1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009, 2012 Intel Corporation.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/condrender.h"
32 #include "swrast/swrast.h"
33 #include "drivers/common/meta.h"
35 #include "intel_batchbuffer.h"
36 #include "intel_context.h"
37 #include "intel_blit.h"
38 #include "intel_clear.h"
39 #include "intel_fbo.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_regions.h"
43 #define FILE_DEBUG_FLAG DEBUG_BLIT
45 static const char *buffer_names
[] = {
46 [BUFFER_FRONT_LEFT
] = "front",
47 [BUFFER_BACK_LEFT
] = "back",
48 [BUFFER_FRONT_RIGHT
] = "front right",
49 [BUFFER_BACK_RIGHT
] = "back right",
50 [BUFFER_DEPTH
] = "depth",
51 [BUFFER_STENCIL
] = "stencil",
52 [BUFFER_ACCUM
] = "accum",
53 [BUFFER_AUX0
] = "aux0",
54 [BUFFER_COLOR0
] = "color0",
55 [BUFFER_COLOR1
] = "color1",
56 [BUFFER_COLOR2
] = "color2",
57 [BUFFER_COLOR3
] = "color3",
58 [BUFFER_COLOR4
] = "color4",
59 [BUFFER_COLOR5
] = "color5",
60 [BUFFER_COLOR6
] = "color6",
61 [BUFFER_COLOR7
] = "color7",
65 debug_mask(const char *name
, GLbitfield mask
)
69 if (unlikely(INTEL_DEBUG
& DEBUG_BLIT
)) {
70 DBG("%s clear:", name
);
71 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
73 DBG(" %s", buffer_names
[i
]);
80 * Implements fast depth clears on gen6+.
82 * Fast clears basically work by setting a flag in each of the subspans
83 * represented in the HiZ buffer that says "When you need the depth values for
84 * this subspan, it's the hardware's current clear value." Then later rendering
85 * can just use the static clear value instead of referencing memory.
87 * The tricky part of the implementation is that you have to have the clear
88 * value that was used on the depth buffer in place for all further rendering,
89 * at least until a resolve to the real depth buffer happens.
92 brw_fast_clear_depth(struct gl_context
*ctx
)
94 struct intel_context
*intel
= intel_context(ctx
);
95 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
96 struct intel_renderbuffer
*depth_irb
=
97 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
98 struct intel_mipmap_tree
*mt
= depth_irb
->mt
;
106 /* We only handle full buffer clears -- otherwise you'd have to track whether
107 * a previous clear had happened at a different clear value and resolve it
110 if (ctx
->Scissor
.Enabled
) {
111 perf_debug("Failed to fast clear depth due to scissor being enabled. "
112 "Possible 5%% performance win if avoided.\n");
116 /* The rendered area has to be 8x4 samples, not resolved pixels, so we look
117 * at the miptree slice dimensions instead of renderbuffer size.
119 if (mt
->level
[depth_irb
->mt_level
].width
% 8 != 0 ||
120 mt
->level
[depth_irb
->mt_level
].height
% 4 != 0) {
121 perf_debug("Failed to fast clear depth due to width/height %d,%d not "
122 "being aligned to 8,4. Possible 5%% performance win if "
124 mt
->level
[depth_irb
->mt_level
].width
,
125 mt
->level
[depth_irb
->mt_level
].height
);
129 uint32_t depth_clear_value
;
130 switch (mt
->format
) {
131 case MESA_FORMAT_Z32_FLOAT_X24S8
:
132 case MESA_FORMAT_S8_Z24
:
133 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
135 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
136 * enabled (the legacy method of clearing must be performed):
138 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
143 case MESA_FORMAT_Z32_FLOAT
:
144 depth_clear_value
= float_as_int(ctx
->Depth
.Clear
);
147 case MESA_FORMAT_Z16
:
148 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
150 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
151 * enabled (the legacy method of clearing must be performed):
153 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
154 * width of the map (LOD0) is not multiple of 16, fast clear
155 * optimization must be disabled.
157 if (intel
->gen
== 6 && (mt
->level
[depth_irb
->mt_level
].width
% 16) != 0)
162 depth_clear_value
= fb
->_DepthMax
* ctx
->Depth
.Clear
;
166 /* If we're clearing to a new clear value, then we need to resolve any clear
167 * flags out of the HiZ buffer into the real depth buffer.
169 if (mt
->depth_clear_value
!= depth_clear_value
) {
170 intel_miptree_all_slices_resolve_depth(intel
, mt
);
171 mt
->depth_clear_value
= depth_clear_value
;
174 /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
176 * "If other rendering operations have preceded this clear, a
177 * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
178 * must be issued before the rectangle primitive used for the depth
179 * buffer clear operation.
181 intel_batchbuffer_emit_mi_flush(intel
);
183 intel_hiz_exec(intel
, mt
, depth_irb
->mt_level
, depth_irb
->mt_layer
,
184 GEN6_HIZ_OP_DEPTH_CLEAR
);
186 if (intel
->gen
== 6) {
187 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
189 * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
190 * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
191 * followed by Depth FLUSH'
193 intel_batchbuffer_emit_mi_flush(intel
);
196 /* Now, the entire HiZ buffer contains data that needs to be resolved to the
197 * entire depth buffer (so any previous resolve records should get tossed
200 intel_resolve_map_clear(&mt
->hiz_map
);
201 intel_renderbuffer_set_needs_depth_resolve(depth_irb
);
207 * Called by ctx->Driver.Clear.
210 brw_clear(struct gl_context
*ctx
, GLbitfield mask
)
212 struct intel_context
*intel
= intel_context(ctx
);
214 if (!_mesa_check_conditional_render(ctx
))
217 if (mask
& (BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_FRONT_RIGHT
)) {
218 intel
->front_buffer_dirty
= true;
221 intel_prepare_render(intel
);
223 if (mask
& BUFFER_BIT_DEPTH
) {
224 if (brw_fast_clear_depth(ctx
)) {
225 DBG("fast clear: depth\n");
226 mask
&= ~BUFFER_BIT_DEPTH
;
230 GLbitfield tri_mask
= mask
& (BUFFER_BITS_COLOR
|
235 debug_mask("tri", tri_mask
);
238 if (ctx
->API
== API_OPENGLES
) {
239 _mesa_meta_Clear(&intel
->ctx
, tri_mask
);
241 _mesa_meta_glsl_Clear(&intel
->ctx
, tri_mask
);
245 /* Any strange buffers get passed off to swrast */
247 debug_mask("swrast", mask
);
248 _swrast_Clear(ctx
, mask
);
254 intelInitClearFuncs(struct dd_function_table
*functions
)
256 functions
->Clear
= brw_clear
;