2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "brw_defines.h"
37 #include "main/glformats.h"
38 #include "main/macros.h"
39 #include "main/stencil.h"
40 #include "intel_batchbuffer.h"
43 * Modify blend function to force destination alpha to 1.0
45 * If \c function specifies a blend function that uses destination alpha,
46 * replace it with a function that hard-wires destination alpha to 1.0. This
47 * is used when rendering to xRGB targets.
50 brw_fix_xRGB_alpha(GLenum function
)
56 case GL_ONE_MINUS_DST_ALPHA
:
57 case GL_SRC_ALPHA_SATURATE
:
65 * Creates a CC unit packet from the current blend state.
67 static void upload_cc_unit(struct brw_context
*brw
)
69 struct gl_context
*ctx
= &brw
->ctx
;
70 struct brw_cc_unit_state
*cc
;
72 cc
= brw_state_batch(brw
, sizeof(*cc
), 64, &brw
->cc
.state_offset
);
73 memset(cc
, 0, sizeof(*cc
));
75 /* _NEW_STENCIL | _NEW_BUFFERS */
76 if (brw
->stencil_enabled
) {
77 const unsigned back
= ctx
->Stencil
._BackFace
;
79 cc
->cc0
.stencil_enable
= 1;
80 cc
->cc0
.stencil_func
=
81 intel_translate_compare_func(ctx
->Stencil
.Function
[0]);
82 cc
->cc0
.stencil_fail_op
=
83 intel_translate_stencil_op(ctx
->Stencil
.FailFunc
[0]);
84 cc
->cc0
.stencil_pass_depth_fail_op
=
85 intel_translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]);
86 cc
->cc0
.stencil_pass_depth_pass_op
=
87 intel_translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]);
88 cc
->cc1
.stencil_ref
= _mesa_get_stencil_ref(ctx
, 0);
89 cc
->cc1
.stencil_write_mask
= ctx
->Stencil
.WriteMask
[0];
90 cc
->cc1
.stencil_test_mask
= ctx
->Stencil
.ValueMask
[0];
92 if (brw
->stencil_two_sided
) {
93 cc
->cc0
.bf_stencil_enable
= 1;
94 cc
->cc0
.bf_stencil_func
=
95 intel_translate_compare_func(ctx
->Stencil
.Function
[back
]);
96 cc
->cc0
.bf_stencil_fail_op
=
97 intel_translate_stencil_op(ctx
->Stencil
.FailFunc
[back
]);
98 cc
->cc0
.bf_stencil_pass_depth_fail_op
=
99 intel_translate_stencil_op(ctx
->Stencil
.ZFailFunc
[back
]);
100 cc
->cc0
.bf_stencil_pass_depth_pass_op
=
101 intel_translate_stencil_op(ctx
->Stencil
.ZPassFunc
[back
]);
102 cc
->cc1
.bf_stencil_ref
= _mesa_get_stencil_ref(ctx
, back
);
103 cc
->cc2
.bf_stencil_write_mask
= ctx
->Stencil
.WriteMask
[back
];
104 cc
->cc2
.bf_stencil_test_mask
= ctx
->Stencil
.ValueMask
[back
];
107 /* Not really sure about this:
109 if (ctx
->Stencil
.WriteMask
[0] ||
110 (brw
->stencil_two_sided
&& ctx
->Stencil
.WriteMask
[back
]))
111 cc
->cc0
.stencil_write_enable
= 1;
115 if (ctx
->Color
.ColorLogicOpEnabled
&& ctx
->Color
.LogicOp
!= GL_COPY
) {
116 cc
->cc2
.logicop_enable
= 1;
117 cc
->cc5
.logicop_func
= intel_translate_logic_op(ctx
->Color
.LogicOp
);
118 } else if (ctx
->Color
.BlendEnabled
&& !ctx
->Color
._AdvancedBlendMode
) {
119 GLenum eqRGB
= ctx
->Color
.Blend
[0].EquationRGB
;
120 GLenum eqA
= ctx
->Color
.Blend
[0].EquationA
;
121 GLenum srcRGB
= ctx
->Color
.Blend
[0].SrcRGB
;
122 GLenum dstRGB
= ctx
->Color
.Blend
[0].DstRGB
;
123 GLenum srcA
= ctx
->Color
.Blend
[0].SrcA
;
124 GLenum dstA
= ctx
->Color
.Blend
[0].DstA
;
126 /* If the renderbuffer is XRGB, we have to frob the blend function to
127 * force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
128 * with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
130 const struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
131 if (rb
&& !_mesa_base_format_has_channel(rb
->_BaseFormat
,
132 GL_TEXTURE_ALPHA_TYPE
)) {
133 srcRGB
= brw_fix_xRGB_alpha(srcRGB
);
134 srcA
= brw_fix_xRGB_alpha(srcA
);
135 dstRGB
= brw_fix_xRGB_alpha(dstRGB
);
136 dstA
= brw_fix_xRGB_alpha(dstA
);
139 if (eqRGB
== GL_MIN
|| eqRGB
== GL_MAX
) {
140 srcRGB
= dstRGB
= GL_ONE
;
143 if (eqA
== GL_MIN
|| eqA
== GL_MAX
) {
144 srcA
= dstA
= GL_ONE
;
147 cc
->cc6
.dest_blend_factor
= brw_translate_blend_factor(dstRGB
);
148 cc
->cc6
.src_blend_factor
= brw_translate_blend_factor(srcRGB
);
149 cc
->cc6
.blend_function
= brw_translate_blend_equation(eqRGB
);
151 cc
->cc5
.ia_dest_blend_factor
= brw_translate_blend_factor(dstA
);
152 cc
->cc5
.ia_src_blend_factor
= brw_translate_blend_factor(srcA
);
153 cc
->cc5
.ia_blend_function
= brw_translate_blend_equation(eqA
);
155 cc
->cc3
.blend_enable
= 1;
156 cc
->cc3
.ia_blend_enable
= (srcA
!= srcRGB
||
162 if (ctx
->Color
.AlphaEnabled
&& ctx
->DrawBuffer
->_NumColorDrawBuffers
<= 1) {
163 cc
->cc3
.alpha_test
= 1;
164 cc
->cc3
.alpha_test_func
=
165 intel_translate_compare_func(ctx
->Color
.AlphaFunc
);
166 cc
->cc3
.alpha_test_format
= BRW_ALPHATEST_FORMAT_UNORM8
;
168 UNCLAMPED_FLOAT_TO_UBYTE(cc
->cc7
.alpha_ref
.ub
[0], ctx
->Color
.AlphaRef
);
171 if (ctx
->Color
.DitherFlag
) {
172 cc
->cc5
.dither_enable
= 1;
173 cc
->cc6
.y_dither_offset
= 0;
174 cc
->cc6
.x_dither_offset
= 0;
178 if (ctx
->Depth
.Test
) {
179 cc
->cc2
.depth_test
= 1;
180 cc
->cc2
.depth_test_function
=
181 intel_translate_compare_func(ctx
->Depth
.Func
);
182 cc
->cc2
.depth_write_enable
= brw_depth_writes_enabled(brw
);
186 cc
->cc5
.statistics_enable
= 1;
189 cc
->cc4
.cc_viewport_state_offset
= (brw
->batch
.bo
->offset64
+
190 brw
->cc
.vp_offset
) >> 5; /* reloc */
192 brw
->ctx
.NewDriverState
|= BRW_NEW_GEN4_UNIT_STATE
;
194 /* Emit CC viewport relocation */
195 brw_emit_reloc(&brw
->batch
,
196 (brw
->cc
.state_offset
+
197 offsetof(struct brw_cc_unit_state
, cc4
)),
198 brw
->batch
.bo
, brw
->cc
.vp_offset
,
199 I915_GEM_DOMAIN_INSTRUCTION
, 0);
202 const struct brw_tracked_state brw_cc_unit
= {
204 .mesa
= _NEW_BUFFERS
|
208 .brw
= BRW_NEW_BATCH
|
213 .emit
= upload_cc_unit
,
216 static void upload_blend_constant_color(struct brw_context
*brw
)
218 struct gl_context
*ctx
= &brw
->ctx
;
221 OUT_BATCH(_3DSTATE_BLEND_CONSTANT_COLOR
<< 16 | (5-2));
222 OUT_BATCH_F(ctx
->Color
.BlendColorUnclamped
[0]);
223 OUT_BATCH_F(ctx
->Color
.BlendColorUnclamped
[1]);
224 OUT_BATCH_F(ctx
->Color
.BlendColorUnclamped
[2]);
225 OUT_BATCH_F(ctx
->Color
.BlendColorUnclamped
[3]);
229 const struct brw_tracked_state brw_blend_constant_color
= {
232 .brw
= BRW_NEW_CONTEXT
|
235 .emit
= upload_blend_constant_color