1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009, 2012 Intel Corporation.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/condrender.h"
32 #include "swrast/swrast.h"
33 #include "drivers/common/meta.h"
35 #include "intel_batchbuffer.h"
36 #include "intel_context.h"
37 #include "intel_blit.h"
38 #include "intel_clear.h"
39 #include "intel_fbo.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_regions.h"
43 #include "brw_context.h"
44 #include "brw_blorp.h"
46 #define FILE_DEBUG_FLAG DEBUG_BLIT
48 static const char *buffer_names
[] = {
49 [BUFFER_FRONT_LEFT
] = "front",
50 [BUFFER_BACK_LEFT
] = "back",
51 [BUFFER_FRONT_RIGHT
] = "front right",
52 [BUFFER_BACK_RIGHT
] = "back right",
53 [BUFFER_DEPTH
] = "depth",
54 [BUFFER_STENCIL
] = "stencil",
55 [BUFFER_ACCUM
] = "accum",
56 [BUFFER_AUX0
] = "aux0",
57 [BUFFER_COLOR0
] = "color0",
58 [BUFFER_COLOR1
] = "color1",
59 [BUFFER_COLOR2
] = "color2",
60 [BUFFER_COLOR3
] = "color3",
61 [BUFFER_COLOR4
] = "color4",
62 [BUFFER_COLOR5
] = "color5",
63 [BUFFER_COLOR6
] = "color6",
64 [BUFFER_COLOR7
] = "color7",
68 debug_mask(const char *name
, GLbitfield mask
)
72 if (unlikely(INTEL_DEBUG
& DEBUG_BLIT
)) {
73 DBG("%s clear:", name
);
74 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
76 DBG(" %s", buffer_names
[i
]);
83 * Returns true if the scissor is a noop (cuts out nothing).
86 noop_scissor(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
88 return ctx
->Scissor
.X
<= 0 &&
89 ctx
->Scissor
.Y
<= 0 &&
90 ctx
->Scissor
.Width
>= fb
->Width
&&
91 ctx
->Scissor
.Height
>= fb
->Height
;
95 * Implements fast depth clears on gen6+.
97 * Fast clears basically work by setting a flag in each of the subspans
98 * represented in the HiZ buffer that says "When you need the depth values for
99 * this subspan, it's the hardware's current clear value." Then later rendering
100 * can just use the static clear value instead of referencing memory.
102 * The tricky part of the implementation is that you have to have the clear
103 * value that was used on the depth buffer in place for all further rendering,
104 * at least until a resolve to the real depth buffer happens.
107 brw_fast_clear_depth(struct gl_context
*ctx
)
109 struct intel_context
*intel
= intel_context(ctx
);
110 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
111 struct intel_renderbuffer
*depth_irb
=
112 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
113 struct intel_mipmap_tree
*mt
= depth_irb
->mt
;
118 if (!intel_renderbuffer_has_hiz(depth_irb
))
121 /* We only handle full buffer clears -- otherwise you'd have to track whether
122 * a previous clear had happened at a different clear value and resolve it
125 if (ctx
->Scissor
.Enabled
&& !noop_scissor(ctx
, fb
)) {
126 perf_debug("Failed to fast clear depth due to scissor being enabled. "
127 "Possible 5%% performance win if avoided.\n");
131 uint32_t depth_clear_value
;
132 switch (mt
->format
) {
133 case MESA_FORMAT_Z32_FLOAT_X24S8
:
134 case MESA_FORMAT_S8_Z24
:
135 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
137 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
138 * enabled (the legacy method of clearing must be performed):
140 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
145 case MESA_FORMAT_Z32_FLOAT
:
146 depth_clear_value
= float_as_int(ctx
->Depth
.Clear
);
149 case MESA_FORMAT_Z16
:
150 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
152 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
153 * enabled (the legacy method of clearing must be performed):
155 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
156 * width of the map (LOD0) is not multiple of 16, fast clear
157 * optimization must be disabled.
159 if (intel
->gen
== 6 && (mt
->level
[depth_irb
->mt_level
].width
% 16) != 0)
164 depth_clear_value
= fb
->_DepthMax
* ctx
->Depth
.Clear
;
168 /* If we're clearing to a new clear value, then we need to resolve any clear
169 * flags out of the HiZ buffer into the real depth buffer.
171 if (mt
->depth_clear_value
!= depth_clear_value
) {
172 intel_miptree_all_slices_resolve_depth(intel
, mt
);
173 mt
->depth_clear_value
= depth_clear_value
;
176 /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
178 * "If other rendering operations have preceded this clear, a
179 * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
180 * must be issued before the rectangle primitive used for the depth
181 * buffer clear operation.
183 intel_batchbuffer_emit_mi_flush(intel
);
185 intel_hiz_exec(intel
, mt
, depth_irb
->mt_level
, depth_irb
->mt_layer
,
186 GEN6_HIZ_OP_DEPTH_CLEAR
);
188 if (intel
->gen
== 6) {
189 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
191 * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
192 * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
193 * followed by Depth FLUSH'
195 intel_batchbuffer_emit_mi_flush(intel
);
198 /* Now, the HiZ buffer contains data that needs to be resolved to the depth
201 intel_renderbuffer_set_needs_depth_resolve(depth_irb
);
207 * Called by ctx->Driver.Clear.
210 brw_clear(struct gl_context
*ctx
, GLbitfield mask
)
212 struct brw_context
*brw
= brw_context(ctx
);
213 struct intel_context
*intel
= &brw
->intel
;
214 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
215 bool partial_clear
= ctx
->Scissor
.Enabled
&& !noop_scissor(ctx
, fb
);
217 if (!_mesa_check_conditional_render(ctx
))
220 if (mask
& (BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_FRONT_RIGHT
)) {
221 intel
->front_buffer_dirty
= true;
224 intel_prepare_render(intel
);
225 brw_workaround_depthstencil_alignment(brw
, partial_clear
? 0 : mask
);
227 if (mask
& BUFFER_BIT_DEPTH
) {
228 if (brw_fast_clear_depth(ctx
)) {
229 DBG("fast clear: depth\n");
230 mask
&= ~BUFFER_BIT_DEPTH
;
234 /* BLORP is currently only supported on Gen6+. */
235 if (intel
->gen
>= 6) {
236 if (mask
& BUFFER_BITS_COLOR
) {
237 if (brw_blorp_clear_color(intel
, fb
)) {
238 debug_mask("blorp color", mask
& BUFFER_BITS_COLOR
);
239 mask
&= ~BUFFER_BITS_COLOR
;
244 GLbitfield tri_mask
= mask
& (BUFFER_BITS_COLOR
|
249 debug_mask("tri", tri_mask
);
252 if (ctx
->API
== API_OPENGLES
) {
253 _mesa_meta_Clear(&intel
->ctx
, tri_mask
);
255 _mesa_meta_glsl_Clear(&intel
->ctx
, tri_mask
);
259 /* Any strange buffers get passed off to swrast */
261 debug_mask("swrast", mask
);
262 _swrast_Clear(ctx
, mask
);
268 intelInitClearFuncs(struct dd_function_table
*functions
)
270 functions
->Clear
= brw_clear
;