Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include "brw_device_info.h"
27 #include "main/mtypes.h"
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 struct ra_regs;
34 struct nir_shader;
35 struct brw_geometry_program;
36 union gl_constant_value;
37
38 struct brw_compiler {
39 const struct brw_device_info *devinfo;
40
41 struct {
42 struct ra_regs *regs;
43
44 /**
45 * Array of the ra classes for the unaligned contiguous register
46 * block sizes used.
47 */
48 int *classes;
49
50 /**
51 * Mapping for register-allocated objects in *regs to the first
52 * GRF for that object.
53 */
54 uint8_t *ra_reg_to_grf;
55 } vec4_reg_set;
56
57 struct {
58 struct ra_regs *regs;
59
60 /**
61 * Array of the ra classes for the unaligned contiguous register
62 * block sizes used, indexed by register size.
63 */
64 int classes[16];
65
66 /**
67 * Mapping from classes to ra_reg ranges. Each of the per-size
68 * classes corresponds to a range of ra_reg nodes. This array stores
69 * those ranges in the form of first ra_reg in each class and the
70 * total number of ra_reg elements in the last array element. This
71 * way the range of the i'th class is given by:
72 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
73 */
74 int class_to_ra_reg_range[17];
75
76 /**
77 * Mapping for register-allocated objects in *regs to the first
78 * GRF for that object.
79 */
80 uint8_t *ra_reg_to_grf;
81
82 /**
83 * ra class for the aligned pairs we use for PLN, which doesn't
84 * appear in *classes.
85 */
86 int aligned_pairs_class;
87 } fs_reg_sets[2];
88
89 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
90 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91
92 bool scalar_vs;
93 bool scalar_gs;
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97 struct brw_compiler *
98 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
99
100
101 /**
102 * Program key structures.
103 *
104 * When drawing, we look for the currently bound shaders in the program
105 * cache. This is essentially a hash table lookup, and these are the keys.
106 *
107 * Sometimes OpenGL features specified as state need to be simulated via
108 * shader code, due to a mismatch between the API and the hardware. This
109 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
110 * in the program key so it's considered when searching for a program. If
111 * we haven't seen a particular combination before, we have to recompile a
112 * new specialized version.
113 *
114 * Shader compilation should not look up state in gl_context directly, but
115 * instead use the copy in the program key. This guarantees recompiles will
116 * happen correctly.
117 *
118 * @{
119 */
120
121 enum PACKED gen6_gather_sampler_wa {
122 WA_SIGN = 1, /* whether we need to sign extend */
123 WA_8BIT = 2, /* if we have an 8bit format needing wa */
124 WA_16BIT = 4, /* if we have a 16bit format needing wa */
125 };
126
127 /**
128 * Sampler information needed by VS, WM, and GS program cache keys.
129 */
130 struct brw_sampler_prog_key_data {
131 /**
132 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
133 */
134 uint16_t swizzles[MAX_SAMPLERS];
135
136 uint32_t gl_clamp_mask[3];
137
138 /**
139 * For RG32F, gather4's channel select is broken.
140 */
141 uint32_t gather_channel_quirk_mask;
142
143 /**
144 * Whether this sampler uses the compressed multisample surface layout.
145 */
146 uint32_t compressed_multisample_layout_mask;
147
148 /**
149 * Whether this sampler is using 16x multisampling. If so fetching from
150 * this sampler will be handled with a different instruction, ld2dms_w
151 * instead of ld2dms.
152 */
153 uint32_t msaa_16;
154
155 /**
156 * For Sandybridge, which shader w/a we need for gather quirks.
157 */
158 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
159 };
160
161
162 /** The program key for Vertex Shaders. */
163 struct brw_vs_prog_key {
164 unsigned program_string_id;
165
166 /*
167 * Per-attribute workaround flags
168 */
169 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
170
171 bool copy_edgeflag:1;
172
173 bool clamp_vertex_color:1;
174
175 /**
176 * How many user clipping planes are being uploaded to the vertex shader as
177 * push constants.
178 *
179 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
180 * clip distances.
181 */
182 unsigned nr_userclip_plane_consts:4;
183
184 /**
185 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
186 * are going to be replaced with point coordinates (as a consequence of a
187 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
188 * our SF thread requires exact matching between VS outputs and FS inputs,
189 * these texture coordinates will need to be unconditionally included in
190 * the VUE, even if they aren't written by the vertex shader.
191 */
192 uint8_t point_coord_replace;
193
194 struct brw_sampler_prog_key_data tex;
195 };
196
197 /** The program key for Geometry Shaders. */
198 struct brw_gs_prog_key
199 {
200 unsigned program_string_id;
201
202 struct brw_sampler_prog_key_data tex;
203 };
204
205 /** The program key for Fragment/Pixel Shaders. */
206 struct brw_wm_prog_key {
207 uint8_t iz_lookup;
208 bool stats_wm:1;
209 bool flat_shade:1;
210 bool persample_shading:1;
211 bool persample_2x:1;
212 unsigned nr_color_regions:5;
213 bool replicate_alpha:1;
214 bool render_to_fbo:1;
215 bool clamp_fragment_color:1;
216 bool compute_pos_offset:1;
217 bool compute_sample_id:1;
218 unsigned line_aa:2;
219 bool high_quality_derivatives:1;
220
221 uint16_t drawable_height;
222 uint64_t input_slots_valid;
223 unsigned program_string_id;
224 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
225 float alpha_test_ref;
226
227 struct brw_sampler_prog_key_data tex;
228 };
229
230 struct brw_cs_prog_key {
231 uint32_t program_string_id;
232 struct brw_sampler_prog_key_data tex;
233 };
234
235 /*
236 * Image metadata structure as laid out in the shader parameter
237 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
238 * able to use them. That's okay because the padding and any unused
239 * entries [most of them except when we're doing untyped surface
240 * access] will be removed by the uniform packing pass.
241 */
242 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
243 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
244 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
245 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
246 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
247 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
248 #define BRW_IMAGE_PARAM_SIZE 24
249
250 struct brw_image_param {
251 /** Surface binding table index. */
252 uint32_t surface_idx;
253
254 /** Offset applied to the X and Y surface coordinates. */
255 uint32_t offset[2];
256
257 /** Surface X, Y and Z dimensions. */
258 uint32_t size[3];
259
260 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
261 * pixels, vertical slice stride in pixels.
262 */
263 uint32_t stride[4];
264
265 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
266 uint32_t tiling[3];
267
268 /**
269 * Right shift to apply for bit 6 address swizzling. Two different
270 * swizzles can be specified and will be applied one after the other. The
271 * resulting address will be:
272 *
273 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
274 * (addr >> swizzling[1])))
275 *
276 * Use \c 0xff if any of the swizzles is not required.
277 */
278 uint32_t swizzling[2];
279 };
280
281 struct brw_stage_prog_data {
282 struct {
283 /** size of our binding table. */
284 uint32_t size_bytes;
285
286 /** @{
287 * surface indices for the various groups of surfaces
288 */
289 uint32_t pull_constants_start;
290 uint32_t texture_start;
291 uint32_t gather_texture_start;
292 uint32_t ubo_start;
293 uint32_t ssbo_start;
294 uint32_t abo_start;
295 uint32_t image_start;
296 uint32_t shader_time_start;
297 /** @} */
298 } binding_table;
299
300 GLuint nr_params; /**< number of float params/constants */
301 GLuint nr_pull_params;
302 unsigned nr_image_params;
303
304 unsigned curb_read_length;
305 unsigned total_scratch;
306
307 /**
308 * Register where the thread expects to find input data from the URB
309 * (typically uniforms, followed by vertex or fragment attributes).
310 */
311 unsigned dispatch_grf_start_reg;
312
313 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
314
315 /* Pointers to tracked values (only valid once
316 * _mesa_load_state_parameters has been called at runtime).
317 */
318 const union gl_constant_value **param;
319 const union gl_constant_value **pull_param;
320
321 /** Image metadata passed to the shader as uniforms. */
322 struct brw_image_param *image_param;
323 };
324
325 /* Data about a particular attempt to compile a program. Note that
326 * there can be many of these, each in a different GL state
327 * corresponding to a different brw_wm_prog_key struct, with different
328 * compiled programs.
329 */
330 struct brw_wm_prog_data {
331 struct brw_stage_prog_data base;
332
333 GLuint num_varying_inputs;
334
335 GLuint dispatch_grf_start_reg_16;
336 GLuint reg_blocks;
337 GLuint reg_blocks_16;
338
339 struct {
340 /** @{
341 * surface indices the WM-specific surfaces
342 */
343 uint32_t render_target_start;
344 /** @} */
345 } binding_table;
346
347 uint8_t computed_depth_mode;
348 bool computed_stencil;
349
350 bool early_fragment_tests;
351 bool no_8;
352 bool dual_src_blend;
353 bool uses_pos_offset;
354 bool uses_omask;
355 bool uses_kill;
356 bool pulls_bary;
357 uint32_t prog_offset_16;
358
359 /**
360 * Mask of which interpolation modes are required by the fragment shader.
361 * Used in hardware setup on gen6+.
362 */
363 uint32_t barycentric_interp_modes;
364
365 /**
366 * Map from gl_varying_slot to the position within the FS setup data
367 * payload where the varying's attribute vertex deltas should be delivered.
368 * For varying slots that are not used by the FS, the value is -1.
369 */
370 int urb_setup[VARYING_SLOT_MAX];
371 };
372
373 struct brw_cs_prog_data {
374 struct brw_stage_prog_data base;
375
376 GLuint dispatch_grf_start_reg_16;
377 unsigned local_size[3];
378 unsigned simd_size;
379 bool uses_barrier;
380 bool uses_num_work_groups;
381 unsigned local_invocation_id_regs;
382
383 struct {
384 /** @{
385 * surface indices the CS-specific surfaces
386 */
387 uint32_t work_groups_start;
388 /** @} */
389 } binding_table;
390 };
391
392 /**
393 * Enum representing the i965-specific vertex results that don't correspond
394 * exactly to any element of gl_varying_slot. The values of this enum are
395 * assigned such that they don't conflict with gl_varying_slot.
396 */
397 typedef enum
398 {
399 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
400 BRW_VARYING_SLOT_PAD,
401 /**
402 * Technically this is not a varying but just a placeholder that
403 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
404 * builtin variable to be compiled correctly. see compile_sf_prog() for
405 * more info.
406 */
407 BRW_VARYING_SLOT_PNTC,
408 BRW_VARYING_SLOT_COUNT
409 } brw_varying_slot;
410
411 /**
412 * Data structure recording the relationship between the gl_varying_slot enum
413 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
414 * single octaword within the VUE (128 bits).
415 *
416 * Note that each BRW register contains 256 bits (2 octawords), so when
417 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
418 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
419 * in a vertex shader), each register corresponds to a single VUE slot, since
420 * it contains data for two separate vertices.
421 */
422 struct brw_vue_map {
423 /**
424 * Bitfield representing all varying slots that are (a) stored in this VUE
425 * map, and (b) actually written by the shader. Does not include any of
426 * the additional varying slots defined in brw_varying_slot.
427 */
428 GLbitfield64 slots_valid;
429
430 /**
431 * Is this VUE map for a separate shader pipeline?
432 *
433 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
434 * without the linker having a chance to dead code eliminate unused varyings.
435 *
436 * This means that we have to use a fixed slot layout, based on the output's
437 * location field, rather than assigning slots in a compact contiguous block.
438 */
439 bool separate;
440
441 /**
442 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
443 * not stored in a slot (because they are not written, or because
444 * additional processing is applied before storing them in the VUE), the
445 * value is -1.
446 */
447 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
448
449 /**
450 * Map from VUE slot to gl_varying_slot value. For slots that do not
451 * directly correspond to a gl_varying_slot, the value comes from
452 * brw_varying_slot.
453 *
454 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
455 */
456 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
457
458 /**
459 * Total number of VUE slots in use
460 */
461 int num_slots;
462 };
463
464 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
465
466 /**
467 * Convert a VUE slot number into a byte offset within the VUE.
468 */
469 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
470 {
471 return 16*slot;
472 }
473
474 /**
475 * Convert a vertex output (brw_varying_slot) into a byte offset within the
476 * VUE.
477 */
478 static inline
479 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
480 {
481 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
482 }
483
484 void brw_compute_vue_map(const struct brw_device_info *devinfo,
485 struct brw_vue_map *vue_map,
486 GLbitfield64 slots_valid,
487 bool separate_shader);
488
489 enum shader_dispatch_mode {
490 DISPATCH_MODE_4X1_SINGLE = 0,
491 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
492 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
493 DISPATCH_MODE_SIMD8 = 3,
494 };
495
496 struct brw_vue_prog_data {
497 struct brw_stage_prog_data base;
498 struct brw_vue_map vue_map;
499
500 /** Should the hardware deliver input VUE handles for URB pull loads? */
501 bool include_vue_handles;
502
503 GLuint urb_read_length;
504 GLuint total_grf;
505
506 /* Used for calculating urb partitions. In the VS, this is the size of the
507 * URB entry used for both input and output to the thread. In the GS, this
508 * is the size of the URB entry used for output.
509 */
510 GLuint urb_entry_size;
511
512 enum shader_dispatch_mode dispatch_mode;
513 };
514
515 struct brw_vs_prog_data {
516 struct brw_vue_prog_data base;
517
518 GLbitfield64 inputs_read;
519
520 unsigned nr_attributes;
521
522 bool uses_vertexid;
523 bool uses_instanceid;
524 };
525
526 struct brw_gs_prog_data
527 {
528 struct brw_vue_prog_data base;
529
530 /**
531 * Size of an output vertex, measured in HWORDS (32 bytes).
532 */
533 unsigned output_vertex_size_hwords;
534
535 unsigned output_topology;
536
537 /**
538 * Size of the control data (cut bits or StreamID bits), in hwords (32
539 * bytes). 0 if there is no control data.
540 */
541 unsigned control_data_header_size_hwords;
542
543 /**
544 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
545 * if the control data is StreamID bits, or
546 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
547 * Ignored if control_data_header_size is 0.
548 */
549 unsigned control_data_format;
550
551 bool include_primitive_id;
552
553 /**
554 * The number of vertices emitted, if constant - otherwise -1.
555 */
556 int static_vertex_count;
557
558 int invocations;
559
560 /**
561 * Gen6 transform feedback enabled flag.
562 */
563 bool gen6_xfb_enabled;
564
565 /**
566 * Gen6: Provoking vertex convention for odd-numbered triangles
567 * in tristrips.
568 */
569 GLuint pv_first:1;
570
571 /**
572 * Gen6: Number of varyings that are output to transform feedback.
573 */
574 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
575
576 /**
577 * Gen6: Map from the index of a transform feedback binding table entry to the
578 * gl_varying_slot that should be streamed out through that binding table
579 * entry.
580 */
581 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
582
583 /**
584 * Gen6: Map from the index of a transform feedback binding table entry to the
585 * swizzles that should be used when streaming out data through that
586 * binding table entry.
587 */
588 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
589 };
590
591
592 /** @} */
593
594 /**
595 * Compile a vertex shader.
596 *
597 * Returns the final assembly and the program's size.
598 */
599 const unsigned *
600 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
601 void *mem_ctx,
602 const struct brw_vs_prog_key *key,
603 struct brw_vs_prog_data *prog_data,
604 const struct nir_shader *shader,
605 gl_clip_plane *clip_planes,
606 bool use_legacy_snorm_formula,
607 int shader_time_index,
608 unsigned *final_assembly_size,
609 char **error_str);
610
611 /**
612 * Compile a vertex shader.
613 *
614 * Returns the final assembly and the program's size.
615 */
616 const unsigned *
617 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
618 void *mem_ctx,
619 const struct brw_gs_prog_key *key,
620 struct brw_gs_prog_data *prog_data,
621 const struct nir_shader *shader,
622 struct gl_shader_program *shader_prog,
623 int shader_time_index,
624 unsigned *final_assembly_size,
625 char **error_str);
626
627 /**
628 * Compile a fragment shader.
629 *
630 * Returns the final assembly and the program's size.
631 */
632 const unsigned *
633 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
634 void *mem_ctx,
635 const struct brw_wm_prog_key *key,
636 struct brw_wm_prog_data *prog_data,
637 const struct nir_shader *shader,
638 struct gl_program *prog,
639 int shader_time_index8,
640 int shader_time_index16,
641 bool use_rep_send,
642 unsigned *final_assembly_size,
643 char **error_str);
644
645 /**
646 * Compile a compute shader.
647 *
648 * Returns the final assembly and the program's size.
649 */
650 const unsigned *
651 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
652 void *mem_ctx,
653 const struct brw_cs_prog_key *key,
654 struct brw_cs_prog_data *prog_data,
655 const struct nir_shader *shader,
656 int shader_time_index,
657 unsigned *final_assembly_size,
658 char **error_str);
659
660 #ifdef __cplusplus
661 } /* extern "C" */
662 #endif