i965: Pass brw_context to functions rather than intel_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp_clear.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
29 }
30
31 #include "glsl/ralloc.h"
32
33 #include "intel_fbo.h"
34
35 #include "brw_blorp.h"
36 #include "brw_context.h"
37 #include "brw_eu.h"
38 #include "brw_state.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLORP
41
42 struct brw_blorp_const_color_prog_key
43 {
44 bool use_simd16_replicated_data;
45 bool pad[3];
46 };
47
48 /**
49 * Parameters for a blorp operation where the fragment shader outputs a
50 * constant color. This is used for both fast color clears and color
51 * resolves.
52 */
53 class brw_blorp_const_color_params : public brw_blorp_params
54 {
55 public:
56 virtual uint32_t get_wm_prog(struct brw_context *brw,
57 brw_blorp_prog_data **prog_data) const;
58
59 protected:
60 brw_blorp_const_color_prog_key wm_prog_key;
61 };
62
63 class brw_blorp_clear_params : public brw_blorp_const_color_params
64 {
65 public:
66 brw_blorp_clear_params(struct brw_context *brw,
67 struct gl_framebuffer *fb,
68 struct gl_renderbuffer *rb,
69 GLubyte *color_mask,
70 bool partial_clear);
71 };
72
73
74 /**
75 * Parameters for a blorp operation that performs a "render target resolve".
76 * This is used to resolve pending fast clear pixels before a color buffer is
77 * used for texturing, ReadPixels, or scanout.
78 */
79 class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
80 {
81 public:
82 brw_blorp_rt_resolve_params(struct brw_context *brw,
83 struct intel_mipmap_tree *mt);
84 };
85
86
87 class brw_blorp_const_color_program
88 {
89 public:
90 brw_blorp_const_color_program(struct brw_context *brw,
91 const brw_blorp_const_color_prog_key *key);
92 ~brw_blorp_const_color_program();
93
94 const GLuint *compile(struct brw_context *brw, GLuint *program_size);
95
96 brw_blorp_prog_data prog_data;
97
98 private:
99 void alloc_regs();
100
101 void *mem_ctx;
102 struct brw_context *brw;
103 const brw_blorp_const_color_prog_key *key;
104 struct brw_compile func;
105
106 /* Thread dispatch header */
107 struct brw_reg R0;
108
109 /* Pixel X/Y coordinates (always in R1). */
110 struct brw_reg R1;
111
112 /* Register with push constants (a single vec4) */
113 struct brw_reg clear_rgba;
114
115 /* MRF used for render target writes */
116 GLuint base_mrf;
117 };
118
119 brw_blorp_const_color_program::brw_blorp_const_color_program(
120 struct brw_context *brw,
121 const brw_blorp_const_color_prog_key *key)
122 : mem_ctx(ralloc_context(NULL)),
123 brw(brw),
124 key(key),
125 R0(),
126 R1(),
127 clear_rgba(),
128 base_mrf(0)
129 {
130 brw_init_compile(brw, &func, mem_ctx);
131 }
132
133 brw_blorp_const_color_program::~brw_blorp_const_color_program()
134 {
135 ralloc_free(mem_ctx);
136 }
137
138
139 /**
140 * Determine if fast color clear supports the given clear color.
141 *
142 * Fast color clear can only clear to color values of 1.0 or 0.0. At the
143 * moment we only support floating point, unorm, and snorm buffers.
144 */
145 static bool
146 is_color_fast_clear_compatible(struct brw_context *brw,
147 gl_format format,
148 const union gl_color_union *color)
149 {
150 struct intel_context *intel = &brw->intel;
151 if (_mesa_is_format_integer_color(format))
152 return false;
153
154 for (int i = 0; i < 4; i++) {
155 if (color->f[i] != 0.0 && color->f[i] != 1.0) {
156 perf_debug("Clear color unsupported by fast color clear. "
157 "Falling back to slow clear.\n");
158 return false;
159 }
160 }
161 return true;
162 }
163
164
165 /**
166 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
167 * SURFACE_STATE.
168 */
169 static uint32_t
170 compute_fast_clear_color_bits(const union gl_color_union *color)
171 {
172 uint32_t bits = 0;
173 for (int i = 0; i < 4; i++) {
174 if (color->f[i] != 0.0)
175 bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
176 }
177 return bits;
178 }
179
180
181 brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
182 struct gl_framebuffer *fb,
183 struct gl_renderbuffer *rb,
184 GLubyte *color_mask,
185 bool partial_clear)
186 {
187 struct intel_context *intel = &brw->intel;
188 struct gl_context *ctx = &intel->ctx;
189 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
190
191 dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer);
192
193 /* Override the surface format according to the context's sRGB rules. */
194 gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
195 dst.brw_surfaceformat = brw->render_target_format[format];
196
197 x0 = fb->_Xmin;
198 x1 = fb->_Xmax;
199 if (rb->Name != 0) {
200 y0 = fb->_Ymin;
201 y1 = fb->_Ymax;
202 } else {
203 y0 = rb->Height - fb->_Ymax;
204 y1 = rb->Height - fb->_Ymin;
205 }
206
207 float *push_consts = (float *)&wm_push_consts;
208
209 push_consts[0] = ctx->Color.ClearColor.f[0];
210 push_consts[1] = ctx->Color.ClearColor.f[1];
211 push_consts[2] = ctx->Color.ClearColor.f[2];
212 push_consts[3] = ctx->Color.ClearColor.f[3];
213
214 use_wm_prog = true;
215
216 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
217
218 wm_prog_key.use_simd16_replicated_data = true;
219
220 /* From the SNB PRM (Vol4_Part1):
221 *
222 * "Replicated data (Message Type = 111) is only supported when
223 * accessing tiled memory. Using this Message Type to access linear
224 * (untiled) memory is UNDEFINED."
225 */
226 if (irb->mt->region->tiling == I915_TILING_NONE)
227 wm_prog_key.use_simd16_replicated_data = false;
228
229 /* Constant color writes ignore everyting in blend and color calculator
230 * state. This is not documented.
231 */
232 for (int i = 0; i < 4; i++) {
233 if (!color_mask[i]) {
234 color_write_disable[i] = true;
235 wm_prog_key.use_simd16_replicated_data = false;
236 }
237 }
238
239 /* If we can do this as a fast color clear, do so. */
240 if (irb->mt->mcs_state != INTEL_MCS_STATE_NONE && !partial_clear &&
241 wm_prog_key.use_simd16_replicated_data &&
242 is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
243 memset(push_consts, 0xff, 4*sizeof(float));
244 fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR;
245
246 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
247 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
248 *
249 * Clear pass must have a clear rectangle that must follow alignment
250 * rules in terms of pixels and lines as shown in the table
251 * below. Further, the clear-rectangle height and width must be
252 * multiple of the following dimensions. If the height and width of
253 * the render target being cleared do not meet these requirements,
254 * an MCS buffer can be created such that it follows the requirement
255 * and covers the RT.
256 *
257 * The alignment size in the table that follows is related to the
258 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
259 * with X alignment multiplied by 16 and Y alignment multiplied by 32.
260 */
261 unsigned x_align, y_align;
262 intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
263 x_align *= 16;
264 y_align *= 32;
265 x0 = ROUND_DOWN_TO(x0, x_align);
266 y0 = ROUND_DOWN_TO(y0, y_align);
267 x1 = ALIGN(x1, x_align);
268 y1 = ALIGN(y1, y_align);
269
270 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
271 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
272 *
273 * In order to optimize the performance MCS buffer (when bound to 1X
274 * RT) clear similarly to MCS buffer clear for MSRT case, clear rect
275 * is required to be scaled by the following factors in the
276 * horizontal and vertical directions:
277 *
278 * The X and Y scale down factors in the table that follows are each
279 * equal to half the alignment value computed above.
280 */
281 unsigned x_scaledown = x_align / 2;
282 unsigned y_scaledown = y_align / 2;
283 x0 /= x_scaledown;
284 y0 /= y_scaledown;
285 x1 /= x_scaledown;
286 y1 /= y_scaledown;
287 }
288 }
289
290
291 brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
292 struct brw_context *brw,
293 struct intel_mipmap_tree *mt)
294 {
295 dst.set(brw, mt, 0 /* level */, 0 /* layer */);
296
297 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
298 *
299 * A rectangle primitive must be scaled down by the following factors
300 * with respect to render target being resolved.
301 *
302 * The scaledown factors in the table that follows are related to the
303 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
304 * X and Y alignment each divided by 2.
305 */
306 unsigned x_align, y_align;
307 intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
308 unsigned x_scaledown = x_align / 2;
309 unsigned y_scaledown = y_align / 2;
310 x0 = y0 = 0;
311 x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
312 y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
313
314 fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE;
315
316 /* Note: there is no need to initialize push constants because it doesn't
317 * matter what data gets dispatched to the render target. However, we must
318 * ensure that the fragment shader delivers the data using the "replicated
319 * color" message.
320 */
321 use_wm_prog = true;
322 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
323 wm_prog_key.use_simd16_replicated_data = true;
324 }
325
326
327 uint32_t
328 brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
329 brw_blorp_prog_data **prog_data)
330 const
331 {
332 uint32_t prog_offset;
333 if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
334 &this->wm_prog_key, sizeof(this->wm_prog_key),
335 &prog_offset, prog_data)) {
336 brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
337 GLuint program_size;
338 const GLuint *program = prog.compile(brw, &program_size);
339 brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
340 &this->wm_prog_key, sizeof(this->wm_prog_key),
341 program, program_size,
342 &prog.prog_data, sizeof(prog.prog_data),
343 &prog_offset, prog_data);
344 }
345 return prog_offset;
346 }
347
348 void
349 brw_blorp_const_color_program::alloc_regs()
350 {
351 int reg = 0;
352 this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
353 this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
354
355 prog_data.first_curbe_grf = reg;
356 clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
357 reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
358
359 /* Make sure we didn't run out of registers */
360 assert(reg <= GEN7_MRF_HACK_START);
361
362 this->base_mrf = 2;
363 }
364
365 const GLuint *
366 brw_blorp_const_color_program::compile(struct brw_context *brw,
367 GLuint *program_size)
368 {
369 /* Set up prog_data */
370 memset(&prog_data, 0, sizeof(prog_data));
371 prog_data.persample_msaa_dispatch = false;
372
373 alloc_regs();
374
375 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
376
377 struct brw_reg mrf_rt_write =
378 retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
379
380 uint32_t mlen, msg_type;
381 if (key->use_simd16_replicated_data) {
382 /* The message payload is a single register with the low 4 floats/ints
383 * filled with the constant clear color.
384 */
385 brw_set_mask_control(&func, BRW_MASK_DISABLE);
386 brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
387 brw_set_mask_control(&func, BRW_MASK_ENABLE);
388
389 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
390 mlen = 1;
391 } else {
392 for (int i = 0; i < 4; i++) {
393 /* The message payload is pairs of registers for 16 pixels each of r,
394 * g, b, and a.
395 */
396 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
397 brw_MOV(&func,
398 brw_message_reg(base_mrf + i * 2),
399 brw_vec1_grf(clear_rgba.nr, i));
400 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
401 }
402
403 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
404 mlen = 8;
405 }
406
407 /* Now write to the render target and terminate the thread */
408 brw_fb_WRITE(&func,
409 16 /* dispatch_width */,
410 base_mrf /* msg_reg_nr */,
411 mrf_rt_write /* src0 */,
412 msg_type,
413 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
414 mlen,
415 0 /* response_length */,
416 true /* eot */,
417 false /* header present */);
418
419 if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
420 printf("Native code for BLORP clear:\n");
421 brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
422 printf("\n");
423 }
424 return brw_get_program(&func, program_size);
425 }
426
427 extern "C" {
428 bool
429 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
430 bool partial_clear)
431 {
432 struct gl_context *ctx = &brw->intel.ctx;
433
434 /* The constant color clear code doesn't work for multisampled surfaces, so
435 * we need to support falling back to other clear mechanisms.
436 * Unfortunately, our clear code is based on a bitmask that doesn't
437 * distinguish individual color attachments, so we walk the attachments to
438 * see if any require fallback, and fall back for all if any of them need
439 * to.
440 */
441 for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
442 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
443 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
444
445 if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE)
446 return false;
447 }
448
449 for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
450 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
451 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
452
453 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
454 * the framebuffer can be complete with some attachments missing. In
455 * this case the _ColorDrawBuffers pointer will be NULL.
456 */
457 if (rb == NULL)
458 continue;
459
460 brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
461 partial_clear);
462
463 bool is_fast_clear =
464 (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
465 if (is_fast_clear) {
466 /* Record the clear color in the miptree so that it will be
467 * programmed in SURFACE_STATE by later rendering and resolve
468 * operations.
469 */
470 uint32_t new_color_value =
471 compute_fast_clear_color_bits(&ctx->Color.ClearColor);
472 if (irb->mt->fast_clear_color_value != new_color_value) {
473 irb->mt->fast_clear_color_value = new_color_value;
474 brw->state.dirty.brw |= BRW_NEW_SURFACES;
475 }
476
477 /* If the buffer is already in INTEL_MCS_STATE_CLEAR, the clear is
478 * redundant and can be skipped.
479 */
480 if (irb->mt->mcs_state == INTEL_MCS_STATE_CLEAR)
481 continue;
482
483 /* If the MCS buffer hasn't been allocated yet, we need to allocate
484 * it now.
485 */
486 if (!irb->mt->mcs_mt) {
487 if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
488 /* MCS allocation failed--probably this will only happen in
489 * out-of-memory conditions. But in any case, try to recover
490 * by falling back to a non-blorp clear technique.
491 */
492 return false;
493 }
494 brw->state.dirty.brw |= BRW_NEW_SURFACES;
495 }
496 }
497
498 DBG("%s to mt %p level %d layer %d\n", __FUNCTION__,
499 irb->mt, irb->mt_level, irb->mt_layer);
500
501 brw_blorp_exec(brw, &params);
502
503 if (is_fast_clear) {
504 /* Now that the fast clear has occurred, put the buffer in
505 * INTEL_MCS_STATE_CLEAR so that we won't waste time doing redundant
506 * clears.
507 */
508 irb->mt->mcs_state = INTEL_MCS_STATE_CLEAR;
509 }
510 }
511
512 return true;
513 }
514
515 void
516 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
517 {
518 DBG("%s to mt %p\n", __FUNCTION__, mt);
519
520 brw_blorp_rt_resolve_params params(brw, mt);
521 brw_blorp_exec(brw, &params);
522 mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
523 }
524
525 } /* extern "C" */