i965: Move the pre-depth-clear flush/stalls to intel_hiz_exec
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clear.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * Copyright 2009, 2012 Intel Corporation.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31
32 #include "intel_batchbuffer.h"
33 #include "intel_blit.h"
34 #include "intel_fbo.h"
35 #include "intel_mipmap_tree.h"
36
37 #include "brw_context.h"
38 #include "brw_blorp.h"
39 #include "brw_defines.h"
40
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42
43 static const char *buffer_names[] = {
44 [BUFFER_FRONT_LEFT] = "front",
45 [BUFFER_BACK_LEFT] = "back",
46 [BUFFER_FRONT_RIGHT] = "front right",
47 [BUFFER_BACK_RIGHT] = "back right",
48 [BUFFER_DEPTH] = "depth",
49 [BUFFER_STENCIL] = "stencil",
50 [BUFFER_ACCUM] = "accum",
51 [BUFFER_AUX0] = "aux0",
52 [BUFFER_COLOR0] = "color0",
53 [BUFFER_COLOR1] = "color1",
54 [BUFFER_COLOR2] = "color2",
55 [BUFFER_COLOR3] = "color3",
56 [BUFFER_COLOR4] = "color4",
57 [BUFFER_COLOR5] = "color5",
58 [BUFFER_COLOR6] = "color6",
59 [BUFFER_COLOR7] = "color7",
60 };
61
62 static void
63 debug_mask(const char *name, GLbitfield mask)
64 {
65 GLuint i;
66
67 if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
68 DBG("%s clear:", name);
69 for (i = 0; i < BUFFER_COUNT; i++) {
70 if (mask & (1 << i))
71 DBG(" %s", buffer_names[i]);
72 }
73 DBG("\n");
74 }
75 }
76
77 /**
78 * Returns true if the scissor is a noop (cuts out nothing).
79 */
80 static bool
81 noop_scissor(struct gl_framebuffer *fb)
82 {
83 return fb->_Xmin <= 0 &&
84 fb->_Ymin <= 0 &&
85 fb->_Xmax >= fb->Width &&
86 fb->_Ymax >= fb->Height;
87 }
88
89 /**
90 * Implements fast depth clears on gen6+.
91 *
92 * Fast clears basically work by setting a flag in each of the subspans
93 * represented in the HiZ buffer that says "When you need the depth values for
94 * this subspan, it's the hardware's current clear value." Then later rendering
95 * can just use the static clear value instead of referencing memory.
96 *
97 * The tricky part of the implementation is that you have to have the clear
98 * value that was used on the depth buffer in place for all further rendering,
99 * at least until a resolve to the real depth buffer happens.
100 */
101 static bool
102 brw_fast_clear_depth(struct gl_context *ctx)
103 {
104 struct brw_context *brw = brw_context(ctx);
105 struct gl_framebuffer *fb = ctx->DrawBuffer;
106 struct intel_renderbuffer *depth_irb =
107 intel_get_renderbuffer(fb, BUFFER_DEPTH);
108 struct intel_mipmap_tree *mt = depth_irb->mt;
109 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
110
111 if (brw->gen < 6)
112 return false;
113
114 if (!intel_renderbuffer_has_hiz(depth_irb))
115 return false;
116
117 /* We only handle full buffer clears -- otherwise you'd have to track whether
118 * a previous clear had happened at a different clear value and resolve it
119 * first.
120 */
121 if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
122 perf_debug("Failed to fast clear %dx%d depth because of scissors. "
123 "Possible 5%% performance win if avoided.\n",
124 mt->logical_width0, mt->logical_height0);
125 return false;
126 }
127
128 switch (mt->format) {
129 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
130 case MESA_FORMAT_Z24_UNORM_S8_UINT:
131 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
132 *
133 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
134 * enabled (the legacy method of clearing must be performed):
135 *
136 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
137 * D24_UNORM_S8_UINT.
138 */
139 return false;
140
141 case MESA_FORMAT_Z_UNORM16:
142 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
143 *
144 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
145 * enabled (the legacy method of clearing must be performed):
146 *
147 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
148 * width of the map (LOD0) is not multiple of 16, fast clear
149 * optimization must be disabled.
150 */
151 if (brw->gen == 6 &&
152 (minify(mt->physical_width0,
153 depth_irb->mt_level - mt->first_level) % 16) != 0)
154 return false;
155 break;
156
157 default:
158 break;
159 }
160
161 /* If we're clearing to a new clear value, then we need to resolve any clear
162 * flags out of the HiZ buffer into the real depth buffer.
163 */
164 if (mt->fast_clear_color.f32[0] != ctx->Depth.Clear) {
165 intel_miptree_all_slices_resolve_depth(brw, mt);
166 mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
167 }
168
169 if (fb->MaxNumLayers > 0) {
170 intel_hiz_exec(brw, mt, depth_irb->mt_level,
171 depth_irb->mt_layer, depth_irb->layer_count,
172 BLORP_HIZ_OP_DEPTH_CLEAR);
173 } else {
174 intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, 1,
175 BLORP_HIZ_OP_DEPTH_CLEAR);
176 }
177
178 /* Now, the HiZ buffer contains data that needs to be resolved to the depth
179 * buffer.
180 */
181 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
182
183 return true;
184 }
185
186 /**
187 * Called by ctx->Driver.Clear.
188 */
189 static void
190 brw_clear(struct gl_context *ctx, GLbitfield mask)
191 {
192 struct brw_context *brw = brw_context(ctx);
193 struct gl_framebuffer *fb = ctx->DrawBuffer;
194 bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
195
196 if (!_mesa_check_conditional_render(ctx))
197 return;
198
199 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
200 brw->front_buffer_dirty = true;
201 }
202
203 intel_prepare_render(brw);
204 brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
205
206 if (mask & BUFFER_BIT_DEPTH) {
207 if (brw_fast_clear_depth(ctx)) {
208 DBG("fast clear: depth\n");
209 mask &= ~BUFFER_BIT_DEPTH;
210 }
211 }
212
213 if (mask & BUFFER_BIT_STENCIL) {
214 struct intel_renderbuffer *stencil_irb =
215 intel_get_renderbuffer(fb, BUFFER_STENCIL);
216 struct intel_mipmap_tree *mt = stencil_irb->mt;
217 if (mt && mt->stencil_mt)
218 mt->stencil_mt->r8stencil_needs_update = true;
219 }
220
221 if (mask & BUFFER_BITS_COLOR) {
222 const bool encode_srgb = ctx->Color.sRGBEnabled;
223 if (brw_blorp_clear_color(brw, fb, mask, partial_clear, encode_srgb)) {
224 debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
225 mask &= ~BUFFER_BITS_COLOR;
226 }
227 }
228
229 GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
230 BUFFER_BIT_STENCIL |
231 BUFFER_BIT_DEPTH);
232
233 if (tri_mask) {
234 debug_mask("tri", tri_mask);
235 mask &= ~tri_mask;
236
237 if (ctx->API == API_OPENGLES) {
238 _mesa_meta_Clear(&brw->ctx, tri_mask);
239 } else {
240 _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
241 }
242 }
243
244 /* Any strange buffers get passed off to swrast */
245 if (mask) {
246 debug_mask("swrast", mask);
247 _swrast_Clear(ctx, mask);
248 }
249 }
250
251
252 void
253 intelInitClearFuncs(struct dd_function_table *functions)
254 {
255 functions->Clear = brw_clear;
256 }