i965: clip: Convert computations to ..._to_offset() for clarity.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip_unfilled.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "program/program.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_clip.h"
43
44
45
46 /* This is performed against the original triangles, so no indirection
47 * required:
48 BZZZT!
49 */
50 static void compute_tri_direction( struct brw_clip_compile *c )
51 {
52 struct brw_compile *p = &c->func;
53 struct brw_reg e = c->reg.tmp0;
54 struct brw_reg f = c->reg.tmp1;
55 GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
56 VERT_RESULT_HPOS);
57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
60
61
62 struct brw_reg v0n = get_tmp(c);
63 struct brw_reg v1n = get_tmp(c);
64 struct brw_reg v2n = get_tmp(c);
65
66 /* Convert to NDC.
67 * NOTE: We can't modify the original vertex coordinates,
68 * as it may impact further operations.
69 * So, we have to keep normalized coordinates in temp registers.
70 *
71 * TBD-KC
72 * Try to optimize unnecessary MOV's.
73 */
74 brw_MOV(p, v0n, v0);
75 brw_MOV(p, v1n, v1);
76 brw_MOV(p, v2n, v2);
77
78 brw_clip_project_position(c, v0n);
79 brw_clip_project_position(c, v1n);
80 brw_clip_project_position(c, v2n);
81
82 /* Calculate the vectors of two edges of the triangle:
83 */
84 brw_ADD(p, e, v0n, negate(v2n));
85 brw_ADD(p, f, v1n, negate(v2n));
86
87 /* Take their crossproduct:
88 */
89 brw_set_access_mode(p, BRW_ALIGN_16);
90 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
91 brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
92 brw_set_access_mode(p, BRW_ALIGN_1);
93
94 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
95 }
96
97
98 static void cull_direction( struct brw_clip_compile *c )
99 {
100 struct brw_compile *p = &c->func;
101 GLuint conditional;
102
103 assert (!(c->key.fill_ccw == CLIP_CULL &&
104 c->key.fill_cw == CLIP_CULL));
105
106 if (c->key.fill_ccw == CLIP_CULL)
107 conditional = BRW_CONDITIONAL_GE;
108 else
109 conditional = BRW_CONDITIONAL_L;
110
111 brw_CMP(p,
112 vec1(brw_null_reg()),
113 conditional,
114 get_element(c->reg.dir, 2),
115 brw_imm_f(0));
116
117 brw_IF(p, BRW_EXECUTE_1);
118 {
119 brw_clip_kill_thread(c);
120 }
121 brw_ENDIF(p);
122 }
123
124
125
126 static void copy_bfc( struct brw_clip_compile *c )
127 {
128 struct brw_compile *p = &c->func;
129 GLuint conditional;
130
131 /* Do we have any colors to copy?
132 */
133 if (!(brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
134 brw_clip_have_vert_result(c, VERT_RESULT_BFC0)) &&
135 !(brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
136 brw_clip_have_vert_result(c, VERT_RESULT_BFC1)))
137 return;
138
139 /* In some wierd degnerate cases we can end up testing the
140 * direction twice, once for culling and once for bfc copying. Oh
141 * well, that's what you get for setting wierd GL state.
142 */
143 if (c->key.copy_bfc_ccw)
144 conditional = BRW_CONDITIONAL_GE;
145 else
146 conditional = BRW_CONDITIONAL_L;
147
148 brw_CMP(p,
149 vec1(brw_null_reg()),
150 conditional,
151 get_element(c->reg.dir, 2),
152 brw_imm_f(0));
153
154 brw_IF(p, BRW_EXECUTE_1);
155 {
156 GLuint i;
157
158 for (i = 0; i < 3; i++) {
159 if (brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
160 brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
161 brw_MOV(p,
162 byte_offset(c->reg.vertex[i],
163 brw_vert_result_to_offset(&c->vue_map,
164 VERT_RESULT_COL0)),
165 byte_offset(c->reg.vertex[i],
166 brw_vert_result_to_offset(&c->vue_map,
167 VERT_RESULT_BFC0)));
168
169 if (brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
170 brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
171 brw_MOV(p,
172 byte_offset(c->reg.vertex[i],
173 brw_vert_result_to_offset(&c->vue_map,
174 VERT_RESULT_COL1)),
175 byte_offset(c->reg.vertex[i],
176 brw_vert_result_to_offset(&c->vue_map,
177 VERT_RESULT_BFC1)));
178 }
179 }
180 brw_ENDIF(p);
181 }
182
183
184
185
186 /*
187 GLfloat iz = 1.0 / dir.z;
188 GLfloat ac = dir.x * iz;
189 GLfloat bc = dir.y * iz;
190 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
191 offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
192 offset *= MRD;
193 */
194 static void compute_offset( struct brw_clip_compile *c )
195 {
196 struct brw_compile *p = &c->func;
197 struct brw_reg off = c->reg.offset;
198 struct brw_reg dir = c->reg.dir;
199
200 brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
201 brw_MUL(p, vec2(off), dir, get_element(off, 2));
202
203 brw_CMP(p,
204 vec1(brw_null_reg()),
205 BRW_CONDITIONAL_GE,
206 brw_abs(get_element(off, 0)),
207 brw_abs(get_element(off, 1)));
208
209 brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
210 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
211
212 brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
213 brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
214 }
215
216
217 static void merge_edgeflags( struct brw_clip_compile *c )
218 {
219 struct brw_compile *p = &c->func;
220 struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
221
222 brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
223 brw_CMP(p,
224 vec1(brw_null_reg()),
225 BRW_CONDITIONAL_EQ,
226 tmp0,
227 brw_imm_ud(_3DPRIM_POLYGON));
228
229 /* Get away with using reg.vertex because we know that this is not
230 * a _3DPRIM_TRISTRIP_REVERSE:
231 */
232 brw_IF(p, BRW_EXECUTE_1);
233 {
234 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
235 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
236 brw_MOV(p, byte_offset(c->reg.vertex[0],
237 brw_vert_result_to_offset(&c->vue_map,
238 VERT_RESULT_EDGE)),
239 brw_imm_f(0));
240 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
241
242 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
243 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
244 brw_MOV(p, byte_offset(c->reg.vertex[2],
245 brw_vert_result_to_offset(&c->vue_map,
246 VERT_RESULT_EDGE)),
247 brw_imm_f(0));
248 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
249 }
250 brw_ENDIF(p);
251 }
252
253
254
255 static void apply_one_offset( struct brw_clip_compile *c,
256 struct brw_indirect vert )
257 {
258 struct brw_compile *p = &c->func;
259 GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
260 BRW_VERT_RESULT_NDC);
261 struct brw_reg z = deref_1f(vert, ndc_offset +
262 2 * type_sz(BRW_REGISTER_TYPE_F));
263
264 brw_ADD(p, z, z, vec1(c->reg.offset));
265 }
266
267
268
269 /***********************************************************************
270 * Output clipped polygon as an unfilled primitive:
271 */
272 static void emit_lines(struct brw_clip_compile *c,
273 GLboolean do_offset)
274 {
275 struct brw_compile *p = &c->func;
276 struct brw_instruction *loop;
277 struct brw_indirect v0 = brw_indirect(0, 0);
278 struct brw_indirect v1 = brw_indirect(1, 0);
279 struct brw_indirect v0ptr = brw_indirect(2, 0);
280 struct brw_indirect v1ptr = brw_indirect(3, 0);
281
282 /* Need a seperate loop for offset:
283 */
284 if (do_offset) {
285 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
286 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
287
288 loop = brw_DO(p, BRW_EXECUTE_1);
289 {
290 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
291 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
292
293 apply_one_offset(c, v0);
294
295 brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
296 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
297 }
298 brw_WHILE(p, loop);
299 }
300
301 /* v1ptr = &inlist[nr_verts]
302 * *v1ptr = v0
303 */
304 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
305 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
306 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
307 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
308 brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
309
310 loop = brw_DO(p, BRW_EXECUTE_1);
311 {
312 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
313 brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
314 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
315
316 /* draw edge if edgeflag != 0 */
317 brw_CMP(p,
318 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
319 deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
320 VERT_RESULT_EDGE)),
321 brw_imm_f(0));
322 brw_IF(p, BRW_EXECUTE_1);
323 {
324 brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
325 brw_clip_emit_vue(c, v1, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
326 }
327 brw_ENDIF(p);
328
329 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
330 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
331 }
332 brw_WHILE(p, loop);
333 }
334
335
336
337 static void emit_points(struct brw_clip_compile *c,
338 GLboolean do_offset )
339 {
340 struct brw_compile *p = &c->func;
341 struct brw_instruction *loop;
342
343 struct brw_indirect v0 = brw_indirect(0, 0);
344 struct brw_indirect v0ptr = brw_indirect(2, 0);
345
346 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
347 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
348
349 loop = brw_DO(p, BRW_EXECUTE_1);
350 {
351 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
352 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
353
354 /* draw if edgeflag != 0
355 */
356 brw_CMP(p,
357 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
358 deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
359 VERT_RESULT_EDGE)),
360 brw_imm_f(0));
361 brw_IF(p, BRW_EXECUTE_1);
362 {
363 if (do_offset)
364 apply_one_offset(c, v0);
365
366 brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END);
367 }
368 brw_ENDIF(p);
369
370 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
371 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
372 }
373 brw_WHILE(p, loop);
374 }
375
376
377
378
379
380
381
382 static void emit_primitives( struct brw_clip_compile *c,
383 GLuint mode,
384 GLboolean do_offset )
385 {
386 switch (mode) {
387 case CLIP_FILL:
388 brw_clip_tri_emit_polygon(c);
389 break;
390
391 case CLIP_LINE:
392 emit_lines(c, do_offset);
393 break;
394
395 case CLIP_POINT:
396 emit_points(c, do_offset);
397 break;
398
399 case CLIP_CULL:
400 assert(0);
401 break;
402 }
403 }
404
405
406
407 static void emit_unfilled_primitives( struct brw_clip_compile *c )
408 {
409 struct brw_compile *p = &c->func;
410
411 /* Direction culling has already been done.
412 */
413 if (c->key.fill_ccw != c->key.fill_cw &&
414 c->key.fill_ccw != CLIP_CULL &&
415 c->key.fill_cw != CLIP_CULL)
416 {
417 brw_CMP(p,
418 vec1(brw_null_reg()),
419 BRW_CONDITIONAL_GE,
420 get_element(c->reg.dir, 2),
421 brw_imm_f(0));
422
423 brw_IF(p, BRW_EXECUTE_1);
424 {
425 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
426 }
427 brw_ELSE(p);
428 {
429 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
430 }
431 brw_ENDIF(p);
432 }
433 else if (c->key.fill_cw != CLIP_CULL) {
434 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
435 }
436 else if (c->key.fill_ccw != CLIP_CULL) {
437 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
438 }
439 }
440
441
442
443
444 static void check_nr_verts( struct brw_clip_compile *c )
445 {
446 struct brw_compile *p = &c->func;
447
448 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
449 brw_IF(p, BRW_EXECUTE_1);
450 {
451 brw_clip_kill_thread(c);
452 }
453 brw_ENDIF(p);
454 }
455
456
457 void brw_emit_unfilled_clip( struct brw_clip_compile *c )
458 {
459 struct brw_compile *p = &c->func;
460
461 c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
462 (c->key.fill_ccw != c->key.fill_cw) ||
463 c->key.fill_ccw == CLIP_CULL ||
464 c->key.fill_cw == CLIP_CULL ||
465 c->key.copy_bfc_cw ||
466 c->key.copy_bfc_ccw);
467
468 brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
469 brw_clip_tri_init_vertices(c);
470 brw_clip_init_ff_sync(c);
471
472 assert(brw_clip_have_vert_result(c, VERT_RESULT_EDGE));
473
474 if (c->key.fill_ccw == CLIP_CULL &&
475 c->key.fill_cw == CLIP_CULL) {
476 brw_clip_kill_thread(c);
477 return;
478 }
479
480 merge_edgeflags(c);
481
482 /* Need to use the inlist indirection here:
483 */
484 if (c->need_direction)
485 compute_tri_direction(c);
486
487 if (c->key.fill_ccw == CLIP_CULL ||
488 c->key.fill_cw == CLIP_CULL)
489 cull_direction(c);
490
491 if (c->key.offset_ccw ||
492 c->key.offset_cw)
493 compute_offset(c);
494
495 if (c->key.copy_bfc_ccw ||
496 c->key.copy_bfc_cw)
497 copy_bfc(c);
498
499 /* Need to do this whether we clip or not:
500 */
501 if (c->key.do_flat_shading)
502 brw_clip_tri_flat_shade(c);
503
504 brw_clip_init_clipmask(c);
505 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
506 brw_IF(p, BRW_EXECUTE_1);
507 {
508 brw_clip_init_planes(c);
509 brw_clip_tri(c);
510 check_nr_verts(c);
511 }
512 brw_ENDIF(p);
513
514 emit_unfilled_primitives(c);
515 brw_clip_kill_thread(c);
516 }
517
518
519