2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
31 #include "glsl/ralloc.h"
33 #include "intel_fbo.h"
35 #include "brw_blorp.h"
36 #include "brw_context.h"
38 #include "brw_state.h"
40 #define FILE_DEBUG_FLAG DEBUG_BLORP
42 struct brw_blorp_const_color_prog_key
44 bool use_simd16_replicated_data
;
49 * Parameters for a blorp operation where the fragment shader outputs a
50 * constant color. This is used for both fast color clears and color
53 class brw_blorp_const_color_params
: public brw_blorp_params
56 virtual uint32_t get_wm_prog(struct brw_context
*brw
,
57 brw_blorp_prog_data
**prog_data
) const;
59 brw_blorp_const_color_prog_key wm_prog_key
;
62 class brw_blorp_clear_params
: public brw_blorp_const_color_params
65 brw_blorp_clear_params(struct brw_context
*brw
,
66 struct gl_framebuffer
*fb
,
67 struct gl_renderbuffer
*rb
,
75 * Parameters for a blorp operation that performs a "render target resolve".
76 * This is used to resolve pending fast clear pixels before a color buffer is
77 * used for texturing, ReadPixels, or scanout.
79 class brw_blorp_rt_resolve_params
: public brw_blorp_const_color_params
82 brw_blorp_rt_resolve_params(struct brw_context
*brw
,
83 struct intel_mipmap_tree
*mt
);
87 class brw_blorp_const_color_program
90 brw_blorp_const_color_program(struct brw_context
*brw
,
91 const brw_blorp_const_color_prog_key
*key
);
92 ~brw_blorp_const_color_program();
94 const GLuint
*compile(struct brw_context
*brw
, GLuint
*program_size
);
96 brw_blorp_prog_data prog_data
;
102 struct brw_context
*brw
;
103 const brw_blorp_const_color_prog_key
*key
;
104 struct brw_compile func
;
106 /* Thread dispatch header */
109 /* Pixel X/Y coordinates (always in R1). */
112 /* Register with push constants (a single vec4) */
113 struct brw_reg clear_rgba
;
115 /* MRF used for render target writes */
119 brw_blorp_const_color_program::brw_blorp_const_color_program(
120 struct brw_context
*brw
,
121 const brw_blorp_const_color_prog_key
*key
)
122 : mem_ctx(ralloc_context(NULL
)),
130 prog_data
.first_curbe_grf
= 0;
131 prog_data
.persample_msaa_dispatch
= false;
132 brw_init_compile(brw
, &func
, mem_ctx
);
135 brw_blorp_const_color_program::~brw_blorp_const_color_program()
137 ralloc_free(mem_ctx
);
142 * Determine if fast color clear supports the given clear color.
144 * Fast color clear can only clear to color values of 1.0 or 0.0. At the
145 * moment we only support floating point, unorm, and snorm buffers.
148 is_color_fast_clear_compatible(struct brw_context
*brw
,
150 const union gl_color_union
*color
)
152 if (_mesa_is_format_integer_color(format
))
155 for (int i
= 0; i
< 4; i
++) {
156 if (color
->f
[i
] != 0.0 && color
->f
[i
] != 1.0 &&
157 _mesa_format_has_color_component(format
, i
)) {
166 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
170 compute_fast_clear_color_bits(const union gl_color_union
*color
)
173 for (int i
= 0; i
< 4; i
++) {
174 if (color
->f
[i
] != 0.0)
175 bits
|= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT
+ (3 - i
));
181 brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context
*brw
,
182 struct gl_framebuffer
*fb
,
183 struct gl_renderbuffer
*rb
,
188 struct gl_context
*ctx
= &brw
->ctx
;
189 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
191 dst
.set(brw
, irb
->mt
, irb
->mt_level
, layer
, true);
193 /* Override the surface format according to the context's sRGB rules. */
194 mesa_format format
= _mesa_get_render_format(ctx
, irb
->mt
->format
);
195 dst
.brw_surfaceformat
= brw
->render_target_format
[format
];
203 y0
= rb
->Height
- fb
->_Ymax
;
204 y1
= rb
->Height
- fb
->_Ymin
;
207 float *push_consts
= (float *)&wm_push_consts
;
209 push_consts
[0] = ctx
->Color
.ClearColor
.f
[0];
210 push_consts
[1] = ctx
->Color
.ClearColor
.f
[1];
211 push_consts
[2] = ctx
->Color
.ClearColor
.f
[2];
212 push_consts
[3] = ctx
->Color
.ClearColor
.f
[3];
216 memset(&wm_prog_key
, 0, sizeof(wm_prog_key
));
218 wm_prog_key
.use_simd16_replicated_data
= true;
220 /* From the SNB PRM (Vol4_Part1):
222 * "Replicated data (Message Type = 111) is only supported when
223 * accessing tiled memory. Using this Message Type to access linear
224 * (untiled) memory is UNDEFINED."
226 if (irb
->mt
->region
->tiling
== I915_TILING_NONE
)
227 wm_prog_key
.use_simd16_replicated_data
= false;
229 /* Constant color writes ignore everyting in blend and color calculator
230 * state. This is not documented.
232 for (int i
= 0; i
< 4; i
++) {
233 if (_mesa_format_has_color_component(irb
->mt
->format
, i
) &&
235 color_write_disable
[i
] = true;
236 wm_prog_key
.use_simd16_replicated_data
= false;
240 /* If we can do this as a fast color clear, do so.
242 * Note that the condition "!partial_clear" means we only try to do full
243 * buffer clears using fast color clear logic. This is necessary because
244 * the fast color clear alignment requirements mean that we typically have
245 * to clear a larger rectangle than (x0, y0) to (x1, y1). Restricting fast
246 * color clears to the full-buffer condition guarantees that the extra
247 * memory locations that get written to are outside the image boundary (and
248 * hence irrelevant). Note that the rectangle alignment requirements are
249 * never larger than the size of a tile, so there is no danger of
250 * overflowing beyond the memory belonging to the region.
252 if (irb
->mt
->fast_clear_state
!= INTEL_FAST_CLEAR_STATE_NO_MCS
&&
253 !partial_clear
&& wm_prog_key
.use_simd16_replicated_data
&&
254 is_color_fast_clear_compatible(brw
, format
, &ctx
->Color
.ClearColor
)) {
255 memset(push_consts
, 0xff, 4*sizeof(float));
256 fast_clear_op
= GEN7_FAST_CLEAR_OP_FAST_CLEAR
;
258 /* Figure out what the clear rectangle needs to be aligned to, and how
259 * much it needs to be scaled down.
261 unsigned x_align
, y_align
, x_scaledown
, y_scaledown
;
263 if (irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_NONE
) {
264 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
265 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
267 * Clear pass must have a clear rectangle that must follow
268 * alignment rules in terms of pixels and lines as shown in the
269 * table below. Further, the clear-rectangle height and width
270 * must be multiple of the following dimensions. If the height
271 * and width of the render target being cleared do not meet these
272 * requirements, an MCS buffer can be created such that it
273 * follows the requirement and covers the RT.
275 * The alignment size in the table that follows is related to the
276 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
277 * with X alignment multiplied by 16 and Y alignment multiplied by 32.
279 intel_get_non_msrt_mcs_alignment(brw
, irb
->mt
, &x_align
, &y_align
);
283 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
284 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
286 * In order to optimize the performance MCS buffer (when bound to
287 * 1X RT) clear similarly to MCS buffer clear for MSRT case,
288 * clear rect is required to be scaled by the following factors
289 * in the horizontal and vertical directions:
291 * The X and Y scale down factors in the table that follows are each
292 * equal to half the alignment value computed above.
294 x_scaledown
= x_align
/ 2;
295 y_scaledown
= y_align
/ 2;
297 /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
298 * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
299 * Clear of Non-MultiSampled Render Target Restrictions":
301 * Clear rectangle must be aligned to two times the number of
302 * pixels in the table shown below due to 16x16 hashing across the
308 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
309 * Target(s)", beneath the "MSAA Compression" bullet (p326):
311 * Clear pass for this case requires that scaled down primitive
312 * is sent down with upper left co-ordinate to coincide with
313 * actual rectangle being cleared. For MSAA, clear rectangle’s
314 * height and width need to as show in the following table in
315 * terms of (width,height) of the RT.
317 * MSAA Width of Clear Rect Height of Clear Rect
318 * 4X Ceil(1/8*width) Ceil(1/2*height)
319 * 8X Ceil(1/2*width) Ceil(1/2*height)
321 * The text "with upper left co-ordinate to coincide with actual
322 * rectangle being cleared" is a little confusing--it seems to imply
323 * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
324 * feed the pipeline using the rectangle (x,y) to
325 * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
326 * the number of samples. Experiments indicate that this is not
327 * quite correct; actually, what the hardware appears to do is to
328 * align whatever rectangle is sent down the pipeline to the nearest
329 * multiple of 2x2 blocks, and then scale it up by a factor of N
330 * horizontally and 2 vertically. So the resulting alignment is 4
331 * vertically and either 4 or 16 horizontally, and the scaledown
332 * factor is 2 vertically and either 2 or 8 horizontally.
334 switch (irb
->mt
->num_samples
) {
342 assert(!"Unexpected sample count for fast clear");
346 x_align
= x_scaledown
* 2;
347 y_align
= y_scaledown
* 2;
350 /* Do the alignment and scaledown. */
351 x0
= ROUND_DOWN_TO(x0
, x_align
) / x_scaledown
;
352 y0
= ROUND_DOWN_TO(y0
, y_align
) / y_scaledown
;
353 x1
= ALIGN(x1
, x_align
) / x_scaledown
;
354 y1
= ALIGN(y1
, y_align
) / y_scaledown
;
359 brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
360 struct brw_context
*brw
,
361 struct intel_mipmap_tree
*mt
)
363 dst
.set(brw
, mt
, 0 /* level */, 0 /* layer */, true);
365 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
367 * A rectangle primitive must be scaled down by the following factors
368 * with respect to render target being resolved.
370 * The scaledown factors in the table that follows are related to the
371 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
372 * X and Y alignment each divided by 2.
374 unsigned x_align
, y_align
;
375 intel_get_non_msrt_mcs_alignment(brw
, mt
, &x_align
, &y_align
);
376 unsigned x_scaledown
= x_align
/ 2;
377 unsigned y_scaledown
= y_align
/ 2;
379 x1
= ALIGN(mt
->logical_width0
, x_scaledown
) / x_scaledown
;
380 y1
= ALIGN(mt
->logical_height0
, y_scaledown
) / y_scaledown
;
382 fast_clear_op
= GEN7_FAST_CLEAR_OP_RESOLVE
;
384 /* Note: there is no need to initialize push constants because it doesn't
385 * matter what data gets dispatched to the render target. However, we must
386 * ensure that the fragment shader delivers the data using the "replicated
390 memset(&wm_prog_key
, 0, sizeof(wm_prog_key
));
391 wm_prog_key
.use_simd16_replicated_data
= true;
396 brw_blorp_const_color_params::get_wm_prog(struct brw_context
*brw
,
397 brw_blorp_prog_data
**prog_data
)
400 uint32_t prog_offset
= 0;
401 if (!brw_search_cache(&brw
->cache
, BRW_BLORP_CONST_COLOR_PROG
,
402 &this->wm_prog_key
, sizeof(this->wm_prog_key
),
403 &prog_offset
, prog_data
)) {
404 brw_blorp_const_color_program
prog(brw
, &this->wm_prog_key
);
406 const GLuint
*program
= prog
.compile(brw
, &program_size
);
407 brw_upload_cache(&brw
->cache
, BRW_BLORP_CONST_COLOR_PROG
,
408 &this->wm_prog_key
, sizeof(this->wm_prog_key
),
409 program
, program_size
,
410 &prog
.prog_data
, sizeof(prog
.prog_data
),
411 &prog_offset
, prog_data
);
417 brw_blorp_const_color_program::alloc_regs()
420 this->R0
= retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
);
421 this->R1
= retype(brw_vec8_grf(reg
++, 0), BRW_REGISTER_TYPE_UW
);
423 prog_data
.first_curbe_grf
= reg
;
424 clear_rgba
= retype(brw_vec4_grf(reg
++, 0), BRW_REGISTER_TYPE_F
);
425 reg
+= BRW_BLORP_NUM_PUSH_CONST_REGS
;
427 /* Make sure we didn't run out of registers */
428 assert(reg
<= GEN7_MRF_HACK_START
);
434 brw_blorp_const_color_program::compile(struct brw_context
*brw
,
435 GLuint
*program_size
)
437 /* Set up prog_data */
438 memset(&prog_data
, 0, sizeof(prog_data
));
439 prog_data
.persample_msaa_dispatch
= false;
443 brw_set_compression_control(&func
, BRW_COMPRESSION_NONE
);
445 struct brw_reg mrf_rt_write
=
446 retype(vec16(brw_message_reg(base_mrf
)), BRW_REGISTER_TYPE_F
);
448 uint32_t mlen
, msg_type
;
449 if (key
->use_simd16_replicated_data
) {
450 /* The message payload is a single register with the low 4 floats/ints
451 * filled with the constant clear color.
453 brw_set_mask_control(&func
, BRW_MASK_DISABLE
);
454 brw_MOV(&func
, vec4(brw_message_reg(base_mrf
)), clear_rgba
);
455 brw_set_mask_control(&func
, BRW_MASK_ENABLE
);
457 msg_type
= BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED
;
460 for (int i
= 0; i
< 4; i
++) {
461 /* The message payload is pairs of registers for 16 pixels each of r,
464 brw_set_compression_control(&func
, BRW_COMPRESSION_COMPRESSED
);
466 brw_message_reg(base_mrf
+ i
* 2),
467 brw_vec1_grf(clear_rgba
.nr
, i
));
468 brw_set_compression_control(&func
, BRW_COMPRESSION_NONE
);
471 msg_type
= BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE
;
475 /* Now write to the render target and terminate the thread */
477 16 /* dispatch_width */,
478 base_mrf
/* msg_reg_nr */,
479 mrf_rt_write
/* src0 */,
481 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX
,
483 0 /* response_length */,
485 false /* header present */);
487 if (unlikely(INTEL_DEBUG
& DEBUG_BLORP
)) {
488 fprintf(stderr
, "Native code for BLORP clear:\n");
489 brw_dump_compile(&func
, stderr
, 0, func
.next_insn_offset
);
490 fprintf(stderr
, "\n");
492 return brw_get_program(&func
, program_size
);
497 do_single_blorp_clear(struct brw_context
*brw
, struct gl_framebuffer
*fb
,
498 struct gl_renderbuffer
*rb
, unsigned buf
,
499 bool partial_clear
, unsigned layer
)
501 struct gl_context
*ctx
= &brw
->ctx
;
502 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
504 brw_blorp_clear_params
params(brw
, fb
, rb
, ctx
->Color
.ColorMask
[buf
],
505 partial_clear
, layer
);
508 (params
.fast_clear_op
== GEN7_FAST_CLEAR_OP_FAST_CLEAR
);
510 /* Record the clear color in the miptree so that it will be
511 * programmed in SURFACE_STATE by later rendering and resolve
514 uint32_t new_color_value
=
515 compute_fast_clear_color_bits(&ctx
->Color
.ClearColor
);
516 if (irb
->mt
->fast_clear_color_value
!= new_color_value
) {
517 irb
->mt
->fast_clear_color_value
= new_color_value
;
518 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
521 /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
522 * is redundant and can be skipped.
524 if (irb
->mt
->fast_clear_state
== INTEL_FAST_CLEAR_STATE_CLEAR
)
527 /* If the MCS buffer hasn't been allocated yet, we need to allocate
530 if (!irb
->mt
->mcs_mt
) {
531 if (!intel_miptree_alloc_non_msrt_mcs(brw
, irb
->mt
)) {
532 /* MCS allocation failed--probably this will only happen in
533 * out-of-memory conditions. But in any case, try to recover
534 * by falling back to a non-blorp clear technique.
538 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
542 const char *clear_type
;
545 else if (params
.wm_prog_key
.use_simd16_replicated_data
)
546 clear_type
= "replicated";
550 DBG("%s (%s) to mt %p level %d layer %d\n", __FUNCTION__
, clear_type
,
551 irb
->mt
, irb
->mt_level
, irb
->mt_layer
);
553 brw_blorp_exec(brw
, ¶ms
);
556 /* Now that the fast clear has occurred, put the buffer in
557 * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
560 irb
->mt
->fast_clear_state
= INTEL_FAST_CLEAR_STATE_CLEAR
;
569 brw_blorp_clear_color(struct brw_context
*brw
, struct gl_framebuffer
*fb
,
572 for (unsigned buf
= 0; buf
< fb
->_NumColorDrawBuffers
; buf
++) {
573 struct gl_renderbuffer
*rb
= fb
->_ColorDrawBuffers
[buf
];
574 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
576 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
577 * the framebuffer can be complete with some attachments missing. In
578 * this case the _ColorDrawBuffers pointer will be NULL.
583 if (fb
->MaxNumLayers
> 0) {
584 unsigned layer_multiplier
=
585 (irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_UMS
||
586 irb
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
) ?
587 irb
->mt
->num_samples
: 1;
588 unsigned num_layers
=
589 irb
->mt
->level
[irb
->mt_level
].depth
/ layer_multiplier
;
590 for (unsigned layer
= 0; layer
< num_layers
; layer
++) {
591 if (!do_single_blorp_clear(brw
, fb
, rb
, buf
, partial_clear
,
592 layer
* layer_multiplier
)) {
597 unsigned layer
= irb
->mt_layer
;
598 if (!do_single_blorp_clear(brw
, fb
, rb
, buf
, partial_clear
, layer
))
602 irb
->need_downsample
= true;
609 brw_blorp_resolve_color(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
)
611 DBG("%s to mt %p\n", __FUNCTION__
, mt
);
613 brw_blorp_rt_resolve_params
params(brw
, mt
);
614 brw_blorp_exec(brw
, ¶ms
);
615 mt
->fast_clear_state
= INTEL_FAST_CLEAR_STATE_RESOLVED
;