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27 #include "common/gen_device_info.h"
28 #include "main/mtypes.h"
29 #include "main/macros.h"
38 union gl_constant_value
;
41 const struct gen_device_info
*devinfo
;
47 * Array of the ra classes for the unaligned contiguous register
53 * Mapping for register-allocated objects in *regs to the first
54 * GRF for that object.
56 uint8_t *ra_reg_to_grf
;
63 * Array of the ra classes for the unaligned contiguous register
64 * block sizes used, indexed by register size.
69 * Mapping from classes to ra_reg ranges. Each of the per-size
70 * classes corresponds to a range of ra_reg nodes. This array stores
71 * those ranges in the form of first ra_reg in each class and the
72 * total number of ra_reg elements in the last array element. This
73 * way the range of the i'th class is given by:
74 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 int class_to_ra_reg_range
[17];
79 * Mapping for register-allocated objects in *regs to the first
80 * GRF for that object.
82 uint8_t *ra_reg_to_grf
;
85 * ra class for the aligned pairs we use for PLN, which doesn't
88 int aligned_pairs_class
;
91 void (*shader_debug_log
)(void *, const char *str
, ...) PRINTFLIKE(2, 3);
92 void (*shader_perf_log
)(void *, const char *str
, ...) PRINTFLIKE(2, 3);
94 bool scalar_stage
[MESA_SHADER_STAGES
];
95 struct gl_shader_compiler_options glsl_compiler_options
[MESA_SHADER_STAGES
];
98 * Apply workarounds for SIN and COS output range problems.
99 * This can negatively impact performance.
106 * Program key structures.
108 * When drawing, we look for the currently bound shaders in the program
109 * cache. This is essentially a hash table lookup, and these are the keys.
111 * Sometimes OpenGL features specified as state need to be simulated via
112 * shader code, due to a mismatch between the API and the hardware. This
113 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
114 * in the program key so it's considered when searching for a program. If
115 * we haven't seen a particular combination before, we have to recompile a
116 * new specialized version.
118 * Shader compilation should not look up state in gl_context directly, but
119 * instead use the copy in the program key. This guarantees recompiles will
125 enum PACKED gen6_gather_sampler_wa
{
126 WA_SIGN
= 1, /* whether we need to sign extend */
127 WA_8BIT
= 2, /* if we have an 8bit format needing wa */
128 WA_16BIT
= 4, /* if we have a 16bit format needing wa */
132 * Sampler information needed by VS, WM, and GS program cache keys.
134 struct brw_sampler_prog_key_data
{
136 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
138 uint16_t swizzles
[MAX_SAMPLERS
];
140 uint32_t gl_clamp_mask
[3];
143 * For RG32F, gather4's channel select is broken.
145 uint32_t gather_channel_quirk_mask
;
148 * Whether this sampler uses the compressed multisample surface layout.
150 uint32_t compressed_multisample_layout_mask
;
153 * Whether this sampler is using 16x multisampling. If so fetching from
154 * this sampler will be handled with a different instruction, ld2dms_w
160 * For Sandybridge, which shader w/a we need for gather quirks.
162 enum gen6_gather_sampler_wa gen6_gather_wa
[MAX_SAMPLERS
];
165 * Texture units that have a YUV image bound.
167 uint32_t y_u_v_image_mask
;
168 uint32_t y_uv_image_mask
;
169 uint32_t yx_xuxv_image_mask
;
173 /** The program key for Vertex Shaders. */
174 struct brw_vs_prog_key
{
175 unsigned program_string_id
;
178 * Per-attribute workaround flags
180 uint8_t gl_attrib_wa_flags
[VERT_ATTRIB_MAX
];
182 bool copy_edgeflag
:1;
184 bool clamp_vertex_color
:1;
187 * How many user clipping planes are being uploaded to the vertex shader as
190 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
193 unsigned nr_userclip_plane_consts
:4;
196 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
197 * are going to be replaced with point coordinates (as a consequence of a
198 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
199 * our SF thread requires exact matching between VS outputs and FS inputs,
200 * these texture coordinates will need to be unconditionally included in
201 * the VUE, even if they aren't written by the vertex shader.
203 uint8_t point_coord_replace
;
205 struct brw_sampler_prog_key_data tex
;
208 /** The program key for Tessellation Control Shaders. */
209 struct brw_tcs_prog_key
211 unsigned program_string_id
;
213 GLenum tes_primitive_mode
;
215 unsigned input_vertices
;
217 /** A bitfield of per-patch outputs written. */
218 uint32_t patch_outputs_written
;
220 /** A bitfield of per-vertex outputs written. */
221 uint64_t outputs_written
;
223 bool quads_workaround
;
225 struct brw_sampler_prog_key_data tex
;
228 /** The program key for Tessellation Evaluation Shaders. */
229 struct brw_tes_prog_key
231 unsigned program_string_id
;
233 /** A bitfield of per-patch inputs read. */
234 uint32_t patch_inputs_read
;
236 /** A bitfield of per-vertex inputs read. */
237 uint64_t inputs_read
;
239 struct brw_sampler_prog_key_data tex
;
242 /** The program key for Geometry Shaders. */
243 struct brw_gs_prog_key
245 unsigned program_string_id
;
247 struct brw_sampler_prog_key_data tex
;
250 /* A big lookup table is used to figure out which and how many
251 * additional regs will inserted before the main payload in the WM
252 * program execution. These mainly relate to depth and stencil
253 * processing and the early-depth-test optimization.
255 enum brw_wm_iz_bits
{
256 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT
= 0x1,
257 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT
= 0x2,
258 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT
= 0x4,
259 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT
= 0x8,
260 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT
= 0x10,
261 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT
= 0x20,
262 BRW_WM_IZ_BIT_MAX
= 0x40
265 enum brw_wm_aa_enable
{
271 /** The program key for Fragment/Pixel Shaders. */
272 struct brw_wm_prog_key
{
273 /* Some collection of BRW_WM_IZ_* */
277 unsigned nr_color_regions
:5;
278 bool replicate_alpha
:1;
279 bool clamp_fragment_color
:1;
280 bool persample_interp
:1;
281 bool multisample_fbo
:1;
282 enum brw_wm_aa_enable line_aa
:2;
283 bool high_quality_derivatives
:1;
284 bool force_dual_color_blend
:1;
285 bool coherent_fb_fetch
:1;
287 uint16_t drawable_height
;
288 uint64_t input_slots_valid
;
289 unsigned program_string_id
;
290 GLenum alpha_test_func
; /* < For Gen4/5 MRT alpha test */
291 float alpha_test_ref
;
293 struct brw_sampler_prog_key_data tex
;
296 struct brw_cs_prog_key
{
297 uint32_t program_string_id
;
298 struct brw_sampler_prog_key_data tex
;
302 * Image metadata structure as laid out in the shader parameter
303 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
304 * able to use them. That's okay because the padding and any unused
305 * entries [most of them except when we're doing untyped surface
306 * access] will be removed by the uniform packing pass.
308 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
309 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
310 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
311 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
312 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
313 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
314 #define BRW_IMAGE_PARAM_SIZE 24
316 struct brw_image_param
{
317 /** Surface binding table index. */
318 uint32_t surface_idx
;
320 /** Offset applied to the X and Y surface coordinates. */
323 /** Surface X, Y and Z dimensions. */
326 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
327 * pixels, vertical slice stride in pixels.
331 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
335 * Right shift to apply for bit 6 address swizzling. Two different
336 * swizzles can be specified and will be applied one after the other. The
337 * resulting address will be:
339 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
340 * (addr >> swizzling[1])))
342 * Use \c 0xff if any of the swizzles is not required.
344 uint32_t swizzling
[2];
347 struct brw_stage_prog_data
{
349 /** size of our binding table. */
353 * surface indices for the various groups of surfaces
355 uint32_t pull_constants_start
;
356 uint32_t texture_start
;
357 uint32_t gather_texture_start
;
361 uint32_t image_start
;
362 uint32_t shader_time_start
;
363 uint32_t plane_start
[3];
367 GLuint nr_params
; /**< number of float params/constants */
368 GLuint nr_pull_params
;
369 unsigned nr_image_params
;
371 unsigned curb_read_length
;
372 unsigned total_scratch
;
373 unsigned total_shared
;
376 * Register where the thread expects to find input data from the URB
377 * (typically uniforms, followed by vertex or fragment attributes).
379 unsigned dispatch_grf_start_reg
;
381 bool use_alt_mode
; /**< Use ALT floating point mode? Otherwise, IEEE. */
383 /* Pointers to tracked values (only valid once
384 * _mesa_load_state_parameters has been called at runtime).
386 const union gl_constant_value
**param
;
387 const union gl_constant_value
**pull_param
;
389 /** Image metadata passed to the shader as uniforms. */
390 struct brw_image_param
*image_param
;
393 /* Data about a particular attempt to compile a program. Note that
394 * there can be many of these, each in a different GL state
395 * corresponding to a different brw_wm_prog_key struct, with different
398 struct brw_wm_prog_data
{
399 struct brw_stage_prog_data base
;
401 GLuint num_varying_inputs
;
403 uint8_t reg_blocks_0
;
404 uint8_t reg_blocks_2
;
406 uint8_t dispatch_grf_start_reg_2
;
407 uint32_t prog_offset_2
;
411 * surface indices the WM-specific surfaces
413 uint32_t render_target_start
;
414 uint32_t render_target_read_start
;
418 uint8_t computed_depth_mode
;
419 bool computed_stencil
;
421 bool early_fragment_tests
;
422 bool post_depth_coverage
;
427 bool persample_dispatch
;
428 bool uses_pos_offset
;
433 bool uses_sample_mask
;
434 bool has_side_effects
;
437 bool contains_flat_varying
;
438 bool contains_noperspective_varying
;
441 * Mask of which interpolation modes are required by the fragment shader.
442 * Used in hardware setup on gen6+.
444 uint32_t barycentric_interp_modes
;
447 * Mask of which FS inputs are marked flat by the shader source. This is
448 * needed for setting up 3DSTATE_SF/SBE.
450 uint32_t flat_inputs
;
452 /* Mapping of VUE slots to interpolation modes.
453 * Used by the Gen4-5 clip/sf/wm stages.
455 unsigned char interp_mode
[65]; /* BRW_VARYING_SLOT_COUNT */
458 * Map from gl_varying_slot to the position within the FS setup data
459 * payload where the varying's attribute vertex deltas should be delivered.
460 * For varying slots that are not used by the FS, the value is -1.
462 int urb_setup
[VARYING_SLOT_MAX
];
465 struct brw_push_const_block
{
466 unsigned dwords
; /* Dword count, not reg aligned */
468 unsigned size
; /* Bytes, register aligned */
471 struct brw_cs_prog_data
{
472 struct brw_stage_prog_data base
;
474 GLuint dispatch_grf_start_reg_16
;
475 unsigned local_size
[3];
479 bool uses_num_work_groups
;
480 int thread_local_id_index
;
483 struct brw_push_const_block cross_thread
;
484 struct brw_push_const_block per_thread
;
485 struct brw_push_const_block total
;
490 * surface indices the CS-specific surfaces
492 uint32_t work_groups_start
;
498 * Enum representing the i965-specific vertex results that don't correspond
499 * exactly to any element of gl_varying_slot. The values of this enum are
500 * assigned such that they don't conflict with gl_varying_slot.
504 BRW_VARYING_SLOT_NDC
= VARYING_SLOT_MAX
,
505 BRW_VARYING_SLOT_PAD
,
507 * Technically this is not a varying but just a placeholder that
508 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
509 * builtin variable to be compiled correctly. see compile_sf_prog() for
512 BRW_VARYING_SLOT_PNTC
,
513 BRW_VARYING_SLOT_COUNT
517 * We always program SF to start reading at an offset of 1 (2 varying slots)
518 * from the start of the vertex URB entry. This causes it to skip:
519 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
520 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
522 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
525 * Bitmask indicating which fragment shader inputs represent varyings (and
526 * hence have to be delivered to the fragment shader by the SF/SBE stage).
528 #define BRW_FS_VARYING_INPUT_MASK \
529 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
530 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
533 * Data structure recording the relationship between the gl_varying_slot enum
534 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
535 * single octaword within the VUE (128 bits).
537 * Note that each BRW register contains 256 bits (2 octawords), so when
538 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
539 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
540 * in a vertex shader), each register corresponds to a single VUE slot, since
541 * it contains data for two separate vertices.
545 * Bitfield representing all varying slots that are (a) stored in this VUE
546 * map, and (b) actually written by the shader. Does not include any of
547 * the additional varying slots defined in brw_varying_slot.
549 uint64_t slots_valid
;
552 * Is this VUE map for a separate shader pipeline?
554 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
555 * without the linker having a chance to dead code eliminate unused varyings.
557 * This means that we have to use a fixed slot layout, based on the output's
558 * location field, rather than assigning slots in a compact contiguous block.
563 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
564 * not stored in a slot (because they are not written, or because
565 * additional processing is applied before storing them in the VUE), the
568 signed char varying_to_slot
[VARYING_SLOT_TESS_MAX
];
571 * Map from VUE slot to gl_varying_slot value. For slots that do not
572 * directly correspond to a gl_varying_slot, the value comes from
575 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
577 signed char slot_to_varying
[VARYING_SLOT_TESS_MAX
];
580 * Total number of VUE slots in use
585 * Number of per-patch VUE slots. Only valid for tessellation control
586 * shader outputs and tessellation evaluation shader inputs.
588 int num_per_patch_slots
;
591 * Number of per-vertex VUE slots. Only valid for tessellation control
592 * shader outputs and tessellation evaluation shader inputs.
594 int num_per_vertex_slots
;
597 void brw_print_vue_map(FILE *fp
, const struct brw_vue_map
*vue_map
);
600 * Convert a VUE slot number into a byte offset within the VUE.
602 static inline GLuint
brw_vue_slot_to_offset(GLuint slot
)
608 * Convert a vertex output (brw_varying_slot) into a byte offset within the
612 GLuint
brw_varying_to_offset(const struct brw_vue_map
*vue_map
, GLuint varying
)
614 return brw_vue_slot_to_offset(vue_map
->varying_to_slot
[varying
]);
617 void brw_compute_vue_map(const struct gen_device_info
*devinfo
,
618 struct brw_vue_map
*vue_map
,
619 uint64_t slots_valid
,
620 bool separate_shader
);
622 void brw_compute_tess_vue_map(struct brw_vue_map
*const vue_map
,
623 uint64_t slots_valid
,
626 /* brw_interpolation_map.c */
627 void brw_setup_vue_interpolation(struct brw_vue_map
*vue_map
,
628 struct nir_shader
*nir
,
629 struct brw_wm_prog_data
*prog_data
,
630 const struct gen_device_info
*devinfo
);
632 enum shader_dispatch_mode
{
633 DISPATCH_MODE_4X1_SINGLE
= 0,
634 DISPATCH_MODE_4X2_DUAL_INSTANCE
= 1,
635 DISPATCH_MODE_4X2_DUAL_OBJECT
= 2,
636 DISPATCH_MODE_SIMD8
= 3,
640 * @defgroup Tessellator parameter enumerations.
642 * These correspond to the hardware values in 3DSTATE_TE, and are provided
643 * as part of the tessellation evaluation shader.
647 enum brw_tess_partitioning
{
648 BRW_TESS_PARTITIONING_INTEGER
= 0,
649 BRW_TESS_PARTITIONING_ODD_FRACTIONAL
= 1,
650 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL
= 2,
653 enum brw_tess_output_topology
{
654 BRW_TESS_OUTPUT_TOPOLOGY_POINT
= 0,
655 BRW_TESS_OUTPUT_TOPOLOGY_LINE
= 1,
656 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
= 2,
657 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW
= 3,
660 enum brw_tess_domain
{
661 BRW_TESS_DOMAIN_QUAD
= 0,
662 BRW_TESS_DOMAIN_TRI
= 1,
663 BRW_TESS_DOMAIN_ISOLINE
= 2,
667 struct brw_vue_prog_data
{
668 struct brw_stage_prog_data base
;
669 struct brw_vue_map vue_map
;
671 /** Should the hardware deliver input VUE handles for URB pull loads? */
672 bool include_vue_handles
;
674 GLuint urb_read_length
;
677 uint32_t clip_distance_mask
;
678 uint32_t cull_distance_mask
;
680 /* Used for calculating urb partitions. In the VS, this is the size of the
681 * URB entry used for both input and output to the thread. In the GS, this
682 * is the size of the URB entry used for output.
684 GLuint urb_entry_size
;
686 enum shader_dispatch_mode dispatch_mode
;
689 struct brw_vs_prog_data
{
690 struct brw_vue_prog_data base
;
692 GLbitfield64 inputs_read
;
693 GLbitfield64 double_inputs_read
;
695 unsigned nr_attributes
;
696 unsigned nr_attribute_slots
;
699 bool uses_instanceid
;
700 bool uses_basevertex
;
701 bool uses_baseinstance
;
705 struct brw_tcs_prog_data
707 struct brw_vue_prog_data base
;
709 /** Number vertices in output patch */
714 struct brw_tes_prog_data
716 struct brw_vue_prog_data base
;
718 enum brw_tess_partitioning partitioning
;
719 enum brw_tess_output_topology output_topology
;
720 enum brw_tess_domain domain
;
723 struct brw_gs_prog_data
725 struct brw_vue_prog_data base
;
727 unsigned vertices_in
;
730 * Size of an output vertex, measured in HWORDS (32 bytes).
732 unsigned output_vertex_size_hwords
;
734 unsigned output_topology
;
737 * Size of the control data (cut bits or StreamID bits), in hwords (32
738 * bytes). 0 if there is no control data.
740 unsigned control_data_header_size_hwords
;
743 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
744 * if the control data is StreamID bits, or
745 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
746 * Ignored if control_data_header_size is 0.
748 unsigned control_data_format
;
750 bool include_primitive_id
;
753 * The number of vertices emitted, if constant - otherwise -1.
755 int static_vertex_count
;
760 * Gen6: Provoking vertex convention for odd-numbered triangles
766 * Gen6: Number of varyings that are output to transform feedback.
768 GLuint num_transform_feedback_bindings
:7; /* 0-BRW_MAX_SOL_BINDINGS */
771 * Gen6: Map from the index of a transform feedback binding table entry to the
772 * gl_varying_slot that should be streamed out through that binding table
775 unsigned char transform_feedback_bindings
[64 /* BRW_MAX_SOL_BINDINGS */];
778 * Gen6: Map from the index of a transform feedback binding table entry to the
779 * swizzles that should be used when streaming out data through that
780 * binding table entry.
782 unsigned char transform_feedback_swizzles
[64 /* BRW_MAX_SOL_BINDINGS */];
785 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
786 static inline struct brw_##stage##_prog_data * \
787 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
789 return (struct brw_##stage##_prog_data *) prog_data; \
791 DEFINE_PROG_DATA_DOWNCAST(vue
)
792 DEFINE_PROG_DATA_DOWNCAST(vs
)
793 DEFINE_PROG_DATA_DOWNCAST(tcs
)
794 DEFINE_PROG_DATA_DOWNCAST(tes
)
795 DEFINE_PROG_DATA_DOWNCAST(gs
)
796 DEFINE_PROG_DATA_DOWNCAST(wm
)
797 DEFINE_PROG_DATA_DOWNCAST(cs
)
798 DEFINE_PROG_DATA_DOWNCAST(ff_gs
)
799 DEFINE_PROG_DATA_DOWNCAST(clip
)
800 DEFINE_PROG_DATA_DOWNCAST(sf
)
801 #undef DEFINE_PROG_DATA_DOWNCAST
805 struct brw_compiler
*
806 brw_compiler_create(void *mem_ctx
, const struct gen_device_info
*devinfo
);
809 * Compile a vertex shader.
811 * Returns the final assembly and the program's size.
814 brw_compile_vs(const struct brw_compiler
*compiler
, void *log_data
,
816 const struct brw_vs_prog_key
*key
,
817 struct brw_vs_prog_data
*prog_data
,
818 const struct nir_shader
*shader
,
819 gl_clip_plane
*clip_planes
,
820 bool use_legacy_snorm_formula
,
821 int shader_time_index
,
822 unsigned *final_assembly_size
,
826 * Compile a tessellation control shader.
828 * Returns the final assembly and the program's size.
831 brw_compile_tcs(const struct brw_compiler
*compiler
,
834 const struct brw_tcs_prog_key
*key
,
835 struct brw_tcs_prog_data
*prog_data
,
836 const struct nir_shader
*nir
,
837 int shader_time_index
,
838 unsigned *final_assembly_size
,
842 * Compile a tessellation evaluation shader.
844 * Returns the final assembly and the program's size.
847 brw_compile_tes(const struct brw_compiler
*compiler
, void *log_data
,
849 const struct brw_tes_prog_key
*key
,
850 const struct brw_vue_map
*input_vue_map
,
851 struct brw_tes_prog_data
*prog_data
,
852 const struct nir_shader
*shader
,
853 struct gl_program
*prog
,
854 int shader_time_index
,
855 unsigned *final_assembly_size
,
859 * Compile a vertex shader.
861 * Returns the final assembly and the program's size.
864 brw_compile_gs(const struct brw_compiler
*compiler
, void *log_data
,
866 const struct brw_gs_prog_key
*key
,
867 struct brw_gs_prog_data
*prog_data
,
868 const struct nir_shader
*shader
,
869 struct gl_program
*prog
,
870 int shader_time_index
,
871 unsigned *final_assembly_size
,
875 * Compile a fragment shader.
877 * Returns the final assembly and the program's size.
880 brw_compile_fs(const struct brw_compiler
*compiler
, void *log_data
,
882 const struct brw_wm_prog_key
*key
,
883 struct brw_wm_prog_data
*prog_data
,
884 const struct nir_shader
*shader
,
885 struct gl_program
*prog
,
886 int shader_time_index8
,
887 int shader_time_index16
,
889 bool use_rep_send
, struct brw_vue_map
*vue_map
,
890 unsigned *final_assembly_size
,
894 * Compile a compute shader.
896 * Returns the final assembly and the program's size.
899 brw_compile_cs(const struct brw_compiler
*compiler
, void *log_data
,
901 const struct brw_cs_prog_key
*key
,
902 struct brw_cs_prog_data
*prog_data
,
903 const struct nir_shader
*shader
,
904 int shader_time_index
,
905 unsigned *final_assembly_size
,
908 static inline uint32_t
909 encode_slm_size(unsigned gen
, uint32_t bytes
)
911 uint32_t slm_size
= 0;
913 /* Shared Local Memory is specified as powers of two, and encoded in
914 * INTERFACE_DESCRIPTOR_DATA with the following representations:
916 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
917 * -------------------------------------------------------------------
918 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
919 * -------------------------------------------------------------------
920 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
922 assert(bytes
<= 64 * 1024);
925 /* Shared Local Memory Size is specified as powers of two. */
926 slm_size
= util_next_power_of_two(bytes
);
929 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
930 slm_size
= ffs(MAX2(slm_size
, 1024)) - 10;
932 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
933 slm_size
= MAX2(slm_size
, 4096) / 4096;
941 * Return true if the given shader stage is dispatched contiguously by the
942 * relevant fixed function starting from channel 0 of the SIMD thread, which
943 * implies that the dispatch mask of a thread can be assumed to have the form
944 * '2^n - 1' for some n.
947 brw_stage_has_packed_dispatch(const struct gen_device_info
*devinfo
,
948 gl_shader_stage stage
,
949 const struct brw_stage_prog_data
*prog_data
)
951 /* The code below makes assumptions about the hardware's thread dispatch
952 * behavior that could be proven wrong in future generations -- Make sure
953 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
954 * the NIR front-end before changing this assertion.
956 assert(devinfo
->gen
<= 9);
959 case MESA_SHADER_FRAGMENT
: {
960 /* The PSD discards subspans coming in with no lit samples, which in the
961 * per-pixel shading case implies that each subspan will either be fully
962 * lit (due to the VMask being used to allow derivative computations),
963 * or not dispatched at all. In per-sample dispatch mode individual
964 * samples from the same subspan have a fixed relative location within
965 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
966 * general and we should return false.
968 const struct brw_wm_prog_data
*wm_prog_data
=
969 (const struct brw_wm_prog_data
*)prog_data
;
970 return !wm_prog_data
->persample_dispatch
;
972 case MESA_SHADER_COMPUTE
:
973 /* Compute shaders will be spawned with either a fully enabled dispatch
974 * mask or with whatever bottom/right execution mask was given to the
975 * GPGPU walker command to be used along the workgroup edges -- In both
976 * cases the dispatch mask is required to be tightly packed for our
977 * invocation index calculations to work.
981 /* Most remaining fixed functions are limited to use a packed dispatch
982 * mask due to the hardware representation of the dispatch mask as a
983 * single counter representing the number of enabled channels.