i965: Remove two_side_color from brw_compute_vue_map().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35
36 #include "intel_batchbuffer.h"
37
38 #include "brw_defines.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_util.h"
42 #include "brw_state.h"
43 #include "brw_clip.h"
44
45 #include "glsl/ralloc.h"
46
47 #define FRONT_UNFILLED_BIT 0x1
48 #define BACK_UNFILLED_BIT 0x2
49
50
51 static void compile_clip_prog( struct brw_context *brw,
52 struct brw_clip_prog_key *key )
53 {
54 struct intel_context *intel = &brw->intel;
55 struct brw_clip_compile c;
56 const GLuint *program;
57 void *mem_ctx;
58 GLuint program_size;
59 GLuint i;
60
61 memset(&c, 0, sizeof(c));
62
63 mem_ctx = ralloc_context(NULL);
64
65 /* Begin the compilation:
66 */
67 brw_init_compile(brw, &c.func, mem_ctx);
68
69 c.func.single_program_flow = 1;
70
71 c.key = *key;
72 brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip, c.key.attrs);
73
74 /* nr_regs is the number of registers filled by reading data from the VUE.
75 * This program accesses the entire VUE, so nr_regs needs to be the size of
76 * the VUE (measured in pairs, since two slots are stored in each
77 * register).
78 */
79 c.nr_regs = (c.vue_map.num_slots + 1)/2;
80
81 c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
82
83 /* For some reason the thread is spawned with only 4 channels
84 * unmasked.
85 */
86 brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
87
88
89 /* Would ideally have the option of producing a program which could
90 * do all three:
91 */
92 switch (key->primitive) {
93 case GL_TRIANGLES:
94 if (key->do_unfilled)
95 brw_emit_unfilled_clip( &c );
96 else
97 brw_emit_tri_clip( &c );
98 break;
99 case GL_LINES:
100 brw_emit_line_clip( &c );
101 break;
102 case GL_POINTS:
103 brw_emit_point_clip( &c );
104 break;
105 default:
106 assert(0);
107 return;
108 }
109
110
111
112 /* get the program
113 */
114 program = brw_get_program(&c.func, &program_size);
115
116 if (unlikely(INTEL_DEBUG & DEBUG_CLIP)) {
117 printf("clip:\n");
118 for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
119 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
120 intel->gen);
121 printf("\n");
122 }
123
124 brw_upload_cache(&brw->cache,
125 BRW_CLIP_PROG,
126 &c.key, sizeof(c.key),
127 program, program_size,
128 &c.prog_data, sizeof(c.prog_data),
129 &brw->clip.prog_offset, &brw->clip.prog_data);
130 ralloc_free(mem_ctx);
131 }
132
133 /* Calculate interpolants for triangle and line rasterization.
134 */
135 static void upload_clip_prog(struct brw_context *brw)
136 {
137 struct intel_context *intel = &brw->intel;
138 struct gl_context *ctx = &intel->ctx;
139 struct brw_clip_prog_key key;
140
141 memset(&key, 0, sizeof(key));
142
143 /* Populate the key:
144 */
145 /* BRW_NEW_REDUCED_PRIMITIVE */
146 key.primitive = brw->intel.reduced_primitive;
147 /* CACHE_NEW_VS_PROG */
148 key.attrs = brw->vs.prog_data->outputs_written;
149 /* _NEW_LIGHT */
150 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
151 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
152 /* _NEW_TRANSFORM */
153 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
154
155 if (intel->gen == 5)
156 key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
157 else
158 key.clip_mode = BRW_CLIPMODE_NORMAL;
159
160 /* _NEW_POLYGON */
161 if (key.primitive == GL_TRIANGLES) {
162 if (ctx->Polygon.CullFlag &&
163 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
164 key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
165 else {
166 GLuint fill_front = CLIP_CULL;
167 GLuint fill_back = CLIP_CULL;
168 GLuint offset_front = 0;
169 GLuint offset_back = 0;
170
171 if (!ctx->Polygon.CullFlag ||
172 ctx->Polygon.CullFaceMode != GL_FRONT) {
173 switch (ctx->Polygon.FrontMode) {
174 case GL_FILL:
175 fill_front = CLIP_FILL;
176 offset_front = 0;
177 break;
178 case GL_LINE:
179 fill_front = CLIP_LINE;
180 offset_front = ctx->Polygon.OffsetLine;
181 break;
182 case GL_POINT:
183 fill_front = CLIP_POINT;
184 offset_front = ctx->Polygon.OffsetPoint;
185 break;
186 }
187 }
188
189 if (!ctx->Polygon.CullFlag ||
190 ctx->Polygon.CullFaceMode != GL_BACK) {
191 switch (ctx->Polygon.BackMode) {
192 case GL_FILL:
193 fill_back = CLIP_FILL;
194 offset_back = 0;
195 break;
196 case GL_LINE:
197 fill_back = CLIP_LINE;
198 offset_back = ctx->Polygon.OffsetLine;
199 break;
200 case GL_POINT:
201 fill_back = CLIP_POINT;
202 offset_back = ctx->Polygon.OffsetPoint;
203 break;
204 }
205 }
206
207 if (ctx->Polygon.BackMode != GL_FILL ||
208 ctx->Polygon.FrontMode != GL_FILL) {
209 key.do_unfilled = 1;
210
211 /* Most cases the fixed function units will handle. Cases where
212 * one or more polygon faces are unfilled will require help:
213 */
214 key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
215
216 if (offset_back || offset_front) {
217 /* _NEW_POLYGON, _NEW_BUFFERS */
218 key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
219 key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
220 }
221
222 switch (ctx->Polygon.FrontFace) {
223 case GL_CCW:
224 key.fill_ccw = fill_front;
225 key.fill_cw = fill_back;
226 key.offset_ccw = offset_front;
227 key.offset_cw = offset_back;
228 if (ctx->Light.Model.TwoSide &&
229 key.fill_cw != CLIP_CULL)
230 key.copy_bfc_cw = 1;
231 break;
232 case GL_CW:
233 key.fill_cw = fill_front;
234 key.fill_ccw = fill_back;
235 key.offset_cw = offset_front;
236 key.offset_ccw = offset_back;
237 if (ctx->Light.Model.TwoSide &&
238 key.fill_ccw != CLIP_CULL)
239 key.copy_bfc_ccw = 1;
240 break;
241 }
242 }
243 }
244 }
245
246 if (!brw_search_cache(&brw->cache, BRW_CLIP_PROG,
247 &key, sizeof(key),
248 &brw->clip.prog_offset, &brw->clip.prog_data)) {
249 compile_clip_prog( brw, &key );
250 }
251 }
252
253
254 const struct brw_tracked_state brw_clip_prog = {
255 .dirty = {
256 .mesa = (_NEW_LIGHT |
257 _NEW_TRANSFORM |
258 _NEW_POLYGON |
259 _NEW_BUFFERS),
260 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
261 .cache = CACHE_NEW_VS_PROG
262 },
263 .prepare = upload_clip_prog
264 };