i965: Add support for gl_DrawIDARB and enable extension
[mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #pragma once
25
26 #include <stdio.h>
27 #include "brw_device_info.h"
28 #include "main/mtypes.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 struct ra_regs;
35 struct nir_shader;
36 struct brw_geometry_program;
37 union gl_constant_value;
38
39 struct brw_compiler {
40 const struct brw_device_info *devinfo;
41
42 struct {
43 struct ra_regs *regs;
44
45 /**
46 * Array of the ra classes for the unaligned contiguous register
47 * block sizes used.
48 */
49 int *classes;
50
51 /**
52 * Mapping for register-allocated objects in *regs to the first
53 * GRF for that object.
54 */
55 uint8_t *ra_reg_to_grf;
56 } vec4_reg_set;
57
58 struct {
59 struct ra_regs *regs;
60
61 /**
62 * Array of the ra classes for the unaligned contiguous register
63 * block sizes used, indexed by register size.
64 */
65 int classes[16];
66
67 /**
68 * Mapping from classes to ra_reg ranges. Each of the per-size
69 * classes corresponds to a range of ra_reg nodes. This array stores
70 * those ranges in the form of first ra_reg in each class and the
71 * total number of ra_reg elements in the last array element. This
72 * way the range of the i'th class is given by:
73 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
74 */
75 int class_to_ra_reg_range[17];
76
77 /**
78 * Mapping for register-allocated objects in *regs to the first
79 * GRF for that object.
80 */
81 uint8_t *ra_reg_to_grf;
82
83 /**
84 * ra class for the aligned pairs we use for PLN, which doesn't
85 * appear in *classes.
86 */
87 int aligned_pairs_class;
88 } fs_reg_sets[2];
89
90 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
91 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
92
93 bool scalar_stage[MESA_SHADER_STAGES];
94 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
95 };
96
97
98 /**
99 * Program key structures.
100 *
101 * When drawing, we look for the currently bound shaders in the program
102 * cache. This is essentially a hash table lookup, and these are the keys.
103 *
104 * Sometimes OpenGL features specified as state need to be simulated via
105 * shader code, due to a mismatch between the API and the hardware. This
106 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
107 * in the program key so it's considered when searching for a program. If
108 * we haven't seen a particular combination before, we have to recompile a
109 * new specialized version.
110 *
111 * Shader compilation should not look up state in gl_context directly, but
112 * instead use the copy in the program key. This guarantees recompiles will
113 * happen correctly.
114 *
115 * @{
116 */
117
118 enum PACKED gen6_gather_sampler_wa {
119 WA_SIGN = 1, /* whether we need to sign extend */
120 WA_8BIT = 2, /* if we have an 8bit format needing wa */
121 WA_16BIT = 4, /* if we have a 16bit format needing wa */
122 };
123
124 /**
125 * Sampler information needed by VS, WM, and GS program cache keys.
126 */
127 struct brw_sampler_prog_key_data {
128 /**
129 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
130 */
131 uint16_t swizzles[MAX_SAMPLERS];
132
133 uint32_t gl_clamp_mask[3];
134
135 /**
136 * For RG32F, gather4's channel select is broken.
137 */
138 uint32_t gather_channel_quirk_mask;
139
140 /**
141 * Whether this sampler uses the compressed multisample surface layout.
142 */
143 uint32_t compressed_multisample_layout_mask;
144
145 /**
146 * Whether this sampler is using 16x multisampling. If so fetching from
147 * this sampler will be handled with a different instruction, ld2dms_w
148 * instead of ld2dms.
149 */
150 uint32_t msaa_16;
151
152 /**
153 * For Sandybridge, which shader w/a we need for gather quirks.
154 */
155 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
156 };
157
158
159 /** The program key for Vertex Shaders. */
160 struct brw_vs_prog_key {
161 unsigned program_string_id;
162
163 /*
164 * Per-attribute workaround flags
165 */
166 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
167
168 bool copy_edgeflag:1;
169
170 bool clamp_vertex_color:1;
171
172 /**
173 * How many user clipping planes are being uploaded to the vertex shader as
174 * push constants.
175 *
176 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
177 * clip distances.
178 */
179 unsigned nr_userclip_plane_consts:4;
180
181 /**
182 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
183 * are going to be replaced with point coordinates (as a consequence of a
184 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
185 * our SF thread requires exact matching between VS outputs and FS inputs,
186 * these texture coordinates will need to be unconditionally included in
187 * the VUE, even if they aren't written by the vertex shader.
188 */
189 uint8_t point_coord_replace;
190
191 struct brw_sampler_prog_key_data tex;
192 };
193
194 /** The program key for Tessellation Control Shaders. */
195 struct brw_tcs_prog_key
196 {
197 unsigned program_string_id;
198
199 GLenum tes_primitive_mode;
200
201 unsigned input_vertices;
202
203 /** A bitfield of per-patch outputs written. */
204 uint32_t patch_outputs_written;
205
206 /** A bitfield of per-vertex outputs written. */
207 uint64_t outputs_written;
208
209 struct brw_sampler_prog_key_data tex;
210 };
211
212 /** The program key for Tessellation Evaluation Shaders. */
213 struct brw_tes_prog_key
214 {
215 unsigned program_string_id;
216
217 /** A bitfield of per-patch inputs read. */
218 uint32_t patch_inputs_read;
219
220 /** A bitfield of per-vertex inputs read. */
221 uint64_t inputs_read;
222
223 struct brw_sampler_prog_key_data tex;
224 };
225
226 /** The program key for Geometry Shaders. */
227 struct brw_gs_prog_key
228 {
229 unsigned program_string_id;
230
231 struct brw_sampler_prog_key_data tex;
232 };
233
234 /** The program key for Fragment/Pixel Shaders. */
235 struct brw_wm_prog_key {
236 uint8_t iz_lookup;
237 bool stats_wm:1;
238 bool flat_shade:1;
239 bool persample_shading:1;
240 bool persample_2x:1;
241 unsigned nr_color_regions:5;
242 bool replicate_alpha:1;
243 bool render_to_fbo:1;
244 bool clamp_fragment_color:1;
245 bool compute_pos_offset:1;
246 bool compute_sample_id:1;
247 unsigned line_aa:2;
248 bool high_quality_derivatives:1;
249
250 uint16_t drawable_height;
251 uint64_t input_slots_valid;
252 unsigned program_string_id;
253 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
254 float alpha_test_ref;
255
256 struct brw_sampler_prog_key_data tex;
257 };
258
259 struct brw_cs_prog_key {
260 uint32_t program_string_id;
261 struct brw_sampler_prog_key_data tex;
262 };
263
264 /*
265 * Image metadata structure as laid out in the shader parameter
266 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
267 * able to use them. That's okay because the padding and any unused
268 * entries [most of them except when we're doing untyped surface
269 * access] will be removed by the uniform packing pass.
270 */
271 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
272 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
273 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
274 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
275 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
276 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
277 #define BRW_IMAGE_PARAM_SIZE 24
278
279 struct brw_image_param {
280 /** Surface binding table index. */
281 uint32_t surface_idx;
282
283 /** Offset applied to the X and Y surface coordinates. */
284 uint32_t offset[2];
285
286 /** Surface X, Y and Z dimensions. */
287 uint32_t size[3];
288
289 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
290 * pixels, vertical slice stride in pixels.
291 */
292 uint32_t stride[4];
293
294 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
295 uint32_t tiling[3];
296
297 /**
298 * Right shift to apply for bit 6 address swizzling. Two different
299 * swizzles can be specified and will be applied one after the other. The
300 * resulting address will be:
301 *
302 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
303 * (addr >> swizzling[1])))
304 *
305 * Use \c 0xff if any of the swizzles is not required.
306 */
307 uint32_t swizzling[2];
308 };
309
310 struct brw_stage_prog_data {
311 struct {
312 /** size of our binding table. */
313 uint32_t size_bytes;
314
315 /** @{
316 * surface indices for the various groups of surfaces
317 */
318 uint32_t pull_constants_start;
319 uint32_t texture_start;
320 uint32_t gather_texture_start;
321 uint32_t ubo_start;
322 uint32_t ssbo_start;
323 uint32_t abo_start;
324 uint32_t image_start;
325 uint32_t shader_time_start;
326 /** @} */
327 } binding_table;
328
329 GLuint nr_params; /**< number of float params/constants */
330 GLuint nr_pull_params;
331 unsigned nr_image_params;
332
333 unsigned curb_read_length;
334 unsigned total_scratch;
335 unsigned total_shared;
336
337 /**
338 * Register where the thread expects to find input data from the URB
339 * (typically uniforms, followed by vertex or fragment attributes).
340 */
341 unsigned dispatch_grf_start_reg;
342
343 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
344
345 /* Pointers to tracked values (only valid once
346 * _mesa_load_state_parameters has been called at runtime).
347 */
348 const union gl_constant_value **param;
349 const union gl_constant_value **pull_param;
350
351 /** Image metadata passed to the shader as uniforms. */
352 struct brw_image_param *image_param;
353 };
354
355 /* Data about a particular attempt to compile a program. Note that
356 * there can be many of these, each in a different GL state
357 * corresponding to a different brw_wm_prog_key struct, with different
358 * compiled programs.
359 */
360 struct brw_wm_prog_data {
361 struct brw_stage_prog_data base;
362
363 GLuint num_varying_inputs;
364
365 GLuint dispatch_grf_start_reg_16;
366 GLuint reg_blocks;
367 GLuint reg_blocks_16;
368
369 struct {
370 /** @{
371 * surface indices the WM-specific surfaces
372 */
373 uint32_t render_target_start;
374 /** @} */
375 } binding_table;
376
377 uint8_t computed_depth_mode;
378 bool computed_stencil;
379
380 bool early_fragment_tests;
381 bool no_8;
382 bool dual_src_blend;
383 bool uses_pos_offset;
384 bool uses_omask;
385 bool uses_kill;
386 bool pulls_bary;
387 uint32_t prog_offset_16;
388
389 /**
390 * Mask of which interpolation modes are required by the fragment shader.
391 * Used in hardware setup on gen6+.
392 */
393 uint32_t barycentric_interp_modes;
394
395 /**
396 * Map from gl_varying_slot to the position within the FS setup data
397 * payload where the varying's attribute vertex deltas should be delivered.
398 * For varying slots that are not used by the FS, the value is -1.
399 */
400 int urb_setup[VARYING_SLOT_MAX];
401 };
402
403 struct brw_cs_prog_data {
404 struct brw_stage_prog_data base;
405
406 GLuint dispatch_grf_start_reg_16;
407 unsigned local_size[3];
408 unsigned simd_size;
409 bool uses_barrier;
410 bool uses_num_work_groups;
411 unsigned local_invocation_id_regs;
412
413 struct {
414 /** @{
415 * surface indices the CS-specific surfaces
416 */
417 uint32_t work_groups_start;
418 /** @} */
419 } binding_table;
420 };
421
422 /**
423 * Enum representing the i965-specific vertex results that don't correspond
424 * exactly to any element of gl_varying_slot. The values of this enum are
425 * assigned such that they don't conflict with gl_varying_slot.
426 */
427 typedef enum
428 {
429 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
430 BRW_VARYING_SLOT_PAD,
431 /**
432 * Technically this is not a varying but just a placeholder that
433 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
434 * builtin variable to be compiled correctly. see compile_sf_prog() for
435 * more info.
436 */
437 BRW_VARYING_SLOT_PNTC,
438 BRW_VARYING_SLOT_COUNT
439 } brw_varying_slot;
440
441 /**
442 * Data structure recording the relationship between the gl_varying_slot enum
443 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
444 * single octaword within the VUE (128 bits).
445 *
446 * Note that each BRW register contains 256 bits (2 octawords), so when
447 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
448 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
449 * in a vertex shader), each register corresponds to a single VUE slot, since
450 * it contains data for two separate vertices.
451 */
452 struct brw_vue_map {
453 /**
454 * Bitfield representing all varying slots that are (a) stored in this VUE
455 * map, and (b) actually written by the shader. Does not include any of
456 * the additional varying slots defined in brw_varying_slot.
457 */
458 GLbitfield64 slots_valid;
459
460 /**
461 * Is this VUE map for a separate shader pipeline?
462 *
463 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
464 * without the linker having a chance to dead code eliminate unused varyings.
465 *
466 * This means that we have to use a fixed slot layout, based on the output's
467 * location field, rather than assigning slots in a compact contiguous block.
468 */
469 bool separate;
470
471 /**
472 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
473 * not stored in a slot (because they are not written, or because
474 * additional processing is applied before storing them in the VUE), the
475 * value is -1.
476 */
477 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
478
479 /**
480 * Map from VUE slot to gl_varying_slot value. For slots that do not
481 * directly correspond to a gl_varying_slot, the value comes from
482 * brw_varying_slot.
483 *
484 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
485 */
486 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
487
488 /**
489 * Total number of VUE slots in use
490 */
491 int num_slots;
492
493 /**
494 * Number of per-patch VUE slots. Only valid for tessellation control
495 * shader outputs and tessellation evaluation shader inputs.
496 */
497 int num_per_patch_slots;
498
499 /**
500 * Number of per-vertex VUE slots. Only valid for tessellation control
501 * shader outputs and tessellation evaluation shader inputs.
502 */
503 int num_per_vertex_slots;
504 };
505
506 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
507
508 /**
509 * Convert a VUE slot number into a byte offset within the VUE.
510 */
511 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
512 {
513 return 16*slot;
514 }
515
516 /**
517 * Convert a vertex output (brw_varying_slot) into a byte offset within the
518 * VUE.
519 */
520 static inline
521 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
522 {
523 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
524 }
525
526 void brw_compute_vue_map(const struct brw_device_info *devinfo,
527 struct brw_vue_map *vue_map,
528 GLbitfield64 slots_valid,
529 bool separate_shader);
530
531 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
532 const GLbitfield64 slots_valid,
533 const GLbitfield is_patch);
534
535 enum shader_dispatch_mode {
536 DISPATCH_MODE_4X1_SINGLE = 0,
537 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
538 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
539 DISPATCH_MODE_SIMD8 = 3,
540 };
541
542 /**
543 * @defgroup Tessellator parameter enumerations.
544 *
545 * These correspond to the hardware values in 3DSTATE_TE, and are provided
546 * as part of the tessellation evaluation shader.
547 *
548 * @{
549 */
550 enum brw_tess_partitioning {
551 BRW_TESS_PARTITIONING_INTEGER = 0,
552 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
553 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
554 };
555
556 enum brw_tess_output_topology {
557 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
558 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
559 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
560 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
561 };
562
563 enum brw_tess_domain {
564 BRW_TESS_DOMAIN_QUAD = 0,
565 BRW_TESS_DOMAIN_TRI = 1,
566 BRW_TESS_DOMAIN_ISOLINE = 2,
567 };
568 /** @} */
569
570 struct brw_vue_prog_data {
571 struct brw_stage_prog_data base;
572 struct brw_vue_map vue_map;
573
574 /** Should the hardware deliver input VUE handles for URB pull loads? */
575 bool include_vue_handles;
576
577 GLuint urb_read_length;
578 GLuint total_grf;
579
580 /* Used for calculating urb partitions. In the VS, this is the size of the
581 * URB entry used for both input and output to the thread. In the GS, this
582 * is the size of the URB entry used for output.
583 */
584 GLuint urb_entry_size;
585
586 enum shader_dispatch_mode dispatch_mode;
587 };
588
589 struct brw_vs_prog_data {
590 struct brw_vue_prog_data base;
591
592 GLbitfield64 inputs_read;
593
594 unsigned nr_attributes;
595
596 bool uses_vertexid;
597 bool uses_instanceid;
598 bool uses_basevertex;
599 bool uses_baseinstance;
600 bool uses_drawid;
601 };
602
603 struct brw_tcs_prog_data
604 {
605 struct brw_vue_prog_data base;
606
607 /** Number vertices in output patch */
608 int instances;
609 };
610
611
612 struct brw_tes_prog_data
613 {
614 struct brw_vue_prog_data base;
615
616 enum brw_tess_partitioning partitioning;
617 enum brw_tess_output_topology output_topology;
618 enum brw_tess_domain domain;
619 };
620
621 struct brw_gs_prog_data
622 {
623 struct brw_vue_prog_data base;
624
625 /**
626 * Size of an output vertex, measured in HWORDS (32 bytes).
627 */
628 unsigned output_vertex_size_hwords;
629
630 unsigned output_topology;
631
632 /**
633 * Size of the control data (cut bits or StreamID bits), in hwords (32
634 * bytes). 0 if there is no control data.
635 */
636 unsigned control_data_header_size_hwords;
637
638 /**
639 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
640 * if the control data is StreamID bits, or
641 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
642 * Ignored if control_data_header_size is 0.
643 */
644 unsigned control_data_format;
645
646 bool include_primitive_id;
647
648 /**
649 * The number of vertices emitted, if constant - otherwise -1.
650 */
651 int static_vertex_count;
652
653 int invocations;
654
655 /**
656 * Gen6 transform feedback enabled flag.
657 */
658 bool gen6_xfb_enabled;
659
660 /**
661 * Gen6: Provoking vertex convention for odd-numbered triangles
662 * in tristrips.
663 */
664 GLuint pv_first:1;
665
666 /**
667 * Gen6: Number of varyings that are output to transform feedback.
668 */
669 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
670
671 /**
672 * Gen6: Map from the index of a transform feedback binding table entry to the
673 * gl_varying_slot that should be streamed out through that binding table
674 * entry.
675 */
676 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
677
678 /**
679 * Gen6: Map from the index of a transform feedback binding table entry to the
680 * swizzles that should be used when streaming out data through that
681 * binding table entry.
682 */
683 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
684 };
685
686
687 /** @} */
688
689 /**
690 * Compile a vertex shader.
691 *
692 * Returns the final assembly and the program's size.
693 */
694 const unsigned *
695 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
696 void *mem_ctx,
697 const struct brw_vs_prog_key *key,
698 struct brw_vs_prog_data *prog_data,
699 const struct nir_shader *shader,
700 gl_clip_plane *clip_planes,
701 bool use_legacy_snorm_formula,
702 int shader_time_index,
703 unsigned *final_assembly_size,
704 char **error_str);
705
706 /**
707 * Compile a tessellation control shader.
708 *
709 * Returns the final assembly and the program's size.
710 */
711 const unsigned *
712 brw_compile_tcs(const struct brw_compiler *compiler,
713 void *log_data,
714 void *mem_ctx,
715 const struct brw_tcs_prog_key *key,
716 struct brw_tcs_prog_data *prog_data,
717 const struct nir_shader *nir,
718 int shader_time_index,
719 unsigned *final_assembly_size,
720 char **error_str);
721
722 /**
723 * Compile a tessellation evaluation shader.
724 *
725 * Returns the final assembly and the program's size.
726 */
727 const unsigned *
728 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
729 void *mem_ctx,
730 const struct brw_tes_prog_key *key,
731 struct brw_tes_prog_data *prog_data,
732 const struct nir_shader *shader,
733 struct gl_shader_program *shader_prog,
734 int shader_time_index,
735 unsigned *final_assembly_size,
736 char **error_str);
737
738 /**
739 * Compile a vertex shader.
740 *
741 * Returns the final assembly and the program's size.
742 */
743 const unsigned *
744 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
745 void *mem_ctx,
746 const struct brw_gs_prog_key *key,
747 struct brw_gs_prog_data *prog_data,
748 const struct nir_shader *shader,
749 struct gl_shader_program *shader_prog,
750 int shader_time_index,
751 unsigned *final_assembly_size,
752 char **error_str);
753
754 /**
755 * Compile a fragment shader.
756 *
757 * Returns the final assembly and the program's size.
758 */
759 const unsigned *
760 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
761 void *mem_ctx,
762 const struct brw_wm_prog_key *key,
763 struct brw_wm_prog_data *prog_data,
764 const struct nir_shader *shader,
765 struct gl_program *prog,
766 int shader_time_index8,
767 int shader_time_index16,
768 bool use_rep_send,
769 unsigned *final_assembly_size,
770 char **error_str);
771
772 /**
773 * Compile a compute shader.
774 *
775 * Returns the final assembly and the program's size.
776 */
777 const unsigned *
778 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
779 void *mem_ctx,
780 const struct brw_cs_prog_key *key,
781 struct brw_cs_prog_data *prog_data,
782 const struct nir_shader *shader,
783 int shader_time_index,
784 unsigned *final_assembly_size,
785 char **error_str);
786
787 /**
788 * Fill out local id payload for compute shader according to cs_prog_data.
789 */
790 void
791 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
792 void *buffer, uint32_t threads, uint32_t stride);
793
794 #ifdef __cplusplus
795 } /* extern "C" */
796 #endif