i965: clip: Move hpos_offest and ndc_offset into local functions.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clip_unfilled.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "program/program.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_clip.h"
43
44
45
46 /* This is performed against the original triangles, so no indirection
47 * required:
48 BZZZT!
49 */
50 static void compute_tri_direction( struct brw_clip_compile *c )
51 {
52 struct brw_compile *p = &c->func;
53 struct brw_reg e = c->reg.tmp0;
54 struct brw_reg f = c->reg.tmp1;
55 GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
56 VERT_RESULT_HPOS);
57 struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
58 struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
59 struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
60
61
62 struct brw_reg v0n = get_tmp(c);
63 struct brw_reg v1n = get_tmp(c);
64 struct brw_reg v2n = get_tmp(c);
65
66 /* Convert to NDC.
67 * NOTE: We can't modify the original vertex coordinates,
68 * as it may impact further operations.
69 * So, we have to keep normalized coordinates in temp registers.
70 *
71 * TBD-KC
72 * Try to optimize unnecessary MOV's.
73 */
74 brw_MOV(p, v0n, v0);
75 brw_MOV(p, v1n, v1);
76 brw_MOV(p, v2n, v2);
77
78 brw_clip_project_position(c, v0n);
79 brw_clip_project_position(c, v1n);
80 brw_clip_project_position(c, v2n);
81
82 /* Calculate the vectors of two edges of the triangle:
83 */
84 brw_ADD(p, e, v0n, negate(v2n));
85 brw_ADD(p, f, v1n, negate(v2n));
86
87 /* Take their crossproduct:
88 */
89 brw_set_access_mode(p, BRW_ALIGN_16);
90 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
91 brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
92 brw_set_access_mode(p, BRW_ALIGN_1);
93
94 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
95 }
96
97
98 static void cull_direction( struct brw_clip_compile *c )
99 {
100 struct brw_compile *p = &c->func;
101 GLuint conditional;
102
103 assert (!(c->key.fill_ccw == CLIP_CULL &&
104 c->key.fill_cw == CLIP_CULL));
105
106 if (c->key.fill_ccw == CLIP_CULL)
107 conditional = BRW_CONDITIONAL_GE;
108 else
109 conditional = BRW_CONDITIONAL_L;
110
111 brw_CMP(p,
112 vec1(brw_null_reg()),
113 conditional,
114 get_element(c->reg.dir, 2),
115 brw_imm_f(0));
116
117 brw_IF(p, BRW_EXECUTE_1);
118 {
119 brw_clip_kill_thread(c);
120 }
121 brw_ENDIF(p);
122 }
123
124
125
126 static void copy_bfc( struct brw_clip_compile *c )
127 {
128 struct brw_compile *p = &c->func;
129 GLuint conditional;
130
131 /* Do we have any colors to copy?
132 */
133 if (!(c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0]) &&
134 !(c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1]))
135 return;
136
137 /* In some wierd degnerate cases we can end up testing the
138 * direction twice, once for culling and once for bfc copying. Oh
139 * well, that's what you get for setting wierd GL state.
140 */
141 if (c->key.copy_bfc_ccw)
142 conditional = BRW_CONDITIONAL_GE;
143 else
144 conditional = BRW_CONDITIONAL_L;
145
146 brw_CMP(p,
147 vec1(brw_null_reg()),
148 conditional,
149 get_element(c->reg.dir, 2),
150 brw_imm_f(0));
151
152 brw_IF(p, BRW_EXECUTE_1);
153 {
154 GLuint i;
155
156 for (i = 0; i < 3; i++) {
157 if (c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0])
158 brw_MOV(p,
159 byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL0]),
160 byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC0]));
161
162 if (c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1])
163 brw_MOV(p,
164 byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL1]),
165 byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC1]));
166 }
167 }
168 brw_ENDIF(p);
169 }
170
171
172
173
174 /*
175 GLfloat iz = 1.0 / dir.z;
176 GLfloat ac = dir.x * iz;
177 GLfloat bc = dir.y * iz;
178 offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
179 offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
180 offset *= MRD;
181 */
182 static void compute_offset( struct brw_clip_compile *c )
183 {
184 struct brw_compile *p = &c->func;
185 struct brw_reg off = c->reg.offset;
186 struct brw_reg dir = c->reg.dir;
187
188 brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
189 brw_MUL(p, vec2(off), dir, get_element(off, 2));
190
191 brw_CMP(p,
192 vec1(brw_null_reg()),
193 BRW_CONDITIONAL_GE,
194 brw_abs(get_element(off, 0)),
195 brw_abs(get_element(off, 1)));
196
197 brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
198 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
199
200 brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
201 brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
202 }
203
204
205 static void merge_edgeflags( struct brw_clip_compile *c )
206 {
207 struct brw_compile *p = &c->func;
208 struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
209
210 brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
211 brw_CMP(p,
212 vec1(brw_null_reg()),
213 BRW_CONDITIONAL_EQ,
214 tmp0,
215 brw_imm_ud(_3DPRIM_POLYGON));
216
217 /* Get away with using reg.vertex because we know that this is not
218 * a _3DPRIM_TRISTRIP_REVERSE:
219 */
220 brw_IF(p, BRW_EXECUTE_1);
221 {
222 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
223 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
224 brw_MOV(p, byte_offset(c->reg.vertex[0], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
225 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
226
227 brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
228 brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
229 brw_MOV(p, byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
230 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
231 }
232 brw_ENDIF(p);
233 }
234
235
236
237 static void apply_one_offset( struct brw_clip_compile *c,
238 struct brw_indirect vert )
239 {
240 struct brw_compile *p = &c->func;
241 GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
242 BRW_VERT_RESULT_NDC);
243 struct brw_reg z = deref_1f(vert, ndc_offset +
244 2 * type_sz(BRW_REGISTER_TYPE_F));
245
246 brw_ADD(p, z, z, vec1(c->reg.offset));
247 }
248
249
250
251 /***********************************************************************
252 * Output clipped polygon as an unfilled primitive:
253 */
254 static void emit_lines(struct brw_clip_compile *c,
255 GLboolean do_offset)
256 {
257 struct brw_compile *p = &c->func;
258 struct brw_instruction *loop;
259 struct brw_indirect v0 = brw_indirect(0, 0);
260 struct brw_indirect v1 = brw_indirect(1, 0);
261 struct brw_indirect v0ptr = brw_indirect(2, 0);
262 struct brw_indirect v1ptr = brw_indirect(3, 0);
263
264 /* Need a seperate loop for offset:
265 */
266 if (do_offset) {
267 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
268 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
269
270 loop = brw_DO(p, BRW_EXECUTE_1);
271 {
272 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
273 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
274
275 apply_one_offset(c, v0);
276
277 brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
278 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
279 }
280 brw_WHILE(p, loop);
281 }
282
283 /* v1ptr = &inlist[nr_verts]
284 * *v1ptr = v0
285 */
286 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
287 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
288 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
289 brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
290 brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
291
292 loop = brw_DO(p, BRW_EXECUTE_1);
293 {
294 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
295 brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
296 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
297
298 /* draw edge if edgeflag != 0 */
299 brw_CMP(p,
300 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
301 deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
302 brw_imm_f(0));
303 brw_IF(p, BRW_EXECUTE_1);
304 {
305 brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
306 brw_clip_emit_vue(c, v1, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
307 }
308 brw_ENDIF(p);
309
310 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
311 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
312 }
313 brw_WHILE(p, loop);
314 }
315
316
317
318 static void emit_points(struct brw_clip_compile *c,
319 GLboolean do_offset )
320 {
321 struct brw_compile *p = &c->func;
322 struct brw_instruction *loop;
323
324 struct brw_indirect v0 = brw_indirect(0, 0);
325 struct brw_indirect v0ptr = brw_indirect(2, 0);
326
327 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
328 brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
329
330 loop = brw_DO(p, BRW_EXECUTE_1);
331 {
332 brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
333 brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
334
335 /* draw if edgeflag != 0
336 */
337 brw_CMP(p,
338 vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
339 deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
340 brw_imm_f(0));
341 brw_IF(p, BRW_EXECUTE_1);
342 {
343 if (do_offset)
344 apply_one_offset(c, v0);
345
346 brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END);
347 }
348 brw_ENDIF(p);
349
350 brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
351 brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
352 }
353 brw_WHILE(p, loop);
354 }
355
356
357
358
359
360
361
362 static void emit_primitives( struct brw_clip_compile *c,
363 GLuint mode,
364 GLboolean do_offset )
365 {
366 switch (mode) {
367 case CLIP_FILL:
368 brw_clip_tri_emit_polygon(c);
369 break;
370
371 case CLIP_LINE:
372 emit_lines(c, do_offset);
373 break;
374
375 case CLIP_POINT:
376 emit_points(c, do_offset);
377 break;
378
379 case CLIP_CULL:
380 assert(0);
381 break;
382 }
383 }
384
385
386
387 static void emit_unfilled_primitives( struct brw_clip_compile *c )
388 {
389 struct brw_compile *p = &c->func;
390
391 /* Direction culling has already been done.
392 */
393 if (c->key.fill_ccw != c->key.fill_cw &&
394 c->key.fill_ccw != CLIP_CULL &&
395 c->key.fill_cw != CLIP_CULL)
396 {
397 brw_CMP(p,
398 vec1(brw_null_reg()),
399 BRW_CONDITIONAL_GE,
400 get_element(c->reg.dir, 2),
401 brw_imm_f(0));
402
403 brw_IF(p, BRW_EXECUTE_1);
404 {
405 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
406 }
407 brw_ELSE(p);
408 {
409 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
410 }
411 brw_ENDIF(p);
412 }
413 else if (c->key.fill_cw != CLIP_CULL) {
414 emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
415 }
416 else if (c->key.fill_ccw != CLIP_CULL) {
417 emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
418 }
419 }
420
421
422
423
424 static void check_nr_verts( struct brw_clip_compile *c )
425 {
426 struct brw_compile *p = &c->func;
427
428 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
429 brw_IF(p, BRW_EXECUTE_1);
430 {
431 brw_clip_kill_thread(c);
432 }
433 brw_ENDIF(p);
434 }
435
436
437 void brw_emit_unfilled_clip( struct brw_clip_compile *c )
438 {
439 struct brw_compile *p = &c->func;
440
441 c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
442 (c->key.fill_ccw != c->key.fill_cw) ||
443 c->key.fill_ccw == CLIP_CULL ||
444 c->key.fill_cw == CLIP_CULL ||
445 c->key.copy_bfc_cw ||
446 c->key.copy_bfc_ccw);
447
448 brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
449 brw_clip_tri_init_vertices(c);
450 brw_clip_init_ff_sync(c);
451
452 assert(c->offset[VERT_RESULT_EDGE]);
453
454 if (c->key.fill_ccw == CLIP_CULL &&
455 c->key.fill_cw == CLIP_CULL) {
456 brw_clip_kill_thread(c);
457 return;
458 }
459
460 merge_edgeflags(c);
461
462 /* Need to use the inlist indirection here:
463 */
464 if (c->need_direction)
465 compute_tri_direction(c);
466
467 if (c->key.fill_ccw == CLIP_CULL ||
468 c->key.fill_cw == CLIP_CULL)
469 cull_direction(c);
470
471 if (c->key.offset_ccw ||
472 c->key.offset_cw)
473 compute_offset(c);
474
475 if (c->key.copy_bfc_ccw ||
476 c->key.copy_bfc_cw)
477 copy_bfc(c);
478
479 /* Need to do this whether we clip or not:
480 */
481 if (c->key.do_flat_shading)
482 brw_clip_tri_flat_shade(c);
483
484 brw_clip_init_clipmask(c);
485 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
486 brw_IF(p, BRW_EXECUTE_1);
487 {
488 brw_clip_init_planes(c);
489 brw_clip_tri(c);
490 check_nr_verts(c);
491 }
492 brw_ENDIF(p);
493
494 emit_unfilled_primitives(c);
495 brw_clip_kill_thread(c);
496 }
497
498
499