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26 #include "brw_device_info.h"
27 #include "main/mtypes.h"
35 struct brw_geometry_program
;
36 union gl_constant_value
;
39 const struct brw_device_info
*devinfo
;
45 * Array of the ra classes for the unaligned contiguous register
51 * Mapping for register-allocated objects in *regs to the first
52 * GRF for that object.
54 uint8_t *ra_reg_to_grf
;
61 * Array of the ra classes for the unaligned contiguous register
62 * block sizes used, indexed by register size.
67 * Mapping from classes to ra_reg ranges. Each of the per-size
68 * classes corresponds to a range of ra_reg nodes. This array stores
69 * those ranges in the form of first ra_reg in each class and the
70 * total number of ra_reg elements in the last array element. This
71 * way the range of the i'th class is given by:
72 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 int class_to_ra_reg_range
[17];
77 * Mapping for register-allocated objects in *regs to the first
78 * GRF for that object.
80 uint8_t *ra_reg_to_grf
;
83 * ra class for the aligned pairs we use for PLN, which doesn't
86 int aligned_pairs_class
;
89 void (*shader_debug_log
)(void *, const char *str
, ...) PRINTFLIKE(2, 3);
90 void (*shader_perf_log
)(void *, const char *str
, ...) PRINTFLIKE(2, 3);
94 struct gl_shader_compiler_options glsl_compiler_options
[MESA_SHADER_STAGES
];
98 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
);
102 * Program key structures.
104 * When drawing, we look for the currently bound shaders in the program
105 * cache. This is essentially a hash table lookup, and these are the keys.
107 * Sometimes OpenGL features specified as state need to be simulated via
108 * shader code, due to a mismatch between the API and the hardware. This
109 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
110 * in the program key so it's considered when searching for a program. If
111 * we haven't seen a particular combination before, we have to recompile a
112 * new specialized version.
114 * Shader compilation should not look up state in gl_context directly, but
115 * instead use the copy in the program key. This guarantees recompiles will
121 enum PACKED gen6_gather_sampler_wa
{
122 WA_SIGN
= 1, /* whether we need to sign extend */
123 WA_8BIT
= 2, /* if we have an 8bit format needing wa */
124 WA_16BIT
= 4, /* if we have a 16bit format needing wa */
128 * Sampler information needed by VS, WM, and GS program cache keys.
130 struct brw_sampler_prog_key_data
{
132 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
134 uint16_t swizzles
[MAX_SAMPLERS
];
136 uint32_t gl_clamp_mask
[3];
139 * For RG32F, gather4's channel select is broken.
141 uint32_t gather_channel_quirk_mask
;
144 * Whether this sampler uses the compressed multisample surface layout.
146 uint32_t compressed_multisample_layout_mask
;
149 * Whether this sampler is using 16x multisampling. If so fetching from
150 * this sampler will be handled with a different instruction, ld2dms_w
156 * For Sandybridge, which shader w/a we need for gather quirks.
158 enum gen6_gather_sampler_wa gen6_gather_wa
[MAX_SAMPLERS
];
162 /** The program key for Vertex Shaders. */
163 struct brw_vs_prog_key
{
164 unsigned program_string_id
;
167 * Per-attribute workaround flags
169 uint8_t gl_attrib_wa_flags
[VERT_ATTRIB_MAX
];
171 bool copy_edgeflag
:1;
173 bool clamp_vertex_color
:1;
176 * How many user clipping planes are being uploaded to the vertex shader as
179 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
182 unsigned nr_userclip_plane_consts
:4;
185 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
186 * are going to be replaced with point coordinates (as a consequence of a
187 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
188 * our SF thread requires exact matching between VS outputs and FS inputs,
189 * these texture coordinates will need to be unconditionally included in
190 * the VUE, even if they aren't written by the vertex shader.
192 uint8_t point_coord_replace
;
194 struct brw_sampler_prog_key_data tex
;
197 /** The program key for Geometry Shaders. */
198 struct brw_gs_prog_key
200 unsigned program_string_id
;
202 struct brw_sampler_prog_key_data tex
;
205 /** The program key for Fragment/Pixel Shaders. */
206 struct brw_wm_prog_key
{
210 bool persample_shading
:1;
212 unsigned nr_color_regions
:5;
213 bool replicate_alpha
:1;
214 bool render_to_fbo
:1;
215 bool clamp_fragment_color
:1;
216 bool compute_pos_offset
:1;
217 bool compute_sample_id
:1;
219 bool high_quality_derivatives
:1;
221 uint16_t drawable_height
;
222 uint64_t input_slots_valid
;
223 unsigned program_string_id
;
224 GLenum alpha_test_func
; /* < For Gen4/5 MRT alpha test */
225 float alpha_test_ref
;
227 struct brw_sampler_prog_key_data tex
;
230 struct brw_cs_prog_key
{
231 uint32_t program_string_id
;
232 struct brw_sampler_prog_key_data tex
;
236 * Image metadata structure as laid out in the shader parameter
237 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
238 * able to use them. That's okay because the padding and any unused
239 * entries [most of them except when we're doing untyped surface
240 * access] will be removed by the uniform packing pass.
242 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
243 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
244 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
245 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
246 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
247 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
248 #define BRW_IMAGE_PARAM_SIZE 24
250 struct brw_image_param
{
251 /** Surface binding table index. */
252 uint32_t surface_idx
;
254 /** Offset applied to the X and Y surface coordinates. */
257 /** Surface X, Y and Z dimensions. */
260 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
261 * pixels, vertical slice stride in pixels.
265 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
269 * Right shift to apply for bit 6 address swizzling. Two different
270 * swizzles can be specified and will be applied one after the other. The
271 * resulting address will be:
273 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
274 * (addr >> swizzling[1])))
276 * Use \c 0xff if any of the swizzles is not required.
278 uint32_t swizzling
[2];
281 struct brw_stage_prog_data
{
283 /** size of our binding table. */
287 * surface indices for the various groups of surfaces
289 uint32_t pull_constants_start
;
290 uint32_t texture_start
;
291 uint32_t gather_texture_start
;
295 uint32_t image_start
;
296 uint32_t shader_time_start
;
300 GLuint nr_params
; /**< number of float params/constants */
301 GLuint nr_pull_params
;
302 unsigned nr_image_params
;
304 unsigned curb_read_length
;
305 unsigned total_scratch
;
308 * Register where the thread expects to find input data from the URB
309 * (typically uniforms, followed by vertex or fragment attributes).
311 unsigned dispatch_grf_start_reg
;
313 bool use_alt_mode
; /**< Use ALT floating point mode? Otherwise, IEEE. */
315 /* Pointers to tracked values (only valid once
316 * _mesa_load_state_parameters has been called at runtime).
318 const union gl_constant_value
**param
;
319 const union gl_constant_value
**pull_param
;
321 /** Image metadata passed to the shader as uniforms. */
322 struct brw_image_param
*image_param
;
325 /* Data about a particular attempt to compile a program. Note that
326 * there can be many of these, each in a different GL state
327 * corresponding to a different brw_wm_prog_key struct, with different
330 struct brw_wm_prog_data
{
331 struct brw_stage_prog_data base
;
333 GLuint num_varying_inputs
;
335 GLuint dispatch_grf_start_reg_16
;
337 GLuint reg_blocks_16
;
341 * surface indices the WM-specific surfaces
343 uint32_t render_target_start
;
347 uint8_t computed_depth_mode
;
348 bool computed_stencil
;
350 bool early_fragment_tests
;
353 bool uses_pos_offset
;
357 uint32_t prog_offset_16
;
360 * Mask of which interpolation modes are required by the fragment shader.
361 * Used in hardware setup on gen6+.
363 uint32_t barycentric_interp_modes
;
366 * Map from gl_varying_slot to the position within the FS setup data
367 * payload where the varying's attribute vertex deltas should be delivered.
368 * For varying slots that are not used by the FS, the value is -1.
370 int urb_setup
[VARYING_SLOT_MAX
];
373 struct brw_cs_prog_data
{
374 struct brw_stage_prog_data base
;
376 GLuint dispatch_grf_start_reg_16
;
377 unsigned local_size
[3];
380 bool uses_num_work_groups
;
381 unsigned local_invocation_id_regs
;
385 * surface indices the CS-specific surfaces
387 uint32_t work_groups_start
;
393 * Enum representing the i965-specific vertex results that don't correspond
394 * exactly to any element of gl_varying_slot. The values of this enum are
395 * assigned such that they don't conflict with gl_varying_slot.
399 BRW_VARYING_SLOT_NDC
= VARYING_SLOT_MAX
,
400 BRW_VARYING_SLOT_PAD
,
402 * Technically this is not a varying but just a placeholder that
403 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
404 * builtin variable to be compiled correctly. see compile_sf_prog() for
407 BRW_VARYING_SLOT_PNTC
,
408 BRW_VARYING_SLOT_COUNT
412 * Data structure recording the relationship between the gl_varying_slot enum
413 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
414 * single octaword within the VUE (128 bits).
416 * Note that each BRW register contains 256 bits (2 octawords), so when
417 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
418 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
419 * in a vertex shader), each register corresponds to a single VUE slot, since
420 * it contains data for two separate vertices.
424 * Bitfield representing all varying slots that are (a) stored in this VUE
425 * map, and (b) actually written by the shader. Does not include any of
426 * the additional varying slots defined in brw_varying_slot.
428 GLbitfield64 slots_valid
;
431 * Is this VUE map for a separate shader pipeline?
433 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
434 * without the linker having a chance to dead code eliminate unused varyings.
436 * This means that we have to use a fixed slot layout, based on the output's
437 * location field, rather than assigning slots in a compact contiguous block.
442 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
443 * not stored in a slot (because they are not written, or because
444 * additional processing is applied before storing them in the VUE), the
447 signed char varying_to_slot
[BRW_VARYING_SLOT_COUNT
];
450 * Map from VUE slot to gl_varying_slot value. For slots that do not
451 * directly correspond to a gl_varying_slot, the value comes from
454 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
456 signed char slot_to_varying
[BRW_VARYING_SLOT_COUNT
];
459 * Total number of VUE slots in use
464 void brw_print_vue_map(FILE *fp
, const struct brw_vue_map
*vue_map
);
467 * Convert a VUE slot number into a byte offset within the VUE.
469 static inline GLuint
brw_vue_slot_to_offset(GLuint slot
)
475 * Convert a vertex output (brw_varying_slot) into a byte offset within the
479 GLuint
brw_varying_to_offset(const struct brw_vue_map
*vue_map
, GLuint varying
)
481 return brw_vue_slot_to_offset(vue_map
->varying_to_slot
[varying
]);
484 void brw_compute_vue_map(const struct brw_device_info
*devinfo
,
485 struct brw_vue_map
*vue_map
,
486 GLbitfield64 slots_valid
,
487 bool separate_shader
);
489 enum shader_dispatch_mode
{
490 DISPATCH_MODE_4X1_SINGLE
= 0,
491 DISPATCH_MODE_4X2_DUAL_INSTANCE
= 1,
492 DISPATCH_MODE_4X2_DUAL_OBJECT
= 2,
493 DISPATCH_MODE_SIMD8
= 3,
496 struct brw_vue_prog_data
{
497 struct brw_stage_prog_data base
;
498 struct brw_vue_map vue_map
;
500 /** Should the hardware deliver input VUE handles for URB pull loads? */
501 bool include_vue_handles
;
503 GLuint urb_read_length
;
506 /* Used for calculating urb partitions. In the VS, this is the size of the
507 * URB entry used for both input and output to the thread. In the GS, this
508 * is the size of the URB entry used for output.
510 GLuint urb_entry_size
;
512 enum shader_dispatch_mode dispatch_mode
;
515 struct brw_vs_prog_data
{
516 struct brw_vue_prog_data base
;
518 GLbitfield64 inputs_read
;
520 unsigned nr_attributes
;
523 bool uses_instanceid
;
526 struct brw_gs_prog_data
528 struct brw_vue_prog_data base
;
531 * Size of an output vertex, measured in HWORDS (32 bytes).
533 unsigned output_vertex_size_hwords
;
535 unsigned output_topology
;
538 * Size of the control data (cut bits or StreamID bits), in hwords (32
539 * bytes). 0 if there is no control data.
541 unsigned control_data_header_size_hwords
;
544 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
545 * if the control data is StreamID bits, or
546 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
547 * Ignored if control_data_header_size is 0.
549 unsigned control_data_format
;
551 bool include_primitive_id
;
554 * The number of vertices emitted, if constant - otherwise -1.
556 int static_vertex_count
;
561 * Gen6 transform feedback enabled flag.
563 bool gen6_xfb_enabled
;
566 * Gen6: Provoking vertex convention for odd-numbered triangles
572 * Gen6: Number of varyings that are output to transform feedback.
574 GLuint num_transform_feedback_bindings
:7; /* 0-BRW_MAX_SOL_BINDINGS */
577 * Gen6: Map from the index of a transform feedback binding table entry to the
578 * gl_varying_slot that should be streamed out through that binding table
581 unsigned char transform_feedback_bindings
[64 /* BRW_MAX_SOL_BINDINGS */];
584 * Gen6: Map from the index of a transform feedback binding table entry to the
585 * swizzles that should be used when streaming out data through that
586 * binding table entry.
588 unsigned char transform_feedback_swizzles
[64 /* BRW_MAX_SOL_BINDINGS */];
595 * Compile a vertex shader.
597 * Returns the final assembly and the program's size.
600 brw_compile_vs(const struct brw_compiler
*compiler
, void *log_data
,
602 const struct brw_vs_prog_key
*key
,
603 struct brw_vs_prog_data
*prog_data
,
604 const struct nir_shader
*shader
,
605 gl_clip_plane
*clip_planes
,
606 bool use_legacy_snorm_formula
,
607 int shader_time_index
,
608 unsigned *final_assembly_size
,
612 * Compile a vertex shader.
614 * Returns the final assembly and the program's size.
617 brw_compile_gs(const struct brw_compiler
*compiler
, void *log_data
,
619 const struct brw_gs_prog_key
*key
,
620 struct brw_gs_prog_data
*prog_data
,
621 const struct nir_shader
*shader
,
622 struct gl_shader_program
*shader_prog
,
623 int shader_time_index
,
624 unsigned *final_assembly_size
,
628 * Compile a fragment shader.
630 * Returns the final assembly and the program's size.
633 brw_compile_fs(const struct brw_compiler
*compiler
, void *log_data
,
635 const struct brw_wm_prog_key
*key
,
636 struct brw_wm_prog_data
*prog_data
,
637 const struct nir_shader
*shader
,
638 struct gl_program
*prog
,
639 int shader_time_index8
,
640 int shader_time_index16
,
642 unsigned *final_assembly_size
,
646 * Compile a compute shader.
648 * Returns the final assembly and the program's size.
651 brw_compile_cs(const struct brw_compiler
*compiler
, void *log_data
,
653 const struct brw_cs_prog_key
*key
,
654 struct brw_cs_prog_data
*prog_data
,
655 const struct nir_shader
*shader
,
656 int shader_time_index
,
657 unsigned *final_assembly_size
,