i965: Implement gl_PatchVerticesIn by baking it into brw_tcs_prog_key.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97
98 /**
99 * Program key structures.
100 *
101 * When drawing, we look for the currently bound shaders in the program
102 * cache. This is essentially a hash table lookup, and these are the keys.
103 *
104 * Sometimes OpenGL features specified as state need to be simulated via
105 * shader code, due to a mismatch between the API and the hardware. This
106 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
107 * in the program key so it's considered when searching for a program. If
108 * we haven't seen a particular combination before, we have to recompile a
109 * new specialized version.
110 *
111 * Shader compilation should not look up state in gl_context directly, but
112 * instead use the copy in the program key. This guarantees recompiles will
113 * happen correctly.
114 *
115 * @{
116 */
117
118 enum PACKED gen6_gather_sampler_wa {
119 WA_SIGN = 1, /* whether we need to sign extend */
120 WA_8BIT = 2, /* if we have an 8bit format needing wa */
121 WA_16BIT = 4, /* if we have a 16bit format needing wa */
122 };
123
124 /**
125 * Sampler information needed by VS, WM, and GS program cache keys.
126 */
127 struct brw_sampler_prog_key_data {
128 /**
129 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
130 */
131 uint16_t swizzles[MAX_SAMPLERS];
132
133 uint32_t gl_clamp_mask[3];
134
135 /**
136 * For RG32F, gather4's channel select is broken.
137 */
138 uint32_t gather_channel_quirk_mask;
139
140 /**
141 * Whether this sampler uses the compressed multisample surface layout.
142 */
143 uint32_t compressed_multisample_layout_mask;
144
145 /**
146 * Whether this sampler is using 16x multisampling. If so fetching from
147 * this sampler will be handled with a different instruction, ld2dms_w
148 * instead of ld2dms.
149 */
150 uint32_t msaa_16;
151
152 /**
153 * For Sandybridge, which shader w/a we need for gather quirks.
154 */
155 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
156 };
157
158
159 /** The program key for Vertex Shaders. */
160 struct brw_vs_prog_key {
161 unsigned program_string_id;
162
163 /*
164 * Per-attribute workaround flags
165 */
166 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
167
168 bool copy_edgeflag:1;
169
170 bool clamp_vertex_color:1;
171
172 /**
173 * How many user clipping planes are being uploaded to the vertex shader as
174 * push constants.
175 *
176 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
177 * clip distances.
178 */
179 unsigned nr_userclip_plane_consts:4;
180
181 /**
182 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
183 * are going to be replaced with point coordinates (as a consequence of a
184 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
185 * our SF thread requires exact matching between VS outputs and FS inputs,
186 * these texture coordinates will need to be unconditionally included in
187 * the VUE, even if they aren't written by the vertex shader.
188 */
189 uint8_t point_coord_replace;
190
191 struct brw_sampler_prog_key_data tex;
192 };
193
194 /** The program key for Tessellation Control Shaders. */
195 struct brw_tcs_prog_key
196 {
197 unsigned program_string_id;
198
199 GLenum tes_primitive_mode;
200
201 unsigned input_vertices;
202
203 struct brw_sampler_prog_key_data tex;
204 };
205
206 /** The program key for Tessellation Evaluation Shaders. */
207 struct brw_tes_prog_key
208 {
209 unsigned program_string_id;
210
211 struct brw_sampler_prog_key_data tex;
212 };
213
214 /** The program key for Geometry Shaders. */
215 struct brw_gs_prog_key
216 {
217 unsigned program_string_id;
218
219 struct brw_sampler_prog_key_data tex;
220 };
221
222 /** The program key for Fragment/Pixel Shaders. */
223 struct brw_wm_prog_key {
224 uint8_t iz_lookup;
225 bool stats_wm:1;
226 bool flat_shade:1;
227 bool persample_shading:1;
228 bool persample_2x:1;
229 unsigned nr_color_regions:5;
230 bool replicate_alpha:1;
231 bool render_to_fbo:1;
232 bool clamp_fragment_color:1;
233 bool compute_pos_offset:1;
234 bool compute_sample_id:1;
235 unsigned line_aa:2;
236 bool high_quality_derivatives:1;
237
238 uint16_t drawable_height;
239 uint64_t input_slots_valid;
240 unsigned program_string_id;
241 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
242 float alpha_test_ref;
243
244 struct brw_sampler_prog_key_data tex;
245 };
246
247 struct brw_cs_prog_key {
248 uint32_t program_string_id;
249 struct brw_sampler_prog_key_data tex;
250 };
251
252 /*
253 * Image metadata structure as laid out in the shader parameter
254 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
255 * able to use them. That's okay because the padding and any unused
256 * entries [most of them except when we're doing untyped surface
257 * access] will be removed by the uniform packing pass.
258 */
259 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
260 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
261 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
262 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
263 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
264 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
265 #define BRW_IMAGE_PARAM_SIZE 24
266
267 struct brw_image_param {
268 /** Surface binding table index. */
269 uint32_t surface_idx;
270
271 /** Offset applied to the X and Y surface coordinates. */
272 uint32_t offset[2];
273
274 /** Surface X, Y and Z dimensions. */
275 uint32_t size[3];
276
277 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
278 * pixels, vertical slice stride in pixels.
279 */
280 uint32_t stride[4];
281
282 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
283 uint32_t tiling[3];
284
285 /**
286 * Right shift to apply for bit 6 address swizzling. Two different
287 * swizzles can be specified and will be applied one after the other. The
288 * resulting address will be:
289 *
290 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
291 * (addr >> swizzling[1])))
292 *
293 * Use \c 0xff if any of the swizzles is not required.
294 */
295 uint32_t swizzling[2];
296 };
297
298 struct brw_stage_prog_data {
299 struct {
300 /** size of our binding table. */
301 uint32_t size_bytes;
302
303 /** @{
304 * surface indices for the various groups of surfaces
305 */
306 uint32_t pull_constants_start;
307 uint32_t texture_start;
308 uint32_t gather_texture_start;
309 uint32_t ubo_start;
310 uint32_t ssbo_start;
311 uint32_t abo_start;
312 uint32_t image_start;
313 uint32_t shader_time_start;
314 /** @} */
315 } binding_table;
316
317 GLuint nr_params; /**< number of float params/constants */
318 GLuint nr_pull_params;
319 unsigned nr_image_params;
320
321 unsigned curb_read_length;
322 unsigned total_scratch;
323 unsigned total_shared;
324
325 /**
326 * Register where the thread expects to find input data from the URB
327 * (typically uniforms, followed by vertex or fragment attributes).
328 */
329 unsigned dispatch_grf_start_reg;
330
331 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
332
333 /* Pointers to tracked values (only valid once
334 * _mesa_load_state_parameters has been called at runtime).
335 */
336 const union gl_constant_value **param;
337 const union gl_constant_value **pull_param;
338
339 /** Image metadata passed to the shader as uniforms. */
340 struct brw_image_param *image_param;
341 };
342
343 /* Data about a particular attempt to compile a program. Note that
344 * there can be many of these, each in a different GL state
345 * corresponding to a different brw_wm_prog_key struct, with different
346 * compiled programs.
347 */
348 struct brw_wm_prog_data {
349 struct brw_stage_prog_data base;
350
351 GLuint num_varying_inputs;
352
353 GLuint dispatch_grf_start_reg_16;
354 GLuint reg_blocks;
355 GLuint reg_blocks_16;
356
357 struct {
358 /** @{
359 * surface indices the WM-specific surfaces
360 */
361 uint32_t render_target_start;
362 /** @} */
363 } binding_table;
364
365 uint8_t computed_depth_mode;
366 bool computed_stencil;
367
368 bool early_fragment_tests;
369 bool no_8;
370 bool dual_src_blend;
371 bool uses_pos_offset;
372 bool uses_omask;
373 bool uses_kill;
374 bool pulls_bary;
375 uint32_t prog_offset_16;
376
377 /**
378 * Mask of which interpolation modes are required by the fragment shader.
379 * Used in hardware setup on gen6+.
380 */
381 uint32_t barycentric_interp_modes;
382
383 /**
384 * Map from gl_varying_slot to the position within the FS setup data
385 * payload where the varying's attribute vertex deltas should be delivered.
386 * For varying slots that are not used by the FS, the value is -1.
387 */
388 int urb_setup[VARYING_SLOT_MAX];
389 };
390
391 struct brw_cs_prog_data {
392 struct brw_stage_prog_data base;
393
394 GLuint dispatch_grf_start_reg_16;
395 unsigned local_size[3];
396 unsigned simd_size;
397 bool uses_barrier;
398 bool uses_num_work_groups;
399 unsigned local_invocation_id_regs;
400
401 struct {
402 /** @{
403 * surface indices the CS-specific surfaces
404 */
405 uint32_t work_groups_start;
406 /** @} */
407 } binding_table;
408 };
409
410 /**
411 * Enum representing the i965-specific vertex results that don't correspond
412 * exactly to any element of gl_varying_slot. The values of this enum are
413 * assigned such that they don't conflict with gl_varying_slot.
414 */
415 typedef enum
416 {
417 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
418 BRW_VARYING_SLOT_PAD,
419 /**
420 * Technically this is not a varying but just a placeholder that
421 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
422 * builtin variable to be compiled correctly. see compile_sf_prog() for
423 * more info.
424 */
425 BRW_VARYING_SLOT_PNTC,
426 BRW_VARYING_SLOT_COUNT
427 } brw_varying_slot;
428
429 /**
430 * Data structure recording the relationship between the gl_varying_slot enum
431 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
432 * single octaword within the VUE (128 bits).
433 *
434 * Note that each BRW register contains 256 bits (2 octawords), so when
435 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
436 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
437 * in a vertex shader), each register corresponds to a single VUE slot, since
438 * it contains data for two separate vertices.
439 */
440 struct brw_vue_map {
441 /**
442 * Bitfield representing all varying slots that are (a) stored in this VUE
443 * map, and (b) actually written by the shader. Does not include any of
444 * the additional varying slots defined in brw_varying_slot.
445 */
446 GLbitfield64 slots_valid;
447
448 /**
449 * Is this VUE map for a separate shader pipeline?
450 *
451 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
452 * without the linker having a chance to dead code eliminate unused varyings.
453 *
454 * This means that we have to use a fixed slot layout, based on the output's
455 * location field, rather than assigning slots in a compact contiguous block.
456 */
457 bool separate;
458
459 /**
460 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
461 * not stored in a slot (because they are not written, or because
462 * additional processing is applied before storing them in the VUE), the
463 * value is -1.
464 */
465 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
466
467 /**
468 * Map from VUE slot to gl_varying_slot value. For slots that do not
469 * directly correspond to a gl_varying_slot, the value comes from
470 * brw_varying_slot.
471 *
472 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
473 */
474 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
475
476 /**
477 * Total number of VUE slots in use
478 */
479 int num_slots;
480
481 /**
482 * Number of per-patch VUE slots. Only valid for tessellation control
483 * shader outputs and tessellation evaluation shader inputs.
484 */
485 int num_per_patch_slots;
486
487 /**
488 * Number of per-vertex VUE slots. Only valid for tessellation control
489 * shader outputs and tessellation evaluation shader inputs.
490 */
491 int num_per_vertex_slots;
492 };
493
494 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
495
496 /**
497 * Convert a VUE slot number into a byte offset within the VUE.
498 */
499 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
500 {
501 return 16*slot;
502 }
503
504 /**
505 * Convert a vertex output (brw_varying_slot) into a byte offset within the
506 * VUE.
507 */
508 static inline
509 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
510 {
511 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
512 }
513
514 void brw_compute_vue_map(const struct brw_device_info *devinfo,
515 struct brw_vue_map *vue_map,
516 GLbitfield64 slots_valid,
517 bool separate_shader);
518
519 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
520 const GLbitfield64 slots_valid,
521 const GLbitfield is_patch);
522
523 enum shader_dispatch_mode {
524 DISPATCH_MODE_4X1_SINGLE = 0,
525 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
526 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
527 DISPATCH_MODE_SIMD8 = 3,
528 };
529
530 /**
531 * @defgroup Tessellator parameter enumerations.
532 *
533 * These correspond to the hardware values in 3DSTATE_TE, and are provided
534 * as part of the tessellation evaluation shader.
535 *
536 * @{
537 */
538 enum brw_tess_partitioning {
539 BRW_TESS_PARTITIONING_INTEGER = 0,
540 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
541 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
542 };
543
544 enum brw_tess_output_topology {
545 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
546 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
547 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
548 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
549 };
550
551 enum brw_tess_domain {
552 BRW_TESS_DOMAIN_QUAD = 0,
553 BRW_TESS_DOMAIN_TRI = 1,
554 BRW_TESS_DOMAIN_ISOLINE = 2,
555 };
556 /** @} */
557
558 struct brw_vue_prog_data {
559 struct brw_stage_prog_data base;
560 struct brw_vue_map vue_map;
561
562 /** Should the hardware deliver input VUE handles for URB pull loads? */
563 bool include_vue_handles;
564
565 GLuint urb_read_length;
566 GLuint total_grf;
567
568 /* Used for calculating urb partitions. In the VS, this is the size of the
569 * URB entry used for both input and output to the thread. In the GS, this
570 * is the size of the URB entry used for output.
571 */
572 GLuint urb_entry_size;
573
574 enum shader_dispatch_mode dispatch_mode;
575 };
576
577 struct brw_vs_prog_data {
578 struct brw_vue_prog_data base;
579
580 GLbitfield64 inputs_read;
581
582 unsigned nr_attributes;
583
584 bool uses_vertexid;
585 bool uses_instanceid;
586 };
587
588 struct brw_tcs_prog_data
589 {
590 struct brw_vue_prog_data base;
591
592 /** Number vertices in output patch */
593 int instances;
594 };
595
596
597 struct brw_tes_prog_data
598 {
599 struct brw_vue_prog_data base;
600
601 enum brw_tess_partitioning partitioning;
602 enum brw_tess_output_topology output_topology;
603 enum brw_tess_domain domain;
604 };
605
606 struct brw_gs_prog_data
607 {
608 struct brw_vue_prog_data base;
609
610 /**
611 * Size of an output vertex, measured in HWORDS (32 bytes).
612 */
613 unsigned output_vertex_size_hwords;
614
615 unsigned output_topology;
616
617 /**
618 * Size of the control data (cut bits or StreamID bits), in hwords (32
619 * bytes). 0 if there is no control data.
620 */
621 unsigned control_data_header_size_hwords;
622
623 /**
624 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
625 * if the control data is StreamID bits, or
626 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
627 * Ignored if control_data_header_size is 0.
628 */
629 unsigned control_data_format;
630
631 bool include_primitive_id;
632
633 /**
634 * The number of vertices emitted, if constant - otherwise -1.
635 */
636 int static_vertex_count;
637
638 int invocations;
639
640 /**
641 * Gen6 transform feedback enabled flag.
642 */
643 bool gen6_xfb_enabled;
644
645 /**
646 * Gen6: Provoking vertex convention for odd-numbered triangles
647 * in tristrips.
648 */
649 GLuint pv_first:1;
650
651 /**
652 * Gen6: Number of varyings that are output to transform feedback.
653 */
654 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
655
656 /**
657 * Gen6: Map from the index of a transform feedback binding table entry to the
658 * gl_varying_slot that should be streamed out through that binding table
659 * entry.
660 */
661 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
662
663 /**
664 * Gen6: Map from the index of a transform feedback binding table entry to the
665 * swizzles that should be used when streaming out data through that
666 * binding table entry.
667 */
668 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
669 };
670
671
672 /** @} */
673
674 /**
675 * Compile a vertex shader.
676 *
677 * Returns the final assembly and the program's size.
678 */
679 const unsigned *
680 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
681 void *mem_ctx,
682 const struct brw_vs_prog_key *key,
683 struct brw_vs_prog_data *prog_data,
684 const struct nir_shader *shader,
685 gl_clip_plane *clip_planes,
686 bool use_legacy_snorm_formula,
687 int shader_time_index,
688 unsigned *final_assembly_size,
689 char **error_str);
690
691 /**
692 * Compile a tessellation control shader.
693 *
694 * Returns the final assembly and the program's size.
695 */
696 const unsigned *
697 brw_compile_tcs(const struct brw_compiler *compiler,
698 void *log_data,
699 void *mem_ctx,
700 const struct brw_tcs_prog_key *key,
701 struct brw_tcs_prog_data *prog_data,
702 const struct nir_shader *nir,
703 int shader_time_index,
704 unsigned *final_assembly_size,
705 char **error_str);
706
707 /**
708 * Compile a tessellation evaluation shader.
709 *
710 * Returns the final assembly and the program's size.
711 */
712 const unsigned *
713 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
714 void *mem_ctx,
715 const struct brw_tes_prog_key *key,
716 struct brw_tes_prog_data *prog_data,
717 const struct nir_shader *shader,
718 struct gl_shader_program *shader_prog,
719 int shader_time_index,
720 unsigned *final_assembly_size,
721 char **error_str);
722
723 /**
724 * Compile a vertex shader.
725 *
726 * Returns the final assembly and the program's size.
727 */
728 const unsigned *
729 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
730 void *mem_ctx,
731 const struct brw_gs_prog_key *key,
732 struct brw_gs_prog_data *prog_data,
733 const struct nir_shader *shader,
734 struct gl_shader_program *shader_prog,
735 int shader_time_index,
736 unsigned *final_assembly_size,
737 char **error_str);
738
739 /**
740 * Compile a fragment shader.
741 *
742 * Returns the final assembly and the program's size.
743 */
744 const unsigned *
745 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
746 void *mem_ctx,
747 const struct brw_wm_prog_key *key,
748 struct brw_wm_prog_data *prog_data,
749 const struct nir_shader *shader,
750 struct gl_program *prog,
751 int shader_time_index8,
752 int shader_time_index16,
753 bool use_rep_send,
754 unsigned *final_assembly_size,
755 char **error_str);
756
757 /**
758 * Compile a compute shader.
759 *
760 * Returns the final assembly and the program's size.
761 */
762 const unsigned *
763 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
764 void *mem_ctx,
765 const struct brw_cs_prog_key *key,
766 struct brw_cs_prog_data *prog_data,
767 const struct nir_shader *shader,
768 int shader_time_index,
769 unsigned *final_assembly_size,
770 char **error_str);
771
772 /**
773 * Fill out local id payload for compute shader according to cs_prog_data.
774 */
775 void
776 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
777 void *buffer, uint32_t threads, uint32_t stride);
778
779 #ifdef __cplusplus
780 } /* extern "C" */
781 #endif