2 * Copyright © 2015-2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_compiler.h"
25 #include "brw_context.h"
26 #include "compiler/nir/nir.h"
27 #include "main/errors.h"
28 #include "util/debug.h"
30 #define COMMON_OPTIONS \
34 .lower_fmod32 = true, \
35 .lower_fmod64 = false, \
36 .lower_bitfield_extract = true, \
37 .lower_bitfield_insert = true, \
38 .lower_uadd_carry = true, \
39 .lower_usub_borrow = true, \
41 .lower_flrp64 = true, \
42 .native_integers = true, \
43 .use_interpolated_input_intrinsics = true, \
44 .vertex_id_zero_based = true
46 static const struct nir_shader_compiler_options scalar_nir_options
= {
48 .lower_pack_half_2x16
= true,
49 .lower_pack_snorm_2x16
= true,
50 .lower_pack_snorm_4x8
= true,
51 .lower_pack_unorm_2x16
= true,
52 .lower_pack_unorm_4x8
= true,
53 .lower_unpack_half_2x16
= true,
54 .lower_unpack_snorm_2x16
= true,
55 .lower_unpack_snorm_4x8
= true,
56 .lower_unpack_unorm_2x16
= true,
57 .lower_unpack_unorm_4x8
= true,
60 static const struct nir_shader_compiler_options vector_nir_options
= {
63 /* In the vec4 backend, our dpN instruction replicates its result to all the
64 * components of a vec4. We would like NIR to give us replicated fdot
65 * instructions because it can optimize better for us.
67 .fdot_replicates
= true,
69 /* Prior to Gen6, there are no three source operations for SIMD4x2. */
72 .lower_pack_snorm_2x16
= true,
73 .lower_pack_unorm_2x16
= true,
74 .lower_unpack_snorm_2x16
= true,
75 .lower_unpack_unorm_2x16
= true,
76 .lower_extract_byte
= true,
77 .lower_extract_word
= true,
80 static const struct nir_shader_compiler_options vector_nir_options_gen6
= {
83 /* In the vec4 backend, our dpN instruction replicates its result to all the
84 * components of a vec4. We would like NIR to give us replicated fdot
85 * instructions because it can optimize better for us.
87 .fdot_replicates
= true,
89 .lower_pack_snorm_2x16
= true,
90 .lower_pack_unorm_2x16
= true,
91 .lower_unpack_snorm_2x16
= true,
92 .lower_unpack_unorm_2x16
= true,
93 .lower_extract_byte
= true,
94 .lower_extract_word
= true,
98 brw_compiler_create(void *mem_ctx
, const struct gen_device_info
*devinfo
)
100 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
102 compiler
->devinfo
= devinfo
;
104 brw_fs_alloc_reg_sets(compiler
);
105 brw_vec4_alloc_reg_set(compiler
);
107 compiler
->precise_trig
= env_var_as_boolean("INTEL_PRECISE_TRIG", false);
109 compiler
->scalar_stage
[MESA_SHADER_VERTEX
] =
110 devinfo
->gen
>= 8 && !(INTEL_DEBUG
& DEBUG_VEC4VS
);
111 compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
] =
112 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
113 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
] =
114 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
115 compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
] =
116 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
117 compiler
->scalar_stage
[MESA_SHADER_FRAGMENT
] = true;
118 compiler
->scalar_stage
[MESA_SHADER_COMPUTE
] = true;
120 /* We want the GLSL compiler to emit code that uses condition codes */
121 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
122 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 32;
123 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
124 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
126 compiler
->glsl_compiler_options
[i
].EmitNoNoise
= true;
127 compiler
->glsl_compiler_options
[i
].EmitNoMainReturn
= true;
128 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
129 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
130 compiler
->glsl_compiler_options
[i
].LowerCombinedClipCullDistance
= true;
132 bool is_scalar
= compiler
->scalar_stage
[i
];
134 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
135 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
136 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
138 /* !ARB_gpu_shader5 */
139 if (devinfo
->gen
< 7)
140 compiler
->glsl_compiler_options
[i
].EmitNoIndirectSampler
= true;
143 compiler
->glsl_compiler_options
[i
].NirOptions
= &scalar_nir_options
;
145 compiler
->glsl_compiler_options
[i
].NirOptions
=
146 devinfo
->gen
< 6 ? &vector_nir_options
: &vector_nir_options_gen6
;
149 compiler
->glsl_compiler_options
[i
].LowerBufferInterfaceBlocks
= true;
150 compiler
->glsl_compiler_options
[i
].ClampBlockIndicesToArrayBounds
= true;
153 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_CTRL
].EmitNoIndirectInput
= false;
154 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_EVAL
].EmitNoIndirectInput
= false;
155 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_CTRL
].EmitNoIndirectOutput
= false;
157 if (compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
])
158 compiler
->glsl_compiler_options
[MESA_SHADER_GEOMETRY
].EmitNoIndirectInput
= false;
160 compiler
->glsl_compiler_options
[MESA_SHADER_COMPUTE
]
161 .LowerShaderSharedVariables
= true;