i965/ir: Skip eliminate_find_live_channel() for stages with sparse thread dispatch.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "common/gen_device_info.h"
28 #include "main/mtypes.h"
29 #include "main/macros.h"
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct ra_regs;
36 struct nir_shader;
37 struct brw_geometry_program;
38 union gl_constant_value;
39
40 struct brw_compiler {
41 const struct gen_device_info *devinfo;
42
43 struct {
44 struct ra_regs *regs;
45
46 /**
47 * Array of the ra classes for the unaligned contiguous register
48 * block sizes used.
49 */
50 int *classes;
51
52 /**
53 * Mapping for register-allocated objects in *regs to the first
54 * GRF for that object.
55 */
56 uint8_t *ra_reg_to_grf;
57 } vec4_reg_set;
58
59 struct {
60 struct ra_regs *regs;
61
62 /**
63 * Array of the ra classes for the unaligned contiguous register
64 * block sizes used, indexed by register size.
65 */
66 int classes[16];
67
68 /**
69 * Mapping from classes to ra_reg ranges. Each of the per-size
70 * classes corresponds to a range of ra_reg nodes. This array stores
71 * those ranges in the form of first ra_reg in each class and the
72 * total number of ra_reg elements in the last array element. This
73 * way the range of the i'th class is given by:
74 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
75 */
76 int class_to_ra_reg_range[17];
77
78 /**
79 * Mapping for register-allocated objects in *regs to the first
80 * GRF for that object.
81 */
82 uint8_t *ra_reg_to_grf;
83
84 /**
85 * ra class for the aligned pairs we use for PLN, which doesn't
86 * appear in *classes.
87 */
88 int aligned_pairs_class;
89 } fs_reg_sets[3];
90
91 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93
94 bool scalar_stage[MESA_SHADER_STAGES];
95 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
96
97 /**
98 * Apply workarounds for SIN and COS output range problems.
99 * This can negatively impact performance.
100 */
101 bool precise_trig;
102 };
103
104
105 /**
106 * Program key structures.
107 *
108 * When drawing, we look for the currently bound shaders in the program
109 * cache. This is essentially a hash table lookup, and these are the keys.
110 *
111 * Sometimes OpenGL features specified as state need to be simulated via
112 * shader code, due to a mismatch between the API and the hardware. This
113 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
114 * in the program key so it's considered when searching for a program. If
115 * we haven't seen a particular combination before, we have to recompile a
116 * new specialized version.
117 *
118 * Shader compilation should not look up state in gl_context directly, but
119 * instead use the copy in the program key. This guarantees recompiles will
120 * happen correctly.
121 *
122 * @{
123 */
124
125 enum PACKED gen6_gather_sampler_wa {
126 WA_SIGN = 1, /* whether we need to sign extend */
127 WA_8BIT = 2, /* if we have an 8bit format needing wa */
128 WA_16BIT = 4, /* if we have a 16bit format needing wa */
129 };
130
131 /**
132 * Sampler information needed by VS, WM, and GS program cache keys.
133 */
134 struct brw_sampler_prog_key_data {
135 /**
136 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
137 */
138 uint16_t swizzles[MAX_SAMPLERS];
139
140 uint32_t gl_clamp_mask[3];
141
142 /**
143 * For RG32F, gather4's channel select is broken.
144 */
145 uint32_t gather_channel_quirk_mask;
146
147 /**
148 * Whether this sampler uses the compressed multisample surface layout.
149 */
150 uint32_t compressed_multisample_layout_mask;
151
152 /**
153 * Whether this sampler is using 16x multisampling. If so fetching from
154 * this sampler will be handled with a different instruction, ld2dms_w
155 * instead of ld2dms.
156 */
157 uint32_t msaa_16;
158
159 /**
160 * For Sandybridge, which shader w/a we need for gather quirks.
161 */
162 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
163
164 /**
165 * Texture units that have a YUV image bound.
166 */
167 uint32_t y_u_v_image_mask;
168 uint32_t y_uv_image_mask;
169 uint32_t yx_xuxv_image_mask;
170 };
171
172
173 /** The program key for Vertex Shaders. */
174 struct brw_vs_prog_key {
175 unsigned program_string_id;
176
177 /*
178 * Per-attribute workaround flags
179 */
180 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
181
182 bool copy_edgeflag:1;
183
184 bool clamp_vertex_color:1;
185
186 /**
187 * How many user clipping planes are being uploaded to the vertex shader as
188 * push constants.
189 *
190 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
191 * clip distances.
192 */
193 unsigned nr_userclip_plane_consts:4;
194
195 /**
196 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
197 * are going to be replaced with point coordinates (as a consequence of a
198 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
199 * our SF thread requires exact matching between VS outputs and FS inputs,
200 * these texture coordinates will need to be unconditionally included in
201 * the VUE, even if they aren't written by the vertex shader.
202 */
203 uint8_t point_coord_replace;
204
205 struct brw_sampler_prog_key_data tex;
206 };
207
208 /** The program key for Tessellation Control Shaders. */
209 struct brw_tcs_prog_key
210 {
211 unsigned program_string_id;
212
213 GLenum tes_primitive_mode;
214
215 unsigned input_vertices;
216
217 /** A bitfield of per-patch outputs written. */
218 uint32_t patch_outputs_written;
219
220 /** A bitfield of per-vertex outputs written. */
221 uint64_t outputs_written;
222
223 bool quads_workaround;
224
225 struct brw_sampler_prog_key_data tex;
226 };
227
228 /** The program key for Tessellation Evaluation Shaders. */
229 struct brw_tes_prog_key
230 {
231 unsigned program_string_id;
232
233 /** A bitfield of per-patch inputs read. */
234 uint32_t patch_inputs_read;
235
236 /** A bitfield of per-vertex inputs read. */
237 uint64_t inputs_read;
238
239 struct brw_sampler_prog_key_data tex;
240 };
241
242 /** The program key for Geometry Shaders. */
243 struct brw_gs_prog_key
244 {
245 unsigned program_string_id;
246
247 struct brw_sampler_prog_key_data tex;
248 };
249
250 /** The program key for Fragment/Pixel Shaders. */
251 struct brw_wm_prog_key {
252 uint8_t iz_lookup;
253 bool stats_wm:1;
254 bool flat_shade:1;
255 unsigned nr_color_regions:5;
256 bool replicate_alpha:1;
257 bool clamp_fragment_color:1;
258 bool persample_interp:1;
259 bool multisample_fbo:1;
260 unsigned line_aa:2;
261 bool high_quality_derivatives:1;
262 bool force_dual_color_blend:1;
263 bool coherent_fb_fetch:1;
264
265 uint16_t drawable_height;
266 uint64_t input_slots_valid;
267 unsigned program_string_id;
268 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
269 float alpha_test_ref;
270
271 struct brw_sampler_prog_key_data tex;
272 };
273
274 struct brw_cs_prog_key {
275 uint32_t program_string_id;
276 struct brw_sampler_prog_key_data tex;
277 };
278
279 /*
280 * Image metadata structure as laid out in the shader parameter
281 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
282 * able to use them. That's okay because the padding and any unused
283 * entries [most of them except when we're doing untyped surface
284 * access] will be removed by the uniform packing pass.
285 */
286 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
287 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
288 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
289 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
290 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
291 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
292 #define BRW_IMAGE_PARAM_SIZE 24
293
294 struct brw_image_param {
295 /** Surface binding table index. */
296 uint32_t surface_idx;
297
298 /** Offset applied to the X and Y surface coordinates. */
299 uint32_t offset[2];
300
301 /** Surface X, Y and Z dimensions. */
302 uint32_t size[3];
303
304 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
305 * pixels, vertical slice stride in pixels.
306 */
307 uint32_t stride[4];
308
309 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
310 uint32_t tiling[3];
311
312 /**
313 * Right shift to apply for bit 6 address swizzling. Two different
314 * swizzles can be specified and will be applied one after the other. The
315 * resulting address will be:
316 *
317 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
318 * (addr >> swizzling[1])))
319 *
320 * Use \c 0xff if any of the swizzles is not required.
321 */
322 uint32_t swizzling[2];
323 };
324
325 struct brw_stage_prog_data {
326 struct {
327 /** size of our binding table. */
328 uint32_t size_bytes;
329
330 /** @{
331 * surface indices for the various groups of surfaces
332 */
333 uint32_t pull_constants_start;
334 uint32_t texture_start;
335 uint32_t gather_texture_start;
336 uint32_t ubo_start;
337 uint32_t ssbo_start;
338 uint32_t abo_start;
339 uint32_t image_start;
340 uint32_t shader_time_start;
341 uint32_t plane_start[3];
342 /** @} */
343 } binding_table;
344
345 GLuint nr_params; /**< number of float params/constants */
346 GLuint nr_pull_params;
347 unsigned nr_image_params;
348
349 unsigned curb_read_length;
350 unsigned total_scratch;
351 unsigned total_shared;
352
353 /**
354 * Register where the thread expects to find input data from the URB
355 * (typically uniforms, followed by vertex or fragment attributes).
356 */
357 unsigned dispatch_grf_start_reg;
358
359 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
360
361 /* Pointers to tracked values (only valid once
362 * _mesa_load_state_parameters has been called at runtime).
363 */
364 const union gl_constant_value **param;
365 const union gl_constant_value **pull_param;
366
367 /** Image metadata passed to the shader as uniforms. */
368 struct brw_image_param *image_param;
369 };
370
371 /* Data about a particular attempt to compile a program. Note that
372 * there can be many of these, each in a different GL state
373 * corresponding to a different brw_wm_prog_key struct, with different
374 * compiled programs.
375 */
376 struct brw_wm_prog_data {
377 struct brw_stage_prog_data base;
378
379 GLuint num_varying_inputs;
380
381 uint8_t reg_blocks_0;
382 uint8_t reg_blocks_2;
383
384 uint8_t dispatch_grf_start_reg_2;
385 uint32_t prog_offset_2;
386
387 struct {
388 /** @{
389 * surface indices the WM-specific surfaces
390 */
391 uint32_t render_target_start;
392 uint32_t render_target_read_start;
393 /** @} */
394 } binding_table;
395
396 uint8_t computed_depth_mode;
397 bool computed_stencil;
398
399 bool early_fragment_tests;
400 bool dispatch_8;
401 bool dispatch_16;
402 bool dual_src_blend;
403 bool persample_dispatch;
404 bool uses_pos_offset;
405 bool uses_omask;
406 bool uses_kill;
407 bool uses_src_depth;
408 bool uses_src_w;
409 bool uses_sample_mask;
410 bool has_side_effects;
411 bool pulls_bary;
412
413 /**
414 * Mask of which interpolation modes are required by the fragment shader.
415 * Used in hardware setup on gen6+.
416 */
417 uint32_t barycentric_interp_modes;
418
419 /**
420 * Mask of which FS inputs are marked flat by the shader source. This is
421 * needed for setting up 3DSTATE_SF/SBE.
422 */
423 uint32_t flat_inputs;
424
425 /**
426 * Map from gl_varying_slot to the position within the FS setup data
427 * payload where the varying's attribute vertex deltas should be delivered.
428 * For varying slots that are not used by the FS, the value is -1.
429 */
430 int urb_setup[VARYING_SLOT_MAX];
431 };
432
433 struct brw_push_const_block {
434 unsigned dwords; /* Dword count, not reg aligned */
435 unsigned regs;
436 unsigned size; /* Bytes, register aligned */
437 };
438
439 struct brw_cs_prog_data {
440 struct brw_stage_prog_data base;
441
442 GLuint dispatch_grf_start_reg_16;
443 unsigned local_size[3];
444 unsigned simd_size;
445 unsigned threads;
446 bool uses_barrier;
447 bool uses_num_work_groups;
448 int thread_local_id_index;
449
450 struct {
451 struct brw_push_const_block cross_thread;
452 struct brw_push_const_block per_thread;
453 struct brw_push_const_block total;
454 } push;
455
456 struct {
457 /** @{
458 * surface indices the CS-specific surfaces
459 */
460 uint32_t work_groups_start;
461 /** @} */
462 } binding_table;
463 };
464
465 /**
466 * Enum representing the i965-specific vertex results that don't correspond
467 * exactly to any element of gl_varying_slot. The values of this enum are
468 * assigned such that they don't conflict with gl_varying_slot.
469 */
470 typedef enum
471 {
472 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
473 BRW_VARYING_SLOT_PAD,
474 /**
475 * Technically this is not a varying but just a placeholder that
476 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
477 * builtin variable to be compiled correctly. see compile_sf_prog() for
478 * more info.
479 */
480 BRW_VARYING_SLOT_PNTC,
481 BRW_VARYING_SLOT_COUNT
482 } brw_varying_slot;
483
484 /**
485 * Data structure recording the relationship between the gl_varying_slot enum
486 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
487 * single octaword within the VUE (128 bits).
488 *
489 * Note that each BRW register contains 256 bits (2 octawords), so when
490 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
491 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
492 * in a vertex shader), each register corresponds to a single VUE slot, since
493 * it contains data for two separate vertices.
494 */
495 struct brw_vue_map {
496 /**
497 * Bitfield representing all varying slots that are (a) stored in this VUE
498 * map, and (b) actually written by the shader. Does not include any of
499 * the additional varying slots defined in brw_varying_slot.
500 */
501 GLbitfield64 slots_valid;
502
503 /**
504 * Is this VUE map for a separate shader pipeline?
505 *
506 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
507 * without the linker having a chance to dead code eliminate unused varyings.
508 *
509 * This means that we have to use a fixed slot layout, based on the output's
510 * location field, rather than assigning slots in a compact contiguous block.
511 */
512 bool separate;
513
514 /**
515 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
516 * not stored in a slot (because they are not written, or because
517 * additional processing is applied before storing them in the VUE), the
518 * value is -1.
519 */
520 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
521
522 /**
523 * Map from VUE slot to gl_varying_slot value. For slots that do not
524 * directly correspond to a gl_varying_slot, the value comes from
525 * brw_varying_slot.
526 *
527 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
528 */
529 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
530
531 /**
532 * Total number of VUE slots in use
533 */
534 int num_slots;
535
536 /**
537 * Number of per-patch VUE slots. Only valid for tessellation control
538 * shader outputs and tessellation evaluation shader inputs.
539 */
540 int num_per_patch_slots;
541
542 /**
543 * Number of per-vertex VUE slots. Only valid for tessellation control
544 * shader outputs and tessellation evaluation shader inputs.
545 */
546 int num_per_vertex_slots;
547 };
548
549 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
550
551 /**
552 * Convert a VUE slot number into a byte offset within the VUE.
553 */
554 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
555 {
556 return 16*slot;
557 }
558
559 /**
560 * Convert a vertex output (brw_varying_slot) into a byte offset within the
561 * VUE.
562 */
563 static inline
564 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
565 {
566 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
567 }
568
569 void brw_compute_vue_map(const struct gen_device_info *devinfo,
570 struct brw_vue_map *vue_map,
571 GLbitfield64 slots_valid,
572 bool separate_shader);
573
574 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
575 const GLbitfield64 slots_valid,
576 const GLbitfield is_patch);
577
578 enum shader_dispatch_mode {
579 DISPATCH_MODE_4X1_SINGLE = 0,
580 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
581 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
582 DISPATCH_MODE_SIMD8 = 3,
583 };
584
585 /**
586 * @defgroup Tessellator parameter enumerations.
587 *
588 * These correspond to the hardware values in 3DSTATE_TE, and are provided
589 * as part of the tessellation evaluation shader.
590 *
591 * @{
592 */
593 enum brw_tess_partitioning {
594 BRW_TESS_PARTITIONING_INTEGER = 0,
595 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
596 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
597 };
598
599 enum brw_tess_output_topology {
600 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
601 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
602 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
603 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
604 };
605
606 enum brw_tess_domain {
607 BRW_TESS_DOMAIN_QUAD = 0,
608 BRW_TESS_DOMAIN_TRI = 1,
609 BRW_TESS_DOMAIN_ISOLINE = 2,
610 };
611 /** @} */
612
613 struct brw_vue_prog_data {
614 struct brw_stage_prog_data base;
615 struct brw_vue_map vue_map;
616
617 /** Should the hardware deliver input VUE handles for URB pull loads? */
618 bool include_vue_handles;
619
620 GLuint urb_read_length;
621 GLuint total_grf;
622
623 uint32_t cull_distance_mask;
624
625 /* Used for calculating urb partitions. In the VS, this is the size of the
626 * URB entry used for both input and output to the thread. In the GS, this
627 * is the size of the URB entry used for output.
628 */
629 GLuint urb_entry_size;
630
631 enum shader_dispatch_mode dispatch_mode;
632 };
633
634 struct brw_vs_prog_data {
635 struct brw_vue_prog_data base;
636
637 GLbitfield64 inputs_read;
638
639 unsigned nr_attributes;
640 unsigned nr_attribute_slots;
641
642 bool uses_vertexid;
643 bool uses_instanceid;
644 bool uses_basevertex;
645 bool uses_baseinstance;
646 bool uses_drawid;
647 };
648
649 struct brw_tcs_prog_data
650 {
651 struct brw_vue_prog_data base;
652
653 /** Number vertices in output patch */
654 int instances;
655 };
656
657
658 struct brw_tes_prog_data
659 {
660 struct brw_vue_prog_data base;
661
662 enum brw_tess_partitioning partitioning;
663 enum brw_tess_output_topology output_topology;
664 enum brw_tess_domain domain;
665 };
666
667 struct brw_gs_prog_data
668 {
669 struct brw_vue_prog_data base;
670
671 unsigned vertices_in;
672
673 /**
674 * Size of an output vertex, measured in HWORDS (32 bytes).
675 */
676 unsigned output_vertex_size_hwords;
677
678 unsigned output_topology;
679
680 /**
681 * Size of the control data (cut bits or StreamID bits), in hwords (32
682 * bytes). 0 if there is no control data.
683 */
684 unsigned control_data_header_size_hwords;
685
686 /**
687 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
688 * if the control data is StreamID bits, or
689 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
690 * Ignored if control_data_header_size is 0.
691 */
692 unsigned control_data_format;
693
694 bool include_primitive_id;
695
696 /**
697 * The number of vertices emitted, if constant - otherwise -1.
698 */
699 int static_vertex_count;
700
701 int invocations;
702
703 /**
704 * Gen6 transform feedback enabled flag.
705 */
706 bool gen6_xfb_enabled;
707
708 /**
709 * Gen6: Provoking vertex convention for odd-numbered triangles
710 * in tristrips.
711 */
712 GLuint pv_first:1;
713
714 /**
715 * Gen6: Number of varyings that are output to transform feedback.
716 */
717 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
718
719 /**
720 * Gen6: Map from the index of a transform feedback binding table entry to the
721 * gl_varying_slot that should be streamed out through that binding table
722 * entry.
723 */
724 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
725
726 /**
727 * Gen6: Map from the index of a transform feedback binding table entry to the
728 * swizzles that should be used when streaming out data through that
729 * binding table entry.
730 */
731 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
732 };
733
734
735 /** @} */
736
737 struct brw_compiler *
738 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
739
740 /**
741 * Compile a vertex shader.
742 *
743 * Returns the final assembly and the program's size.
744 */
745 const unsigned *
746 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
747 void *mem_ctx,
748 const struct brw_vs_prog_key *key,
749 struct brw_vs_prog_data *prog_data,
750 const struct nir_shader *shader,
751 gl_clip_plane *clip_planes,
752 bool use_legacy_snorm_formula,
753 int shader_time_index,
754 unsigned *final_assembly_size,
755 char **error_str);
756
757 /**
758 * Compile a tessellation control shader.
759 *
760 * Returns the final assembly and the program's size.
761 */
762 const unsigned *
763 brw_compile_tcs(const struct brw_compiler *compiler,
764 void *log_data,
765 void *mem_ctx,
766 const struct brw_tcs_prog_key *key,
767 struct brw_tcs_prog_data *prog_data,
768 const struct nir_shader *nir,
769 int shader_time_index,
770 unsigned *final_assembly_size,
771 char **error_str);
772
773 /**
774 * Compile a tessellation evaluation shader.
775 *
776 * Returns the final assembly and the program's size.
777 */
778 const unsigned *
779 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
780 void *mem_ctx,
781 const struct brw_tes_prog_key *key,
782 struct brw_tes_prog_data *prog_data,
783 const struct nir_shader *shader,
784 struct gl_shader_program *shader_prog,
785 int shader_time_index,
786 unsigned *final_assembly_size,
787 char **error_str);
788
789 /**
790 * Compile a vertex shader.
791 *
792 * Returns the final assembly and the program's size.
793 */
794 const unsigned *
795 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
796 void *mem_ctx,
797 const struct brw_gs_prog_key *key,
798 struct brw_gs_prog_data *prog_data,
799 const struct nir_shader *shader,
800 struct gl_shader_program *shader_prog,
801 int shader_time_index,
802 unsigned *final_assembly_size,
803 char **error_str);
804
805 /**
806 * Compile a fragment shader.
807 *
808 * Returns the final assembly and the program's size.
809 */
810 const unsigned *
811 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
812 void *mem_ctx,
813 const struct brw_wm_prog_key *key,
814 struct brw_wm_prog_data *prog_data,
815 const struct nir_shader *shader,
816 struct gl_program *prog,
817 int shader_time_index8,
818 int shader_time_index16,
819 bool allow_spilling,
820 bool use_rep_send,
821 unsigned *final_assembly_size,
822 char **error_str);
823
824 /**
825 * Compile a compute shader.
826 *
827 * Returns the final assembly and the program's size.
828 */
829 const unsigned *
830 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
831 void *mem_ctx,
832 const struct brw_cs_prog_key *key,
833 struct brw_cs_prog_data *prog_data,
834 const struct nir_shader *shader,
835 int shader_time_index,
836 unsigned *final_assembly_size,
837 char **error_str);
838
839 static inline uint32_t
840 encode_slm_size(unsigned gen, uint32_t bytes)
841 {
842 uint32_t slm_size = 0;
843
844 /* Shared Local Memory is specified as powers of two, and encoded in
845 * INTERFACE_DESCRIPTOR_DATA with the following representations:
846 *
847 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
848 * -------------------------------------------------------------------
849 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
850 * -------------------------------------------------------------------
851 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
852 */
853 assert(bytes <= 64 * 1024);
854
855 if (bytes > 0) {
856 /* Shared Local Memory Size is specified as powers of two. */
857 slm_size = util_next_power_of_two(bytes);
858
859 if (gen >= 9) {
860 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
861 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
862 } else {
863 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
864 slm_size = MAX2(slm_size, 4096) / 4096;
865 }
866 }
867
868 return slm_size;
869 }
870
871 /**
872 * Return true if the given shader stage is dispatched contiguously by the
873 * relevant fixed function starting from channel 0 of the SIMD thread, which
874 * implies that the dispatch mask of a thread can be assumed to have the form
875 * '2^n - 1' for some n.
876 */
877 static inline bool
878 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
879 gl_shader_stage stage,
880 const struct brw_stage_prog_data *prog_data)
881 {
882 /* The code below makes assumptions about the hardware's thread dispatch
883 * behavior that could be proven wrong in future generations -- Make sure
884 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
885 * the NIR front-end before changing this assertion.
886 */
887 assert(devinfo->gen <= 9);
888
889 switch (stage) {
890 case MESA_SHADER_FRAGMENT: {
891 /* The PSD discards subspans coming in with no lit samples, which in the
892 * per-pixel shading case implies that each subspan will either be fully
893 * lit (due to the VMask being used to allow derivative computations),
894 * or not dispatched at all. In per-sample dispatch mode individual
895 * samples from the same subspan have a fixed relative location within
896 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
897 * general and we should return false.
898 */
899 const struct brw_wm_prog_data *wm_prog_data =
900 (const struct brw_wm_prog_data *)prog_data;
901 return !wm_prog_data->persample_dispatch;
902 }
903 case MESA_SHADER_COMPUTE:
904 /* Compute shaders will be spawned with either a fully enabled dispatch
905 * mask or with whatever bottom/right execution mask was given to the
906 * GPGPU walker command to be used along the workgroup edges -- In both
907 * cases the dispatch mask is required to be tightly packed for our
908 * invocation index calculations to work.
909 */
910 return true;
911 default:
912 /* Most remaining fixed functions are limited to use a packed dispatch
913 * mask due to the hardware representation of the dispatch mask as a
914 * single counter representing the number of enabled channels.
915 */
916 return true;
917 }
918 }
919
920 #ifdef __cplusplus
921 } /* extern "C" */
922 #endif