i965/miptree: Allow get_aux_isl_surf when there is no aux surface
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29 #include "main/macros.h"
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct ra_regs;
36 struct nir_shader;
37 struct brw_geometry_program;
38 union gl_constant_value;
39
40 struct brw_compiler {
41 const struct brw_device_info *devinfo;
42
43 struct {
44 struct ra_regs *regs;
45
46 /**
47 * Array of the ra classes for the unaligned contiguous register
48 * block sizes used.
49 */
50 int *classes;
51
52 /**
53 * Mapping for register-allocated objects in *regs to the first
54 * GRF for that object.
55 */
56 uint8_t *ra_reg_to_grf;
57 } vec4_reg_set;
58
59 struct {
60 struct ra_regs *regs;
61
62 /**
63 * Array of the ra classes for the unaligned contiguous register
64 * block sizes used, indexed by register size.
65 */
66 int classes[16];
67
68 /**
69 * Mapping from classes to ra_reg ranges. Each of the per-size
70 * classes corresponds to a range of ra_reg nodes. This array stores
71 * those ranges in the form of first ra_reg in each class and the
72 * total number of ra_reg elements in the last array element. This
73 * way the range of the i'th class is given by:
74 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
75 */
76 int class_to_ra_reg_range[17];
77
78 /**
79 * Mapping for register-allocated objects in *regs to the first
80 * GRF for that object.
81 */
82 uint8_t *ra_reg_to_grf;
83
84 /**
85 * ra class for the aligned pairs we use for PLN, which doesn't
86 * appear in *classes.
87 */
88 int aligned_pairs_class;
89 } fs_reg_sets[3];
90
91 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93
94 bool scalar_stage[MESA_SHADER_STAGES];
95 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
96
97 /**
98 * Apply workarounds for SIN and COS output range problems.
99 * This can negatively impact performance.
100 */
101 bool precise_trig;
102 };
103
104
105 /**
106 * Program key structures.
107 *
108 * When drawing, we look for the currently bound shaders in the program
109 * cache. This is essentially a hash table lookup, and these are the keys.
110 *
111 * Sometimes OpenGL features specified as state need to be simulated via
112 * shader code, due to a mismatch between the API and the hardware. This
113 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
114 * in the program key so it's considered when searching for a program. If
115 * we haven't seen a particular combination before, we have to recompile a
116 * new specialized version.
117 *
118 * Shader compilation should not look up state in gl_context directly, but
119 * instead use the copy in the program key. This guarantees recompiles will
120 * happen correctly.
121 *
122 * @{
123 */
124
125 enum PACKED gen6_gather_sampler_wa {
126 WA_SIGN = 1, /* whether we need to sign extend */
127 WA_8BIT = 2, /* if we have an 8bit format needing wa */
128 WA_16BIT = 4, /* if we have a 16bit format needing wa */
129 };
130
131 /**
132 * Sampler information needed by VS, WM, and GS program cache keys.
133 */
134 struct brw_sampler_prog_key_data {
135 /**
136 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
137 */
138 uint16_t swizzles[MAX_SAMPLERS];
139
140 uint32_t gl_clamp_mask[3];
141
142 /**
143 * For RG32F, gather4's channel select is broken.
144 */
145 uint32_t gather_channel_quirk_mask;
146
147 /**
148 * Whether this sampler uses the compressed multisample surface layout.
149 */
150 uint32_t compressed_multisample_layout_mask;
151
152 /**
153 * Whether this sampler is using 16x multisampling. If so fetching from
154 * this sampler will be handled with a different instruction, ld2dms_w
155 * instead of ld2dms.
156 */
157 uint32_t msaa_16;
158
159 /**
160 * For Sandybridge, which shader w/a we need for gather quirks.
161 */
162 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
163
164 /**
165 * Texture units that have a YUV image bound.
166 */
167 uint32_t y_u_v_image_mask;
168 uint32_t y_uv_image_mask;
169 uint32_t yx_xuxv_image_mask;
170 };
171
172
173 /** The program key for Vertex Shaders. */
174 struct brw_vs_prog_key {
175 unsigned program_string_id;
176
177 /*
178 * Per-attribute workaround flags
179 */
180 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
181
182 bool copy_edgeflag:1;
183
184 bool clamp_vertex_color:1;
185
186 /**
187 * How many user clipping planes are being uploaded to the vertex shader as
188 * push constants.
189 *
190 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
191 * clip distances.
192 */
193 unsigned nr_userclip_plane_consts:4;
194
195 /**
196 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
197 * are going to be replaced with point coordinates (as a consequence of a
198 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
199 * our SF thread requires exact matching between VS outputs and FS inputs,
200 * these texture coordinates will need to be unconditionally included in
201 * the VUE, even if they aren't written by the vertex shader.
202 */
203 uint8_t point_coord_replace;
204
205 struct brw_sampler_prog_key_data tex;
206 };
207
208 /** The program key for Tessellation Control Shaders. */
209 struct brw_tcs_prog_key
210 {
211 unsigned program_string_id;
212
213 GLenum tes_primitive_mode;
214
215 unsigned input_vertices;
216
217 /** A bitfield of per-patch outputs written. */
218 uint32_t patch_outputs_written;
219
220 /** A bitfield of per-vertex outputs written. */
221 uint64_t outputs_written;
222
223 struct brw_sampler_prog_key_data tex;
224 };
225
226 /** The program key for Tessellation Evaluation Shaders. */
227 struct brw_tes_prog_key
228 {
229 unsigned program_string_id;
230
231 /** A bitfield of per-patch inputs read. */
232 uint32_t patch_inputs_read;
233
234 /** A bitfield of per-vertex inputs read. */
235 uint64_t inputs_read;
236
237 struct brw_sampler_prog_key_data tex;
238 };
239
240 /** The program key for Geometry Shaders. */
241 struct brw_gs_prog_key
242 {
243 unsigned program_string_id;
244
245 struct brw_sampler_prog_key_data tex;
246 };
247
248 /** The program key for Fragment/Pixel Shaders. */
249 struct brw_wm_prog_key {
250 uint8_t iz_lookup;
251 bool stats_wm:1;
252 bool flat_shade:1;
253 unsigned nr_color_regions:5;
254 bool replicate_alpha:1;
255 bool clamp_fragment_color:1;
256 bool persample_interp:1;
257 bool multisample_fbo:1;
258 unsigned line_aa:2;
259 bool high_quality_derivatives:1;
260 bool force_dual_color_blend:1;
261
262 uint16_t drawable_height;
263 uint64_t input_slots_valid;
264 unsigned program_string_id;
265 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
266 float alpha_test_ref;
267
268 struct brw_sampler_prog_key_data tex;
269 };
270
271 struct brw_cs_prog_key {
272 uint32_t program_string_id;
273 struct brw_sampler_prog_key_data tex;
274 };
275
276 /*
277 * Image metadata structure as laid out in the shader parameter
278 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
279 * able to use them. That's okay because the padding and any unused
280 * entries [most of them except when we're doing untyped surface
281 * access] will be removed by the uniform packing pass.
282 */
283 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
284 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
285 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
286 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
287 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
288 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
289 #define BRW_IMAGE_PARAM_SIZE 24
290
291 struct brw_image_param {
292 /** Surface binding table index. */
293 uint32_t surface_idx;
294
295 /** Offset applied to the X and Y surface coordinates. */
296 uint32_t offset[2];
297
298 /** Surface X, Y and Z dimensions. */
299 uint32_t size[3];
300
301 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
302 * pixels, vertical slice stride in pixels.
303 */
304 uint32_t stride[4];
305
306 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
307 uint32_t tiling[3];
308
309 /**
310 * Right shift to apply for bit 6 address swizzling. Two different
311 * swizzles can be specified and will be applied one after the other. The
312 * resulting address will be:
313 *
314 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
315 * (addr >> swizzling[1])))
316 *
317 * Use \c 0xff if any of the swizzles is not required.
318 */
319 uint32_t swizzling[2];
320 };
321
322 struct brw_stage_prog_data {
323 struct {
324 /** size of our binding table. */
325 uint32_t size_bytes;
326
327 /** @{
328 * surface indices for the various groups of surfaces
329 */
330 uint32_t pull_constants_start;
331 uint32_t texture_start;
332 uint32_t gather_texture_start;
333 uint32_t ubo_start;
334 uint32_t ssbo_start;
335 uint32_t abo_start;
336 uint32_t image_start;
337 uint32_t shader_time_start;
338 uint32_t plane_start[3];
339 /** @} */
340 } binding_table;
341
342 GLuint nr_params; /**< number of float params/constants */
343 GLuint nr_pull_params;
344 unsigned nr_image_params;
345
346 unsigned curb_read_length;
347 unsigned total_scratch;
348 unsigned total_shared;
349
350 /**
351 * Register where the thread expects to find input data from the URB
352 * (typically uniforms, followed by vertex or fragment attributes).
353 */
354 unsigned dispatch_grf_start_reg;
355
356 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
357
358 /* Pointers to tracked values (only valid once
359 * _mesa_load_state_parameters has been called at runtime).
360 */
361 const union gl_constant_value **param;
362 const union gl_constant_value **pull_param;
363
364 /** Image metadata passed to the shader as uniforms. */
365 struct brw_image_param *image_param;
366 };
367
368 /* Data about a particular attempt to compile a program. Note that
369 * there can be many of these, each in a different GL state
370 * corresponding to a different brw_wm_prog_key struct, with different
371 * compiled programs.
372 */
373 struct brw_wm_prog_data {
374 struct brw_stage_prog_data base;
375
376 GLuint num_varying_inputs;
377
378 uint8_t reg_blocks_0;
379 uint8_t reg_blocks_2;
380
381 uint8_t dispatch_grf_start_reg_2;
382 uint32_t prog_offset_2;
383
384 struct {
385 /** @{
386 * surface indices the WM-specific surfaces
387 */
388 uint32_t render_target_start;
389 /** @} */
390 } binding_table;
391
392 uint8_t computed_depth_mode;
393 bool computed_stencil;
394
395 bool early_fragment_tests;
396 bool dispatch_8;
397 bool dispatch_16;
398 bool dual_src_blend;
399 bool persample_dispatch;
400 bool uses_pos_offset;
401 bool uses_omask;
402 bool uses_kill;
403 bool uses_src_depth;
404 bool uses_src_w;
405 bool uses_sample_mask;
406 bool has_side_effects;
407 bool pulls_bary;
408
409 /**
410 * Mask of which interpolation modes are required by the fragment shader.
411 * Used in hardware setup on gen6+.
412 */
413 uint32_t barycentric_interp_modes;
414
415 /**
416 * Mask of which FS inputs are marked flat by the shader source. This is
417 * needed for setting up 3DSTATE_SF/SBE.
418 */
419 uint32_t flat_inputs;
420
421 /**
422 * Map from gl_varying_slot to the position within the FS setup data
423 * payload where the varying's attribute vertex deltas should be delivered.
424 * For varying slots that are not used by the FS, the value is -1.
425 */
426 int urb_setup[VARYING_SLOT_MAX];
427 };
428
429 struct brw_push_const_block {
430 unsigned dwords; /* Dword count, not reg aligned */
431 unsigned regs;
432 unsigned size; /* Bytes, register aligned */
433 };
434
435 struct brw_cs_prog_data {
436 struct brw_stage_prog_data base;
437
438 GLuint dispatch_grf_start_reg_16;
439 unsigned local_size[3];
440 unsigned simd_size;
441 unsigned threads;
442 bool uses_barrier;
443 bool uses_num_work_groups;
444 int thread_local_id_index;
445
446 struct {
447 struct brw_push_const_block cross_thread;
448 struct brw_push_const_block per_thread;
449 struct brw_push_const_block total;
450 } push;
451
452 struct {
453 /** @{
454 * surface indices the CS-specific surfaces
455 */
456 uint32_t work_groups_start;
457 /** @} */
458 } binding_table;
459 };
460
461 /**
462 * Enum representing the i965-specific vertex results that don't correspond
463 * exactly to any element of gl_varying_slot. The values of this enum are
464 * assigned such that they don't conflict with gl_varying_slot.
465 */
466 typedef enum
467 {
468 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
469 BRW_VARYING_SLOT_PAD,
470 /**
471 * Technically this is not a varying but just a placeholder that
472 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
473 * builtin variable to be compiled correctly. see compile_sf_prog() for
474 * more info.
475 */
476 BRW_VARYING_SLOT_PNTC,
477 BRW_VARYING_SLOT_COUNT
478 } brw_varying_slot;
479
480 /**
481 * Data structure recording the relationship between the gl_varying_slot enum
482 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
483 * single octaword within the VUE (128 bits).
484 *
485 * Note that each BRW register contains 256 bits (2 octawords), so when
486 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
487 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
488 * in a vertex shader), each register corresponds to a single VUE slot, since
489 * it contains data for two separate vertices.
490 */
491 struct brw_vue_map {
492 /**
493 * Bitfield representing all varying slots that are (a) stored in this VUE
494 * map, and (b) actually written by the shader. Does not include any of
495 * the additional varying slots defined in brw_varying_slot.
496 */
497 GLbitfield64 slots_valid;
498
499 /**
500 * Is this VUE map for a separate shader pipeline?
501 *
502 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
503 * without the linker having a chance to dead code eliminate unused varyings.
504 *
505 * This means that we have to use a fixed slot layout, based on the output's
506 * location field, rather than assigning slots in a compact contiguous block.
507 */
508 bool separate;
509
510 /**
511 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
512 * not stored in a slot (because they are not written, or because
513 * additional processing is applied before storing them in the VUE), the
514 * value is -1.
515 */
516 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
517
518 /**
519 * Map from VUE slot to gl_varying_slot value. For slots that do not
520 * directly correspond to a gl_varying_slot, the value comes from
521 * brw_varying_slot.
522 *
523 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
524 */
525 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
526
527 /**
528 * Total number of VUE slots in use
529 */
530 int num_slots;
531
532 /**
533 * Number of per-patch VUE slots. Only valid for tessellation control
534 * shader outputs and tessellation evaluation shader inputs.
535 */
536 int num_per_patch_slots;
537
538 /**
539 * Number of per-vertex VUE slots. Only valid for tessellation control
540 * shader outputs and tessellation evaluation shader inputs.
541 */
542 int num_per_vertex_slots;
543 };
544
545 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
546
547 /**
548 * Convert a VUE slot number into a byte offset within the VUE.
549 */
550 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
551 {
552 return 16*slot;
553 }
554
555 /**
556 * Convert a vertex output (brw_varying_slot) into a byte offset within the
557 * VUE.
558 */
559 static inline
560 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
561 {
562 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
563 }
564
565 void brw_compute_vue_map(const struct brw_device_info *devinfo,
566 struct brw_vue_map *vue_map,
567 GLbitfield64 slots_valid,
568 bool separate_shader);
569
570 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
571 const GLbitfield64 slots_valid,
572 const GLbitfield is_patch);
573
574 enum shader_dispatch_mode {
575 DISPATCH_MODE_4X1_SINGLE = 0,
576 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
577 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
578 DISPATCH_MODE_SIMD8 = 3,
579 };
580
581 /**
582 * @defgroup Tessellator parameter enumerations.
583 *
584 * These correspond to the hardware values in 3DSTATE_TE, and are provided
585 * as part of the tessellation evaluation shader.
586 *
587 * @{
588 */
589 enum brw_tess_partitioning {
590 BRW_TESS_PARTITIONING_INTEGER = 0,
591 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
592 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
593 };
594
595 enum brw_tess_output_topology {
596 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
597 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
598 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
599 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
600 };
601
602 enum brw_tess_domain {
603 BRW_TESS_DOMAIN_QUAD = 0,
604 BRW_TESS_DOMAIN_TRI = 1,
605 BRW_TESS_DOMAIN_ISOLINE = 2,
606 };
607 /** @} */
608
609 struct brw_vue_prog_data {
610 struct brw_stage_prog_data base;
611 struct brw_vue_map vue_map;
612
613 /** Should the hardware deliver input VUE handles for URB pull loads? */
614 bool include_vue_handles;
615
616 GLuint urb_read_length;
617 GLuint total_grf;
618
619 uint32_t cull_distance_mask;
620
621 /* Used for calculating urb partitions. In the VS, this is the size of the
622 * URB entry used for both input and output to the thread. In the GS, this
623 * is the size of the URB entry used for output.
624 */
625 GLuint urb_entry_size;
626
627 enum shader_dispatch_mode dispatch_mode;
628 };
629
630 struct brw_vs_prog_data {
631 struct brw_vue_prog_data base;
632
633 GLbitfield64 inputs_read;
634
635 unsigned nr_attributes;
636 unsigned nr_attribute_slots;
637
638 bool uses_vertexid;
639 bool uses_instanceid;
640 bool uses_basevertex;
641 bool uses_baseinstance;
642 bool uses_drawid;
643 };
644
645 struct brw_tcs_prog_data
646 {
647 struct brw_vue_prog_data base;
648
649 /** Number vertices in output patch */
650 int instances;
651 };
652
653
654 struct brw_tes_prog_data
655 {
656 struct brw_vue_prog_data base;
657
658 enum brw_tess_partitioning partitioning;
659 enum brw_tess_output_topology output_topology;
660 enum brw_tess_domain domain;
661 };
662
663 struct brw_gs_prog_data
664 {
665 struct brw_vue_prog_data base;
666
667 unsigned vertices_in;
668
669 /**
670 * Size of an output vertex, measured in HWORDS (32 bytes).
671 */
672 unsigned output_vertex_size_hwords;
673
674 unsigned output_topology;
675
676 /**
677 * Size of the control data (cut bits or StreamID bits), in hwords (32
678 * bytes). 0 if there is no control data.
679 */
680 unsigned control_data_header_size_hwords;
681
682 /**
683 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
684 * if the control data is StreamID bits, or
685 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
686 * Ignored if control_data_header_size is 0.
687 */
688 unsigned control_data_format;
689
690 bool include_primitive_id;
691
692 /**
693 * The number of vertices emitted, if constant - otherwise -1.
694 */
695 int static_vertex_count;
696
697 int invocations;
698
699 /**
700 * Gen6 transform feedback enabled flag.
701 */
702 bool gen6_xfb_enabled;
703
704 /**
705 * Gen6: Provoking vertex convention for odd-numbered triangles
706 * in tristrips.
707 */
708 GLuint pv_first:1;
709
710 /**
711 * Gen6: Number of varyings that are output to transform feedback.
712 */
713 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
714
715 /**
716 * Gen6: Map from the index of a transform feedback binding table entry to the
717 * gl_varying_slot that should be streamed out through that binding table
718 * entry.
719 */
720 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
721
722 /**
723 * Gen6: Map from the index of a transform feedback binding table entry to the
724 * swizzles that should be used when streaming out data through that
725 * binding table entry.
726 */
727 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
728 };
729
730
731 /** @} */
732
733 struct brw_compiler *
734 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
735
736 /**
737 * Compile a vertex shader.
738 *
739 * Returns the final assembly and the program's size.
740 */
741 const unsigned *
742 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
743 void *mem_ctx,
744 const struct brw_vs_prog_key *key,
745 struct brw_vs_prog_data *prog_data,
746 const struct nir_shader *shader,
747 gl_clip_plane *clip_planes,
748 bool use_legacy_snorm_formula,
749 int shader_time_index,
750 unsigned *final_assembly_size,
751 char **error_str);
752
753 /**
754 * Compile a tessellation control shader.
755 *
756 * Returns the final assembly and the program's size.
757 */
758 const unsigned *
759 brw_compile_tcs(const struct brw_compiler *compiler,
760 void *log_data,
761 void *mem_ctx,
762 const struct brw_tcs_prog_key *key,
763 struct brw_tcs_prog_data *prog_data,
764 const struct nir_shader *nir,
765 int shader_time_index,
766 unsigned *final_assembly_size,
767 char **error_str);
768
769 /**
770 * Compile a tessellation evaluation shader.
771 *
772 * Returns the final assembly and the program's size.
773 */
774 const unsigned *
775 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
776 void *mem_ctx,
777 const struct brw_tes_prog_key *key,
778 struct brw_tes_prog_data *prog_data,
779 const struct nir_shader *shader,
780 struct gl_shader_program *shader_prog,
781 int shader_time_index,
782 unsigned *final_assembly_size,
783 char **error_str);
784
785 /**
786 * Compile a vertex shader.
787 *
788 * Returns the final assembly and the program's size.
789 */
790 const unsigned *
791 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
792 void *mem_ctx,
793 const struct brw_gs_prog_key *key,
794 struct brw_gs_prog_data *prog_data,
795 const struct nir_shader *shader,
796 struct gl_shader_program *shader_prog,
797 int shader_time_index,
798 unsigned *final_assembly_size,
799 char **error_str);
800
801 /**
802 * Compile a fragment shader.
803 *
804 * Returns the final assembly and the program's size.
805 */
806 const unsigned *
807 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
808 void *mem_ctx,
809 const struct brw_wm_prog_key *key,
810 struct brw_wm_prog_data *prog_data,
811 const struct nir_shader *shader,
812 struct gl_program *prog,
813 int shader_time_index8,
814 int shader_time_index16,
815 bool allow_spilling,
816 bool use_rep_send,
817 unsigned *final_assembly_size,
818 char **error_str);
819
820 /**
821 * Compile a compute shader.
822 *
823 * Returns the final assembly and the program's size.
824 */
825 const unsigned *
826 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
827 void *mem_ctx,
828 const struct brw_cs_prog_key *key,
829 struct brw_cs_prog_data *prog_data,
830 const struct nir_shader *shader,
831 int shader_time_index,
832 unsigned *final_assembly_size,
833 char **error_str);
834
835 static inline uint32_t
836 encode_slm_size(unsigned gen, uint32_t bytes)
837 {
838 uint32_t slm_size = 0;
839
840 /* Shared Local Memory is specified as powers of two, and encoded in
841 * INTERFACE_DESCRIPTOR_DATA with the following representations:
842 *
843 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
844 * -------------------------------------------------------------------
845 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
846 * -------------------------------------------------------------------
847 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
848 */
849 assert(bytes <= 64 * 1024);
850
851 if (bytes > 0) {
852 /* Shared Local Memory Size is specified as powers of two. */
853 slm_size = util_next_power_of_two(bytes);
854
855 if (gen >= 9) {
856 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
857 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
858 } else {
859 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
860 slm_size = MAX2(slm_size, 4096) / 4096;
861 }
862 }
863
864 return slm_size;
865 }
866
867 #ifdef __cplusplus
868 } /* extern "C" */
869 #endif