f6c5fc00013b6523e4ab6dc042854fa47a864fef
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip_unfilled.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "program/program.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_clip.h"
43
44
45
46 /* This is performed against the original triangles, so no indirection
47 * required:
48 BZZZT!
49 */
50 static void compute_tri_direction( struct brw_clip_compile *c )
51 {
52 struct brw_compile *p = &c->func;
53 struct brw_reg e = c->reg.tmp0;
54 struct brw_reg f = c->reg.tmp1;
55 GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
56 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
57 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
58 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
59
60
61 struct brw_reg v0n = get_tmp(c);
62 struct brw_reg v1n = get_tmp(c);
63 struct brw_reg v2n = get_tmp(c);
64
65 /* Convert to NDC.
66 * NOTE: We can't modify the original vertex coordinates,
67 * as it may impact further operations.
68 * So, we have to keep normalized coordinates in temp registers.
69 *
70 * TBD-KC
71 * Try to optimize unnecessary MOV's.
72 */
73 brw_MOV(p, v0n, v0);
74 brw_MOV(p, v1n, v1);
75 brw_MOV(p, v2n, v2);
76
77 brw_clip_project_position(c, v0n);
78 brw_clip_project_position(c, v1n);
79 brw_clip_project_position(c, v2n);
80
81 /* Calculate the vectors of two edges of the triangle:
82 */
83 brw_ADD(p, e, v0n, negate(v2n));
84 brw_ADD(p, f, v1n, negate(v2n));
85
86 /* Take their crossproduct:
87 */
88 brw_set_access_mode(p, BRW_ALIGN_16);
89 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
90 brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
91 brw_set_access_mode(p, BRW_ALIGN_1);
92
93 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
94 }
95
96
97 static void cull_direction( struct brw_clip_compile *c )
98 {
99 struct brw_compile *p = &c->func;
100 GLuint conditional;
101
102 assert (!(c->key.fill_ccw == CLIP_CULL &&
103 c->key.fill_cw == CLIP_CULL));
104
105 if (c->key.fill_ccw == CLIP_CULL)
106 conditional = BRW_CONDITIONAL_GE;
107 else
108 conditional = BRW_CONDITIONAL_L;
109
110 brw_CMP(p,
111 vec1(brw_null_reg()),
112 conditional,
113 get_element(c->reg.dir, 2),
114 brw_imm_f(0));
115
116 brw_IF(p, BRW_EXECUTE_1);
117 {
118 brw_clip_kill_thread(c);
119 }
120 brw_ENDIF(p);
121 }
122
123
124
125 static void copy_bfc( struct brw_clip_compile *c )
126 {
127 struct brw_compile *p = &c->func;
128 GLuint conditional;
129
130 /* Do we have any colors to copy?
131 */
132 if (!(brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
133 brw_clip_have_varying(c, VARYING_SLOT_BFC0)) &&
134 !(brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
135 brw_clip_have_varying(c, VARYING_SLOT_BFC1)))
136 return;
137
138 /* In some wierd degnerate cases we can end up testing the
139 * direction twice, once for culling and once for bfc copying. Oh
140 * well, that's what you get for setting wierd GL state.
141 */
142 if (c->key.copy_bfc_ccw)
143 conditional = BRW_CONDITIONAL_GE;
144 else
145 conditional = BRW_CONDITIONAL_L;
146
147 brw_CMP(p,
148 vec1(brw_null_reg()),
149 conditional,
150 get_element(c->reg.dir, 2),
151 brw_imm_f(0));
152
153 brw_IF(p, BRW_EXECUTE_1);
154 {
155 GLuint i;
156
157 for (i = 0; i < 3; i++) {
158 if (brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
159 brw_clip_have_varying(c, VARYING_SLOT_BFC0))
160 brw_MOV(p,
161 byte_offset(c->reg.vertex[i],
162 brw_varying_to_offset(&c->vue_map,
163 VARYING_SLOT_COL0)),
164 byte_offset(c->reg.vertex[i],
165 brw_varying_to_offset(&c->vue_map,
166 VARYING_SLOT_BFC0)));
167
168 if (brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
169 brw_clip_have_varying(c, VARYING_SLOT_BFC1))
170 brw_MOV(p,
171 byte_offset(c->reg.vertex[i],
172 brw_varying_to_offset(&c->vue_map,
173 VARYING_SLOT_COL1)),
174 byte_offset(c->reg.vertex[i],
175 brw_varying_to_offset(&c->vue_map,
176 VARYING_SLOT_BFC1)));
177 }
178 }
179 brw_ENDIF(p);
180 }
181
182
183
184
185 /*
186 GLfloat iz = 1.0 / dir.z;
187 GLfloat ac = dir.x * iz;
188 GLfloat bc = dir.y * iz;
189 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
190 offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
191 offset *= MRD;
192 */
193 static void compute_offset( struct brw_clip_compile *c )
194 {
195 struct brw_compile *p = &c->func;
196 struct brw_reg off = c->reg.offset;
197 struct brw_reg dir = c->reg.dir;
198
199 brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
200 brw_MUL(p, vec2(off), dir, get_element(off, 2));
201
202 brw_CMP(p,
203 vec1(brw_null_reg()),
204 BRW_CONDITIONAL_GE,
205 brw_abs(get_element(off, 0)),
206 brw_abs(get_element(off, 1)));
207
208 brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
209 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
210
211 brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
212 brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
213 }
214
215
216 static void merge_edgeflags( struct brw_clip_compile *c )
217 {
218 struct brw_compile *p = &c->func;
219 struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
220
221 brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
222 brw_CMP(p,
223 vec1(brw_null_reg()),
224 BRW_CONDITIONAL_EQ,
225 tmp0,
226 brw_imm_ud(_3DPRIM_POLYGON));
227
228 /* Get away with using reg.vertex because we know that this is not
229 * a _3DPRIM_TRISTRIP_REVERSE:
230 */
231 brw_IF(p, BRW_EXECUTE_1);
232 {
233 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
234 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
235 brw_MOV(p, byte_offset(c->reg.vertex[0],
236 brw_varying_to_offset(&c->vue_map,
237 VARYING_SLOT_EDGE)),
238 brw_imm_f(0));
239 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
240
241 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
242 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
243 brw_MOV(p, byte_offset(c->reg.vertex[2],
244 brw_varying_to_offset(&c->vue_map,
245 VARYING_SLOT_EDGE)),
246 brw_imm_f(0));
247 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
248 }
249 brw_ENDIF(p);
250 }
251
252
253
254 static void apply_one_offset( struct brw_clip_compile *c,
255 struct brw_indirect vert )
256 {
257 struct brw_compile *p = &c->func;
258 GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
259 BRW_VARYING_SLOT_NDC);
260 struct brw_reg z = deref_1f(vert, ndc_offset +
261 2 * type_sz(BRW_REGISTER_TYPE_F));
262
263 brw_ADD(p, z, z, vec1(c->reg.offset));
264 }
265
266
267
268 /***********************************************************************
269 * Output clipped polygon as an unfilled primitive:
270 */
271 static void emit_lines(struct brw_clip_compile *c,
272 bool do_offset)
273 {
274 struct brw_compile *p = &c->func;
275 struct brw_indirect v0 = brw_indirect(0, 0);
276 struct brw_indirect v1 = brw_indirect(1, 0);
277 struct brw_indirect v0ptr = brw_indirect(2, 0);
278 struct brw_indirect v1ptr = brw_indirect(3, 0);
279
280 /* Need a seperate loop for offset:
281 */
282 if (do_offset) {
283 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
284 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
285
286 brw_DO(p, BRW_EXECUTE_1);
287 {
288 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
289 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
290
291 apply_one_offset(c, v0);
292
293 brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
294 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
295 }
296 brw_WHILE(p);
297 }
298
299 /* v1ptr = &inlist[nr_verts]
300 * *v1ptr = v0
301 */
302 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
303 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
304 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
305 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
306 brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
307
308 brw_DO(p, BRW_EXECUTE_1);
309 {
310 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
311 brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
312 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
313
314 /* draw edge if edgeflag != 0 */
315 brw_CMP(p,
316 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
317 deref_1f(v0, brw_varying_to_offset(&c->vue_map,
318 VARYING_SLOT_EDGE)),
319 brw_imm_f(0));
320 brw_IF(p, BRW_EXECUTE_1);
321 {
322 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
323 (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
324 | URB_WRITE_PRIM_START);
325 brw_clip_emit_vue(c, v1, BRW_URB_WRITE_ALLOCATE_COMPLETE,
326 (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
327 | URB_WRITE_PRIM_END);
328 }
329 brw_ENDIF(p);
330
331 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
332 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
333 }
334 brw_WHILE(p);
335 }
336
337
338
339 static void emit_points(struct brw_clip_compile *c,
340 bool do_offset )
341 {
342 struct brw_compile *p = &c->func;
343
344 struct brw_indirect v0 = brw_indirect(0, 0);
345 struct brw_indirect v0ptr = brw_indirect(2, 0);
346
347 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
348 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
349
350 brw_DO(p, BRW_EXECUTE_1);
351 {
352 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
353 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
354
355 /* draw if edgeflag != 0
356 */
357 brw_CMP(p,
358 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
359 deref_1f(v0, brw_varying_to_offset(&c->vue_map,
360 VARYING_SLOT_EDGE)),
361 brw_imm_f(0));
362 brw_IF(p, BRW_EXECUTE_1);
363 {
364 if (do_offset)
365 apply_one_offset(c, v0);
366
367 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
368 (_3DPRIM_POINTLIST << URB_WRITE_PRIM_TYPE_SHIFT)
369 | URB_WRITE_PRIM_START | URB_WRITE_PRIM_END);
370 }
371 brw_ENDIF(p);
372
373 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
374 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
375 }
376 brw_WHILE(p);
377 }
378
379
380
381
382
383
384
385 static void emit_primitives( struct brw_clip_compile *c,
386 GLuint mode,
387 bool do_offset )
388 {
389 switch (mode) {
390 case CLIP_FILL:
391 brw_clip_tri_emit_polygon(c);
392 break;
393
394 case CLIP_LINE:
395 emit_lines(c, do_offset);
396 break;
397
398 case CLIP_POINT:
399 emit_points(c, do_offset);
400 break;
401
402 case CLIP_CULL:
403 assert(0);
404 break;
405 }
406 }
407
408
409
410 static void emit_unfilled_primitives( struct brw_clip_compile *c )
411 {
412 struct brw_compile *p = &c->func;
413
414 /* Direction culling has already been done.
415 */
416 if (c->key.fill_ccw != c->key.fill_cw &&
417 c->key.fill_ccw != CLIP_CULL &&
418 c->key.fill_cw != CLIP_CULL)
419 {
420 brw_CMP(p,
421 vec1(brw_null_reg()),
422 BRW_CONDITIONAL_GE,
423 get_element(c->reg.dir, 2),
424 brw_imm_f(0));
425
426 brw_IF(p, BRW_EXECUTE_1);
427 {
428 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
429 }
430 brw_ELSE(p);
431 {
432 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
433 }
434 brw_ENDIF(p);
435 }
436 else if (c->key.fill_cw != CLIP_CULL) {
437 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
438 }
439 else if (c->key.fill_ccw != CLIP_CULL) {
440 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
441 }
442 }
443
444
445
446
447 static void check_nr_verts( struct brw_clip_compile *c )
448 {
449 struct brw_compile *p = &c->func;
450
451 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
452 brw_IF(p, BRW_EXECUTE_1);
453 {
454 brw_clip_kill_thread(c);
455 }
456 brw_ENDIF(p);
457 }
458
459
460 void brw_emit_unfilled_clip( struct brw_clip_compile *c )
461 {
462 struct brw_compile *p = &c->func;
463
464 c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
465 (c->key.fill_ccw != c->key.fill_cw) ||
466 c->key.fill_ccw == CLIP_CULL ||
467 c->key.fill_cw == CLIP_CULL ||
468 c->key.copy_bfc_cw ||
469 c->key.copy_bfc_ccw);
470
471 brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
472 brw_clip_tri_init_vertices(c);
473 brw_clip_init_ff_sync(c);
474
475 assert(brw_clip_have_varying(c, VARYING_SLOT_EDGE));
476
477 if (c->key.fill_ccw == CLIP_CULL &&
478 c->key.fill_cw == CLIP_CULL) {
479 brw_clip_kill_thread(c);
480 return;
481 }
482
483 merge_edgeflags(c);
484
485 /* Need to use the inlist indirection here:
486 */
487 if (c->need_direction)
488 compute_tri_direction(c);
489
490 if (c->key.fill_ccw == CLIP_CULL ||
491 c->key.fill_cw == CLIP_CULL)
492 cull_direction(c);
493
494 if (c->key.offset_ccw ||
495 c->key.offset_cw)
496 compute_offset(c);
497
498 if (c->key.copy_bfc_ccw ||
499 c->key.copy_bfc_cw)
500 copy_bfc(c);
501
502 /* Need to do this whether we clip or not:
503 */
504 if (c->has_flat_shading)
505 brw_clip_tri_flat_shade(c);
506
507 brw_clip_init_clipmask(c);
508 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
509 brw_IF(p, BRW_EXECUTE_1);
510 {
511 brw_clip_init_planes(c);
512 brw_clip_tri(c);
513 check_nr_verts(c);
514 }
515 brw_ENDIF(p);
516
517 emit_unfilled_primitives(c);
518 brw_clip_kill_thread(c);
519 }
520
521
522