e3a26d6a353ffa0a02db719a91f06dbce6d7c716
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include "brw_device_info.h"
27 #include "main/mtypes.h"
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 struct ra_regs;
34 struct nir_shader;
35 struct brw_geometry_program;
36 union gl_constant_value;
37
38 struct brw_compiler {
39 const struct brw_device_info *devinfo;
40
41 struct {
42 struct ra_regs *regs;
43
44 /**
45 * Array of the ra classes for the unaligned contiguous register
46 * block sizes used.
47 */
48 int *classes;
49
50 /**
51 * Mapping for register-allocated objects in *regs to the first
52 * GRF for that object.
53 */
54 uint8_t *ra_reg_to_grf;
55 } vec4_reg_set;
56
57 struct {
58 struct ra_regs *regs;
59
60 /**
61 * Array of the ra classes for the unaligned contiguous register
62 * block sizes used, indexed by register size.
63 */
64 int classes[16];
65
66 /**
67 * Mapping from classes to ra_reg ranges. Each of the per-size
68 * classes corresponds to a range of ra_reg nodes. This array stores
69 * those ranges in the form of first ra_reg in each class and the
70 * total number of ra_reg elements in the last array element. This
71 * way the range of the i'th class is given by:
72 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
73 */
74 int class_to_ra_reg_range[17];
75
76 /**
77 * Mapping for register-allocated objects in *regs to the first
78 * GRF for that object.
79 */
80 uint8_t *ra_reg_to_grf;
81
82 /**
83 * ra class for the aligned pairs we use for PLN, which doesn't
84 * appear in *classes.
85 */
86 int aligned_pairs_class;
87 } fs_reg_sets[2];
88
89 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
90 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91
92 bool scalar_vs;
93 bool scalar_gs;
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97
98 /**
99 * Program key structures.
100 *
101 * When drawing, we look for the currently bound shaders in the program
102 * cache. This is essentially a hash table lookup, and these are the keys.
103 *
104 * Sometimes OpenGL features specified as state need to be simulated via
105 * shader code, due to a mismatch between the API and the hardware. This
106 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
107 * in the program key so it's considered when searching for a program. If
108 * we haven't seen a particular combination before, we have to recompile a
109 * new specialized version.
110 *
111 * Shader compilation should not look up state in gl_context directly, but
112 * instead use the copy in the program key. This guarantees recompiles will
113 * happen correctly.
114 *
115 * @{
116 */
117
118 enum PACKED gen6_gather_sampler_wa {
119 WA_SIGN = 1, /* whether we need to sign extend */
120 WA_8BIT = 2, /* if we have an 8bit format needing wa */
121 WA_16BIT = 4, /* if we have a 16bit format needing wa */
122 };
123
124 /**
125 * Sampler information needed by VS, WM, and GS program cache keys.
126 */
127 struct brw_sampler_prog_key_data {
128 /**
129 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
130 */
131 uint16_t swizzles[MAX_SAMPLERS];
132
133 uint32_t gl_clamp_mask[3];
134
135 /**
136 * For RG32F, gather4's channel select is broken.
137 */
138 uint32_t gather_channel_quirk_mask;
139
140 /**
141 * Whether this sampler uses the compressed multisample surface layout.
142 */
143 uint32_t compressed_multisample_layout_mask;
144
145 /**
146 * Whether this sampler is using 16x multisampling. If so fetching from
147 * this sampler will be handled with a different instruction, ld2dms_w
148 * instead of ld2dms.
149 */
150 uint32_t msaa_16;
151
152 /**
153 * For Sandybridge, which shader w/a we need for gather quirks.
154 */
155 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
156 };
157
158
159 /** The program key for Vertex Shaders. */
160 struct brw_vs_prog_key {
161 unsigned program_string_id;
162
163 /*
164 * Per-attribute workaround flags
165 */
166 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
167
168 bool copy_edgeflag:1;
169
170 bool clamp_vertex_color:1;
171
172 /**
173 * How many user clipping planes are being uploaded to the vertex shader as
174 * push constants.
175 *
176 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
177 * clip distances.
178 */
179 unsigned nr_userclip_plane_consts:4;
180
181 /**
182 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
183 * are going to be replaced with point coordinates (as a consequence of a
184 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
185 * our SF thread requires exact matching between VS outputs and FS inputs,
186 * these texture coordinates will need to be unconditionally included in
187 * the VUE, even if they aren't written by the vertex shader.
188 */
189 uint8_t point_coord_replace;
190
191 struct brw_sampler_prog_key_data tex;
192 };
193
194 /** The program key for Geometry Shaders. */
195 struct brw_gs_prog_key
196 {
197 unsigned program_string_id;
198
199 struct brw_sampler_prog_key_data tex;
200 };
201
202 /** The program key for Fragment/Pixel Shaders. */
203 struct brw_wm_prog_key {
204 uint8_t iz_lookup;
205 bool stats_wm:1;
206 bool flat_shade:1;
207 bool persample_shading:1;
208 bool persample_2x:1;
209 unsigned nr_color_regions:5;
210 bool replicate_alpha:1;
211 bool render_to_fbo:1;
212 bool clamp_fragment_color:1;
213 bool compute_pos_offset:1;
214 bool compute_sample_id:1;
215 unsigned line_aa:2;
216 bool high_quality_derivatives:1;
217
218 uint16_t drawable_height;
219 uint64_t input_slots_valid;
220 unsigned program_string_id;
221 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
222 float alpha_test_ref;
223
224 struct brw_sampler_prog_key_data tex;
225 };
226
227 struct brw_cs_prog_key {
228 uint32_t program_string_id;
229 struct brw_sampler_prog_key_data tex;
230 };
231
232 /*
233 * Image metadata structure as laid out in the shader parameter
234 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
235 * able to use them. That's okay because the padding and any unused
236 * entries [most of them except when we're doing untyped surface
237 * access] will be removed by the uniform packing pass.
238 */
239 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
240 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
241 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
242 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
243 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
244 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
245 #define BRW_IMAGE_PARAM_SIZE 24
246
247 struct brw_image_param {
248 /** Surface binding table index. */
249 uint32_t surface_idx;
250
251 /** Offset applied to the X and Y surface coordinates. */
252 uint32_t offset[2];
253
254 /** Surface X, Y and Z dimensions. */
255 uint32_t size[3];
256
257 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
258 * pixels, vertical slice stride in pixels.
259 */
260 uint32_t stride[4];
261
262 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
263 uint32_t tiling[3];
264
265 /**
266 * Right shift to apply for bit 6 address swizzling. Two different
267 * swizzles can be specified and will be applied one after the other. The
268 * resulting address will be:
269 *
270 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
271 * (addr >> swizzling[1])))
272 *
273 * Use \c 0xff if any of the swizzles is not required.
274 */
275 uint32_t swizzling[2];
276 };
277
278 struct brw_stage_prog_data {
279 struct {
280 /** size of our binding table. */
281 uint32_t size_bytes;
282
283 /** @{
284 * surface indices for the various groups of surfaces
285 */
286 uint32_t pull_constants_start;
287 uint32_t texture_start;
288 uint32_t gather_texture_start;
289 uint32_t ubo_start;
290 uint32_t ssbo_start;
291 uint32_t abo_start;
292 uint32_t image_start;
293 uint32_t shader_time_start;
294 /** @} */
295 } binding_table;
296
297 GLuint nr_params; /**< number of float params/constants */
298 GLuint nr_pull_params;
299 unsigned nr_image_params;
300
301 unsigned curb_read_length;
302 unsigned total_scratch;
303
304 /**
305 * Register where the thread expects to find input data from the URB
306 * (typically uniforms, followed by vertex or fragment attributes).
307 */
308 unsigned dispatch_grf_start_reg;
309
310 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
311
312 /* Pointers to tracked values (only valid once
313 * _mesa_load_state_parameters has been called at runtime).
314 */
315 const union gl_constant_value **param;
316 const union gl_constant_value **pull_param;
317
318 /** Image metadata passed to the shader as uniforms. */
319 struct brw_image_param *image_param;
320 };
321
322 /* Data about a particular attempt to compile a program. Note that
323 * there can be many of these, each in a different GL state
324 * corresponding to a different brw_wm_prog_key struct, with different
325 * compiled programs.
326 */
327 struct brw_wm_prog_data {
328 struct brw_stage_prog_data base;
329
330 GLuint num_varying_inputs;
331
332 GLuint dispatch_grf_start_reg_16;
333 GLuint reg_blocks;
334 GLuint reg_blocks_16;
335
336 struct {
337 /** @{
338 * surface indices the WM-specific surfaces
339 */
340 uint32_t render_target_start;
341 /** @} */
342 } binding_table;
343
344 uint8_t computed_depth_mode;
345 bool computed_stencil;
346
347 bool early_fragment_tests;
348 bool no_8;
349 bool dual_src_blend;
350 bool uses_pos_offset;
351 bool uses_omask;
352 bool uses_kill;
353 bool pulls_bary;
354 uint32_t prog_offset_16;
355
356 /**
357 * Mask of which interpolation modes are required by the fragment shader.
358 * Used in hardware setup on gen6+.
359 */
360 uint32_t barycentric_interp_modes;
361
362 /**
363 * Map from gl_varying_slot to the position within the FS setup data
364 * payload where the varying's attribute vertex deltas should be delivered.
365 * For varying slots that are not used by the FS, the value is -1.
366 */
367 int urb_setup[VARYING_SLOT_MAX];
368 };
369
370 struct brw_cs_prog_data {
371 struct brw_stage_prog_data base;
372
373 GLuint dispatch_grf_start_reg_16;
374 unsigned local_size[3];
375 unsigned simd_size;
376 bool uses_barrier;
377 bool uses_num_work_groups;
378 unsigned local_invocation_id_regs;
379
380 struct {
381 /** @{
382 * surface indices the CS-specific surfaces
383 */
384 uint32_t work_groups_start;
385 /** @} */
386 } binding_table;
387 };
388
389 /**
390 * Enum representing the i965-specific vertex results that don't correspond
391 * exactly to any element of gl_varying_slot. The values of this enum are
392 * assigned such that they don't conflict with gl_varying_slot.
393 */
394 typedef enum
395 {
396 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
397 BRW_VARYING_SLOT_PAD,
398 /**
399 * Technically this is not a varying but just a placeholder that
400 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
401 * builtin variable to be compiled correctly. see compile_sf_prog() for
402 * more info.
403 */
404 BRW_VARYING_SLOT_PNTC,
405 BRW_VARYING_SLOT_COUNT
406 } brw_varying_slot;
407
408 /**
409 * Data structure recording the relationship between the gl_varying_slot enum
410 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
411 * single octaword within the VUE (128 bits).
412 *
413 * Note that each BRW register contains 256 bits (2 octawords), so when
414 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
415 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
416 * in a vertex shader), each register corresponds to a single VUE slot, since
417 * it contains data for two separate vertices.
418 */
419 struct brw_vue_map {
420 /**
421 * Bitfield representing all varying slots that are (a) stored in this VUE
422 * map, and (b) actually written by the shader. Does not include any of
423 * the additional varying slots defined in brw_varying_slot.
424 */
425 GLbitfield64 slots_valid;
426
427 /**
428 * Is this VUE map for a separate shader pipeline?
429 *
430 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
431 * without the linker having a chance to dead code eliminate unused varyings.
432 *
433 * This means that we have to use a fixed slot layout, based on the output's
434 * location field, rather than assigning slots in a compact contiguous block.
435 */
436 bool separate;
437
438 /**
439 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
440 * not stored in a slot (because they are not written, or because
441 * additional processing is applied before storing them in the VUE), the
442 * value is -1.
443 */
444 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
445
446 /**
447 * Map from VUE slot to gl_varying_slot value. For slots that do not
448 * directly correspond to a gl_varying_slot, the value comes from
449 * brw_varying_slot.
450 *
451 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
452 */
453 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
454
455 /**
456 * Total number of VUE slots in use
457 */
458 int num_slots;
459 };
460
461 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
462
463 /**
464 * Convert a VUE slot number into a byte offset within the VUE.
465 */
466 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
467 {
468 return 16*slot;
469 }
470
471 /**
472 * Convert a vertex output (brw_varying_slot) into a byte offset within the
473 * VUE.
474 */
475 static inline
476 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
477 {
478 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
479 }
480
481 void brw_compute_vue_map(const struct brw_device_info *devinfo,
482 struct brw_vue_map *vue_map,
483 GLbitfield64 slots_valid,
484 bool separate_shader);
485
486 enum shader_dispatch_mode {
487 DISPATCH_MODE_4X1_SINGLE = 0,
488 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
489 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
490 DISPATCH_MODE_SIMD8 = 3,
491 };
492
493 struct brw_vue_prog_data {
494 struct brw_stage_prog_data base;
495 struct brw_vue_map vue_map;
496
497 /** Should the hardware deliver input VUE handles for URB pull loads? */
498 bool include_vue_handles;
499
500 GLuint urb_read_length;
501 GLuint total_grf;
502
503 /* Used for calculating urb partitions. In the VS, this is the size of the
504 * URB entry used for both input and output to the thread. In the GS, this
505 * is the size of the URB entry used for output.
506 */
507 GLuint urb_entry_size;
508
509 enum shader_dispatch_mode dispatch_mode;
510 };
511
512 struct brw_vs_prog_data {
513 struct brw_vue_prog_data base;
514
515 GLbitfield64 inputs_read;
516
517 unsigned nr_attributes;
518
519 bool uses_vertexid;
520 bool uses_instanceid;
521 };
522
523 struct brw_gs_prog_data
524 {
525 struct brw_vue_prog_data base;
526
527 /**
528 * Size of an output vertex, measured in HWORDS (32 bytes).
529 */
530 unsigned output_vertex_size_hwords;
531
532 unsigned output_topology;
533
534 /**
535 * Size of the control data (cut bits or StreamID bits), in hwords (32
536 * bytes). 0 if there is no control data.
537 */
538 unsigned control_data_header_size_hwords;
539
540 /**
541 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
542 * if the control data is StreamID bits, or
543 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
544 * Ignored if control_data_header_size is 0.
545 */
546 unsigned control_data_format;
547
548 bool include_primitive_id;
549
550 /**
551 * The number of vertices emitted, if constant - otherwise -1.
552 */
553 int static_vertex_count;
554
555 int invocations;
556
557 /**
558 * Gen6 transform feedback enabled flag.
559 */
560 bool gen6_xfb_enabled;
561
562 /**
563 * Gen6: Provoking vertex convention for odd-numbered triangles
564 * in tristrips.
565 */
566 GLuint pv_first:1;
567
568 /**
569 * Gen6: Number of varyings that are output to transform feedback.
570 */
571 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
572
573 /**
574 * Gen6: Map from the index of a transform feedback binding table entry to the
575 * gl_varying_slot that should be streamed out through that binding table
576 * entry.
577 */
578 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
579
580 /**
581 * Gen6: Map from the index of a transform feedback binding table entry to the
582 * swizzles that should be used when streaming out data through that
583 * binding table entry.
584 */
585 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
586 };
587
588
589 /** @} */
590
591 /**
592 * Compile a vertex shader.
593 *
594 * Returns the final assembly and the program's size.
595 */
596 const unsigned *
597 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
598 void *mem_ctx,
599 const struct brw_vs_prog_key *key,
600 struct brw_vs_prog_data *prog_data,
601 const struct nir_shader *shader,
602 gl_clip_plane *clip_planes,
603 bool use_legacy_snorm_formula,
604 int shader_time_index,
605 unsigned *final_assembly_size,
606 char **error_str);
607
608 /**
609 * Compile a vertex shader.
610 *
611 * Returns the final assembly and the program's size.
612 */
613 const unsigned *
614 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
615 void *mem_ctx,
616 const struct brw_gs_prog_key *key,
617 struct brw_gs_prog_data *prog_data,
618 const struct nir_shader *shader,
619 struct gl_shader_program *shader_prog,
620 int shader_time_index,
621 unsigned *final_assembly_size,
622 char **error_str);
623
624 /**
625 * Compile a fragment shader.
626 *
627 * Returns the final assembly and the program's size.
628 */
629 const unsigned *
630 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
631 void *mem_ctx,
632 const struct brw_wm_prog_key *key,
633 struct brw_wm_prog_data *prog_data,
634 const struct nir_shader *shader,
635 struct gl_program *prog,
636 int shader_time_index8,
637 int shader_time_index16,
638 bool use_rep_send,
639 unsigned *final_assembly_size,
640 char **error_str);
641
642 /**
643 * Compile a compute shader.
644 *
645 * Returns the final assembly and the program's size.
646 */
647 const unsigned *
648 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
649 void *mem_ctx,
650 const struct brw_cs_prog_key *key,
651 struct brw_cs_prog_data *prog_data,
652 const struct nir_shader *shader,
653 int shader_time_index,
654 unsigned *final_assembly_size,
655 char **error_str);
656
657 #ifdef __cplusplus
658 } /* extern "C" */
659 #endif