Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95
96 /**
97 * Apply workarounds for SIN and COS output range problems.
98 * This can negatively impact performance.
99 */
100 bool precise_trig;
101 };
102
103 struct brw_compiler *
104 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
105
106
107 /**
108 * Program key structures.
109 *
110 * When drawing, we look for the currently bound shaders in the program
111 * cache. This is essentially a hash table lookup, and these are the keys.
112 *
113 * Sometimes OpenGL features specified as state need to be simulated via
114 * shader code, due to a mismatch between the API and the hardware. This
115 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
116 * in the program key so it's considered when searching for a program. If
117 * we haven't seen a particular combination before, we have to recompile a
118 * new specialized version.
119 *
120 * Shader compilation should not look up state in gl_context directly, but
121 * instead use the copy in the program key. This guarantees recompiles will
122 * happen correctly.
123 *
124 * @{
125 */
126
127 enum PACKED gen6_gather_sampler_wa {
128 WA_SIGN = 1, /* whether we need to sign extend */
129 WA_8BIT = 2, /* if we have an 8bit format needing wa */
130 WA_16BIT = 4, /* if we have a 16bit format needing wa */
131 };
132
133 /**
134 * Sampler information needed by VS, WM, and GS program cache keys.
135 */
136 struct brw_sampler_prog_key_data {
137 /**
138 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
139 */
140 uint16_t swizzles[MAX_SAMPLERS];
141
142 uint32_t gl_clamp_mask[3];
143
144 /**
145 * For RG32F, gather4's channel select is broken.
146 */
147 uint32_t gather_channel_quirk_mask;
148
149 /**
150 * Whether this sampler uses the compressed multisample surface layout.
151 */
152 uint32_t compressed_multisample_layout_mask;
153
154 /**
155 * Whether this sampler is using 16x multisampling. If so fetching from
156 * this sampler will be handled with a different instruction, ld2dms_w
157 * instead of ld2dms.
158 */
159 uint32_t msaa_16;
160
161 /**
162 * For Sandybridge, which shader w/a we need for gather quirks.
163 */
164 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
165 };
166
167
168 /** The program key for Vertex Shaders. */
169 struct brw_vs_prog_key {
170 unsigned program_string_id;
171
172 /*
173 * Per-attribute workaround flags
174 */
175 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
176
177 bool copy_edgeflag:1;
178
179 bool clamp_vertex_color:1;
180
181 /**
182 * How many user clipping planes are being uploaded to the vertex shader as
183 * push constants.
184 *
185 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
186 * clip distances.
187 */
188 unsigned nr_userclip_plane_consts:4;
189
190 /**
191 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
192 * are going to be replaced with point coordinates (as a consequence of a
193 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
194 * our SF thread requires exact matching between VS outputs and FS inputs,
195 * these texture coordinates will need to be unconditionally included in
196 * the VUE, even if they aren't written by the vertex shader.
197 */
198 uint8_t point_coord_replace;
199
200 struct brw_sampler_prog_key_data tex;
201 };
202
203 /** The program key for Tessellation Control Shaders. */
204 struct brw_tcs_prog_key
205 {
206 unsigned program_string_id;
207
208 GLenum tes_primitive_mode;
209
210 unsigned input_vertices;
211
212 /** A bitfield of per-patch outputs written. */
213 uint32_t patch_outputs_written;
214
215 /** A bitfield of per-vertex outputs written. */
216 uint64_t outputs_written;
217
218 struct brw_sampler_prog_key_data tex;
219 };
220
221 /** The program key for Tessellation Evaluation Shaders. */
222 struct brw_tes_prog_key
223 {
224 unsigned program_string_id;
225
226 /** A bitfield of per-patch inputs read. */
227 uint32_t patch_inputs_read;
228
229 /** A bitfield of per-vertex inputs read. */
230 uint64_t inputs_read;
231
232 struct brw_sampler_prog_key_data tex;
233 };
234
235 /** The program key for Geometry Shaders. */
236 struct brw_gs_prog_key
237 {
238 unsigned program_string_id;
239
240 struct brw_sampler_prog_key_data tex;
241 };
242
243 /** The program key for Fragment/Pixel Shaders. */
244 struct brw_wm_prog_key {
245 uint8_t iz_lookup;
246 bool stats_wm:1;
247 bool flat_shade:1;
248 bool persample_shading:1;
249 bool persample_2x:1;
250 unsigned nr_color_regions:5;
251 bool replicate_alpha:1;
252 bool render_to_fbo:1;
253 bool clamp_fragment_color:1;
254 bool compute_pos_offset:1;
255 bool compute_sample_id:1;
256 unsigned line_aa:2;
257 bool high_quality_derivatives:1;
258 bool force_dual_color_blend:1;
259
260 uint16_t drawable_height;
261 uint64_t input_slots_valid;
262 unsigned program_string_id;
263 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
264 float alpha_test_ref;
265
266 struct brw_sampler_prog_key_data tex;
267 };
268
269 struct brw_cs_prog_key {
270 uint32_t program_string_id;
271 struct brw_sampler_prog_key_data tex;
272 };
273
274 /*
275 * Image metadata structure as laid out in the shader parameter
276 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
277 * able to use them. That's okay because the padding and any unused
278 * entries [most of them except when we're doing untyped surface
279 * access] will be removed by the uniform packing pass.
280 */
281 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
282 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
283 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
284 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
285 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
286 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
287 #define BRW_IMAGE_PARAM_SIZE 24
288
289 struct brw_image_param {
290 /** Surface binding table index. */
291 uint32_t surface_idx;
292
293 /** Offset applied to the X and Y surface coordinates. */
294 uint32_t offset[2];
295
296 /** Surface X, Y and Z dimensions. */
297 uint32_t size[3];
298
299 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
300 * pixels, vertical slice stride in pixels.
301 */
302 uint32_t stride[4];
303
304 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
305 uint32_t tiling[3];
306
307 /**
308 * Right shift to apply for bit 6 address swizzling. Two different
309 * swizzles can be specified and will be applied one after the other. The
310 * resulting address will be:
311 *
312 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
313 * (addr >> swizzling[1])))
314 *
315 * Use \c 0xff if any of the swizzles is not required.
316 */
317 uint32_t swizzling[2];
318 };
319
320 struct brw_stage_prog_data {
321 struct {
322 /** size of our binding table. */
323 uint32_t size_bytes;
324
325 /** @{
326 * surface indices for the various groups of surfaces
327 */
328 uint32_t pull_constants_start;
329 uint32_t texture_start;
330 uint32_t gather_texture_start;
331 uint32_t ubo_start;
332 uint32_t ssbo_start;
333 uint32_t abo_start;
334 uint32_t image_start;
335 uint32_t shader_time_start;
336 /** @} */
337 } binding_table;
338
339 GLuint nr_params; /**< number of float params/constants */
340 GLuint nr_pull_params;
341 unsigned nr_image_params;
342
343 unsigned curb_read_length;
344 unsigned total_scratch;
345 unsigned total_shared;
346
347 /**
348 * Register where the thread expects to find input data from the URB
349 * (typically uniforms, followed by vertex or fragment attributes).
350 */
351 unsigned dispatch_grf_start_reg;
352
353 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
354
355 /* Pointers to tracked values (only valid once
356 * _mesa_load_state_parameters has been called at runtime).
357 */
358 const union gl_constant_value **param;
359 const union gl_constant_value **pull_param;
360
361 /** Image metadata passed to the shader as uniforms. */
362 struct brw_image_param *image_param;
363 };
364
365 /* Data about a particular attempt to compile a program. Note that
366 * there can be many of these, each in a different GL state
367 * corresponding to a different brw_wm_prog_key struct, with different
368 * compiled programs.
369 */
370 struct brw_wm_prog_data {
371 struct brw_stage_prog_data base;
372
373 GLuint num_varying_inputs;
374
375 GLuint dispatch_grf_start_reg_16;
376 GLuint reg_blocks;
377 GLuint reg_blocks_16;
378
379 struct {
380 /** @{
381 * surface indices the WM-specific surfaces
382 */
383 uint32_t render_target_start;
384 /** @} */
385 } binding_table;
386
387 uint8_t computed_depth_mode;
388 bool computed_stencil;
389
390 bool early_fragment_tests;
391 bool no_8;
392 bool dual_src_blend;
393 bool uses_pos_offset;
394 bool uses_omask;
395 bool uses_kill;
396 bool uses_src_depth;
397 bool uses_src_w;
398 bool uses_sample_mask;
399 bool pulls_bary;
400 uint32_t prog_offset_16;
401
402 /**
403 * Mask of which interpolation modes are required by the fragment shader.
404 * Used in hardware setup on gen6+.
405 */
406 uint32_t barycentric_interp_modes;
407
408 /**
409 * Map from gl_varying_slot to the position within the FS setup data
410 * payload where the varying's attribute vertex deltas should be delivered.
411 * For varying slots that are not used by the FS, the value is -1.
412 */
413 int urb_setup[VARYING_SLOT_MAX];
414 };
415
416 struct brw_cs_prog_data {
417 struct brw_stage_prog_data base;
418
419 GLuint dispatch_grf_start_reg_16;
420 unsigned local_size[3];
421 unsigned simd_size;
422 bool uses_barrier;
423 bool uses_num_work_groups;
424 unsigned local_invocation_id_regs;
425
426 struct {
427 /** @{
428 * surface indices the CS-specific surfaces
429 */
430 uint32_t work_groups_start;
431 /** @} */
432 } binding_table;
433 };
434
435 /**
436 * Enum representing the i965-specific vertex results that don't correspond
437 * exactly to any element of gl_varying_slot. The values of this enum are
438 * assigned such that they don't conflict with gl_varying_slot.
439 */
440 typedef enum
441 {
442 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
443 BRW_VARYING_SLOT_PAD,
444 /**
445 * Technically this is not a varying but just a placeholder that
446 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
447 * builtin variable to be compiled correctly. see compile_sf_prog() for
448 * more info.
449 */
450 BRW_VARYING_SLOT_PNTC,
451 BRW_VARYING_SLOT_COUNT
452 } brw_varying_slot;
453
454 /**
455 * Data structure recording the relationship between the gl_varying_slot enum
456 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
457 * single octaword within the VUE (128 bits).
458 *
459 * Note that each BRW register contains 256 bits (2 octawords), so when
460 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
461 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
462 * in a vertex shader), each register corresponds to a single VUE slot, since
463 * it contains data for two separate vertices.
464 */
465 struct brw_vue_map {
466 /**
467 * Bitfield representing all varying slots that are (a) stored in this VUE
468 * map, and (b) actually written by the shader. Does not include any of
469 * the additional varying slots defined in brw_varying_slot.
470 */
471 GLbitfield64 slots_valid;
472
473 /**
474 * Is this VUE map for a separate shader pipeline?
475 *
476 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
477 * without the linker having a chance to dead code eliminate unused varyings.
478 *
479 * This means that we have to use a fixed slot layout, based on the output's
480 * location field, rather than assigning slots in a compact contiguous block.
481 */
482 bool separate;
483
484 /**
485 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
486 * not stored in a slot (because they are not written, or because
487 * additional processing is applied before storing them in the VUE), the
488 * value is -1.
489 */
490 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
491
492 /**
493 * Map from VUE slot to gl_varying_slot value. For slots that do not
494 * directly correspond to a gl_varying_slot, the value comes from
495 * brw_varying_slot.
496 *
497 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
498 */
499 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
500
501 /**
502 * Total number of VUE slots in use
503 */
504 int num_slots;
505
506 /**
507 * Number of per-patch VUE slots. Only valid for tessellation control
508 * shader outputs and tessellation evaluation shader inputs.
509 */
510 int num_per_patch_slots;
511
512 /**
513 * Number of per-vertex VUE slots. Only valid for tessellation control
514 * shader outputs and tessellation evaluation shader inputs.
515 */
516 int num_per_vertex_slots;
517 };
518
519 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
520
521 /**
522 * Convert a VUE slot number into a byte offset within the VUE.
523 */
524 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
525 {
526 return 16*slot;
527 }
528
529 /**
530 * Convert a vertex output (brw_varying_slot) into a byte offset within the
531 * VUE.
532 */
533 static inline
534 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
535 {
536 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
537 }
538
539 void brw_compute_vue_map(const struct brw_device_info *devinfo,
540 struct brw_vue_map *vue_map,
541 GLbitfield64 slots_valid,
542 bool separate_shader);
543
544 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
545 const GLbitfield64 slots_valid,
546 const GLbitfield is_patch);
547
548 enum shader_dispatch_mode {
549 DISPATCH_MODE_4X1_SINGLE = 0,
550 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
551 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
552 DISPATCH_MODE_SIMD8 = 3,
553 };
554
555 /**
556 * @defgroup Tessellator parameter enumerations.
557 *
558 * These correspond to the hardware values in 3DSTATE_TE, and are provided
559 * as part of the tessellation evaluation shader.
560 *
561 * @{
562 */
563 enum brw_tess_partitioning {
564 BRW_TESS_PARTITIONING_INTEGER = 0,
565 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
566 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
567 };
568
569 enum brw_tess_output_topology {
570 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
571 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
572 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
573 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
574 };
575
576 enum brw_tess_domain {
577 BRW_TESS_DOMAIN_QUAD = 0,
578 BRW_TESS_DOMAIN_TRI = 1,
579 BRW_TESS_DOMAIN_ISOLINE = 2,
580 };
581 /** @} */
582
583 struct brw_vue_prog_data {
584 struct brw_stage_prog_data base;
585 struct brw_vue_map vue_map;
586
587 /** Should the hardware deliver input VUE handles for URB pull loads? */
588 bool include_vue_handles;
589
590 GLuint urb_read_length;
591 GLuint total_grf;
592
593 /* Used for calculating urb partitions. In the VS, this is the size of the
594 * URB entry used for both input and output to the thread. In the GS, this
595 * is the size of the URB entry used for output.
596 */
597 GLuint urb_entry_size;
598
599 enum shader_dispatch_mode dispatch_mode;
600 };
601
602 struct brw_vs_prog_data {
603 struct brw_vue_prog_data base;
604
605 GLbitfield64 inputs_read;
606
607 unsigned nr_attributes;
608
609 bool uses_vertexid;
610 bool uses_instanceid;
611 bool uses_basevertex;
612 bool uses_baseinstance;
613 bool uses_drawid;
614 };
615
616 struct brw_tcs_prog_data
617 {
618 struct brw_vue_prog_data base;
619
620 /** Number vertices in output patch */
621 int instances;
622 };
623
624
625 struct brw_tes_prog_data
626 {
627 struct brw_vue_prog_data base;
628
629 enum brw_tess_partitioning partitioning;
630 enum brw_tess_output_topology output_topology;
631 enum brw_tess_domain domain;
632 };
633
634 struct brw_gs_prog_data
635 {
636 struct brw_vue_prog_data base;
637
638 unsigned vertices_in;
639
640 /**
641 * Size of an output vertex, measured in HWORDS (32 bytes).
642 */
643 unsigned output_vertex_size_hwords;
644
645 unsigned output_topology;
646
647 /**
648 * Size of the control data (cut bits or StreamID bits), in hwords (32
649 * bytes). 0 if there is no control data.
650 */
651 unsigned control_data_header_size_hwords;
652
653 /**
654 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
655 * if the control data is StreamID bits, or
656 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
657 * Ignored if control_data_header_size is 0.
658 */
659 unsigned control_data_format;
660
661 bool include_primitive_id;
662
663 /**
664 * The number of vertices emitted, if constant - otherwise -1.
665 */
666 int static_vertex_count;
667
668 int invocations;
669
670 /**
671 * Gen6 transform feedback enabled flag.
672 */
673 bool gen6_xfb_enabled;
674
675 /**
676 * Gen6: Provoking vertex convention for odd-numbered triangles
677 * in tristrips.
678 */
679 GLuint pv_first:1;
680
681 /**
682 * Gen6: Number of varyings that are output to transform feedback.
683 */
684 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
685
686 /**
687 * Gen6: Map from the index of a transform feedback binding table entry to the
688 * gl_varying_slot that should be streamed out through that binding table
689 * entry.
690 */
691 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
692
693 /**
694 * Gen6: Map from the index of a transform feedback binding table entry to the
695 * swizzles that should be used when streaming out data through that
696 * binding table entry.
697 */
698 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
699 };
700
701
702 /** @} */
703
704 struct brw_compiler *
705 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
706
707 /**
708 * Compile a vertex shader.
709 *
710 * Returns the final assembly and the program's size.
711 */
712 const unsigned *
713 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
714 void *mem_ctx,
715 const struct brw_vs_prog_key *key,
716 struct brw_vs_prog_data *prog_data,
717 const struct nir_shader *shader,
718 gl_clip_plane *clip_planes,
719 bool use_legacy_snorm_formula,
720 int shader_time_index,
721 unsigned *final_assembly_size,
722 char **error_str);
723
724 /**
725 * Compile a tessellation control shader.
726 *
727 * Returns the final assembly and the program's size.
728 */
729 const unsigned *
730 brw_compile_tcs(const struct brw_compiler *compiler,
731 void *log_data,
732 void *mem_ctx,
733 const struct brw_tcs_prog_key *key,
734 struct brw_tcs_prog_data *prog_data,
735 const struct nir_shader *nir,
736 int shader_time_index,
737 unsigned *final_assembly_size,
738 char **error_str);
739
740 /**
741 * Compile a tessellation evaluation shader.
742 *
743 * Returns the final assembly and the program's size.
744 */
745 const unsigned *
746 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
747 void *mem_ctx,
748 const struct brw_tes_prog_key *key,
749 struct brw_tes_prog_data *prog_data,
750 const struct nir_shader *shader,
751 struct gl_shader_program *shader_prog,
752 int shader_time_index,
753 unsigned *final_assembly_size,
754 char **error_str);
755
756 /**
757 * Compile a vertex shader.
758 *
759 * Returns the final assembly and the program's size.
760 */
761 const unsigned *
762 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
763 void *mem_ctx,
764 const struct brw_gs_prog_key *key,
765 struct brw_gs_prog_data *prog_data,
766 const struct nir_shader *shader,
767 struct gl_shader_program *shader_prog,
768 int shader_time_index,
769 unsigned *final_assembly_size,
770 char **error_str);
771
772 /**
773 * Compile a fragment shader.
774 *
775 * Returns the final assembly and the program's size.
776 */
777 const unsigned *
778 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
779 void *mem_ctx,
780 const struct brw_wm_prog_key *key,
781 struct brw_wm_prog_data *prog_data,
782 const struct nir_shader *shader,
783 struct gl_program *prog,
784 int shader_time_index8,
785 int shader_time_index16,
786 bool use_rep_send,
787 unsigned *final_assembly_size,
788 char **error_str);
789
790 /**
791 * Compile a compute shader.
792 *
793 * Returns the final assembly and the program's size.
794 */
795 const unsigned *
796 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
797 void *mem_ctx,
798 const struct brw_cs_prog_key *key,
799 struct brw_cs_prog_data *prog_data,
800 const struct nir_shader *shader,
801 int shader_time_index,
802 unsigned *final_assembly_size,
803 char **error_str);
804
805 /**
806 * Fill out local id payload for compute shader according to cs_prog_data.
807 */
808 void
809 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
810 void *buffer, uint32_t threads, uint32_t stride);
811
812 #ifdef __cplusplus
813 } /* extern "C" */
814 #endif