i965: Store number of threads in brw_cs_prog_data
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[3];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95
96 /**
97 * Apply workarounds for SIN and COS output range problems.
98 * This can negatively impact performance.
99 */
100 bool precise_trig;
101 };
102
103
104 /**
105 * Program key structures.
106 *
107 * When drawing, we look for the currently bound shaders in the program
108 * cache. This is essentially a hash table lookup, and these are the keys.
109 *
110 * Sometimes OpenGL features specified as state need to be simulated via
111 * shader code, due to a mismatch between the API and the hardware. This
112 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
113 * in the program key so it's considered when searching for a program. If
114 * we haven't seen a particular combination before, we have to recompile a
115 * new specialized version.
116 *
117 * Shader compilation should not look up state in gl_context directly, but
118 * instead use the copy in the program key. This guarantees recompiles will
119 * happen correctly.
120 *
121 * @{
122 */
123
124 enum PACKED gen6_gather_sampler_wa {
125 WA_SIGN = 1, /* whether we need to sign extend */
126 WA_8BIT = 2, /* if we have an 8bit format needing wa */
127 WA_16BIT = 4, /* if we have a 16bit format needing wa */
128 };
129
130 /**
131 * Sampler information needed by VS, WM, and GS program cache keys.
132 */
133 struct brw_sampler_prog_key_data {
134 /**
135 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
136 */
137 uint16_t swizzles[MAX_SAMPLERS];
138
139 uint32_t gl_clamp_mask[3];
140
141 /**
142 * For RG32F, gather4's channel select is broken.
143 */
144 uint32_t gather_channel_quirk_mask;
145
146 /**
147 * Whether this sampler uses the compressed multisample surface layout.
148 */
149 uint32_t compressed_multisample_layout_mask;
150
151 /**
152 * Whether this sampler is using 16x multisampling. If so fetching from
153 * this sampler will be handled with a different instruction, ld2dms_w
154 * instead of ld2dms.
155 */
156 uint32_t msaa_16;
157
158 /**
159 * For Sandybridge, which shader w/a we need for gather quirks.
160 */
161 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
162
163 /**
164 * Texture units that have a YUV image bound.
165 */
166 uint32_t y_u_v_image_mask;
167 uint32_t y_uv_image_mask;
168 uint32_t yx_xuxv_image_mask;
169 };
170
171
172 /** The program key for Vertex Shaders. */
173 struct brw_vs_prog_key {
174 unsigned program_string_id;
175
176 /*
177 * Per-attribute workaround flags
178 */
179 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
180
181 bool copy_edgeflag:1;
182
183 bool clamp_vertex_color:1;
184
185 /**
186 * How many user clipping planes are being uploaded to the vertex shader as
187 * push constants.
188 *
189 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
190 * clip distances.
191 */
192 unsigned nr_userclip_plane_consts:4;
193
194 /**
195 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
196 * are going to be replaced with point coordinates (as a consequence of a
197 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
198 * our SF thread requires exact matching between VS outputs and FS inputs,
199 * these texture coordinates will need to be unconditionally included in
200 * the VUE, even if they aren't written by the vertex shader.
201 */
202 uint8_t point_coord_replace;
203
204 struct brw_sampler_prog_key_data tex;
205 };
206
207 /** The program key for Tessellation Control Shaders. */
208 struct brw_tcs_prog_key
209 {
210 unsigned program_string_id;
211
212 GLenum tes_primitive_mode;
213
214 unsigned input_vertices;
215
216 /** A bitfield of per-patch outputs written. */
217 uint32_t patch_outputs_written;
218
219 /** A bitfield of per-vertex outputs written. */
220 uint64_t outputs_written;
221
222 struct brw_sampler_prog_key_data tex;
223 };
224
225 /** The program key for Tessellation Evaluation Shaders. */
226 struct brw_tes_prog_key
227 {
228 unsigned program_string_id;
229
230 /** A bitfield of per-patch inputs read. */
231 uint32_t patch_inputs_read;
232
233 /** A bitfield of per-vertex inputs read. */
234 uint64_t inputs_read;
235
236 struct brw_sampler_prog_key_data tex;
237 };
238
239 /** The program key for Geometry Shaders. */
240 struct brw_gs_prog_key
241 {
242 unsigned program_string_id;
243
244 struct brw_sampler_prog_key_data tex;
245 };
246
247 /** The program key for Fragment/Pixel Shaders. */
248 struct brw_wm_prog_key {
249 uint8_t iz_lookup;
250 bool stats_wm:1;
251 bool flat_shade:1;
252 unsigned nr_color_regions:5;
253 bool replicate_alpha:1;
254 bool clamp_fragment_color:1;
255 bool persample_interp:1;
256 bool multisample_fbo:1;
257 unsigned line_aa:2;
258 bool high_quality_derivatives:1;
259 bool force_dual_color_blend:1;
260
261 uint16_t drawable_height;
262 uint64_t input_slots_valid;
263 unsigned program_string_id;
264 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
265 float alpha_test_ref;
266
267 struct brw_sampler_prog_key_data tex;
268 };
269
270 struct brw_cs_prog_key {
271 uint32_t program_string_id;
272 struct brw_sampler_prog_key_data tex;
273 };
274
275 /*
276 * Image metadata structure as laid out in the shader parameter
277 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
278 * able to use them. That's okay because the padding and any unused
279 * entries [most of them except when we're doing untyped surface
280 * access] will be removed by the uniform packing pass.
281 */
282 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
283 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
284 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
285 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
286 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
287 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
288 #define BRW_IMAGE_PARAM_SIZE 24
289
290 struct brw_image_param {
291 /** Surface binding table index. */
292 uint32_t surface_idx;
293
294 /** Offset applied to the X and Y surface coordinates. */
295 uint32_t offset[2];
296
297 /** Surface X, Y and Z dimensions. */
298 uint32_t size[3];
299
300 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
301 * pixels, vertical slice stride in pixels.
302 */
303 uint32_t stride[4];
304
305 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
306 uint32_t tiling[3];
307
308 /**
309 * Right shift to apply for bit 6 address swizzling. Two different
310 * swizzles can be specified and will be applied one after the other. The
311 * resulting address will be:
312 *
313 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
314 * (addr >> swizzling[1])))
315 *
316 * Use \c 0xff if any of the swizzles is not required.
317 */
318 uint32_t swizzling[2];
319 };
320
321 struct brw_stage_prog_data {
322 struct {
323 /** size of our binding table. */
324 uint32_t size_bytes;
325
326 /** @{
327 * surface indices for the various groups of surfaces
328 */
329 uint32_t pull_constants_start;
330 uint32_t texture_start;
331 uint32_t gather_texture_start;
332 uint32_t ubo_start;
333 uint32_t ssbo_start;
334 uint32_t abo_start;
335 uint32_t image_start;
336 uint32_t shader_time_start;
337 uint32_t plane_start[3];
338 /** @} */
339 } binding_table;
340
341 GLuint nr_params; /**< number of float params/constants */
342 GLuint nr_pull_params;
343 unsigned nr_image_params;
344
345 unsigned curb_read_length;
346 unsigned total_scratch;
347 unsigned total_shared;
348
349 /**
350 * Register where the thread expects to find input data from the URB
351 * (typically uniforms, followed by vertex or fragment attributes).
352 */
353 unsigned dispatch_grf_start_reg;
354
355 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
356
357 /* Pointers to tracked values (only valid once
358 * _mesa_load_state_parameters has been called at runtime).
359 */
360 const union gl_constant_value **param;
361 const union gl_constant_value **pull_param;
362
363 /** Image metadata passed to the shader as uniforms. */
364 struct brw_image_param *image_param;
365 };
366
367 /* Data about a particular attempt to compile a program. Note that
368 * there can be many of these, each in a different GL state
369 * corresponding to a different brw_wm_prog_key struct, with different
370 * compiled programs.
371 */
372 struct brw_wm_prog_data {
373 struct brw_stage_prog_data base;
374
375 GLuint num_varying_inputs;
376
377 uint8_t reg_blocks_0;
378 uint8_t reg_blocks_2;
379
380 uint8_t dispatch_grf_start_reg_2;
381 uint32_t prog_offset_2;
382
383 struct {
384 /** @{
385 * surface indices the WM-specific surfaces
386 */
387 uint32_t render_target_start;
388 /** @} */
389 } binding_table;
390
391 uint8_t computed_depth_mode;
392 bool computed_stencil;
393
394 bool early_fragment_tests;
395 bool dispatch_8;
396 bool dispatch_16;
397 bool dual_src_blend;
398 bool persample_dispatch;
399 bool uses_pos_offset;
400 bool uses_omask;
401 bool uses_kill;
402 bool uses_src_depth;
403 bool uses_src_w;
404 bool uses_sample_mask;
405 bool pulls_bary;
406
407 /**
408 * Mask of which interpolation modes are required by the fragment shader.
409 * Used in hardware setup on gen6+.
410 */
411 uint32_t barycentric_interp_modes;
412
413 /**
414 * Mask of which FS inputs are marked flat by the shader source. This is
415 * needed for setting up 3DSTATE_SF/SBE.
416 */
417 uint32_t flat_inputs;
418
419 /**
420 * Map from gl_varying_slot to the position within the FS setup data
421 * payload where the varying's attribute vertex deltas should be delivered.
422 * For varying slots that are not used by the FS, the value is -1.
423 */
424 int urb_setup[VARYING_SLOT_MAX];
425 };
426
427 struct brw_cs_prog_data {
428 struct brw_stage_prog_data base;
429
430 GLuint dispatch_grf_start_reg_16;
431 unsigned local_size[3];
432 unsigned simd_size;
433 unsigned threads;
434 bool uses_barrier;
435 bool uses_num_work_groups;
436 unsigned local_invocation_id_regs;
437 int thread_local_id_index;
438
439 struct {
440 /** @{
441 * surface indices the CS-specific surfaces
442 */
443 uint32_t work_groups_start;
444 /** @} */
445 } binding_table;
446 };
447
448 /**
449 * Enum representing the i965-specific vertex results that don't correspond
450 * exactly to any element of gl_varying_slot. The values of this enum are
451 * assigned such that they don't conflict with gl_varying_slot.
452 */
453 typedef enum
454 {
455 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
456 BRW_VARYING_SLOT_PAD,
457 /**
458 * Technically this is not a varying but just a placeholder that
459 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
460 * builtin variable to be compiled correctly. see compile_sf_prog() for
461 * more info.
462 */
463 BRW_VARYING_SLOT_PNTC,
464 BRW_VARYING_SLOT_COUNT
465 } brw_varying_slot;
466
467 /**
468 * Data structure recording the relationship between the gl_varying_slot enum
469 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
470 * single octaword within the VUE (128 bits).
471 *
472 * Note that each BRW register contains 256 bits (2 octawords), so when
473 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
474 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
475 * in a vertex shader), each register corresponds to a single VUE slot, since
476 * it contains data for two separate vertices.
477 */
478 struct brw_vue_map {
479 /**
480 * Bitfield representing all varying slots that are (a) stored in this VUE
481 * map, and (b) actually written by the shader. Does not include any of
482 * the additional varying slots defined in brw_varying_slot.
483 */
484 GLbitfield64 slots_valid;
485
486 /**
487 * Is this VUE map for a separate shader pipeline?
488 *
489 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
490 * without the linker having a chance to dead code eliminate unused varyings.
491 *
492 * This means that we have to use a fixed slot layout, based on the output's
493 * location field, rather than assigning slots in a compact contiguous block.
494 */
495 bool separate;
496
497 /**
498 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
499 * not stored in a slot (because they are not written, or because
500 * additional processing is applied before storing them in the VUE), the
501 * value is -1.
502 */
503 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
504
505 /**
506 * Map from VUE slot to gl_varying_slot value. For slots that do not
507 * directly correspond to a gl_varying_slot, the value comes from
508 * brw_varying_slot.
509 *
510 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
511 */
512 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
513
514 /**
515 * Total number of VUE slots in use
516 */
517 int num_slots;
518
519 /**
520 * Number of per-patch VUE slots. Only valid for tessellation control
521 * shader outputs and tessellation evaluation shader inputs.
522 */
523 int num_per_patch_slots;
524
525 /**
526 * Number of per-vertex VUE slots. Only valid for tessellation control
527 * shader outputs and tessellation evaluation shader inputs.
528 */
529 int num_per_vertex_slots;
530 };
531
532 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
533
534 /**
535 * Convert a VUE slot number into a byte offset within the VUE.
536 */
537 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
538 {
539 return 16*slot;
540 }
541
542 /**
543 * Convert a vertex output (brw_varying_slot) into a byte offset within the
544 * VUE.
545 */
546 static inline
547 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
548 {
549 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
550 }
551
552 void brw_compute_vue_map(const struct brw_device_info *devinfo,
553 struct brw_vue_map *vue_map,
554 GLbitfield64 slots_valid,
555 bool separate_shader);
556
557 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
558 const GLbitfield64 slots_valid,
559 const GLbitfield is_patch);
560
561 enum shader_dispatch_mode {
562 DISPATCH_MODE_4X1_SINGLE = 0,
563 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
564 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
565 DISPATCH_MODE_SIMD8 = 3,
566 };
567
568 /**
569 * @defgroup Tessellator parameter enumerations.
570 *
571 * These correspond to the hardware values in 3DSTATE_TE, and are provided
572 * as part of the tessellation evaluation shader.
573 *
574 * @{
575 */
576 enum brw_tess_partitioning {
577 BRW_TESS_PARTITIONING_INTEGER = 0,
578 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
579 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
580 };
581
582 enum brw_tess_output_topology {
583 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
584 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
585 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
586 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
587 };
588
589 enum brw_tess_domain {
590 BRW_TESS_DOMAIN_QUAD = 0,
591 BRW_TESS_DOMAIN_TRI = 1,
592 BRW_TESS_DOMAIN_ISOLINE = 2,
593 };
594 /** @} */
595
596 struct brw_vue_prog_data {
597 struct brw_stage_prog_data base;
598 struct brw_vue_map vue_map;
599
600 /** Should the hardware deliver input VUE handles for URB pull loads? */
601 bool include_vue_handles;
602
603 GLuint urb_read_length;
604 GLuint total_grf;
605
606 uint32_t cull_distance_mask;
607
608 /* Used for calculating urb partitions. In the VS, this is the size of the
609 * URB entry used for both input and output to the thread. In the GS, this
610 * is the size of the URB entry used for output.
611 */
612 GLuint urb_entry_size;
613
614 enum shader_dispatch_mode dispatch_mode;
615 };
616
617 struct brw_vs_prog_data {
618 struct brw_vue_prog_data base;
619
620 GLbitfield64 inputs_read;
621
622 unsigned nr_attributes;
623 unsigned nr_attribute_slots;
624
625 bool uses_vertexid;
626 bool uses_instanceid;
627 bool uses_basevertex;
628 bool uses_baseinstance;
629 bool uses_drawid;
630 };
631
632 struct brw_tcs_prog_data
633 {
634 struct brw_vue_prog_data base;
635
636 /** Number vertices in output patch */
637 int instances;
638 };
639
640
641 struct brw_tes_prog_data
642 {
643 struct brw_vue_prog_data base;
644
645 enum brw_tess_partitioning partitioning;
646 enum brw_tess_output_topology output_topology;
647 enum brw_tess_domain domain;
648 };
649
650 struct brw_gs_prog_data
651 {
652 struct brw_vue_prog_data base;
653
654 unsigned vertices_in;
655
656 /**
657 * Size of an output vertex, measured in HWORDS (32 bytes).
658 */
659 unsigned output_vertex_size_hwords;
660
661 unsigned output_topology;
662
663 /**
664 * Size of the control data (cut bits or StreamID bits), in hwords (32
665 * bytes). 0 if there is no control data.
666 */
667 unsigned control_data_header_size_hwords;
668
669 /**
670 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
671 * if the control data is StreamID bits, or
672 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
673 * Ignored if control_data_header_size is 0.
674 */
675 unsigned control_data_format;
676
677 bool include_primitive_id;
678
679 /**
680 * The number of vertices emitted, if constant - otherwise -1.
681 */
682 int static_vertex_count;
683
684 int invocations;
685
686 /**
687 * Gen6 transform feedback enabled flag.
688 */
689 bool gen6_xfb_enabled;
690
691 /**
692 * Gen6: Provoking vertex convention for odd-numbered triangles
693 * in tristrips.
694 */
695 GLuint pv_first:1;
696
697 /**
698 * Gen6: Number of varyings that are output to transform feedback.
699 */
700 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
701
702 /**
703 * Gen6: Map from the index of a transform feedback binding table entry to the
704 * gl_varying_slot that should be streamed out through that binding table
705 * entry.
706 */
707 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
708
709 /**
710 * Gen6: Map from the index of a transform feedback binding table entry to the
711 * swizzles that should be used when streaming out data through that
712 * binding table entry.
713 */
714 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
715 };
716
717
718 /** @} */
719
720 struct brw_compiler *
721 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
722
723 /**
724 * Compile a vertex shader.
725 *
726 * Returns the final assembly and the program's size.
727 */
728 const unsigned *
729 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
730 void *mem_ctx,
731 const struct brw_vs_prog_key *key,
732 struct brw_vs_prog_data *prog_data,
733 const struct nir_shader *shader,
734 gl_clip_plane *clip_planes,
735 bool use_legacy_snorm_formula,
736 int shader_time_index,
737 unsigned *final_assembly_size,
738 char **error_str);
739
740 /**
741 * Compile a tessellation control shader.
742 *
743 * Returns the final assembly and the program's size.
744 */
745 const unsigned *
746 brw_compile_tcs(const struct brw_compiler *compiler,
747 void *log_data,
748 void *mem_ctx,
749 const struct brw_tcs_prog_key *key,
750 struct brw_tcs_prog_data *prog_data,
751 const struct nir_shader *nir,
752 int shader_time_index,
753 unsigned *final_assembly_size,
754 char **error_str);
755
756 /**
757 * Compile a tessellation evaluation shader.
758 *
759 * Returns the final assembly and the program's size.
760 */
761 const unsigned *
762 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
763 void *mem_ctx,
764 const struct brw_tes_prog_key *key,
765 struct brw_tes_prog_data *prog_data,
766 const struct nir_shader *shader,
767 struct gl_shader_program *shader_prog,
768 int shader_time_index,
769 unsigned *final_assembly_size,
770 char **error_str);
771
772 /**
773 * Compile a vertex shader.
774 *
775 * Returns the final assembly and the program's size.
776 */
777 const unsigned *
778 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
779 void *mem_ctx,
780 const struct brw_gs_prog_key *key,
781 struct brw_gs_prog_data *prog_data,
782 const struct nir_shader *shader,
783 struct gl_shader_program *shader_prog,
784 int shader_time_index,
785 unsigned *final_assembly_size,
786 char **error_str);
787
788 /**
789 * Compile a fragment shader.
790 *
791 * Returns the final assembly and the program's size.
792 */
793 const unsigned *
794 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
795 void *mem_ctx,
796 const struct brw_wm_prog_key *key,
797 struct brw_wm_prog_data *prog_data,
798 const struct nir_shader *shader,
799 struct gl_program *prog,
800 int shader_time_index8,
801 int shader_time_index16,
802 bool allow_spilling,
803 bool use_rep_send,
804 unsigned *final_assembly_size,
805 char **error_str);
806
807 /**
808 * Compile a compute shader.
809 *
810 * Returns the final assembly and the program's size.
811 */
812 const unsigned *
813 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
814 void *mem_ctx,
815 const struct brw_cs_prog_key *key,
816 struct brw_cs_prog_data *prog_data,
817 const struct nir_shader *shader,
818 int shader_time_index,
819 unsigned *final_assembly_size,
820 char **error_str);
821
822 /**
823 * Fill out local id payload for compute shader according to cs_prog_data.
824 */
825 void
826 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
827 void *buffer, uint32_t threads, uint32_t stride);
828
829 #ifdef __cplusplus
830 } /* extern "C" */
831 #endif