i965/blorp: Use passed in framebuffer rather than ctx->DrawBuffer
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp_clear.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
29 }
30
31 #include "glsl/ralloc.h"
32
33 #include "intel_fbo.h"
34
35 #include "brw_blorp.h"
36 #include "brw_context.h"
37 #include "brw_eu.h"
38 #include "brw_state.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLORP
41
42 struct brw_blorp_const_color_prog_key
43 {
44 bool use_simd16_replicated_data;
45 bool pad[3];
46 };
47
48 /**
49 * Parameters for a blorp operation where the fragment shader outputs a
50 * constant color. This is used for both fast color clears and color
51 * resolves.
52 */
53 class brw_blorp_const_color_params : public brw_blorp_params
54 {
55 public:
56 virtual uint32_t get_wm_prog(struct brw_context *brw,
57 brw_blorp_prog_data **prog_data) const;
58
59 protected:
60 brw_blorp_const_color_prog_key wm_prog_key;
61 };
62
63 class brw_blorp_clear_params : public brw_blorp_const_color_params
64 {
65 public:
66 brw_blorp_clear_params(struct brw_context *brw,
67 struct gl_framebuffer *fb,
68 struct gl_renderbuffer *rb,
69 GLubyte *color_mask,
70 bool partial_clear);
71 };
72
73
74 /**
75 * Parameters for a blorp operation that performs a "render target resolve".
76 * This is used to resolve pending fast clear pixels before a color buffer is
77 * used for texturing, ReadPixels, or scanout.
78 */
79 class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
80 {
81 public:
82 brw_blorp_rt_resolve_params(struct brw_context *brw,
83 struct intel_mipmap_tree *mt);
84 };
85
86
87 class brw_blorp_const_color_program
88 {
89 public:
90 brw_blorp_const_color_program(struct brw_context *brw,
91 const brw_blorp_const_color_prog_key *key);
92 ~brw_blorp_const_color_program();
93
94 const GLuint *compile(struct brw_context *brw, GLuint *program_size);
95
96 brw_blorp_prog_data prog_data;
97
98 private:
99 void alloc_regs();
100
101 void *mem_ctx;
102 struct brw_context *brw;
103 const brw_blorp_const_color_prog_key *key;
104 struct brw_compile func;
105
106 /* Thread dispatch header */
107 struct brw_reg R0;
108
109 /* Pixel X/Y coordinates (always in R1). */
110 struct brw_reg R1;
111
112 /* Register with push constants (a single vec4) */
113 struct brw_reg clear_rgba;
114
115 /* MRF used for render target writes */
116 GLuint base_mrf;
117 };
118
119 brw_blorp_const_color_program::brw_blorp_const_color_program(
120 struct brw_context *brw,
121 const brw_blorp_const_color_prog_key *key)
122 : mem_ctx(ralloc_context(NULL)),
123 brw(brw),
124 key(key),
125 R0(),
126 R1(),
127 clear_rgba(),
128 base_mrf(0)
129 {
130 brw_init_compile(brw, &func, mem_ctx);
131 }
132
133 brw_blorp_const_color_program::~brw_blorp_const_color_program()
134 {
135 ralloc_free(mem_ctx);
136 }
137
138
139 /**
140 * Determine if fast color clear supports the given clear color.
141 *
142 * Fast color clear can only clear to color values of 1.0 or 0.0. At the
143 * moment we only support floating point, unorm, and snorm buffers.
144 */
145 static bool
146 is_color_fast_clear_compatible(struct brw_context *brw,
147 gl_format format,
148 const union gl_color_union *color)
149 {
150 if (_mesa_is_format_integer_color(format))
151 return false;
152
153 for (int i = 0; i < 4; i++) {
154 if (color->f[i] != 0.0 && color->f[i] != 1.0) {
155 perf_debug("Clear color unsupported by fast color clear. "
156 "Falling back to slow clear.\n");
157 return false;
158 }
159 }
160 return true;
161 }
162
163
164 /**
165 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
166 * SURFACE_STATE.
167 */
168 static uint32_t
169 compute_fast_clear_color_bits(const union gl_color_union *color)
170 {
171 uint32_t bits = 0;
172 for (int i = 0; i < 4; i++) {
173 if (color->f[i] != 0.0)
174 bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
175 }
176 return bits;
177 }
178
179
180 brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
181 struct gl_framebuffer *fb,
182 struct gl_renderbuffer *rb,
183 GLubyte *color_mask,
184 bool partial_clear)
185 {
186 struct gl_context *ctx = &brw->ctx;
187 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
188
189 dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer);
190
191 /* Override the surface format according to the context's sRGB rules. */
192 gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
193 dst.brw_surfaceformat = brw->render_target_format[format];
194
195 x0 = fb->_Xmin;
196 x1 = fb->_Xmax;
197 if (rb->Name != 0) {
198 y0 = fb->_Ymin;
199 y1 = fb->_Ymax;
200 } else {
201 y0 = rb->Height - fb->_Ymax;
202 y1 = rb->Height - fb->_Ymin;
203 }
204
205 float *push_consts = (float *)&wm_push_consts;
206
207 push_consts[0] = ctx->Color.ClearColor.f[0];
208 push_consts[1] = ctx->Color.ClearColor.f[1];
209 push_consts[2] = ctx->Color.ClearColor.f[2];
210 push_consts[3] = ctx->Color.ClearColor.f[3];
211
212 use_wm_prog = true;
213
214 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
215
216 wm_prog_key.use_simd16_replicated_data = true;
217
218 /* From the SNB PRM (Vol4_Part1):
219 *
220 * "Replicated data (Message Type = 111) is only supported when
221 * accessing tiled memory. Using this Message Type to access linear
222 * (untiled) memory is UNDEFINED."
223 */
224 if (irb->mt->region->tiling == I915_TILING_NONE)
225 wm_prog_key.use_simd16_replicated_data = false;
226
227 /* Constant color writes ignore everyting in blend and color calculator
228 * state. This is not documented.
229 */
230 for (int i = 0; i < 4; i++) {
231 if (!color_mask[i]) {
232 color_write_disable[i] = true;
233 wm_prog_key.use_simd16_replicated_data = false;
234 }
235 }
236
237 /* If we can do this as a fast color clear, do so. */
238 if (irb->mt->mcs_state != INTEL_MCS_STATE_NONE && !partial_clear &&
239 wm_prog_key.use_simd16_replicated_data &&
240 is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
241 memset(push_consts, 0xff, 4*sizeof(float));
242 fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR;
243
244 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
245 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
246 *
247 * Clear pass must have a clear rectangle that must follow alignment
248 * rules in terms of pixels and lines as shown in the table
249 * below. Further, the clear-rectangle height and width must be
250 * multiple of the following dimensions. If the height and width of
251 * the render target being cleared do not meet these requirements,
252 * an MCS buffer can be created such that it follows the requirement
253 * and covers the RT.
254 *
255 * The alignment size in the table that follows is related to the
256 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
257 * with X alignment multiplied by 16 and Y alignment multiplied by 32.
258 */
259 unsigned x_align, y_align;
260 intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
261 x_align *= 16;
262 y_align *= 32;
263
264 if (brw->is_haswell && brw->gt == 3) {
265 /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
266 * Backend > MCS Buffer for Render Target(s) [DevIVB+]:
267 * [DevHSW:GT3]: Clear rectangle must be aligned to two times the
268 * number of pixels in the table shown below...
269 * x_align, y_align values computed above are the relevant entries
270 * in the referred table.
271 */
272 x0 = ROUND_DOWN_TO(x0, 2 * x_align);
273 y0 = ROUND_DOWN_TO(y0, 2 * y_align);
274 x1 = ALIGN(x1, 2 * x_align);
275 y1 = ALIGN(y1, 2 * y_align);
276 } else {
277 x0 = ROUND_DOWN_TO(x0, x_align);
278 y0 = ROUND_DOWN_TO(y0, y_align);
279 x1 = ALIGN(x1, x_align);
280 y1 = ALIGN(y1, y_align);
281 }
282
283 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
284 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
285 *
286 * In order to optimize the performance MCS buffer (when bound to 1X
287 * RT) clear similarly to MCS buffer clear for MSRT case, clear rect
288 * is required to be scaled by the following factors in the
289 * horizontal and vertical directions:
290 *
291 * The X and Y scale down factors in the table that follows are each
292 * equal to half the alignment value computed above.
293 */
294 unsigned x_scaledown = x_align / 2;
295 unsigned y_scaledown = y_align / 2;
296 x0 /= x_scaledown;
297 y0 /= y_scaledown;
298 x1 /= x_scaledown;
299 y1 /= y_scaledown;
300 }
301 }
302
303
304 brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
305 struct brw_context *brw,
306 struct intel_mipmap_tree *mt)
307 {
308 dst.set(brw, mt, 0 /* level */, 0 /* layer */);
309
310 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
311 *
312 * A rectangle primitive must be scaled down by the following factors
313 * with respect to render target being resolved.
314 *
315 * The scaledown factors in the table that follows are related to the
316 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
317 * X and Y alignment each divided by 2.
318 */
319 unsigned x_align, y_align;
320 intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
321 unsigned x_scaledown = x_align / 2;
322 unsigned y_scaledown = y_align / 2;
323 x0 = y0 = 0;
324 x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
325 y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
326
327 fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE;
328
329 /* Note: there is no need to initialize push constants because it doesn't
330 * matter what data gets dispatched to the render target. However, we must
331 * ensure that the fragment shader delivers the data using the "replicated
332 * color" message.
333 */
334 use_wm_prog = true;
335 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
336 wm_prog_key.use_simd16_replicated_data = true;
337 }
338
339
340 uint32_t
341 brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
342 brw_blorp_prog_data **prog_data)
343 const
344 {
345 uint32_t prog_offset = 0;
346 if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
347 &this->wm_prog_key, sizeof(this->wm_prog_key),
348 &prog_offset, prog_data)) {
349 brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
350 GLuint program_size;
351 const GLuint *program = prog.compile(brw, &program_size);
352 brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
353 &this->wm_prog_key, sizeof(this->wm_prog_key),
354 program, program_size,
355 &prog.prog_data, sizeof(prog.prog_data),
356 &prog_offset, prog_data);
357 }
358 return prog_offset;
359 }
360
361 void
362 brw_blorp_const_color_program::alloc_regs()
363 {
364 int reg = 0;
365 this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
366 this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
367
368 prog_data.first_curbe_grf = reg;
369 clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
370 reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
371
372 /* Make sure we didn't run out of registers */
373 assert(reg <= GEN7_MRF_HACK_START);
374
375 this->base_mrf = 2;
376 }
377
378 const GLuint *
379 brw_blorp_const_color_program::compile(struct brw_context *brw,
380 GLuint *program_size)
381 {
382 /* Set up prog_data */
383 memset(&prog_data, 0, sizeof(prog_data));
384 prog_data.persample_msaa_dispatch = false;
385
386 alloc_regs();
387
388 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
389
390 struct brw_reg mrf_rt_write =
391 retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
392
393 uint32_t mlen, msg_type;
394 if (key->use_simd16_replicated_data) {
395 /* The message payload is a single register with the low 4 floats/ints
396 * filled with the constant clear color.
397 */
398 brw_set_mask_control(&func, BRW_MASK_DISABLE);
399 brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
400 brw_set_mask_control(&func, BRW_MASK_ENABLE);
401
402 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
403 mlen = 1;
404 } else {
405 for (int i = 0; i < 4; i++) {
406 /* The message payload is pairs of registers for 16 pixels each of r,
407 * g, b, and a.
408 */
409 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
410 brw_MOV(&func,
411 brw_message_reg(base_mrf + i * 2),
412 brw_vec1_grf(clear_rgba.nr, i));
413 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
414 }
415
416 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
417 mlen = 8;
418 }
419
420 /* Now write to the render target and terminate the thread */
421 brw_fb_WRITE(&func,
422 16 /* dispatch_width */,
423 base_mrf /* msg_reg_nr */,
424 mrf_rt_write /* src0 */,
425 msg_type,
426 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
427 mlen,
428 0 /* response_length */,
429 true /* eot */,
430 false /* header present */);
431
432 if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
433 printf("Native code for BLORP clear:\n");
434 brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
435 printf("\n");
436 }
437 return brw_get_program(&func, program_size);
438 }
439
440 extern "C" {
441 bool
442 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
443 bool partial_clear)
444 {
445 struct gl_context *ctx = &brw->ctx;
446
447 /* The constant color clear code doesn't work for multisampled surfaces, so
448 * we need to support falling back to other clear mechanisms.
449 * Unfortunately, our clear code is based on a bitmask that doesn't
450 * distinguish individual color attachments, so we walk the attachments to
451 * see if any require fallback, and fall back for all if any of them need
452 * to.
453 */
454 for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
455 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
456 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
457
458 if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE)
459 return false;
460 }
461
462 for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
463 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
464 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
465
466 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
467 * the framebuffer can be complete with some attachments missing. In
468 * this case the _ColorDrawBuffers pointer will be NULL.
469 */
470 if (rb == NULL)
471 continue;
472
473 brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
474 partial_clear);
475
476 bool is_fast_clear =
477 (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
478 if (is_fast_clear) {
479 /* Record the clear color in the miptree so that it will be
480 * programmed in SURFACE_STATE by later rendering and resolve
481 * operations.
482 */
483 uint32_t new_color_value =
484 compute_fast_clear_color_bits(&ctx->Color.ClearColor);
485 if (irb->mt->fast_clear_color_value != new_color_value) {
486 irb->mt->fast_clear_color_value = new_color_value;
487 brw->state.dirty.brw |= BRW_NEW_SURFACES;
488 }
489
490 /* If the buffer is already in INTEL_MCS_STATE_CLEAR, the clear is
491 * redundant and can be skipped.
492 */
493 if (irb->mt->mcs_state == INTEL_MCS_STATE_CLEAR)
494 continue;
495
496 /* If the MCS buffer hasn't been allocated yet, we need to allocate
497 * it now.
498 */
499 if (!irb->mt->mcs_mt) {
500 if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
501 /* MCS allocation failed--probably this will only happen in
502 * out-of-memory conditions. But in any case, try to recover
503 * by falling back to a non-blorp clear technique.
504 */
505 return false;
506 }
507 brw->state.dirty.brw |= BRW_NEW_SURFACES;
508 }
509 }
510
511 DBG("%s to mt %p level %d layer %d\n", __FUNCTION__,
512 irb->mt, irb->mt_level, irb->mt_layer);
513
514 brw_blorp_exec(brw, &params);
515
516 if (is_fast_clear) {
517 /* Now that the fast clear has occurred, put the buffer in
518 * INTEL_MCS_STATE_CLEAR so that we won't waste time doing redundant
519 * clears.
520 */
521 irb->mt->mcs_state = INTEL_MCS_STATE_CLEAR;
522 }
523 }
524
525 return true;
526 }
527
528 void
529 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
530 {
531 DBG("%s to mt %p\n", __FUNCTION__, mt);
532
533 brw_blorp_rt_resolve_params params(brw, mt);
534 brw_blorp_exec(brw, &params);
535 mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
536 }
537
538 } /* extern "C" */