&func
, offset(vec8(dst
), 1), suboffset(vec8(src
), 8));
1428 brw_set_compression_control(&func
, BRW_COMPRESSION_NONE
);
1432 brw_blorp_blit_program::texture_lookup(struct brw_reg dst
,
1434 const sampler_message_arg
*args
,
1437 struct brw_reg mrf
=
1438 retype(vec16(brw_message_reg(base_mrf
)), BRW_REGISTER_TYPE_UD
);
1439 for (int arg
= 0; arg
< num_args
; ++arg
) {
1440 switch (args
[arg
]) {
1441 case SAMPLER_MESSAGE_ARG_U_FLOAT
:
1442 expand_to_32_bits(X
, retype(mrf
, BRW_REGISTER_TYPE_F
));
1444 case SAMPLER_MESSAGE_ARG_V_FLOAT
:
1445 expand_to_32_bits(Y
, retype(mrf
, BRW_REGISTER_TYPE_F
));
1447 case SAMPLER_MESSAGE_ARG_U_INT
:
1448 expand_to_32_bits(X
, mrf
);
1450 case SAMPLER_MESSAGE_ARG_V_INT
:
1451 expand_to_32_bits(Y
, mrf
);
1453 case SAMPLER_MESSAGE_ARG_SI_INT
:
1454 /* Note: on Gen7, this code may be reached with s_is_zero==true
1455 * because in Gen7's ld2dss message, the sample index is the first
1456 * argument. When this happens, we need to move a 0 into the
1457 * appropriate message register.
1460 brw_MOV(&func
, mrf
, brw_imm_ud(0));
1462 expand_to_32_bits(S
, mrf
);
1464 case SAMPLER_MESSAGE_ARG_MCS_INT
:
1465 switch (key
->tex_layout
) {
1466 case INTEL_MSAA_LAYOUT_CMS
:
1467 brw_MOV(&func
, mrf
, mcs_data
);
1469 case INTEL_MSAA_LAYOUT_IMS
:
1470 /* When sampling from an IMS surface, MCS data is not relevant,
1471 * and the hardware ignores it. So don't bother populating it.
1475 /* We shouldn't be trying to send MCS data with any other
1478 assert (!"Unsupported layout for MCS data");
1482 case SAMPLER_MESSAGE_ARG_ZERO_INT
:
1483 brw_MOV(&func
, mrf
, brw_imm_ud(0));
1490 retype(dst
, BRW_REGISTER_TYPE_UW
) /* dest */,
1491 base_mrf
/* msg_reg_nr */,
1492 brw_message_reg(base_mrf
) /* src0 */,
1493 BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX
,
1497 8 /* response_length. TODO: should be smaller for non-RGBA formats? */,
1498 mrf
.nr
- base_mrf
/* msg_length */,
1499 0 /* header_present */,
1500 BRW_SAMPLER_SIMD_MODE_SIMD16
,
1501 BRW_SAMPLER_RETURN_FORMAT_FLOAT32
);
1509 #undef SWAP_XY_AND_XPYP
1512 brw_blorp_blit_program::render_target_write()
1514 struct brw_reg mrf_rt_write
=
1515 retype(vec16(brw_message_reg(base_mrf
)), key
->texture_data_type
);
1518 /* If we may have killed pixels, then we need to send R0 and R1 in a header
1519 * so that the render target knows which pixels we killed.
1521 bool use_header
= key
->use_kill
;
1523 /* Copy R0/1 to MRF */
1524 brw_MOV(&func
, retype(mrf_rt_write
, BRW_REGISTER_TYPE_UD
),
1525 retype(R0
, BRW_REGISTER_TYPE_UD
));
1529 /* Copy texture data to MRFs */
1530 for (int i
= 0; i
< 4; ++i
) {
1531 /* E.g. mov(16) m2.0<1>:f r2.0<8;8,1>:f { Align1, H1 } */
1532 brw_MOV(&func
, offset(mrf_rt_write
, mrf_offset
),
1533 offset(vec8(texture_data
[0]), 2*i
));
1537 /* Now write to the render target and terminate the thread */
1539 16 /* dispatch_width */,
1540 base_mrf
/* msg_reg_nr */,
1541 mrf_rt_write
/* src0 */,
1542 BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE
,
1543 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX
,
1544 mrf_offset
/* msg_length. TODO: Should be smaller for non-RGBA formats. */,
1545 0 /* response_length */,
1552 brw_blorp_coord_transform_params::setup(GLuint src0
, GLuint dst0
, GLuint dst1
,
1556 /* When not mirroring a coordinate (say, X), we need:
1557 * x' - src_x0 = x - dst_x0
1559 * x' = 1*x + (src_x0 - dst_x0)
1562 offset
= src0
- dst0
;
1564 /* When mirroring X we need:
1565 * x' - src_x0 = dst_x1 - x - 1
1567 * x' = -1*x + (src_x0 + dst_x1 - 1)
1570 offset
= src0
+ dst1
- 1;
1576 * Determine which MSAA layout the GPU pipeline should be configured for,
1577 * based on the chip generation, the number of samples, and the true layout of
1578 * the image in memory.
1580 inline intel_msaa_layout
1581 compute_msaa_layout_for_pipeline(struct brw_context
*brw
, unsigned num_samples
,
1582 intel_msaa_layout true_layout
)
1584 if (num_samples
== 0) {
1585 /* When configuring the GPU for non-MSAA, we can still accommodate IMS
1586 * format buffers, by transforming coordinates appropriately.
1588 assert(true_layout
== INTEL_MSAA_LAYOUT_NONE
||
1589 true_layout
== INTEL_MSAA_LAYOUT_IMS
);
1590 return INTEL_MSAA_LAYOUT_NONE
;
1592 assert(true_layout
!= INTEL_MSAA_LAYOUT_NONE
);
1595 /* Prior to Gen7, all MSAA surfaces use IMS layout. */
1596 if (brw
->intel
.gen
== 6) {
1597 assert(true_layout
== INTEL_MSAA_LAYOUT_IMS
);
1604 brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context
*brw
,
1605 struct intel_mipmap_tree
*src_mt
,
1606 struct intel_mipmap_tree
*dst_mt
,
1607 GLuint src_x0
, GLuint src_y0
,
1608 GLuint dst_x0
, GLuint dst_y0
,
1609 GLuint dst_x1
, GLuint dst_y1
,
1610 bool mirror_x
, bool mirror_y
)
1612 src
.set(brw
, src_mt
, 0, 0);
1613 dst
.set(brw
, dst_mt
, 0, 0);
1616 memset(&wm_prog_key
, 0, sizeof(wm_prog_key
));
1618 /* texture_data_type indicates the register type that should be used to
1619 * manipulate texture data.
1621 switch (_mesa_get_format_datatype(src_mt
->format
)) {
1622 case GL_UNSIGNED_NORMALIZED
:
1623 case GL_SIGNED_NORMALIZED
:
1625 wm_prog_key
.texture_data_type
= BRW_REGISTER_TYPE_F
;
1627 case GL_UNSIGNED_INT
:
1628 if (src_mt
->format
== MESA_FORMAT_S8
) {
1629 /* We process stencil as though it's an unsigned normalized color */
1630 wm_prog_key
.texture_data_type
= BRW_REGISTER_TYPE_F
;
1632 wm_prog_key
.texture_data_type
= BRW_REGISTER_TYPE_UD
;
1636 wm_prog_key
.texture_data_type
= BRW_REGISTER_TYPE_D
;
1639 assert(!"Unrecognized blorp format");
1643 if (brw
->intel
.gen
> 6) {
1644 /* Gen7's rendering hardware only supports the IMS layout for depth and
1645 * stencil render targets. Blorp always maps its destination surface as
1646 * a color render target (even if it's actually a depth or stencil
1647 * buffer). So if the destination is IMS, we'll have to map it as a
1648 * single-sampled texture and interleave the samples ourselves.
1650 if (dst_mt
->msaa_layout
== INTEL_MSAA_LAYOUT_IMS
)
1651 dst
.num_samples
= 0;
1654 if (dst
.map_stencil_as_y_tiled
&& dst
.num_samples
> 0) {
1655 /* If the destination surface is a W-tiled multisampled stencil buffer
1656 * that we're mapping as Y tiled, then we need to arrange for the WM
1657 * program to run once per sample rather than once per pixel, because
1658 * the memory layout of related samples doesn't match between W and Y
1661 wm_prog_key
.persample_msaa_dispatch
= true;
1664 if (src
.num_samples
> 0 && dst
.num_samples
> 0) {
1665 /* We are blitting from a multisample buffer to a multisample buffer, so
1666 * we must preserve samples within a pixel. This means we have to
1667 * arrange for the WM program to run once per sample rather than once
1670 wm_prog_key
.persample_msaa_dispatch
= true;
1673 /* The render path must be configured to use the same number of samples as
1674 * the destination buffer.
1676 num_samples
= dst
.num_samples
;
1678 GLenum base_format
= _mesa_get_format_base_format(src_mt
->format
);
1679 if (base_format
!= GL_DEPTH_COMPONENT
&& /* TODO: what about depth/stencil? */
1680 base_format
!= GL_STENCIL_INDEX
&&
1681 src_mt
->num_samples
> 0 && dst_mt
->num_samples
== 0) {
1682 /* We are downsampling a color buffer, so blend. */
1683 wm_prog_key
.blend
= true;
1686 /* src_samples and dst_samples are the true sample counts */
1687 wm_prog_key
.src_samples
= src_mt
->num_samples
;
1688 wm_prog_key
.dst_samples
= dst_mt
->num_samples
;
1690 /* tex_samples and rt_samples are the sample counts that are set up in
1693 wm_prog_key
.tex_samples
= src
.num_samples
;
1694 wm_prog_key
.rt_samples
= dst
.num_samples
;
1696 /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
1697 * use to access the source and destination surfaces.
1699 wm_prog_key
.tex_layout
=
1700 compute_msaa_layout_for_pipeline(brw
, src
.num_samples
, src
.msaa_layout
);
1701 wm_prog_key
.rt_layout
=
1702 compute_msaa_layout_for_pipeline(brw
, dst
.num_samples
, dst
.msaa_layout
);
1704 /* src_layout and dst_layout indicate the true MSAA layout used by src and
1707 wm_prog_key
.src_layout
= src_mt
->msaa_layout
;
1708 wm_prog_key
.dst_layout
= dst_mt
->msaa_layout
;
1710 wm_prog_key
.src_tiled_w
= src
.map_stencil_as_y_tiled
;
1711 wm_prog_key
.dst_tiled_w
= dst
.map_stencil_as_y_tiled
;
1712 x0
= wm_push_consts
.dst_x0
= dst_x0
;
1713 y0
= wm_push_consts
.dst_y0
= dst_y0
;
1714 x1
= wm_push_consts
.dst_x1
= dst_x1
;
1715 y1
= wm_push_consts
.dst_y1
= dst_y1
;
1716 wm_push_consts
.x_transform
.setup(src_x0
, dst_x0
, dst_x1
, mirror_x
);
1717 wm_push_consts
.y_transform
.setup(src_y0
, dst_y0
, dst_y1
, mirror_y
);
1719 if (dst
.num_samples
== 0 && dst_mt
->num_samples
> 0) {
1720 /* We must expand the rectangle we send through the rendering pipeline,
1721 * to account for the fact that we are mapping the destination region as
1722 * single-sampled when it is in fact multisampled. We must also align
1723 * it to a multiple of the multisampling pattern, because the
1724 * differences between multisampled and single-sampled surface formats
1725 * will mean that pixels are scrambled within the multisampling pattern.
1726 * TODO: what if this makes the coordinates too large?
1728 * Note: this only works if the destination surface uses the IMS layout.
1729 * If it's UMS, then we have no choice but to set up the rendering
1730 * pipeline as multisampled.
1732 assert(dst_mt
->msaa_layout
== INTEL_MSAA_LAYOUT_IMS
);
1733 switch (dst_mt
->num_samples
) {
1737 x1
= ALIGN(x1
* 2, 4);
1738 y1
= ALIGN(y1
* 2, 4);
1743 x1
= ALIGN(x1
* 4, 8);
1744 y1
= ALIGN(y1
* 2, 4);
1747 assert(!"Unrecognized sample count in brw_blorp_blit_params ctor");
1750 wm_prog_key
.use_kill
= true;
1753 if (dst
.map_stencil_as_y_tiled
) {
1754 /* We must modify the rectangle we send through the rendering pipeline,
1755 * to account for the fact that we are mapping it as Y-tiled when it is
1756 * in fact W-tiled. Y tiles have dimensions 128x32 whereas W tiles have
1757 * dimensions 64x64. We must also align it to a multiple of the tile
1758 * size, because the differences between W and Y tiling formats will
1759 * mean that pixels are scrambled within the tile.
1761 * Note: if the destination surface configured to use IMS layout, then
1762 * the effective tile size we need to align it to is smaller, because
1763 * each pixel covers a 2x2 or a 4x2 block of samples.
1765 * TODO: what if this makes the coordinates too large?
1767 unsigned x_align
= 64, y_align
= 64;
1768 if (dst_mt
->msaa_layout
== INTEL_MSAA_LAYOUT_IMS
) {
1769 x_align
/= (dst_mt
->num_samples
== 4 ? 2 : 4);
1772 x0
= (x0
& ~(x_align
- 1)) * 2;
1773 y0
= (y0
& ~(y_align
- 1)) / 2;
1774 x1
= ALIGN(x1
, x_align
) * 2;
1775 y1
= ALIGN(y1
, y_align
) / 2;
1776 wm_prog_key
.use_kill
= true;
1781 brw_blorp_blit_params::get_wm_prog(struct brw_context
*brw
,
1782 brw_blorp_prog_data
**prog_data
) const
1784 uint32_t prog_offset
;
1785 if (!brw_search_cache(&brw
->cache
, BRW_BLORP_BLIT_PROG
,
1786 &this->wm_prog_key
, sizeof(this->wm_prog_key
),
1787 &prog_offset
, prog_data
)) {
1788 brw_blorp_blit_program
prog(brw
, &this->wm_prog_key
);
1789 GLuint program_size
;
1790 const GLuint
*program
= prog
.compile(brw
, &program_size
);
1791 brw_upload_cache(&brw
->cache
, BRW_BLORP_BLIT_PROG
,
1792 &this->wm_prog_key
, sizeof(this->wm_prog_key
),
1793 program
, program_size
,
1794 &prog
.prog_data
, sizeof(prog
.prog_data
),
1795 &prog_offset
, prog_data
);