intel: Also get the DRI2 front buffer when doing front buffer reading.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35
36 #include "intel_batchbuffer.h"
37
38 #include "brw_defines.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_util.h"
42 #include "brw_state.h"
43 #include "brw_clip.h"
44
45
46 #define FRONT_UNFILLED_BIT 0x1
47 #define BACK_UNFILLED_BIT 0x2
48
49
50 static void compile_clip_prog( struct brw_context *brw,
51 struct brw_clip_prog_key *key )
52 {
53 struct brw_clip_compile c;
54 const GLuint *program;
55 GLuint program_size;
56 GLuint delta;
57 GLuint i;
58
59 memset(&c, 0, sizeof(c));
60
61 /* Begin the compilation:
62 */
63 brw_init_compile(brw, &c.func);
64
65 c.func.single_program_flow = 1;
66
67 c.key = *key;
68
69
70 /* Need to locate the two positions present in vertex + header.
71 * These are currently hardcoded:
72 */
73 c.header_position_offset = ATTR_SIZE;
74
75 for (i = 0, delta = REG_SIZE; i < VERT_RESULT_MAX; i++)
76 if (c.key.attrs & (1<<i)) {
77 c.offset[i] = delta;
78 delta += ATTR_SIZE;
79 }
80
81 c.nr_attrs = brw_count_bits(c.key.attrs);
82 c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
83 c.nr_bytes = c.nr_regs * REG_SIZE;
84
85 c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
86
87 /* For some reason the thread is spawned with only 4 channels
88 * unmasked.
89 */
90 brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
91
92
93 /* Would ideally have the option of producing a program which could
94 * do all three:
95 */
96 switch (key->primitive) {
97 case GL_TRIANGLES:
98 if (key->do_unfilled)
99 brw_emit_unfilled_clip( &c );
100 else
101 brw_emit_tri_clip( &c );
102 break;
103 case GL_LINES:
104 brw_emit_line_clip( &c );
105 break;
106 case GL_POINTS:
107 brw_emit_point_clip( &c );
108 break;
109 default:
110 assert(0);
111 return;
112 }
113
114
115
116 /* get the program
117 */
118 program = brw_get_program(&c.func, &program_size);
119
120 /* Upload
121 */
122 dri_bo_unreference(brw->clip.prog_bo);
123 brw->clip.prog_bo = brw_upload_cache( &brw->cache,
124 BRW_CLIP_PROG,
125 &c.key, sizeof(c.key),
126 NULL, 0,
127 program, program_size,
128 &c.prog_data,
129 &brw->clip.prog_data );
130 }
131
132 /* Calculate interpolants for triangle and line rasterization.
133 */
134 static void upload_clip_prog(struct brw_context *brw)
135 {
136 GLcontext *ctx = &brw->intel.ctx;
137 struct brw_clip_prog_key key;
138
139 memset(&key, 0, sizeof(key));
140
141 /* Populate the key:
142 */
143 /* BRW_NEW_REDUCED_PRIMITIVE */
144 key.primitive = brw->intel.reduced_primitive;
145 /* CACHE_NEW_VS_PROG */
146 key.attrs = brw->vs.prog_data->outputs_written;
147 /* _NEW_LIGHT */
148 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
149 /* _NEW_TRANSFORM */
150 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
151 key.clip_mode = BRW_CLIPMODE_NORMAL;
152
153 /* _NEW_POLYGON */
154 if (key.primitive == GL_TRIANGLES) {
155 if (ctx->Polygon.CullFlag &&
156 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
157 key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
158 else {
159 GLuint fill_front = CLIP_CULL;
160 GLuint fill_back = CLIP_CULL;
161 GLuint offset_front = 0;
162 GLuint offset_back = 0;
163
164 if (!ctx->Polygon.CullFlag ||
165 ctx->Polygon.CullFaceMode != GL_FRONT) {
166 switch (ctx->Polygon.FrontMode) {
167 case GL_FILL:
168 fill_front = CLIP_FILL;
169 offset_front = 0;
170 break;
171 case GL_LINE:
172 fill_front = CLIP_LINE;
173 offset_front = ctx->Polygon.OffsetLine;
174 break;
175 case GL_POINT:
176 fill_front = CLIP_POINT;
177 offset_front = ctx->Polygon.OffsetPoint;
178 break;
179 }
180 }
181
182 if (!ctx->Polygon.CullFlag ||
183 ctx->Polygon.CullFaceMode != GL_BACK) {
184 switch (ctx->Polygon.BackMode) {
185 case GL_FILL:
186 fill_back = CLIP_FILL;
187 offset_back = 0;
188 break;
189 case GL_LINE:
190 fill_back = CLIP_LINE;
191 offset_back = ctx->Polygon.OffsetLine;
192 break;
193 case GL_POINT:
194 fill_back = CLIP_POINT;
195 offset_back = ctx->Polygon.OffsetPoint;
196 break;
197 }
198 }
199
200 if (ctx->Polygon.BackMode != GL_FILL ||
201 ctx->Polygon.FrontMode != GL_FILL) {
202 key.do_unfilled = 1;
203
204 /* Most cases the fixed function units will handle. Cases where
205 * one or more polygon faces are unfilled will require help:
206 */
207 key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
208
209 if (offset_back || offset_front) {
210 /* _NEW_POLYGON, _NEW_BUFFERS */
211 key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
212 key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
213 }
214
215 switch (ctx->Polygon.FrontFace) {
216 case GL_CCW:
217 key.fill_ccw = fill_front;
218 key.fill_cw = fill_back;
219 key.offset_ccw = offset_front;
220 key.offset_cw = offset_back;
221 if (ctx->Light.Model.TwoSide &&
222 key.fill_cw != CLIP_CULL)
223 key.copy_bfc_cw = 1;
224 break;
225 case GL_CW:
226 key.fill_cw = fill_front;
227 key.fill_ccw = fill_back;
228 key.offset_cw = offset_front;
229 key.offset_ccw = offset_back;
230 if (ctx->Light.Model.TwoSide &&
231 key.fill_ccw != CLIP_CULL)
232 key.copy_bfc_ccw = 1;
233 break;
234 }
235 }
236 }
237 }
238
239 dri_bo_unreference(brw->clip.prog_bo);
240 brw->clip.prog_bo = brw_search_cache(&brw->cache, BRW_CLIP_PROG,
241 &key, sizeof(key),
242 NULL, 0,
243 &brw->clip.prog_data);
244 if (brw->clip.prog_bo == NULL)
245 compile_clip_prog( brw, &key );
246 }
247
248
249 const struct brw_tracked_state brw_clip_prog = {
250 .dirty = {
251 .mesa = (_NEW_LIGHT |
252 _NEW_TRANSFORM |
253 _NEW_POLYGON |
254 _NEW_BUFFERS),
255 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
256 .cache = CACHE_NEW_VS_PROG
257 },
258 .prepare = upload_clip_prog
259 };