64d831d4e91f580b0fa9e6aeaea49fad1814c406
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97
98 /**
99 * Program key structures.
100 *
101 * When drawing, we look for the currently bound shaders in the program
102 * cache. This is essentially a hash table lookup, and these are the keys.
103 *
104 * Sometimes OpenGL features specified as state need to be simulated via
105 * shader code, due to a mismatch between the API and the hardware. This
106 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
107 * in the program key so it's considered when searching for a program. If
108 * we haven't seen a particular combination before, we have to recompile a
109 * new specialized version.
110 *
111 * Shader compilation should not look up state in gl_context directly, but
112 * instead use the copy in the program key. This guarantees recompiles will
113 * happen correctly.
114 *
115 * @{
116 */
117
118 enum PACKED gen6_gather_sampler_wa {
119 WA_SIGN = 1, /* whether we need to sign extend */
120 WA_8BIT = 2, /* if we have an 8bit format needing wa */
121 WA_16BIT = 4, /* if we have a 16bit format needing wa */
122 };
123
124 /**
125 * Sampler information needed by VS, WM, and GS program cache keys.
126 */
127 struct brw_sampler_prog_key_data {
128 /**
129 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
130 */
131 uint16_t swizzles[MAX_SAMPLERS];
132
133 uint32_t gl_clamp_mask[3];
134
135 /**
136 * For RG32F, gather4's channel select is broken.
137 */
138 uint32_t gather_channel_quirk_mask;
139
140 /**
141 * Whether this sampler uses the compressed multisample surface layout.
142 */
143 uint32_t compressed_multisample_layout_mask;
144
145 /**
146 * Whether this sampler is using 16x multisampling. If so fetching from
147 * this sampler will be handled with a different instruction, ld2dms_w
148 * instead of ld2dms.
149 */
150 uint32_t msaa_16;
151
152 /**
153 * For Sandybridge, which shader w/a we need for gather quirks.
154 */
155 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
156 };
157
158
159 /** The program key for Vertex Shaders. */
160 struct brw_vs_prog_key {
161 unsigned program_string_id;
162
163 /*
164 * Per-attribute workaround flags
165 */
166 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
167
168 bool copy_edgeflag:1;
169
170 bool clamp_vertex_color:1;
171
172 /**
173 * How many user clipping planes are being uploaded to the vertex shader as
174 * push constants.
175 *
176 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
177 * clip distances.
178 */
179 unsigned nr_userclip_plane_consts:4;
180
181 /**
182 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
183 * are going to be replaced with point coordinates (as a consequence of a
184 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
185 * our SF thread requires exact matching between VS outputs and FS inputs,
186 * these texture coordinates will need to be unconditionally included in
187 * the VUE, even if they aren't written by the vertex shader.
188 */
189 uint8_t point_coord_replace;
190
191 struct brw_sampler_prog_key_data tex;
192 };
193
194 /** The program key for Tessellation Evaluation Shaders. */
195 struct brw_tes_prog_key
196 {
197 unsigned program_string_id;
198
199 struct brw_sampler_prog_key_data tex;
200 };
201
202 /** The program key for Geometry Shaders. */
203 struct brw_gs_prog_key
204 {
205 unsigned program_string_id;
206
207 struct brw_sampler_prog_key_data tex;
208 };
209
210 /** The program key for Fragment/Pixel Shaders. */
211 struct brw_wm_prog_key {
212 uint8_t iz_lookup;
213 bool stats_wm:1;
214 bool flat_shade:1;
215 bool persample_shading:1;
216 bool persample_2x:1;
217 unsigned nr_color_regions:5;
218 bool replicate_alpha:1;
219 bool render_to_fbo:1;
220 bool clamp_fragment_color:1;
221 bool compute_pos_offset:1;
222 bool compute_sample_id:1;
223 unsigned line_aa:2;
224 bool high_quality_derivatives:1;
225
226 uint16_t drawable_height;
227 uint64_t input_slots_valid;
228 unsigned program_string_id;
229 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
230 float alpha_test_ref;
231
232 struct brw_sampler_prog_key_data tex;
233 };
234
235 struct brw_cs_prog_key {
236 uint32_t program_string_id;
237 struct brw_sampler_prog_key_data tex;
238 };
239
240 /*
241 * Image metadata structure as laid out in the shader parameter
242 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
243 * able to use them. That's okay because the padding and any unused
244 * entries [most of them except when we're doing untyped surface
245 * access] will be removed by the uniform packing pass.
246 */
247 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
248 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
249 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
250 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
251 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
252 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
253 #define BRW_IMAGE_PARAM_SIZE 24
254
255 struct brw_image_param {
256 /** Surface binding table index. */
257 uint32_t surface_idx;
258
259 /** Offset applied to the X and Y surface coordinates. */
260 uint32_t offset[2];
261
262 /** Surface X, Y and Z dimensions. */
263 uint32_t size[3];
264
265 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
266 * pixels, vertical slice stride in pixels.
267 */
268 uint32_t stride[4];
269
270 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
271 uint32_t tiling[3];
272
273 /**
274 * Right shift to apply for bit 6 address swizzling. Two different
275 * swizzles can be specified and will be applied one after the other. The
276 * resulting address will be:
277 *
278 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
279 * (addr >> swizzling[1])))
280 *
281 * Use \c 0xff if any of the swizzles is not required.
282 */
283 uint32_t swizzling[2];
284 };
285
286 struct brw_stage_prog_data {
287 struct {
288 /** size of our binding table. */
289 uint32_t size_bytes;
290
291 /** @{
292 * surface indices for the various groups of surfaces
293 */
294 uint32_t pull_constants_start;
295 uint32_t texture_start;
296 uint32_t gather_texture_start;
297 uint32_t ubo_start;
298 uint32_t ssbo_start;
299 uint32_t abo_start;
300 uint32_t image_start;
301 uint32_t shader_time_start;
302 /** @} */
303 } binding_table;
304
305 GLuint nr_params; /**< number of float params/constants */
306 GLuint nr_pull_params;
307 unsigned nr_image_params;
308
309 unsigned curb_read_length;
310 unsigned total_scratch;
311 unsigned total_shared;
312
313 /**
314 * Register where the thread expects to find input data from the URB
315 * (typically uniforms, followed by vertex or fragment attributes).
316 */
317 unsigned dispatch_grf_start_reg;
318
319 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
320
321 /* Pointers to tracked values (only valid once
322 * _mesa_load_state_parameters has been called at runtime).
323 */
324 const union gl_constant_value **param;
325 const union gl_constant_value **pull_param;
326
327 /** Image metadata passed to the shader as uniforms. */
328 struct brw_image_param *image_param;
329 };
330
331 /* Data about a particular attempt to compile a program. Note that
332 * there can be many of these, each in a different GL state
333 * corresponding to a different brw_wm_prog_key struct, with different
334 * compiled programs.
335 */
336 struct brw_wm_prog_data {
337 struct brw_stage_prog_data base;
338
339 GLuint num_varying_inputs;
340
341 GLuint dispatch_grf_start_reg_16;
342 GLuint reg_blocks;
343 GLuint reg_blocks_16;
344
345 struct {
346 /** @{
347 * surface indices the WM-specific surfaces
348 */
349 uint32_t render_target_start;
350 /** @} */
351 } binding_table;
352
353 uint8_t computed_depth_mode;
354 bool computed_stencil;
355
356 bool early_fragment_tests;
357 bool no_8;
358 bool dual_src_blend;
359 bool uses_pos_offset;
360 bool uses_omask;
361 bool uses_kill;
362 bool pulls_bary;
363 uint32_t prog_offset_16;
364
365 /**
366 * Mask of which interpolation modes are required by the fragment shader.
367 * Used in hardware setup on gen6+.
368 */
369 uint32_t barycentric_interp_modes;
370
371 /**
372 * Map from gl_varying_slot to the position within the FS setup data
373 * payload where the varying's attribute vertex deltas should be delivered.
374 * For varying slots that are not used by the FS, the value is -1.
375 */
376 int urb_setup[VARYING_SLOT_MAX];
377 };
378
379 struct brw_cs_prog_data {
380 struct brw_stage_prog_data base;
381
382 GLuint dispatch_grf_start_reg_16;
383 unsigned local_size[3];
384 unsigned simd_size;
385 bool uses_barrier;
386 bool uses_num_work_groups;
387 unsigned local_invocation_id_regs;
388
389 struct {
390 /** @{
391 * surface indices the CS-specific surfaces
392 */
393 uint32_t work_groups_start;
394 /** @} */
395 } binding_table;
396 };
397
398 /**
399 * Enum representing the i965-specific vertex results that don't correspond
400 * exactly to any element of gl_varying_slot. The values of this enum are
401 * assigned such that they don't conflict with gl_varying_slot.
402 */
403 typedef enum
404 {
405 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
406 BRW_VARYING_SLOT_PAD,
407 /**
408 * Technically this is not a varying but just a placeholder that
409 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
410 * builtin variable to be compiled correctly. see compile_sf_prog() for
411 * more info.
412 */
413 BRW_VARYING_SLOT_PNTC,
414 BRW_VARYING_SLOT_COUNT
415 } brw_varying_slot;
416
417 /**
418 * Data structure recording the relationship between the gl_varying_slot enum
419 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
420 * single octaword within the VUE (128 bits).
421 *
422 * Note that each BRW register contains 256 bits (2 octawords), so when
423 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
424 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
425 * in a vertex shader), each register corresponds to a single VUE slot, since
426 * it contains data for two separate vertices.
427 */
428 struct brw_vue_map {
429 /**
430 * Bitfield representing all varying slots that are (a) stored in this VUE
431 * map, and (b) actually written by the shader. Does not include any of
432 * the additional varying slots defined in brw_varying_slot.
433 */
434 GLbitfield64 slots_valid;
435
436 /**
437 * Is this VUE map for a separate shader pipeline?
438 *
439 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
440 * without the linker having a chance to dead code eliminate unused varyings.
441 *
442 * This means that we have to use a fixed slot layout, based on the output's
443 * location field, rather than assigning slots in a compact contiguous block.
444 */
445 bool separate;
446
447 /**
448 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
449 * not stored in a slot (because they are not written, or because
450 * additional processing is applied before storing them in the VUE), the
451 * value is -1.
452 */
453 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
454
455 /**
456 * Map from VUE slot to gl_varying_slot value. For slots that do not
457 * directly correspond to a gl_varying_slot, the value comes from
458 * brw_varying_slot.
459 *
460 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
461 */
462 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
463
464 /**
465 * Total number of VUE slots in use
466 */
467 int num_slots;
468
469 /**
470 * Number of per-patch VUE slots. Only valid for tessellation control
471 * shader outputs and tessellation evaluation shader inputs.
472 */
473 int num_per_patch_slots;
474
475 /**
476 * Number of per-vertex VUE slots. Only valid for tessellation control
477 * shader outputs and tessellation evaluation shader inputs.
478 */
479 int num_per_vertex_slots;
480 };
481
482 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
483
484 /**
485 * Convert a VUE slot number into a byte offset within the VUE.
486 */
487 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
488 {
489 return 16*slot;
490 }
491
492 /**
493 * Convert a vertex output (brw_varying_slot) into a byte offset within the
494 * VUE.
495 */
496 static inline
497 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
498 {
499 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
500 }
501
502 void brw_compute_vue_map(const struct brw_device_info *devinfo,
503 struct brw_vue_map *vue_map,
504 GLbitfield64 slots_valid,
505 bool separate_shader);
506
507 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
508 const GLbitfield64 slots_valid,
509 const GLbitfield is_patch);
510
511 enum shader_dispatch_mode {
512 DISPATCH_MODE_4X1_SINGLE = 0,
513 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
514 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
515 DISPATCH_MODE_SIMD8 = 3,
516 };
517
518 /**
519 * @defgroup Tessellator parameter enumerations.
520 *
521 * These correspond to the hardware values in 3DSTATE_TE, and are provided
522 * as part of the tessellation evaluation shader.
523 *
524 * @{
525 */
526 enum brw_tess_partitioning {
527 BRW_TESS_PARTITIONING_INTEGER = 0,
528 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
529 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
530 };
531
532 enum brw_tess_output_topology {
533 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
534 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
535 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
536 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
537 };
538
539 enum brw_tess_domain {
540 BRW_TESS_DOMAIN_QUAD = 0,
541 BRW_TESS_DOMAIN_TRI = 1,
542 BRW_TESS_DOMAIN_ISOLINE = 2,
543 };
544 /** @} */
545
546 struct brw_vue_prog_data {
547 struct brw_stage_prog_data base;
548 struct brw_vue_map vue_map;
549
550 /** Should the hardware deliver input VUE handles for URB pull loads? */
551 bool include_vue_handles;
552
553 GLuint urb_read_length;
554 GLuint total_grf;
555
556 /* Used for calculating urb partitions. In the VS, this is the size of the
557 * URB entry used for both input and output to the thread. In the GS, this
558 * is the size of the URB entry used for output.
559 */
560 GLuint urb_entry_size;
561
562 enum shader_dispatch_mode dispatch_mode;
563 };
564
565 struct brw_vs_prog_data {
566 struct brw_vue_prog_data base;
567
568 GLbitfield64 inputs_read;
569
570 unsigned nr_attributes;
571
572 bool uses_vertexid;
573 bool uses_instanceid;
574 };
575
576 struct brw_tcs_prog_data
577 {
578 struct brw_vue_prog_data base;
579
580 /** Number vertices in output patch */
581 int instances;
582 };
583
584
585 struct brw_tes_prog_data
586 {
587 struct brw_vue_prog_data base;
588
589 enum brw_tess_partitioning partitioning;
590 enum brw_tess_output_topology output_topology;
591 enum brw_tess_domain domain;
592 };
593
594 struct brw_gs_prog_data
595 {
596 struct brw_vue_prog_data base;
597
598 /**
599 * Size of an output vertex, measured in HWORDS (32 bytes).
600 */
601 unsigned output_vertex_size_hwords;
602
603 unsigned output_topology;
604
605 /**
606 * Size of the control data (cut bits or StreamID bits), in hwords (32
607 * bytes). 0 if there is no control data.
608 */
609 unsigned control_data_header_size_hwords;
610
611 /**
612 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
613 * if the control data is StreamID bits, or
614 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
615 * Ignored if control_data_header_size is 0.
616 */
617 unsigned control_data_format;
618
619 bool include_primitive_id;
620
621 /**
622 * The number of vertices emitted, if constant - otherwise -1.
623 */
624 int static_vertex_count;
625
626 int invocations;
627
628 /**
629 * Gen6 transform feedback enabled flag.
630 */
631 bool gen6_xfb_enabled;
632
633 /**
634 * Gen6: Provoking vertex convention for odd-numbered triangles
635 * in tristrips.
636 */
637 GLuint pv_first:1;
638
639 /**
640 * Gen6: Number of varyings that are output to transform feedback.
641 */
642 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
643
644 /**
645 * Gen6: Map from the index of a transform feedback binding table entry to the
646 * gl_varying_slot that should be streamed out through that binding table
647 * entry.
648 */
649 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
650
651 /**
652 * Gen6: Map from the index of a transform feedback binding table entry to the
653 * swizzles that should be used when streaming out data through that
654 * binding table entry.
655 */
656 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
657 };
658
659
660 /** @} */
661
662 /**
663 * Compile a vertex shader.
664 *
665 * Returns the final assembly and the program's size.
666 */
667 const unsigned *
668 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
669 void *mem_ctx,
670 const struct brw_vs_prog_key *key,
671 struct brw_vs_prog_data *prog_data,
672 const struct nir_shader *shader,
673 gl_clip_plane *clip_planes,
674 bool use_legacy_snorm_formula,
675 int shader_time_index,
676 unsigned *final_assembly_size,
677 char **error_str);
678
679 /**
680 * Compile a tessellation evaluation shader.
681 *
682 * Returns the final assembly and the program's size.
683 */
684 const unsigned *
685 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
686 void *mem_ctx,
687 const struct brw_tes_prog_key *key,
688 struct brw_tes_prog_data *prog_data,
689 const struct nir_shader *shader,
690 struct gl_shader_program *shader_prog,
691 int shader_time_index,
692 unsigned *final_assembly_size,
693 char **error_str);
694
695 /**
696 * Compile a vertex shader.
697 *
698 * Returns the final assembly and the program's size.
699 */
700 const unsigned *
701 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
702 void *mem_ctx,
703 const struct brw_gs_prog_key *key,
704 struct brw_gs_prog_data *prog_data,
705 const struct nir_shader *shader,
706 struct gl_shader_program *shader_prog,
707 int shader_time_index,
708 unsigned *final_assembly_size,
709 char **error_str);
710
711 /**
712 * Compile a fragment shader.
713 *
714 * Returns the final assembly and the program's size.
715 */
716 const unsigned *
717 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
718 void *mem_ctx,
719 const struct brw_wm_prog_key *key,
720 struct brw_wm_prog_data *prog_data,
721 const struct nir_shader *shader,
722 struct gl_program *prog,
723 int shader_time_index8,
724 int shader_time_index16,
725 bool use_rep_send,
726 unsigned *final_assembly_size,
727 char **error_str);
728
729 /**
730 * Compile a compute shader.
731 *
732 * Returns the final assembly and the program's size.
733 */
734 const unsigned *
735 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
736 void *mem_ctx,
737 const struct brw_cs_prog_key *key,
738 struct brw_cs_prog_data *prog_data,
739 const struct nir_shader *shader,
740 int shader_time_index,
741 unsigned *final_assembly_size,
742 char **error_str);
743
744 /**
745 * Fill out local id payload for compute shader according to cs_prog_data.
746 */
747 void
748 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
749 void *buffer, uint32_t threads, uint32_t stride);
750
751 #ifdef __cplusplus
752 } /* extern "C" */
753 #endif