2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
32 #include "main/macros.h"
33 #include "main/enums.h"
34 #include "program/program.h"
36 #include "intel_batchbuffer.h"
38 #include "brw_defines.h"
39 #include "brw_context.h"
45 /* This is performed against the original triangles, so no indirection
49 static void compute_tri_direction( struct brw_clip_compile
*c
)
51 struct brw_codegen
*p
= &c
->func
;
52 struct brw_reg e
= c
->reg
.tmp0
;
53 struct brw_reg f
= c
->reg
.tmp1
;
54 GLuint hpos_offset
= brw_varying_to_offset(&c
->vue_map
, VARYING_SLOT_POS
);
55 struct brw_reg v0
= byte_offset(c
->reg
.vertex
[0], hpos_offset
);
56 struct brw_reg v1
= byte_offset(c
->reg
.vertex
[1], hpos_offset
);
57 struct brw_reg v2
= byte_offset(c
->reg
.vertex
[2], hpos_offset
);
60 struct brw_reg v0n
= get_tmp(c
);
61 struct brw_reg v1n
= get_tmp(c
);
62 struct brw_reg v2n
= get_tmp(c
);
65 * NOTE: We can't modify the original vertex coordinates,
66 * as it may impact further operations.
67 * So, we have to keep normalized coordinates in temp registers.
70 * Try to optimize unnecessary MOV's.
76 brw_clip_project_position(c
, v0n
);
77 brw_clip_project_position(c
, v1n
);
78 brw_clip_project_position(c
, v2n
);
80 /* Calculate the vectors of two edges of the triangle:
82 brw_ADD(p
, e
, v0n
, negate(v2n
));
83 brw_ADD(p
, f
, v1n
, negate(v2n
));
85 /* Take their crossproduct:
87 brw_set_default_access_mode(p
, BRW_ALIGN_16
);
88 brw_MUL(p
, vec4(brw_null_reg()), brw_swizzle(e
, 1,2,0,3), brw_swizzle(f
,2,0,1,3));
89 brw_MAC(p
, vec4(e
), negate(brw_swizzle(e
, 2,0,1,3)), brw_swizzle(f
,1,2,0,3));
90 brw_set_default_access_mode(p
, BRW_ALIGN_1
);
92 brw_MUL(p
, c
->reg
.dir
, c
->reg
.dir
, vec4(e
));
96 static void cull_direction( struct brw_clip_compile
*c
)
98 struct brw_codegen
*p
= &c
->func
;
101 assert (!(c
->key
.fill_ccw
== CLIP_CULL
&&
102 c
->key
.fill_cw
== CLIP_CULL
));
104 if (c
->key
.fill_ccw
== CLIP_CULL
)
105 conditional
= BRW_CONDITIONAL_GE
;
107 conditional
= BRW_CONDITIONAL_L
;
110 vec1(brw_null_reg()),
112 get_element(c
->reg
.dir
, 2),
115 brw_IF(p
, BRW_EXECUTE_1
);
117 brw_clip_kill_thread(c
);
124 static void copy_bfc( struct brw_clip_compile
*c
)
126 struct brw_codegen
*p
= &c
->func
;
129 /* Do we have any colors to copy?
131 if (!(brw_clip_have_varying(c
, VARYING_SLOT_COL0
) &&
132 brw_clip_have_varying(c
, VARYING_SLOT_BFC0
)) &&
133 !(brw_clip_have_varying(c
, VARYING_SLOT_COL1
) &&
134 brw_clip_have_varying(c
, VARYING_SLOT_BFC1
)))
137 /* In some weird degenerate cases we can end up testing the
138 * direction twice, once for culling and once for bfc copying. Oh
139 * well, that's what you get for setting weird GL state.
141 if (c
->key
.copy_bfc_ccw
)
142 conditional
= BRW_CONDITIONAL_GE
;
144 conditional
= BRW_CONDITIONAL_L
;
147 vec1(brw_null_reg()),
149 get_element(c
->reg
.dir
, 2),
152 brw_IF(p
, BRW_EXECUTE_1
);
156 for (i
= 0; i
< 3; i
++) {
157 if (brw_clip_have_varying(c
, VARYING_SLOT_COL0
) &&
158 brw_clip_have_varying(c
, VARYING_SLOT_BFC0
))
160 byte_offset(c
->reg
.vertex
[i
],
161 brw_varying_to_offset(&c
->vue_map
,
163 byte_offset(c
->reg
.vertex
[i
],
164 brw_varying_to_offset(&c
->vue_map
,
165 VARYING_SLOT_BFC0
)));
167 if (brw_clip_have_varying(c
, VARYING_SLOT_COL1
) &&
168 brw_clip_have_varying(c
, VARYING_SLOT_BFC1
))
170 byte_offset(c
->reg
.vertex
[i
],
171 brw_varying_to_offset(&c
->vue_map
,
173 byte_offset(c
->reg
.vertex
[i
],
174 brw_varying_to_offset(&c
->vue_map
,
175 VARYING_SLOT_BFC1
)));
185 GLfloat iz = 1.0 / dir.z;
186 GLfloat ac = dir.x * iz;
187 GLfloat bc = dir.y * iz;
188 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
189 offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
190 if (ctx->Polygon.OffsetClamp && isfinite(ctx->Polygon.OffsetClamp)) {
191 if (ctx->Polygon.OffsetClamp < 0)
192 offset = MAX2( offset, ctx->Polygon.OffsetClamp );
194 offset = MIN2( offset, ctx->Polygon.OffsetClamp );
198 static void compute_offset( struct brw_clip_compile
*c
)
200 struct brw_codegen
*p
= &c
->func
;
201 struct brw_reg off
= c
->reg
.offset
;
202 struct brw_reg dir
= c
->reg
.dir
;
204 brw_math_invert(p
, get_element(off
, 2), get_element(dir
, 2));
205 brw_MUL(p
, vec2(off
), vec2(dir
), get_element(off
, 2));
208 vec1(brw_null_reg()),
210 brw_abs(get_element(off
, 0)),
211 brw_abs(get_element(off
, 1)));
213 brw_SEL(p
, vec1(off
),
214 brw_abs(get_element(off
, 0)), brw_abs(get_element(off
, 1)));
215 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
217 brw_MUL(p
, vec1(off
), vec1(off
), brw_imm_f(c
->key
.offset_factor
));
218 brw_ADD(p
, vec1(off
), vec1(off
), brw_imm_f(c
->key
.offset_units
));
219 if (c
->key
.offset_clamp
&& isfinite(c
->key
.offset_clamp
)) {
221 vec1(brw_null_reg()),
222 c
->key
.offset_clamp
< 0 ? BRW_CONDITIONAL_GE
: BRW_CONDITIONAL_L
,
224 brw_imm_f(c
->key
.offset_clamp
));
225 brw_SEL(p
, vec1(off
), vec1(off
), brw_imm_f(c
->key
.offset_clamp
));
230 static void merge_edgeflags( struct brw_clip_compile
*c
)
232 struct brw_codegen
*p
= &c
->func
;
233 struct brw_reg tmp0
= get_element_ud(c
->reg
.tmp0
, 0);
235 brw_AND(p
, tmp0
, get_element_ud(c
->reg
.R0
, 2), brw_imm_ud(PRIM_MASK
));
237 vec1(brw_null_reg()),
240 brw_imm_ud(_3DPRIM_POLYGON
));
242 /* Get away with using reg.vertex because we know that this is not
243 * a _3DPRIM_TRISTRIP_REVERSE:
245 brw_IF(p
, BRW_EXECUTE_1
);
247 brw_AND(p
, vec1(brw_null_reg()), get_element_ud(c
->reg
.R0
, 2), brw_imm_ud(1<<8));
248 brw_inst_set_cond_modifier(p
->devinfo
, brw_last_inst
, BRW_CONDITIONAL_EQ
);
249 brw_MOV(p
, byte_offset(c
->reg
.vertex
[0],
250 brw_varying_to_offset(&c
->vue_map
,
253 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
255 brw_AND(p
, vec1(brw_null_reg()), get_element_ud(c
->reg
.R0
, 2), brw_imm_ud(1<<9));
256 brw_inst_set_cond_modifier(p
->devinfo
, brw_last_inst
, BRW_CONDITIONAL_EQ
);
257 brw_MOV(p
, byte_offset(c
->reg
.vertex
[2],
258 brw_varying_to_offset(&c
->vue_map
,
261 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
268 static void apply_one_offset( struct brw_clip_compile
*c
,
269 struct brw_indirect vert
)
271 struct brw_codegen
*p
= &c
->func
;
272 GLuint ndc_offset
= brw_varying_to_offset(&c
->vue_map
,
273 BRW_VARYING_SLOT_NDC
);
274 struct brw_reg z
= deref_1f(vert
, ndc_offset
+
275 2 * type_sz(BRW_REGISTER_TYPE_F
));
277 brw_ADD(p
, z
, z
, vec1(c
->reg
.offset
));
282 /***********************************************************************
283 * Output clipped polygon as an unfilled primitive:
285 static void emit_lines(struct brw_clip_compile
*c
,
288 struct brw_codegen
*p
= &c
->func
;
289 struct brw_indirect v0
= brw_indirect(0, 0);
290 struct brw_indirect v1
= brw_indirect(1, 0);
291 struct brw_indirect v0ptr
= brw_indirect(2, 0);
292 struct brw_indirect v1ptr
= brw_indirect(3, 0);
294 /* Need a separate loop for offset:
297 brw_MOV(p
, c
->reg
.loopcount
, c
->reg
.nr_verts
);
298 brw_MOV(p
, get_addr_reg(v0ptr
), brw_address(c
->reg
.inlist
));
300 brw_DO(p
, BRW_EXECUTE_1
);
302 brw_MOV(p
, get_addr_reg(v0
), deref_1uw(v0ptr
, 0));
303 brw_ADD(p
, get_addr_reg(v0ptr
), get_addr_reg(v0ptr
), brw_imm_uw(2));
305 apply_one_offset(c
, v0
);
307 brw_ADD(p
, c
->reg
.loopcount
, c
->reg
.loopcount
, brw_imm_d(-1));
308 brw_inst_set_cond_modifier(p
->devinfo
, brw_last_inst
, BRW_CONDITIONAL_G
);
311 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
314 /* v1ptr = &inlist[nr_verts]
317 brw_MOV(p
, c
->reg
.loopcount
, c
->reg
.nr_verts
);
318 brw_MOV(p
, get_addr_reg(v0ptr
), brw_address(c
->reg
.inlist
));
319 brw_ADD(p
, get_addr_reg(v1ptr
), get_addr_reg(v0ptr
), retype(c
->reg
.nr_verts
, BRW_REGISTER_TYPE_UW
));
320 brw_ADD(p
, get_addr_reg(v1ptr
), get_addr_reg(v1ptr
), retype(c
->reg
.nr_verts
, BRW_REGISTER_TYPE_UW
));
321 brw_MOV(p
, deref_1uw(v1ptr
, 0), deref_1uw(v0ptr
, 0));
323 brw_DO(p
, BRW_EXECUTE_1
);
325 brw_MOV(p
, get_addr_reg(v0
), deref_1uw(v0ptr
, 0));
326 brw_MOV(p
, get_addr_reg(v1
), deref_1uw(v0ptr
, 2));
327 brw_ADD(p
, get_addr_reg(v0ptr
), get_addr_reg(v0ptr
), brw_imm_uw(2));
329 /* draw edge if edgeflag != 0 */
331 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ
,
332 deref_1f(v0
, brw_varying_to_offset(&c
->vue_map
,
335 brw_IF(p
, BRW_EXECUTE_1
);
337 brw_clip_emit_vue(c
, v0
, BRW_URB_WRITE_ALLOCATE_COMPLETE
,
338 (_3DPRIM_LINESTRIP
<< URB_WRITE_PRIM_TYPE_SHIFT
)
339 | URB_WRITE_PRIM_START
);
340 brw_clip_emit_vue(c
, v1
, BRW_URB_WRITE_ALLOCATE_COMPLETE
,
341 (_3DPRIM_LINESTRIP
<< URB_WRITE_PRIM_TYPE_SHIFT
)
342 | URB_WRITE_PRIM_END
);
346 brw_ADD(p
, c
->reg
.loopcount
, c
->reg
.loopcount
, brw_imm_d(-1));
347 brw_inst_set_cond_modifier(p
->devinfo
, brw_last_inst
, BRW_CONDITIONAL_NZ
);
350 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
355 static void emit_points(struct brw_clip_compile
*c
,
358 struct brw_codegen
*p
= &c
->func
;
360 struct brw_indirect v0
= brw_indirect(0, 0);
361 struct brw_indirect v0ptr
= brw_indirect(2, 0);
363 brw_MOV(p
, c
->reg
.loopcount
, c
->reg
.nr_verts
);
364 brw_MOV(p
, get_addr_reg(v0ptr
), brw_address(c
->reg
.inlist
));
366 brw_DO(p
, BRW_EXECUTE_1
);
368 brw_MOV(p
, get_addr_reg(v0
), deref_1uw(v0ptr
, 0));
369 brw_ADD(p
, get_addr_reg(v0ptr
), get_addr_reg(v0ptr
), brw_imm_uw(2));
371 /* draw if edgeflag != 0
374 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ
,
375 deref_1f(v0
, brw_varying_to_offset(&c
->vue_map
,
378 brw_IF(p
, BRW_EXECUTE_1
);
381 apply_one_offset(c
, v0
);
383 brw_clip_emit_vue(c
, v0
, BRW_URB_WRITE_ALLOCATE_COMPLETE
,
384 (_3DPRIM_POINTLIST
<< URB_WRITE_PRIM_TYPE_SHIFT
)
385 | URB_WRITE_PRIM_START
| URB_WRITE_PRIM_END
);
389 brw_ADD(p
, c
->reg
.loopcount
, c
->reg
.loopcount
, brw_imm_d(-1));
390 brw_inst_set_cond_modifier(p
->devinfo
, brw_last_inst
, BRW_CONDITIONAL_NZ
);
393 brw_inst_set_pred_control(p
->devinfo
, brw_last_inst
, BRW_PREDICATE_NORMAL
);
402 static void emit_primitives( struct brw_clip_compile
*c
,
408 brw_clip_tri_emit_polygon(c
);
412 emit_lines(c
, do_offset
);
416 emit_points(c
, do_offset
);
420 unreachable("not reached");
426 static void emit_unfilled_primitives( struct brw_clip_compile
*c
)
428 struct brw_codegen
*p
= &c
->func
;
430 /* Direction culling has already been done.
432 if (c
->key
.fill_ccw
!= c
->key
.fill_cw
&&
433 c
->key
.fill_ccw
!= CLIP_CULL
&&
434 c
->key
.fill_cw
!= CLIP_CULL
)
437 vec1(brw_null_reg()),
439 get_element(c
->reg
.dir
, 2),
442 brw_IF(p
, BRW_EXECUTE_1
);
444 emit_primitives(c
, c
->key
.fill_ccw
, c
->key
.offset_ccw
);
448 emit_primitives(c
, c
->key
.fill_cw
, c
->key
.offset_cw
);
452 else if (c
->key
.fill_cw
!= CLIP_CULL
) {
453 emit_primitives(c
, c
->key
.fill_cw
, c
->key
.offset_cw
);
455 else if (c
->key
.fill_ccw
!= CLIP_CULL
) {
456 emit_primitives(c
, c
->key
.fill_ccw
, c
->key
.offset_ccw
);
463 static void check_nr_verts( struct brw_clip_compile
*c
)
465 struct brw_codegen
*p
= &c
->func
;
467 brw_CMP(p
, vec1(brw_null_reg()), BRW_CONDITIONAL_L
, c
->reg
.nr_verts
, brw_imm_d(3));
468 brw_IF(p
, BRW_EXECUTE_1
);
470 brw_clip_kill_thread(c
);
476 void brw_emit_unfilled_clip( struct brw_clip_compile
*c
)
478 struct brw_codegen
*p
= &c
->func
;
480 c
->need_direction
= ((c
->key
.offset_ccw
|| c
->key
.offset_cw
) ||
481 (c
->key
.fill_ccw
!= c
->key
.fill_cw
) ||
482 c
->key
.fill_ccw
== CLIP_CULL
||
483 c
->key
.fill_cw
== CLIP_CULL
||
484 c
->key
.copy_bfc_cw
||
485 c
->key
.copy_bfc_ccw
);
487 brw_clip_tri_alloc_regs(c
, 3 + c
->key
.nr_userclip
+ 6);
488 brw_clip_tri_init_vertices(c
);
489 brw_clip_init_ff_sync(c
);
491 assert(brw_clip_have_varying(c
, VARYING_SLOT_EDGE
));
493 if (c
->key
.fill_ccw
== CLIP_CULL
&&
494 c
->key
.fill_cw
== CLIP_CULL
) {
495 brw_clip_kill_thread(c
);
501 /* Need to use the inlist indirection here:
503 if (c
->need_direction
)
504 compute_tri_direction(c
);
506 if (c
->key
.fill_ccw
== CLIP_CULL
||
507 c
->key
.fill_cw
== CLIP_CULL
)
510 if (c
->key
.offset_ccw
||
514 if (c
->key
.copy_bfc_ccw
||
518 /* Need to do this whether we clip or not:
520 if (c
->has_flat_shading
)
521 brw_clip_tri_flat_shade(c
);
523 brw_clip_init_clipmask(c
);
524 brw_CMP(p
, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ
, c
->reg
.planemask
, brw_imm_ud(0));
525 brw_IF(p
, BRW_EXECUTE_1
);
527 brw_clip_init_planes(c
);
533 emit_unfilled_primitives(c
);
534 brw_clip_kill_thread(c
);