i965/vec4: Init mlen for several send from GRF instructions.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip_unfilled.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "program/program.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_clip.h"
43
44
45
46 /* This is performed against the original triangles, so no indirection
47 * required:
48 BZZZT!
49 */
50 static void compute_tri_direction( struct brw_clip_compile *c )
51 {
52 struct brw_compile *p = &c->func;
53 struct brw_reg e = c->reg.tmp0;
54 struct brw_reg f = c->reg.tmp1;
55 GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
56 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
57 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
58 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
59
60
61 struct brw_reg v0n = get_tmp(c);
62 struct brw_reg v1n = get_tmp(c);
63 struct brw_reg v2n = get_tmp(c);
64
65 /* Convert to NDC.
66 * NOTE: We can't modify the original vertex coordinates,
67 * as it may impact further operations.
68 * So, we have to keep normalized coordinates in temp registers.
69 *
70 * TBD-KC
71 * Try to optimize unnecessary MOV's.
72 */
73 brw_MOV(p, v0n, v0);
74 brw_MOV(p, v1n, v1);
75 brw_MOV(p, v2n, v2);
76
77 brw_clip_project_position(c, v0n);
78 brw_clip_project_position(c, v1n);
79 brw_clip_project_position(c, v2n);
80
81 /* Calculate the vectors of two edges of the triangle:
82 */
83 brw_ADD(p, e, v0n, negate(v2n));
84 brw_ADD(p, f, v1n, negate(v2n));
85
86 /* Take their crossproduct:
87 */
88 brw_set_default_access_mode(p, BRW_ALIGN_16);
89 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
90 brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
91 brw_set_default_access_mode(p, BRW_ALIGN_1);
92
93 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
94 }
95
96
97 static void cull_direction( struct brw_clip_compile *c )
98 {
99 struct brw_compile *p = &c->func;
100 GLuint conditional;
101
102 assert (!(c->key.fill_ccw == CLIP_CULL &&
103 c->key.fill_cw == CLIP_CULL));
104
105 if (c->key.fill_ccw == CLIP_CULL)
106 conditional = BRW_CONDITIONAL_GE;
107 else
108 conditional = BRW_CONDITIONAL_L;
109
110 brw_CMP(p,
111 vec1(brw_null_reg()),
112 conditional,
113 get_element(c->reg.dir, 2),
114 brw_imm_f(0));
115
116 brw_IF(p, BRW_EXECUTE_1);
117 {
118 brw_clip_kill_thread(c);
119 }
120 brw_ENDIF(p);
121 }
122
123
124
125 static void copy_bfc( struct brw_clip_compile *c )
126 {
127 struct brw_compile *p = &c->func;
128 GLuint conditional;
129
130 /* Do we have any colors to copy?
131 */
132 if (!(brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
133 brw_clip_have_varying(c, VARYING_SLOT_BFC0)) &&
134 !(brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
135 brw_clip_have_varying(c, VARYING_SLOT_BFC1)))
136 return;
137
138 /* In some wierd degnerate cases we can end up testing the
139 * direction twice, once for culling and once for bfc copying. Oh
140 * well, that's what you get for setting wierd GL state.
141 */
142 if (c->key.copy_bfc_ccw)
143 conditional = BRW_CONDITIONAL_GE;
144 else
145 conditional = BRW_CONDITIONAL_L;
146
147 brw_CMP(p,
148 vec1(brw_null_reg()),
149 conditional,
150 get_element(c->reg.dir, 2),
151 brw_imm_f(0));
152
153 brw_IF(p, BRW_EXECUTE_1);
154 {
155 GLuint i;
156
157 for (i = 0; i < 3; i++) {
158 if (brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
159 brw_clip_have_varying(c, VARYING_SLOT_BFC0))
160 brw_MOV(p,
161 byte_offset(c->reg.vertex[i],
162 brw_varying_to_offset(&c->vue_map,
163 VARYING_SLOT_COL0)),
164 byte_offset(c->reg.vertex[i],
165 brw_varying_to_offset(&c->vue_map,
166 VARYING_SLOT_BFC0)));
167
168 if (brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
169 brw_clip_have_varying(c, VARYING_SLOT_BFC1))
170 brw_MOV(p,
171 byte_offset(c->reg.vertex[i],
172 brw_varying_to_offset(&c->vue_map,
173 VARYING_SLOT_COL1)),
174 byte_offset(c->reg.vertex[i],
175 brw_varying_to_offset(&c->vue_map,
176 VARYING_SLOT_BFC1)));
177 }
178 }
179 brw_ENDIF(p);
180 }
181
182
183
184
185 /*
186 GLfloat iz = 1.0 / dir.z;
187 GLfloat ac = dir.x * iz;
188 GLfloat bc = dir.y * iz;
189 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
190 offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
191 offset *= MRD;
192 */
193 static void compute_offset( struct brw_clip_compile *c )
194 {
195 struct brw_compile *p = &c->func;
196 const struct brw_context *brw = p->brw;
197 struct brw_reg off = c->reg.offset;
198 struct brw_reg dir = c->reg.dir;
199
200 brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
201 brw_MUL(p, vec2(off), vec2(dir), get_element(off, 2));
202
203 brw_CMP(p,
204 vec1(brw_null_reg()),
205 BRW_CONDITIONAL_GE,
206 brw_abs(get_element(off, 0)),
207 brw_abs(get_element(off, 1)));
208
209 brw_SEL(p, vec1(off),
210 brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
211 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
212
213 brw_MUL(p, vec1(off), vec1(off), brw_imm_f(c->key.offset_factor));
214 brw_ADD(p, vec1(off), vec1(off), brw_imm_f(c->key.offset_units));
215 }
216
217
218 static void merge_edgeflags( struct brw_clip_compile *c )
219 {
220 struct brw_compile *p = &c->func;
221 const struct brw_context *brw = p->brw;
222 struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
223
224 brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
225 brw_CMP(p,
226 vec1(brw_null_reg()),
227 BRW_CONDITIONAL_EQ,
228 tmp0,
229 brw_imm_ud(_3DPRIM_POLYGON));
230
231 /* Get away with using reg.vertex because we know that this is not
232 * a _3DPRIM_TRISTRIP_REVERSE:
233 */
234 brw_IF(p, BRW_EXECUTE_1);
235 {
236 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
237 brw_inst_set_cond_modifier(brw, brw_last_inst, BRW_CONDITIONAL_EQ);
238 brw_MOV(p, byte_offset(c->reg.vertex[0],
239 brw_varying_to_offset(&c->vue_map,
240 VARYING_SLOT_EDGE)),
241 brw_imm_f(0));
242 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
243
244 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
245 brw_inst_set_cond_modifier(brw, brw_last_inst, BRW_CONDITIONAL_EQ);
246 brw_MOV(p, byte_offset(c->reg.vertex[2],
247 brw_varying_to_offset(&c->vue_map,
248 VARYING_SLOT_EDGE)),
249 brw_imm_f(0));
250 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
251 }
252 brw_ENDIF(p);
253 }
254
255
256
257 static void apply_one_offset( struct brw_clip_compile *c,
258 struct brw_indirect vert )
259 {
260 struct brw_compile *p = &c->func;
261 GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
262 BRW_VARYING_SLOT_NDC);
263 struct brw_reg z = deref_1f(vert, ndc_offset +
264 2 * type_sz(BRW_REGISTER_TYPE_F));
265
266 brw_ADD(p, z, z, vec1(c->reg.offset));
267 }
268
269
270
271 /***********************************************************************
272 * Output clipped polygon as an unfilled primitive:
273 */
274 static void emit_lines(struct brw_clip_compile *c,
275 bool do_offset)
276 {
277 struct brw_compile *p = &c->func;
278 const struct brw_context *brw = p->brw;
279 struct brw_indirect v0 = brw_indirect(0, 0);
280 struct brw_indirect v1 = brw_indirect(1, 0);
281 struct brw_indirect v0ptr = brw_indirect(2, 0);
282 struct brw_indirect v1ptr = brw_indirect(3, 0);
283
284 /* Need a seperate loop for offset:
285 */
286 if (do_offset) {
287 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
288 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
289
290 brw_DO(p, BRW_EXECUTE_1);
291 {
292 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
293 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
294
295 apply_one_offset(c, v0);
296
297 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
298 brw_inst_set_cond_modifier(brw, brw_last_inst, BRW_CONDITIONAL_G);
299 }
300 brw_WHILE(p);
301 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
302 }
303
304 /* v1ptr = &inlist[nr_verts]
305 * *v1ptr = v0
306 */
307 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
308 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
309 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
310 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
311 brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
312
313 brw_DO(p, BRW_EXECUTE_1);
314 {
315 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
316 brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
317 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
318
319 /* draw edge if edgeflag != 0 */
320 brw_CMP(p,
321 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
322 deref_1f(v0, brw_varying_to_offset(&c->vue_map,
323 VARYING_SLOT_EDGE)),
324 brw_imm_f(0));
325 brw_IF(p, BRW_EXECUTE_1);
326 {
327 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
328 (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
329 | URB_WRITE_PRIM_START);
330 brw_clip_emit_vue(c, v1, BRW_URB_WRITE_ALLOCATE_COMPLETE,
331 (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
332 | URB_WRITE_PRIM_END);
333 }
334 brw_ENDIF(p);
335
336 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
337 brw_inst_set_cond_modifier(brw, brw_last_inst, BRW_CONDITIONAL_NZ);
338 }
339 brw_WHILE(p);
340 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
341 }
342
343
344
345 static void emit_points(struct brw_clip_compile *c,
346 bool do_offset )
347 {
348 struct brw_compile *p = &c->func;
349 const struct brw_context *brw = p->brw;
350
351 struct brw_indirect v0 = brw_indirect(0, 0);
352 struct brw_indirect v0ptr = brw_indirect(2, 0);
353
354 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
355 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
356
357 brw_DO(p, BRW_EXECUTE_1);
358 {
359 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
360 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
361
362 /* draw if edgeflag != 0
363 */
364 brw_CMP(p,
365 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
366 deref_1f(v0, brw_varying_to_offset(&c->vue_map,
367 VARYING_SLOT_EDGE)),
368 brw_imm_f(0));
369 brw_IF(p, BRW_EXECUTE_1);
370 {
371 if (do_offset)
372 apply_one_offset(c, v0);
373
374 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
375 (_3DPRIM_POINTLIST << URB_WRITE_PRIM_TYPE_SHIFT)
376 | URB_WRITE_PRIM_START | URB_WRITE_PRIM_END);
377 }
378 brw_ENDIF(p);
379
380 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
381 brw_inst_set_cond_modifier(brw, brw_last_inst, BRW_CONDITIONAL_NZ);
382 }
383 brw_WHILE(p);
384 brw_inst_set_pred_control(brw, brw_last_inst, BRW_PREDICATE_NORMAL);
385 }
386
387
388
389
390
391
392
393 static void emit_primitives( struct brw_clip_compile *c,
394 GLuint mode,
395 bool do_offset )
396 {
397 switch (mode) {
398 case CLIP_FILL:
399 brw_clip_tri_emit_polygon(c);
400 break;
401
402 case CLIP_LINE:
403 emit_lines(c, do_offset);
404 break;
405
406 case CLIP_POINT:
407 emit_points(c, do_offset);
408 break;
409
410 case CLIP_CULL:
411 unreachable("not reached");
412 }
413 }
414
415
416
417 static void emit_unfilled_primitives( struct brw_clip_compile *c )
418 {
419 struct brw_compile *p = &c->func;
420
421 /* Direction culling has already been done.
422 */
423 if (c->key.fill_ccw != c->key.fill_cw &&
424 c->key.fill_ccw != CLIP_CULL &&
425 c->key.fill_cw != CLIP_CULL)
426 {
427 brw_CMP(p,
428 vec1(brw_null_reg()),
429 BRW_CONDITIONAL_GE,
430 get_element(c->reg.dir, 2),
431 brw_imm_f(0));
432
433 brw_IF(p, BRW_EXECUTE_1);
434 {
435 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
436 }
437 brw_ELSE(p);
438 {
439 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
440 }
441 brw_ENDIF(p);
442 }
443 else if (c->key.fill_cw != CLIP_CULL) {
444 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
445 }
446 else if (c->key.fill_ccw != CLIP_CULL) {
447 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
448 }
449 }
450
451
452
453
454 static void check_nr_verts( struct brw_clip_compile *c )
455 {
456 struct brw_compile *p = &c->func;
457
458 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
459 brw_IF(p, BRW_EXECUTE_1);
460 {
461 brw_clip_kill_thread(c);
462 }
463 brw_ENDIF(p);
464 }
465
466
467 void brw_emit_unfilled_clip( struct brw_clip_compile *c )
468 {
469 struct brw_compile *p = &c->func;
470
471 c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
472 (c->key.fill_ccw != c->key.fill_cw) ||
473 c->key.fill_ccw == CLIP_CULL ||
474 c->key.fill_cw == CLIP_CULL ||
475 c->key.copy_bfc_cw ||
476 c->key.copy_bfc_ccw);
477
478 brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
479 brw_clip_tri_init_vertices(c);
480 brw_clip_init_ff_sync(c);
481
482 assert(brw_clip_have_varying(c, VARYING_SLOT_EDGE));
483
484 if (c->key.fill_ccw == CLIP_CULL &&
485 c->key.fill_cw == CLIP_CULL) {
486 brw_clip_kill_thread(c);
487 return;
488 }
489
490 merge_edgeflags(c);
491
492 /* Need to use the inlist indirection here:
493 */
494 if (c->need_direction)
495 compute_tri_direction(c);
496
497 if (c->key.fill_ccw == CLIP_CULL ||
498 c->key.fill_cw == CLIP_CULL)
499 cull_direction(c);
500
501 if (c->key.offset_ccw ||
502 c->key.offset_cw)
503 compute_offset(c);
504
505 if (c->key.copy_bfc_ccw ||
506 c->key.copy_bfc_cw)
507 copy_bfc(c);
508
509 /* Need to do this whether we clip or not:
510 */
511 if (c->has_flat_shading)
512 brw_clip_tri_flat_shade(c);
513
514 brw_clip_init_clipmask(c);
515 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
516 brw_IF(p, BRW_EXECUTE_1);
517 {
518 brw_clip_init_planes(c);
519 brw_clip_tri(c);
520 check_nr_verts(c);
521 }
522 brw_ENDIF(p);
523
524 emit_unfilled_primitives(c);
525 brw_clip_kill_thread(c);
526 }
527
528
529