support branch and loop in pixel shader
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "enums.h"
35
36 #include "intel_batchbuffer.h"
37
38 #include "brw_defines.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_util.h"
42 #include "brw_state.h"
43 #include "brw_clip.h"
44
45
46 #define FRONT_UNFILLED_BIT 0x1
47 #define BACK_UNFILLED_BIT 0x2
48
49
50 static void compile_clip_prog( struct brw_context *brw,
51 struct brw_clip_prog_key *key )
52 {
53 struct brw_clip_compile c;
54 const GLuint *program;
55 GLuint program_size;
56 GLuint delta;
57 GLuint i;
58
59 memset(&c, 0, sizeof(c));
60
61 /* Begin the compilation:
62 */
63 brw_init_compile(&c.func);
64
65 c.func.single_program_flow = 1;
66
67 c.key = *key;
68
69
70 /* Need to locate the two positions present in vertex + header.
71 * These are currently hardcoded:
72 */
73 c.header_position_offset = ATTR_SIZE;
74
75 for (i = 0, delta = REG_SIZE; i < VERT_RESULT_MAX; i++)
76 if (c.key.attrs & (1<<i)) {
77 c.offset[i] = delta;
78 delta += ATTR_SIZE;
79 }
80
81 c.nr_attrs = brw_count_bits(c.key.attrs);
82 c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
83 c.nr_bytes = c.nr_regs * REG_SIZE;
84
85 c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
86
87 /* For some reason the thread is spawned with only 4 channels
88 * unmasked.
89 */
90 brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
91
92
93 /* Would ideally have the option of producing a program which could
94 * do all three:
95 */
96 switch (key->primitive) {
97 case GL_TRIANGLES:
98 if (key->do_unfilled)
99 brw_emit_unfilled_clip( &c );
100 else
101 brw_emit_tri_clip( &c );
102 break;
103 case GL_LINES:
104 brw_emit_line_clip( &c );
105 break;
106 case GL_POINTS:
107 brw_emit_point_clip( &c );
108 break;
109 default:
110 assert(0);
111 return;
112 }
113
114
115
116 /* get the program
117 */
118 program = brw_get_program(&c.func, &program_size);
119
120 /* Upload
121 */
122 brw->clip.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_CLIP_PROG],
123 &c.key,
124 sizeof(c.key),
125 program,
126 program_size,
127 &c.prog_data,
128 &brw->clip.prog_data );
129 }
130
131
132 static GLboolean search_cache( struct brw_context *brw,
133 struct brw_clip_prog_key *key )
134 {
135 return brw_search_cache(&brw->cache[BRW_CLIP_PROG],
136 key, sizeof(*key),
137 &brw->clip.prog_data,
138 &brw->clip.prog_gs_offset);
139 }
140
141
142
143
144 /* Calculate interpolants for triangle and line rasterization.
145 */
146 static void upload_clip_prog( struct brw_context *brw )
147 {
148 GLcontext *ctx = &brw->intel.ctx;
149 struct brw_clip_prog_key key;
150
151 memset(&key, 0, sizeof(key));
152
153 /* Populate the key:
154 */
155 /* BRW_NEW_REDUCED_PRIMITIVE */
156 key.primitive = brw->intel.reduced_primitive;
157 /* CACHE_NEW_VS_PROG */
158 key.attrs = brw->vs.prog_data->outputs_written;
159 /* _NEW_LIGHT */
160 key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
161 /* _NEW_TRANSFORM */
162 key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
163 key.clip_mode = BRW_CLIPMODE_NORMAL;
164
165 /* _NEW_POLYGON */
166 if (key.primitive == GL_TRIANGLES) {
167 if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK)
168 key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
169 else {
170 GLuint fill_front = CLIP_CULL;
171 GLuint fill_back = CLIP_CULL;
172 GLuint offset_front = 0;
173 GLuint offset_back = 0;
174
175 if (!brw->attribs.Polygon->CullFlag ||
176 brw->attribs.Polygon->CullFaceMode != GL_FRONT) {
177 switch (brw->attribs.Polygon->FrontMode) {
178 case GL_FILL:
179 fill_front = CLIP_FILL;
180 offset_front = 0;
181 break;
182 case GL_LINE:
183 key.do_unfilled = 1;
184 fill_front = CLIP_LINE;
185 offset_front = brw->attribs.Polygon->OffsetLine;
186 break;
187 case GL_POINT:
188 key.do_unfilled = 1;
189 fill_front = CLIP_POINT;
190 offset_front = brw->attribs.Polygon->OffsetPoint;
191 break;
192 }
193 }
194
195 if (!brw->attribs.Polygon->CullFlag ||
196 brw->attribs.Polygon->CullFaceMode != GL_BACK) {
197 switch (brw->attribs.Polygon->BackMode) {
198 case GL_FILL:
199 fill_back = CLIP_FILL;
200 offset_back = 0;
201 break;
202 case GL_LINE:
203 key.do_unfilled = 1;
204 fill_back = CLIP_LINE;
205 offset_back = brw->attribs.Polygon->OffsetLine;
206 break;
207 case GL_POINT:
208 key.do_unfilled = 1;
209 fill_back = CLIP_POINT;
210 offset_back = brw->attribs.Polygon->OffsetPoint;
211 break;
212 }
213 }
214
215 /* Most cases the fixed function units will handle. Cases where
216 * one or more polygon faces are unfilled will require help:
217 */
218 if (key.do_unfilled) {
219 key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
220
221 if (offset_back || offset_front) {
222 /* _NEW_POLYGON, _NEW_BUFFERS */
223 key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale;
224 key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD;
225 }
226
227 switch (brw->attribs.Polygon->FrontFace) {
228 case GL_CCW:
229 key.fill_ccw = fill_front;
230 key.fill_cw = fill_back;
231 key.offset_ccw = offset_front;
232 key.offset_cw = offset_back;
233 if (brw->attribs.Light->Model.TwoSide &&
234 key.fill_cw != CLIP_CULL)
235 key.copy_bfc_cw = 1;
236 break;
237 case GL_CW:
238 key.fill_cw = fill_front;
239 key.fill_ccw = fill_back;
240 key.offset_cw = offset_front;
241 key.offset_ccw = offset_back;
242 if (brw->attribs.Light->Model.TwoSide &&
243 key.fill_ccw != CLIP_CULL)
244 key.copy_bfc_ccw = 1;
245 break;
246 }
247 }
248 }
249 }
250
251 if (!search_cache(brw, &key))
252 compile_clip_prog( brw, &key );
253 }
254
255
256 const struct brw_tracked_state brw_clip_prog = {
257 .dirty = {
258 .mesa = (_NEW_LIGHT |
259 _NEW_TRANSFORM |
260 _NEW_POLYGON |
261 _NEW_BUFFERS),
262 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
263 .cache = CACHE_NEW_VS_PROG
264 },
265 .update = upload_clip_prog
266 };