Merge remote-tracking branch 'jekstrand/wip/i965-uniforms' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97 struct brw_compiler *
98 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
99
100
101 /**
102 * Program key structures.
103 *
104 * When drawing, we look for the currently bound shaders in the program
105 * cache. This is essentially a hash table lookup, and these are the keys.
106 *
107 * Sometimes OpenGL features specified as state need to be simulated via
108 * shader code, due to a mismatch between the API and the hardware. This
109 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
110 * in the program key so it's considered when searching for a program. If
111 * we haven't seen a particular combination before, we have to recompile a
112 * new specialized version.
113 *
114 * Shader compilation should not look up state in gl_context directly, but
115 * instead use the copy in the program key. This guarantees recompiles will
116 * happen correctly.
117 *
118 * @{
119 */
120
121 enum PACKED gen6_gather_sampler_wa {
122 WA_SIGN = 1, /* whether we need to sign extend */
123 WA_8BIT = 2, /* if we have an 8bit format needing wa */
124 WA_16BIT = 4, /* if we have a 16bit format needing wa */
125 };
126
127 /**
128 * Sampler information needed by VS, WM, and GS program cache keys.
129 */
130 struct brw_sampler_prog_key_data {
131 /**
132 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
133 */
134 uint16_t swizzles[MAX_SAMPLERS];
135
136 uint32_t gl_clamp_mask[3];
137
138 /**
139 * For RG32F, gather4's channel select is broken.
140 */
141 uint32_t gather_channel_quirk_mask;
142
143 /**
144 * Whether this sampler uses the compressed multisample surface layout.
145 */
146 uint32_t compressed_multisample_layout_mask;
147
148 /**
149 * Whether this sampler is using 16x multisampling. If so fetching from
150 * this sampler will be handled with a different instruction, ld2dms_w
151 * instead of ld2dms.
152 */
153 uint32_t msaa_16;
154
155 /**
156 * For Sandybridge, which shader w/a we need for gather quirks.
157 */
158 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
159 };
160
161
162 /** The program key for Vertex Shaders. */
163 struct brw_vs_prog_key {
164 unsigned program_string_id;
165
166 /*
167 * Per-attribute workaround flags
168 */
169 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
170
171 bool copy_edgeflag:1;
172
173 bool clamp_vertex_color:1;
174
175 /**
176 * How many user clipping planes are being uploaded to the vertex shader as
177 * push constants.
178 *
179 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
180 * clip distances.
181 */
182 unsigned nr_userclip_plane_consts:4;
183
184 /**
185 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
186 * are going to be replaced with point coordinates (as a consequence of a
187 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
188 * our SF thread requires exact matching between VS outputs and FS inputs,
189 * these texture coordinates will need to be unconditionally included in
190 * the VUE, even if they aren't written by the vertex shader.
191 */
192 uint8_t point_coord_replace;
193
194 struct brw_sampler_prog_key_data tex;
195 };
196
197 /** The program key for Tessellation Control Shaders. */
198 struct brw_tcs_prog_key
199 {
200 unsigned program_string_id;
201
202 GLenum tes_primitive_mode;
203
204 unsigned input_vertices;
205
206 /** A bitfield of per-patch outputs written. */
207 uint32_t patch_outputs_written;
208
209 /** A bitfield of per-vertex outputs written. */
210 uint64_t outputs_written;
211
212 struct brw_sampler_prog_key_data tex;
213 };
214
215 /** The program key for Tessellation Evaluation Shaders. */
216 struct brw_tes_prog_key
217 {
218 unsigned program_string_id;
219
220 /** A bitfield of per-patch inputs read. */
221 uint32_t patch_inputs_read;
222
223 /** A bitfield of per-vertex inputs read. */
224 uint64_t inputs_read;
225
226 struct brw_sampler_prog_key_data tex;
227 };
228
229 /** The program key for Geometry Shaders. */
230 struct brw_gs_prog_key
231 {
232 unsigned program_string_id;
233
234 struct brw_sampler_prog_key_data tex;
235 };
236
237 /** The program key for Fragment/Pixel Shaders. */
238 struct brw_wm_prog_key {
239 uint8_t iz_lookup;
240 bool stats_wm:1;
241 bool flat_shade:1;
242 bool persample_shading:1;
243 bool persample_2x:1;
244 unsigned nr_color_regions:5;
245 bool replicate_alpha:1;
246 bool render_to_fbo:1;
247 bool clamp_fragment_color:1;
248 bool compute_pos_offset:1;
249 bool compute_sample_id:1;
250 unsigned line_aa:2;
251 bool high_quality_derivatives:1;
252
253 uint16_t drawable_height;
254 uint64_t input_slots_valid;
255 unsigned program_string_id;
256 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
257 float alpha_test_ref;
258
259 struct brw_sampler_prog_key_data tex;
260 };
261
262 struct brw_cs_prog_key {
263 uint32_t program_string_id;
264 struct brw_sampler_prog_key_data tex;
265 };
266
267 /*
268 * Image metadata structure as laid out in the shader parameter
269 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
270 * able to use them. That's okay because the padding and any unused
271 * entries [most of them except when we're doing untyped surface
272 * access] will be removed by the uniform packing pass.
273 */
274 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
275 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
276 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
277 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
278 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
279 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
280 #define BRW_IMAGE_PARAM_SIZE 24
281
282 struct brw_image_param {
283 /** Surface binding table index. */
284 uint32_t surface_idx;
285
286 /** Offset applied to the X and Y surface coordinates. */
287 uint32_t offset[2];
288
289 /** Surface X, Y and Z dimensions. */
290 uint32_t size[3];
291
292 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
293 * pixels, vertical slice stride in pixels.
294 */
295 uint32_t stride[4];
296
297 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
298 uint32_t tiling[3];
299
300 /**
301 * Right shift to apply for bit 6 address swizzling. Two different
302 * swizzles can be specified and will be applied one after the other. The
303 * resulting address will be:
304 *
305 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
306 * (addr >> swizzling[1])))
307 *
308 * Use \c 0xff if any of the swizzles is not required.
309 */
310 uint32_t swizzling[2];
311 };
312
313 struct brw_stage_prog_data {
314 struct {
315 /** size of our binding table. */
316 uint32_t size_bytes;
317
318 /** @{
319 * surface indices for the various groups of surfaces
320 */
321 uint32_t pull_constants_start;
322 uint32_t texture_start;
323 uint32_t gather_texture_start;
324 uint32_t ubo_start;
325 uint32_t ssbo_start;
326 uint32_t abo_start;
327 uint32_t image_start;
328 uint32_t shader_time_start;
329 /** @} */
330 } binding_table;
331
332 GLuint nr_params; /**< number of float params/constants */
333 GLuint nr_pull_params;
334 unsigned nr_image_params;
335
336 unsigned curb_read_length;
337 unsigned total_scratch;
338 unsigned total_shared;
339
340 /**
341 * Register where the thread expects to find input data from the URB
342 * (typically uniforms, followed by vertex or fragment attributes).
343 */
344 unsigned dispatch_grf_start_reg;
345
346 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
347
348 /* Pointers to tracked values (only valid once
349 * _mesa_load_state_parameters has been called at runtime).
350 */
351 const union gl_constant_value **param;
352 const union gl_constant_value **pull_param;
353
354 /** Image metadata passed to the shader as uniforms. */
355 struct brw_image_param *image_param;
356 };
357
358 /* Data about a particular attempt to compile a program. Note that
359 * there can be many of these, each in a different GL state
360 * corresponding to a different brw_wm_prog_key struct, with different
361 * compiled programs.
362 */
363 struct brw_wm_prog_data {
364 struct brw_stage_prog_data base;
365
366 GLuint num_varying_inputs;
367
368 GLuint dispatch_grf_start_reg_16;
369 GLuint reg_blocks;
370 GLuint reg_blocks_16;
371
372 struct {
373 /** @{
374 * surface indices the WM-specific surfaces
375 */
376 uint32_t render_target_start;
377 /** @} */
378 } binding_table;
379
380 uint8_t computed_depth_mode;
381 bool computed_stencil;
382
383 bool early_fragment_tests;
384 bool no_8;
385 bool dual_src_blend;
386 bool uses_pos_offset;
387 bool uses_omask;
388 bool uses_kill;
389 bool pulls_bary;
390 uint32_t prog_offset_16;
391
392 /**
393 * Mask of which interpolation modes are required by the fragment shader.
394 * Used in hardware setup on gen6+.
395 */
396 uint32_t barycentric_interp_modes;
397
398 /**
399 * Map from gl_varying_slot to the position within the FS setup data
400 * payload where the varying's attribute vertex deltas should be delivered.
401 * For varying slots that are not used by the FS, the value is -1.
402 */
403 int urb_setup[VARYING_SLOT_MAX];
404 };
405
406 struct brw_cs_prog_data {
407 struct brw_stage_prog_data base;
408
409 GLuint dispatch_grf_start_reg_16;
410 unsigned local_size[3];
411 unsigned simd_size;
412 bool uses_barrier;
413 bool uses_num_work_groups;
414 unsigned local_invocation_id_regs;
415
416 struct {
417 /** @{
418 * surface indices the CS-specific surfaces
419 */
420 uint32_t work_groups_start;
421 /** @} */
422 } binding_table;
423 };
424
425 /**
426 * Enum representing the i965-specific vertex results that don't correspond
427 * exactly to any element of gl_varying_slot. The values of this enum are
428 * assigned such that they don't conflict with gl_varying_slot.
429 */
430 typedef enum
431 {
432 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
433 BRW_VARYING_SLOT_PAD,
434 /**
435 * Technically this is not a varying but just a placeholder that
436 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
437 * builtin variable to be compiled correctly. see compile_sf_prog() for
438 * more info.
439 */
440 BRW_VARYING_SLOT_PNTC,
441 BRW_VARYING_SLOT_COUNT
442 } brw_varying_slot;
443
444 /**
445 * Data structure recording the relationship between the gl_varying_slot enum
446 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
447 * single octaword within the VUE (128 bits).
448 *
449 * Note that each BRW register contains 256 bits (2 octawords), so when
450 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
451 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
452 * in a vertex shader), each register corresponds to a single VUE slot, since
453 * it contains data for two separate vertices.
454 */
455 struct brw_vue_map {
456 /**
457 * Bitfield representing all varying slots that are (a) stored in this VUE
458 * map, and (b) actually written by the shader. Does not include any of
459 * the additional varying slots defined in brw_varying_slot.
460 */
461 GLbitfield64 slots_valid;
462
463 /**
464 * Is this VUE map for a separate shader pipeline?
465 *
466 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
467 * without the linker having a chance to dead code eliminate unused varyings.
468 *
469 * This means that we have to use a fixed slot layout, based on the output's
470 * location field, rather than assigning slots in a compact contiguous block.
471 */
472 bool separate;
473
474 /**
475 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
476 * not stored in a slot (because they are not written, or because
477 * additional processing is applied before storing them in the VUE), the
478 * value is -1.
479 */
480 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
481
482 /**
483 * Map from VUE slot to gl_varying_slot value. For slots that do not
484 * directly correspond to a gl_varying_slot, the value comes from
485 * brw_varying_slot.
486 *
487 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
488 */
489 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
490
491 /**
492 * Total number of VUE slots in use
493 */
494 int num_slots;
495
496 /**
497 * Number of per-patch VUE slots. Only valid for tessellation control
498 * shader outputs and tessellation evaluation shader inputs.
499 */
500 int num_per_patch_slots;
501
502 /**
503 * Number of per-vertex VUE slots. Only valid for tessellation control
504 * shader outputs and tessellation evaluation shader inputs.
505 */
506 int num_per_vertex_slots;
507 };
508
509 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
510
511 /**
512 * Convert a VUE slot number into a byte offset within the VUE.
513 */
514 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
515 {
516 return 16*slot;
517 }
518
519 /**
520 * Convert a vertex output (brw_varying_slot) into a byte offset within the
521 * VUE.
522 */
523 static inline
524 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
525 {
526 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
527 }
528
529 void brw_compute_vue_map(const struct brw_device_info *devinfo,
530 struct brw_vue_map *vue_map,
531 GLbitfield64 slots_valid,
532 bool separate_shader);
533
534 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
535 const GLbitfield64 slots_valid,
536 const GLbitfield is_patch);
537
538 enum shader_dispatch_mode {
539 DISPATCH_MODE_4X1_SINGLE = 0,
540 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
541 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
542 DISPATCH_MODE_SIMD8 = 3,
543 };
544
545 /**
546 * @defgroup Tessellator parameter enumerations.
547 *
548 * These correspond to the hardware values in 3DSTATE_TE, and are provided
549 * as part of the tessellation evaluation shader.
550 *
551 * @{
552 */
553 enum brw_tess_partitioning {
554 BRW_TESS_PARTITIONING_INTEGER = 0,
555 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
556 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
557 };
558
559 enum brw_tess_output_topology {
560 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
561 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
562 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
563 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
564 };
565
566 enum brw_tess_domain {
567 BRW_TESS_DOMAIN_QUAD = 0,
568 BRW_TESS_DOMAIN_TRI = 1,
569 BRW_TESS_DOMAIN_ISOLINE = 2,
570 };
571 /** @} */
572
573 struct brw_vue_prog_data {
574 struct brw_stage_prog_data base;
575 struct brw_vue_map vue_map;
576
577 /** Should the hardware deliver input VUE handles for URB pull loads? */
578 bool include_vue_handles;
579
580 GLuint urb_read_length;
581 GLuint total_grf;
582
583 /* Used for calculating urb partitions. In the VS, this is the size of the
584 * URB entry used for both input and output to the thread. In the GS, this
585 * is the size of the URB entry used for output.
586 */
587 GLuint urb_entry_size;
588
589 enum shader_dispatch_mode dispatch_mode;
590 };
591
592 struct brw_vs_prog_data {
593 struct brw_vue_prog_data base;
594
595 GLbitfield64 inputs_read;
596
597 unsigned nr_attributes;
598
599 bool uses_vertexid;
600 bool uses_instanceid;
601 bool uses_basevertex;
602 bool uses_baseinstance;
603 bool uses_drawid;
604 };
605
606 struct brw_tcs_prog_data
607 {
608 struct brw_vue_prog_data base;
609
610 /** Number vertices in output patch */
611 int instances;
612 };
613
614
615 struct brw_tes_prog_data
616 {
617 struct brw_vue_prog_data base;
618
619 enum brw_tess_partitioning partitioning;
620 enum brw_tess_output_topology output_topology;
621 enum brw_tess_domain domain;
622 };
623
624 struct brw_gs_prog_data
625 {
626 struct brw_vue_prog_data base;
627
628 /**
629 * Size of an output vertex, measured in HWORDS (32 bytes).
630 */
631 unsigned output_vertex_size_hwords;
632
633 unsigned output_topology;
634
635 /**
636 * Size of the control data (cut bits or StreamID bits), in hwords (32
637 * bytes). 0 if there is no control data.
638 */
639 unsigned control_data_header_size_hwords;
640
641 /**
642 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
643 * if the control data is StreamID bits, or
644 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
645 * Ignored if control_data_header_size is 0.
646 */
647 unsigned control_data_format;
648
649 bool include_primitive_id;
650
651 /**
652 * The number of vertices emitted, if constant - otherwise -1.
653 */
654 int static_vertex_count;
655
656 int invocations;
657
658 /**
659 * Gen6 transform feedback enabled flag.
660 */
661 bool gen6_xfb_enabled;
662
663 /**
664 * Gen6: Provoking vertex convention for odd-numbered triangles
665 * in tristrips.
666 */
667 GLuint pv_first:1;
668
669 /**
670 * Gen6: Number of varyings that are output to transform feedback.
671 */
672 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
673
674 /**
675 * Gen6: Map from the index of a transform feedback binding table entry to the
676 * gl_varying_slot that should be streamed out through that binding table
677 * entry.
678 */
679 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
680
681 /**
682 * Gen6: Map from the index of a transform feedback binding table entry to the
683 * swizzles that should be used when streaming out data through that
684 * binding table entry.
685 */
686 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
687 };
688
689
690 /** @} */
691
692 /**
693 * Compile a vertex shader.
694 *
695 * Returns the final assembly and the program's size.
696 */
697 const unsigned *
698 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
699 void *mem_ctx,
700 const struct brw_vs_prog_key *key,
701 struct brw_vs_prog_data *prog_data,
702 const struct nir_shader *shader,
703 gl_clip_plane *clip_planes,
704 bool use_legacy_snorm_formula,
705 int shader_time_index,
706 unsigned *final_assembly_size,
707 char **error_str);
708
709 /**
710 * Compile a tessellation control shader.
711 *
712 * Returns the final assembly and the program's size.
713 */
714 const unsigned *
715 brw_compile_tcs(const struct brw_compiler *compiler,
716 void *log_data,
717 void *mem_ctx,
718 const struct brw_tcs_prog_key *key,
719 struct brw_tcs_prog_data *prog_data,
720 const struct nir_shader *nir,
721 int shader_time_index,
722 unsigned *final_assembly_size,
723 char **error_str);
724
725 /**
726 * Compile a tessellation evaluation shader.
727 *
728 * Returns the final assembly and the program's size.
729 */
730 const unsigned *
731 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
732 void *mem_ctx,
733 const struct brw_tes_prog_key *key,
734 struct brw_tes_prog_data *prog_data,
735 const struct nir_shader *shader,
736 struct gl_shader_program *shader_prog,
737 int shader_time_index,
738 unsigned *final_assembly_size,
739 char **error_str);
740
741 /**
742 * Compile a vertex shader.
743 *
744 * Returns the final assembly and the program's size.
745 */
746 const unsigned *
747 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
748 void *mem_ctx,
749 const struct brw_gs_prog_key *key,
750 struct brw_gs_prog_data *prog_data,
751 const struct nir_shader *shader,
752 struct gl_shader_program *shader_prog,
753 int shader_time_index,
754 unsigned *final_assembly_size,
755 char **error_str);
756
757 /**
758 * Compile a fragment shader.
759 *
760 * Returns the final assembly and the program's size.
761 */
762 const unsigned *
763 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
764 void *mem_ctx,
765 const struct brw_wm_prog_key *key,
766 struct brw_wm_prog_data *prog_data,
767 const struct nir_shader *shader,
768 struct gl_program *prog,
769 int shader_time_index8,
770 int shader_time_index16,
771 bool use_rep_send,
772 unsigned *final_assembly_size,
773 char **error_str);
774
775 /**
776 * Compile a compute shader.
777 *
778 * Returns the final assembly and the program's size.
779 */
780 const unsigned *
781 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
782 void *mem_ctx,
783 const struct brw_cs_prog_key *key,
784 struct brw_cs_prog_data *prog_data,
785 const struct nir_shader *shader,
786 int shader_time_index,
787 unsigned *final_assembly_size,
788 char **error_str);
789
790 /**
791 * Fill out local id payload for compute shader according to cs_prog_data.
792 */
793 void
794 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
795 void *buffer, uint32_t threads, uint32_t stride);
796
797 #ifdef __cplusplus
798 } /* extern "C" */
799 #endif