i965: Represent depth surfaces with isl
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clear.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * Copyright 2009, 2012 Intel Corporation.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31
32 #include "intel_batchbuffer.h"
33 #include "intel_blit.h"
34 #include "intel_fbo.h"
35 #include "intel_mipmap_tree.h"
36
37 #include "brw_context.h"
38 #include "brw_blorp.h"
39 #include "brw_defines.h"
40
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42
43 static const char *buffer_names[] = {
44 [BUFFER_FRONT_LEFT] = "front",
45 [BUFFER_BACK_LEFT] = "back",
46 [BUFFER_FRONT_RIGHT] = "front right",
47 [BUFFER_BACK_RIGHT] = "back right",
48 [BUFFER_DEPTH] = "depth",
49 [BUFFER_STENCIL] = "stencil",
50 [BUFFER_ACCUM] = "accum",
51 [BUFFER_AUX0] = "aux0",
52 [BUFFER_COLOR0] = "color0",
53 [BUFFER_COLOR1] = "color1",
54 [BUFFER_COLOR2] = "color2",
55 [BUFFER_COLOR3] = "color3",
56 [BUFFER_COLOR4] = "color4",
57 [BUFFER_COLOR5] = "color5",
58 [BUFFER_COLOR6] = "color6",
59 [BUFFER_COLOR7] = "color7",
60 };
61
62 static void
63 debug_mask(const char *name, GLbitfield mask)
64 {
65 GLuint i;
66
67 if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
68 DBG("%s clear:", name);
69 for (i = 0; i < BUFFER_COUNT; i++) {
70 if (mask & (1 << i))
71 DBG(" %s", buffer_names[i]);
72 }
73 DBG("\n");
74 }
75 }
76
77 /**
78 * Returns true if the scissor is a noop (cuts out nothing).
79 */
80 static bool
81 noop_scissor(struct gl_framebuffer *fb)
82 {
83 return fb->_Xmin <= 0 &&
84 fb->_Ymin <= 0 &&
85 fb->_Xmax >= fb->Width &&
86 fb->_Ymax >= fb->Height;
87 }
88
89 /**
90 * Implements fast depth clears on gen6+.
91 *
92 * Fast clears basically work by setting a flag in each of the subspans
93 * represented in the HiZ buffer that says "When you need the depth values for
94 * this subspan, it's the hardware's current clear value." Then later rendering
95 * can just use the static clear value instead of referencing memory.
96 *
97 * The tricky part of the implementation is that you have to have the clear
98 * value that was used on the depth buffer in place for all further rendering,
99 * at least until a resolve to the real depth buffer happens.
100 */
101 static bool
102 brw_fast_clear_depth(struct gl_context *ctx)
103 {
104 struct brw_context *brw = brw_context(ctx);
105 struct gl_framebuffer *fb = ctx->DrawBuffer;
106 struct intel_renderbuffer *depth_irb =
107 intel_get_renderbuffer(fb, BUFFER_DEPTH);
108 struct intel_mipmap_tree *mt = depth_irb->mt;
109 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
110
111 if (brw->gen < 6)
112 return false;
113
114 if (!intel_renderbuffer_has_hiz(depth_irb))
115 return false;
116
117 /* We only handle full buffer clears -- otherwise you'd have to track whether
118 * a previous clear had happened at a different clear value and resolve it
119 * first.
120 */
121 if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
122 perf_debug("Failed to fast clear %dx%d depth because of scissors. "
123 "Possible 5%% performance win if avoided.\n",
124 mt->surf.logical_level0_px.width,
125 mt->surf.logical_level0_px.height);
126 return false;
127 }
128
129 switch (mt->format) {
130 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
131 case MESA_FORMAT_Z24_UNORM_S8_UINT:
132 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
133 *
134 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
135 * enabled (the legacy method of clearing must be performed):
136 *
137 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
138 * D24_UNORM_S8_UINT.
139 */
140 return false;
141
142 case MESA_FORMAT_Z_UNORM16:
143 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
144 *
145 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
146 * enabled (the legacy method of clearing must be performed):
147 *
148 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
149 * width of the map (LOD0) is not multiple of 16, fast clear
150 * optimization must be disabled.
151 */
152 if (brw->gen == 6 &&
153 (minify(mt->surf.phys_level0_sa.width,
154 depth_irb->mt_level - mt->first_level) % 16) != 0)
155 return false;
156 break;
157
158 default:
159 break;
160 }
161
162 /* If we're clearing to a new clear value, then we need to resolve any clear
163 * flags out of the HiZ buffer into the real depth buffer.
164 */
165 if (mt->fast_clear_color.f32[0] != ctx->Depth.Clear) {
166 intel_miptree_prepare_access(brw, mt, 0, INTEL_REMAINING_LEVELS,
167 0, INTEL_REMAINING_LAYERS, true, false);
168 mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
169 }
170
171 if (depth_att->Layered) {
172 intel_hiz_exec(brw, mt, depth_irb->mt_level,
173 depth_irb->mt_layer, depth_irb->layer_count,
174 BLORP_HIZ_OP_DEPTH_CLEAR);
175 } else {
176 intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, 1,
177 BLORP_HIZ_OP_DEPTH_CLEAR);
178 }
179
180 /* Now, the HiZ buffer contains data that needs to be resolved to the depth
181 * buffer.
182 */
183 if (depth_att->Layered) {
184 intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
185 depth_irb->mt_layer, depth_irb->layer_count,
186 ISL_AUX_STATE_CLEAR);
187 } else {
188 intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
189 depth_irb->mt_layer, 1,
190 ISL_AUX_STATE_CLEAR);
191 }
192
193 return true;
194 }
195
196 /**
197 * Called by ctx->Driver.Clear.
198 */
199 static void
200 brw_clear(struct gl_context *ctx, GLbitfield mask)
201 {
202 struct brw_context *brw = brw_context(ctx);
203 struct gl_framebuffer *fb = ctx->DrawBuffer;
204 bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
205
206 if (!_mesa_check_conditional_render(ctx))
207 return;
208
209 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
210 brw->front_buffer_dirty = true;
211 }
212
213 intel_prepare_render(brw);
214 brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
215
216 if (mask & BUFFER_BIT_DEPTH) {
217 if (brw_fast_clear_depth(ctx)) {
218 DBG("fast clear: depth\n");
219 mask &= ~BUFFER_BIT_DEPTH;
220 }
221 }
222
223 if (mask & BUFFER_BIT_STENCIL) {
224 struct intel_renderbuffer *stencil_irb =
225 intel_get_renderbuffer(fb, BUFFER_STENCIL);
226 struct intel_mipmap_tree *mt = stencil_irb->mt;
227 if (mt && mt->stencil_mt)
228 mt->stencil_mt->r8stencil_needs_update = true;
229 }
230
231 if (mask & BUFFER_BITS_COLOR) {
232 brw_blorp_clear_color(brw, fb, mask, partial_clear,
233 ctx->Color.sRGBEnabled);
234 debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
235 mask &= ~BUFFER_BITS_COLOR;
236 }
237
238 if (brw->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) {
239 brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear);
240 debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL);
241 mask &= ~BUFFER_BITS_DEPTH_STENCIL;
242 }
243
244 GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL |
245 BUFFER_BIT_DEPTH);
246
247 if (tri_mask) {
248 debug_mask("tri", tri_mask);
249 mask &= ~tri_mask;
250 _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
251 }
252
253 /* Any strange buffers get passed off to swrast. The only thing that
254 * should be left at this point is the accumulation buffer.
255 */
256 assert((mask & ~BUFFER_BIT_ACCUM) == 0);
257 if (mask) {
258 debug_mask("swrast", mask);
259 _swrast_Clear(ctx, mask);
260 }
261 }
262
263
264 void
265 intelInitClearFuncs(struct dd_function_table *functions)
266 {
267 functions->Clear = brw_clear;
268 }