8c10495caa6392d678afbabcf884d4feb4356c90
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include "brw_device_info.h"
27 #include "main/mtypes.h"
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 struct ra_regs;
34 struct nir_shader;
35 struct brw_geometry_program;
36 union gl_constant_value;
37
38 struct brw_compiler {
39 const struct brw_device_info *devinfo;
40
41 struct {
42 struct ra_regs *regs;
43
44 /**
45 * Array of the ra classes for the unaligned contiguous register
46 * block sizes used.
47 */
48 int *classes;
49
50 /**
51 * Mapping for register-allocated objects in *regs to the first
52 * GRF for that object.
53 */
54 uint8_t *ra_reg_to_grf;
55 } vec4_reg_set;
56
57 struct {
58 struct ra_regs *regs;
59
60 /**
61 * Array of the ra classes for the unaligned contiguous register
62 * block sizes used, indexed by register size.
63 */
64 int classes[16];
65
66 /**
67 * Mapping from classes to ra_reg ranges. Each of the per-size
68 * classes corresponds to a range of ra_reg nodes. This array stores
69 * those ranges in the form of first ra_reg in each class and the
70 * total number of ra_reg elements in the last array element. This
71 * way the range of the i'th class is given by:
72 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
73 */
74 int class_to_ra_reg_range[17];
75
76 /**
77 * Mapping for register-allocated objects in *regs to the first
78 * GRF for that object.
79 */
80 uint8_t *ra_reg_to_grf;
81
82 /**
83 * ra class for the aligned pairs we use for PLN, which doesn't
84 * appear in *classes.
85 */
86 int aligned_pairs_class;
87 } fs_reg_sets[2];
88
89 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
90 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91
92 bool scalar_vs;
93 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
94 };
95
96
97 /**
98 * Program key structures.
99 *
100 * When drawing, we look for the currently bound shaders in the program
101 * cache. This is essentially a hash table lookup, and these are the keys.
102 *
103 * Sometimes OpenGL features specified as state need to be simulated via
104 * shader code, due to a mismatch between the API and the hardware. This
105 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
106 * in the program key so it's considered when searching for a program. If
107 * we haven't seen a particular combination before, we have to recompile a
108 * new specialized version.
109 *
110 * Shader compilation should not look up state in gl_context directly, but
111 * instead use the copy in the program key. This guarantees recompiles will
112 * happen correctly.
113 *
114 * @{
115 */
116
117 enum PACKED gen6_gather_sampler_wa {
118 WA_SIGN = 1, /* whether we need to sign extend */
119 WA_8BIT = 2, /* if we have an 8bit format needing wa */
120 WA_16BIT = 4, /* if we have a 16bit format needing wa */
121 };
122
123 /**
124 * Sampler information needed by VS, WM, and GS program cache keys.
125 */
126 struct brw_sampler_prog_key_data {
127 /**
128 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
129 */
130 uint16_t swizzles[MAX_SAMPLERS];
131
132 uint32_t gl_clamp_mask[3];
133
134 /**
135 * For RG32F, gather4's channel select is broken.
136 */
137 uint32_t gather_channel_quirk_mask;
138
139 /**
140 * Whether this sampler uses the compressed multisample surface layout.
141 */
142 uint32_t compressed_multisample_layout_mask;
143
144 /**
145 * For Sandybridge, which shader w/a we need for gather quirks.
146 */
147 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
148 };
149
150
151 /** The program key for Vertex Shaders. */
152 struct brw_vs_prog_key {
153 unsigned program_string_id;
154
155 /*
156 * Per-attribute workaround flags
157 */
158 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
159
160 bool copy_edgeflag:1;
161
162 bool clamp_vertex_color:1;
163
164 /**
165 * How many user clipping planes are being uploaded to the vertex shader as
166 * push constants.
167 *
168 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
169 * clip distances.
170 */
171 unsigned nr_userclip_plane_consts:4;
172
173 /**
174 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
175 * are going to be replaced with point coordinates (as a consequence of a
176 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
177 * our SF thread requires exact matching between VS outputs and FS inputs,
178 * these texture coordinates will need to be unconditionally included in
179 * the VUE, even if they aren't written by the vertex shader.
180 */
181 uint8_t point_coord_replace;
182
183 struct brw_sampler_prog_key_data tex;
184 };
185
186 /** The program key for Geometry Shaders. */
187 struct brw_gs_prog_key
188 {
189 unsigned program_string_id;
190
191 struct brw_sampler_prog_key_data tex;
192 };
193
194 /** The program key for Fragment/Pixel Shaders. */
195 struct brw_wm_prog_key {
196 uint8_t iz_lookup;
197 bool stats_wm:1;
198 bool flat_shade:1;
199 bool persample_shading:1;
200 bool persample_2x:1;
201 unsigned nr_color_regions:5;
202 bool replicate_alpha:1;
203 bool render_to_fbo:1;
204 bool clamp_fragment_color:1;
205 bool compute_pos_offset:1;
206 bool compute_sample_id:1;
207 unsigned line_aa:2;
208 bool high_quality_derivatives:1;
209
210 uint16_t drawable_height;
211 uint64_t input_slots_valid;
212 unsigned program_string_id;
213 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
214 float alpha_test_ref;
215
216 struct brw_sampler_prog_key_data tex;
217 };
218
219 struct brw_cs_prog_key {
220 uint32_t program_string_id;
221 struct brw_sampler_prog_key_data tex;
222 };
223
224 /*
225 * Image metadata structure as laid out in the shader parameter
226 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
227 * able to use them. That's okay because the padding and any unused
228 * entries [most of them except when we're doing untyped surface
229 * access] will be removed by the uniform packing pass.
230 */
231 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
232 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
233 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
234 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
235 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
236 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
237 #define BRW_IMAGE_PARAM_SIZE 24
238
239 struct brw_image_param {
240 /** Surface binding table index. */
241 uint32_t surface_idx;
242
243 /** Offset applied to the X and Y surface coordinates. */
244 uint32_t offset[2];
245
246 /** Surface X, Y and Z dimensions. */
247 uint32_t size[3];
248
249 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
250 * pixels, vertical slice stride in pixels.
251 */
252 uint32_t stride[4];
253
254 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
255 uint32_t tiling[3];
256
257 /**
258 * Right shift to apply for bit 6 address swizzling. Two different
259 * swizzles can be specified and will be applied one after the other. The
260 * resulting address will be:
261 *
262 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
263 * (addr >> swizzling[1])))
264 *
265 * Use \c 0xff if any of the swizzles is not required.
266 */
267 uint32_t swizzling[2];
268 };
269
270 struct brw_stage_prog_data {
271 struct {
272 /** size of our binding table. */
273 uint32_t size_bytes;
274
275 /** @{
276 * surface indices for the various groups of surfaces
277 */
278 uint32_t pull_constants_start;
279 uint32_t texture_start;
280 uint32_t gather_texture_start;
281 uint32_t ubo_start;
282 uint32_t ssbo_start;
283 uint32_t abo_start;
284 uint32_t image_start;
285 uint32_t shader_time_start;
286 /** @} */
287 } binding_table;
288
289 GLuint nr_params; /**< number of float params/constants */
290 GLuint nr_pull_params;
291 unsigned nr_image_params;
292
293 unsigned curb_read_length;
294 unsigned total_scratch;
295
296 /**
297 * Register where the thread expects to find input data from the URB
298 * (typically uniforms, followed by vertex or fragment attributes).
299 */
300 unsigned dispatch_grf_start_reg;
301
302 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
303
304 /* Pointers to tracked values (only valid once
305 * _mesa_load_state_parameters has been called at runtime).
306 */
307 const union gl_constant_value **param;
308 const union gl_constant_value **pull_param;
309
310 /** Image metadata passed to the shader as uniforms. */
311 struct brw_image_param *image_param;
312 };
313
314 /* Data about a particular attempt to compile a program. Note that
315 * there can be many of these, each in a different GL state
316 * corresponding to a different brw_wm_prog_key struct, with different
317 * compiled programs.
318 */
319 struct brw_wm_prog_data {
320 struct brw_stage_prog_data base;
321
322 GLuint num_varying_inputs;
323
324 GLuint dispatch_grf_start_reg_16;
325 GLuint reg_blocks;
326 GLuint reg_blocks_16;
327
328 struct {
329 /** @{
330 * surface indices the WM-specific surfaces
331 */
332 uint32_t render_target_start;
333 /** @} */
334 } binding_table;
335
336 uint8_t computed_depth_mode;
337
338 bool early_fragment_tests;
339 bool no_8;
340 bool dual_src_blend;
341 bool uses_pos_offset;
342 bool uses_omask;
343 bool uses_kill;
344 bool pulls_bary;
345 uint32_t prog_offset_16;
346
347 /**
348 * Mask of which interpolation modes are required by the fragment shader.
349 * Used in hardware setup on gen6+.
350 */
351 uint32_t barycentric_interp_modes;
352
353 /**
354 * Map from gl_varying_slot to the position within the FS setup data
355 * payload where the varying's attribute vertex deltas should be delivered.
356 * For varying slots that are not used by the FS, the value is -1.
357 */
358 int urb_setup[VARYING_SLOT_MAX];
359 };
360
361 struct brw_cs_prog_data {
362 struct brw_stage_prog_data base;
363
364 GLuint dispatch_grf_start_reg_16;
365 unsigned local_size[3];
366 unsigned simd_size;
367 bool uses_barrier;
368 bool uses_num_work_groups;
369 unsigned local_invocation_id_regs;
370
371 struct {
372 /** @{
373 * surface indices the CS-specific surfaces
374 */
375 uint32_t work_groups_start;
376 /** @} */
377 } binding_table;
378 };
379
380 /**
381 * Enum representing the i965-specific vertex results that don't correspond
382 * exactly to any element of gl_varying_slot. The values of this enum are
383 * assigned such that they don't conflict with gl_varying_slot.
384 */
385 typedef enum
386 {
387 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
388 BRW_VARYING_SLOT_PAD,
389 /**
390 * Technically this is not a varying but just a placeholder that
391 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
392 * builtin variable to be compiled correctly. see compile_sf_prog() for
393 * more info.
394 */
395 BRW_VARYING_SLOT_PNTC,
396 BRW_VARYING_SLOT_COUNT
397 } brw_varying_slot;
398
399 /**
400 * Data structure recording the relationship between the gl_varying_slot enum
401 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
402 * single octaword within the VUE (128 bits).
403 *
404 * Note that each BRW register contains 256 bits (2 octawords), so when
405 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
406 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
407 * in a vertex shader), each register corresponds to a single VUE slot, since
408 * it contains data for two separate vertices.
409 */
410 struct brw_vue_map {
411 /**
412 * Bitfield representing all varying slots that are (a) stored in this VUE
413 * map, and (b) actually written by the shader. Does not include any of
414 * the additional varying slots defined in brw_varying_slot.
415 */
416 GLbitfield64 slots_valid;
417
418 /**
419 * Is this VUE map for a separate shader pipeline?
420 *
421 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
422 * without the linker having a chance to dead code eliminate unused varyings.
423 *
424 * This means that we have to use a fixed slot layout, based on the output's
425 * location field, rather than assigning slots in a compact contiguous block.
426 */
427 bool separate;
428
429 /**
430 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
431 * not stored in a slot (because they are not written, or because
432 * additional processing is applied before storing them in the VUE), the
433 * value is -1.
434 */
435 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
436
437 /**
438 * Map from VUE slot to gl_varying_slot value. For slots that do not
439 * directly correspond to a gl_varying_slot, the value comes from
440 * brw_varying_slot.
441 *
442 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
443 * simplifies code that uses the value stored in slot_to_varying to
444 * create a bit mask).
445 */
446 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
447
448 /**
449 * Total number of VUE slots in use
450 */
451 int num_slots;
452 };
453
454 /**
455 * Convert a VUE slot number into a byte offset within the VUE.
456 */
457 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
458 {
459 return 16*slot;
460 }
461
462 /**
463 * Convert a vertex output (brw_varying_slot) into a byte offset within the
464 * VUE.
465 */
466 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
467 GLuint varying)
468 {
469 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
470 }
471
472 void brw_compute_vue_map(const struct brw_device_info *devinfo,
473 struct brw_vue_map *vue_map,
474 GLbitfield64 slots_valid,
475 bool separate_shader);
476
477 enum shader_dispatch_mode {
478 DISPATCH_MODE_4X1_SINGLE = 0,
479 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
480 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
481 DISPATCH_MODE_SIMD8 = 3,
482 };
483
484 struct brw_vue_prog_data {
485 struct brw_stage_prog_data base;
486 struct brw_vue_map vue_map;
487
488 GLuint urb_read_length;
489 GLuint total_grf;
490
491 /* Used for calculating urb partitions. In the VS, this is the size of the
492 * URB entry used for both input and output to the thread. In the GS, this
493 * is the size of the URB entry used for output.
494 */
495 GLuint urb_entry_size;
496
497 enum shader_dispatch_mode dispatch_mode;
498 };
499
500 struct brw_vs_prog_data {
501 struct brw_vue_prog_data base;
502
503 GLbitfield64 inputs_read;
504
505 unsigned nr_attributes;
506
507 bool uses_vertexid;
508 bool uses_instanceid;
509 };
510
511 struct brw_gs_prog_data
512 {
513 struct brw_vue_prog_data base;
514
515 /**
516 * Size of an output vertex, measured in HWORDS (32 bytes).
517 */
518 unsigned output_vertex_size_hwords;
519
520 unsigned output_topology;
521
522 /**
523 * Size of the control data (cut bits or StreamID bits), in hwords (32
524 * bytes). 0 if there is no control data.
525 */
526 unsigned control_data_header_size_hwords;
527
528 /**
529 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
530 * if the control data is StreamID bits, or
531 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
532 * Ignored if control_data_header_size is 0.
533 */
534 unsigned control_data_format;
535
536 bool include_primitive_id;
537
538 /**
539 * The number of vertices emitted, if constant - otherwise -1.
540 */
541 int static_vertex_count;
542
543 int invocations;
544
545 /**
546 * Gen6 transform feedback enabled flag.
547 */
548 bool gen6_xfb_enabled;
549
550 /**
551 * Gen6: Provoking vertex convention for odd-numbered triangles
552 * in tristrips.
553 */
554 GLuint pv_first:1;
555
556 /**
557 * Gen6: Number of varyings that are output to transform feedback.
558 */
559 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
560
561 /**
562 * Gen6: Map from the index of a transform feedback binding table entry to the
563 * gl_varying_slot that should be streamed out through that binding table
564 * entry.
565 */
566 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
567
568 /**
569 * Gen6: Map from the index of a transform feedback binding table entry to the
570 * swizzles that should be used when streaming out data through that
571 * binding table entry.
572 */
573 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
574 };
575
576
577 /** @} */
578
579 /**
580 * Compile a vertex shader.
581 *
582 * Returns the final assembly and the program's size.
583 */
584 const unsigned *
585 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
586 void *mem_ctx,
587 const struct brw_vs_prog_key *key,
588 struct brw_vs_prog_data *prog_data,
589 const struct nir_shader *shader,
590 gl_clip_plane *clip_planes,
591 bool use_legacy_snorm_formula,
592 int shader_time_index,
593 unsigned *final_assembly_size,
594 char **error_str);
595
596 /**
597 * Scratch data used when compiling a GLSL geometry shader.
598 */
599 struct brw_gs_compile
600 {
601 struct brw_gs_prog_key key;
602 struct brw_gs_prog_data prog_data;
603 struct brw_vue_map input_vue_map;
604
605 struct brw_geometry_program *gp;
606
607 unsigned control_data_bits_per_vertex;
608 unsigned control_data_header_size_bits;
609 };
610
611 /**
612 * Compile a vertex shader.
613 *
614 * Returns the final assembly and the program's size.
615 */
616 const unsigned *
617 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
618 void *mem_ctx,
619 struct brw_gs_compile *c,
620 const struct nir_shader *shader,
621 struct gl_shader_program *shader_prog,
622 int shader_time_index,
623 unsigned *final_assembly_size,
624 char **error_str);
625
626 /**
627 * Compile a fragment shader.
628 *
629 * Returns the final assembly and the program's size.
630 */
631 const unsigned *
632 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
633 void *mem_ctx,
634 const struct brw_wm_prog_key *key,
635 struct brw_wm_prog_data *prog_data,
636 const struct nir_shader *shader,
637 struct gl_program *prog,
638 int shader_time_index8,
639 int shader_time_index16,
640 bool use_rep_send,
641 unsigned *final_assembly_size,
642 char **error_str);
643
644 /**
645 * Compile a compute shader.
646 *
647 * Returns the final assembly and the program's size.
648 */
649 const unsigned *
650 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
651 void *mem_ctx,
652 const struct brw_cs_prog_key *key,
653 struct brw_cs_prog_data *prog_data,
654 const struct nir_shader *shader,
655 int shader_time_index,
656 unsigned *final_assembly_size,
657 char **error_str);
658
659 #ifdef __cplusplus
660 } /* extern "C" */
661 #endif