i965: Remove unused structures for command packets.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cc.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "brw_defines.h"
36 #include "brw_util.h"
37 #include "main/macros.h"
38 #include "intel_batchbuffer.h"
39
40 static void
41 prepare_cc_vp(struct brw_context *brw)
42 {
43 struct gl_context *ctx = &brw->intel.ctx;
44 struct brw_cc_viewport *ccv;
45
46 ccv = brw_state_batch(brw, sizeof(*ccv), 32, &brw->cc.vp_offset);
47
48 /* _NEW_TRANSOFORM */
49 if (ctx->Transform.DepthClamp) {
50 /* _NEW_VIEWPORT */
51 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
52 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
53 } else {
54 ccv->min_depth = 0.0;
55 ccv->max_depth = 1.0;
56 }
57
58 brw->state.dirty.cache |= CACHE_NEW_CC_VP;
59 }
60
61 const struct brw_tracked_state brw_cc_vp = {
62 .dirty = {
63 .mesa = _NEW_VIEWPORT | _NEW_TRANSFORM,
64 .brw = BRW_NEW_BATCH,
65 .cache = 0
66 },
67 .prepare = prepare_cc_vp
68 };
69
70 /**
71 * Modify blend function to force destination alpha to 1.0
72 *
73 * If \c function specifies a blend function that uses destination alpha,
74 * replace it with a function that hard-wires destination alpha to 1.0. This
75 * is used when rendering to xRGB targets.
76 */
77 static GLenum
78 fix_xRGB_alpha(GLenum function)
79 {
80 switch (function) {
81 case GL_DST_ALPHA:
82 return GL_ONE;
83
84 case GL_ONE_MINUS_DST_ALPHA:
85 case GL_SRC_ALPHA_SATURATE:
86 return GL_ZERO;
87 }
88
89 return function;
90 }
91
92 /**
93 * Creates the state cache entry for the given CC unit key.
94 */
95 static void upload_cc_unit(struct brw_context *brw)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct gl_context *ctx = &brw->intel.ctx;
99 struct brw_cc_unit_state *cc;
100
101 cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
102 memset(cc, 0, sizeof(*cc));
103
104 /* _NEW_STENCIL */
105 if (ctx->Stencil._Enabled) {
106 const unsigned back = ctx->Stencil._BackFace;
107
108 cc->cc0.stencil_enable = 1;
109 cc->cc0.stencil_func =
110 intel_translate_compare_func(ctx->Stencil.Function[0]);
111 cc->cc0.stencil_fail_op =
112 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
113 cc->cc0.stencil_pass_depth_fail_op =
114 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
115 cc->cc0.stencil_pass_depth_pass_op =
116 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
117 cc->cc1.stencil_ref = ctx->Stencil.Ref[0];
118 cc->cc1.stencil_write_mask = ctx->Stencil.WriteMask[0];
119 cc->cc1.stencil_test_mask = ctx->Stencil.ValueMask[0];
120
121 if (ctx->Stencil._TestTwoSide) {
122 cc->cc0.bf_stencil_enable = 1;
123 cc->cc0.bf_stencil_func =
124 intel_translate_compare_func(ctx->Stencil.Function[back]);
125 cc->cc0.bf_stencil_fail_op =
126 intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
127 cc->cc0.bf_stencil_pass_depth_fail_op =
128 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
129 cc->cc0.bf_stencil_pass_depth_pass_op =
130 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
131 cc->cc1.bf_stencil_ref = ctx->Stencil.Ref[back];
132 cc->cc2.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
133 cc->cc2.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
134 }
135
136 /* Not really sure about this:
137 */
138 if (ctx->Stencil.WriteMask[0] ||
139 (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
140 cc->cc0.stencil_write_enable = 1;
141 }
142
143 /* _NEW_COLOR */
144 if (ctx->Color._LogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
145 cc->cc2.logicop_enable = 1;
146 cc->cc5.logicop_func = intel_translate_logic_op(ctx->Color.LogicOp);
147 } else if (ctx->Color.BlendEnabled) {
148 GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
149 GLenum eqA = ctx->Color.Blend[0].EquationA;
150 GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
151 GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
152 GLenum srcA = ctx->Color.Blend[0].SrcA;
153 GLenum dstA = ctx->Color.Blend[0].DstA;
154
155 /* If the renderbuffer is XRGB, we have to frob the blend function to
156 * force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
157 * with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
158 */
159 if (ctx->DrawBuffer->Visual.alphaBits == 0) {
160 srcRGB = fix_xRGB_alpha(srcRGB);
161 srcA = fix_xRGB_alpha(srcA);
162 dstRGB = fix_xRGB_alpha(dstRGB);
163 dstA = fix_xRGB_alpha(dstA);
164 }
165
166 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
167 srcRGB = dstRGB = GL_ONE;
168 }
169
170 if (eqA == GL_MIN || eqA == GL_MAX) {
171 srcA = dstA = GL_ONE;
172 }
173
174 cc->cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
175 cc->cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
176 cc->cc6.blend_function = brw_translate_blend_equation(eqRGB);
177
178 cc->cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
179 cc->cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
180 cc->cc5.ia_blend_function = brw_translate_blend_equation(eqA);
181
182 cc->cc3.blend_enable = 1;
183 cc->cc3.ia_blend_enable = (srcA != srcRGB ||
184 dstA != dstRGB ||
185 eqA != eqRGB);
186 }
187
188 if (ctx->Color.AlphaEnabled) {
189 cc->cc3.alpha_test = 1;
190 cc->cc3.alpha_test_func =
191 intel_translate_compare_func(ctx->Color.AlphaFunc);
192 cc->cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
193
194 UNCLAMPED_FLOAT_TO_UBYTE(cc->cc7.alpha_ref.ub[0], ctx->Color.AlphaRef);
195 }
196
197 if (ctx->Color.DitherFlag) {
198 cc->cc5.dither_enable = 1;
199 cc->cc6.y_dither_offset = 0;
200 cc->cc6.x_dither_offset = 0;
201 }
202
203 /* _NEW_DEPTH */
204 if (ctx->Depth.Test) {
205 cc->cc2.depth_test = 1;
206 cc->cc2.depth_test_function =
207 intel_translate_compare_func(ctx->Depth.Func);
208 cc->cc2.depth_write_enable = ctx->Depth.Mask;
209 }
210
211 if (intel->stats_wm || unlikely(INTEL_DEBUG & DEBUG_STATS))
212 cc->cc5.statistics_enable = 1;
213
214 /* CACHE_NEW_CC_VP */
215 cc->cc4.cc_viewport_state_offset = (intel->batch.bo->offset +
216 brw->cc.vp_offset) >> 5; /* reloc */
217
218 brw->state.dirty.cache |= CACHE_NEW_CC_UNIT;
219
220 /* Emit CC viewport relocation */
221 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
222 (brw->cc.state_offset +
223 offsetof(struct brw_cc_unit_state, cc4)),
224 intel->batch.bo, brw->cc.vp_offset,
225 I915_GEM_DOMAIN_INSTRUCTION, 0);
226 }
227
228 const struct brw_tracked_state brw_cc_unit = {
229 .dirty = {
230 .mesa = _NEW_STENCIL | _NEW_COLOR | _NEW_DEPTH,
231 .brw = BRW_NEW_BATCH,
232 .cache = CACHE_NEW_CC_VP
233 },
234 .emit = upload_cc_unit,
235 };
236
237 static void upload_blend_constant_color(struct brw_context *brw)
238 {
239 struct intel_context *intel = &brw->intel;
240 struct gl_context *ctx = &intel->ctx;
241
242 BEGIN_BATCH(5);
243 OUT_BATCH(_3DSTATE_BLEND_CONSTANT_COLOR << 16 | (5-2));
244 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[0]);
245 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[1]);
246 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[2]);
247 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[3]);
248 CACHED_BATCH();
249 }
250
251 const struct brw_tracked_state brw_blend_constant_color = {
252 .dirty = {
253 .mesa = _NEW_COLOR,
254 .brw = BRW_NEW_CONTEXT,
255 .cache = 0
256 },
257 .emit = upload_blend_constant_color
258 };