04d6943352e315b69d371106ad3c61ee4bef2ff0
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
53
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
56
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
60
61 static size_t
62 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
63 GLenum internalFormat, int samples[16])
64 {
65 struct intel_context *intel = intel_context(ctx);
66
67 (void) target;
68
69 switch (intel->gen) {
70 case 7:
71 samples[0] = 8;
72 samples[1] = 4;
73 return 2;
74
75 case 6:
76 samples[0] = 4;
77 return 1;
78
79 default:
80 samples[0] = 1;
81 return 1;
82 }
83 }
84
85 static void brwInitDriverFunctions(struct intel_screen *screen,
86 struct dd_function_table *functions)
87 {
88 intelInitDriverFunctions( functions );
89
90 brwInitFragProgFuncs( functions );
91 brw_init_queryobj_functions(functions);
92
93 functions->QuerySamplesForFormat = brw_query_samples_for_format;
94 functions->BeginTransformFeedback = brw_begin_transform_feedback;
95
96 if (screen->gen >= 7)
97 functions->EndTransformFeedback = gen7_end_transform_feedback;
98 else
99 functions->EndTransformFeedback = brw_end_transform_feedback;
100
101 if (screen->gen >= 6)
102 functions->GetSamplePosition = gen6_get_sample_position;
103 }
104
105 bool
106 brwCreateContext(int api,
107 const struct gl_config *mesaVis,
108 __DRIcontext *driContextPriv,
109 unsigned major_version,
110 unsigned minor_version,
111 uint32_t flags,
112 unsigned *error,
113 void *sharedContextPrivate)
114 {
115 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
116 struct intel_screen *screen = sPriv->driverPrivate;
117 struct dd_function_table functions;
118 unsigned i;
119
120 struct brw_context *brw = rzalloc(NULL, struct brw_context);
121 if (!brw) {
122 printf("%s: failed to alloc context\n", __FUNCTION__);
123 *error = __DRI_CTX_ERROR_NO_MEMORY;
124 return false;
125 }
126
127 /* brwInitVtbl needs to know the chipset generation so that it can set the
128 * right pointers.
129 */
130 brw->intel.gen = screen->gen;
131
132 brwInitVtbl( brw );
133
134 brwInitDriverFunctions(screen, &functions);
135
136 struct intel_context *intel = &brw->intel;
137 struct gl_context *ctx = &intel->ctx;
138
139 if (!intelInitContext( intel, api, major_version, minor_version,
140 mesaVis, driContextPriv,
141 sharedContextPrivate, &functions,
142 error)) {
143 ralloc_free(brw);
144 return false;
145 }
146
147 brw_init_surface_formats(brw);
148
149 /* Initialize swrast, tnl driver tables: */
150 intelInitSpanFuncs(ctx);
151
152 TNLcontext *tnl = TNL_CONTEXT(ctx);
153 if (tnl)
154 tnl->Driver.RunPipeline = _tnl_run_pipeline;
155
156 ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
157
158 ctx->Const.MaxDualSourceDrawBuffers = 1;
159 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
160 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
161 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
162 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
163 ctx->Const.MaxTextureImageUnits);
164 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
165 ctx->Const.MaxCombinedTextureImageUnits =
166 ctx->Const.MaxVertexTextureImageUnits +
167 ctx->Const.MaxTextureImageUnits;
168
169 ctx->Const.MaxTextureLevels = 14; /* 8192 */
170 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
171 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
172 ctx->Const.Max3DTextureLevels = 9;
173 ctx->Const.MaxCubeTextureLevels = 12;
174
175 if (intel->gen >= 7)
176 ctx->Const.MaxArrayTextureLayers = 2048;
177 else
178 ctx->Const.MaxArrayTextureLayers = 512;
179
180 ctx->Const.MaxTextureRectSize = (1<<12);
181
182 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
183
184 /* Hardware only supports a limited number of transform feedback buffers.
185 * So we need to override the Mesa default (which is based only on software
186 * limits).
187 */
188 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
189
190 /* On Gen6, in the worst case, we use up one binding table entry per
191 * transform feedback component (see comments above the definition of
192 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
193 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
194 * BRW_MAX_SOL_BINDINGS.
195 *
196 * In "separate components" mode, we need to divide this value by
197 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
198 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
199 */
200 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
201 ctx->Const.MaxTransformFeedbackSeparateComponents =
202 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
203
204 if (intel->gen == 6) {
205 ctx->Const.MaxSamples = 4;
206 ctx->Const.MaxColorTextureSamples = 4;
207 ctx->Const.MaxDepthTextureSamples = 4;
208 ctx->Const.MaxIntegerSamples = 4;
209 }
210 else if (intel->gen >= 7) {
211 ctx->Const.MaxSamples = 8;
212 ctx->Const.MaxColorTextureSamples = 8;
213 ctx->Const.MaxDepthTextureSamples = 8;
214 ctx->Const.MaxIntegerSamples = 8;
215 }
216
217 /* if conformance mode is set, swrast can handle any size AA point */
218 ctx->Const.MaxPointSizeAA = 255.0;
219
220 /* We want the GLSL compiler to emit code that uses condition codes */
221 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
222 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
223 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
224 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
225 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
226 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
227 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
228
229 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
230 (i == MESA_SHADER_FRAGMENT);
231 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
232 (i == MESA_SHADER_FRAGMENT);
233 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
234 }
235
236 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
237 ctx->Const.VertexProgram.MaxAluInstructions = 0;
238 ctx->Const.VertexProgram.MaxTexInstructions = 0;
239 ctx->Const.VertexProgram.MaxTexIndirections = 0;
240 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
241 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
242 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
243 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
244 ctx->Const.VertexProgram.MaxNativeTemps = 256;
245 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
246 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
247 ctx->Const.VertexProgram.MaxEnvParams =
248 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
249 ctx->Const.VertexProgram.MaxEnvParams);
250
251 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
252 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
253 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
254 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
255 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
256 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
257 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
258 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
259 ctx->Const.FragmentProgram.MaxEnvParams =
260 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
261 ctx->Const.FragmentProgram.MaxEnvParams);
262
263 /* Fragment shaders use real, 32-bit twos-complement integers for all
264 * integer types.
265 */
266 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
267 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
268 ctx->Const.FragmentProgram.LowInt.Precision = 0;
269 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
270 = ctx->Const.FragmentProgram.LowInt;
271
272 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
273 but we're not sure how it's actually done for vertex order,
274 that affect provoking vertex decision. Always use last vertex
275 convention for quad primitive which works as expected for now. */
276 if (intel->gen >= 6)
277 ctx->Const.QuadsFollowProvokingVertexConvention = false;
278
279 ctx->Const.QueryCounterBits.Timestamp = 36;
280
281 if (intel->is_g4x || intel->gen >= 5) {
282 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
283 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
284 brw->has_surface_tile_offset = true;
285 if (intel->gen < 6)
286 brw->has_compr4 = true;
287 brw->has_aa_line_parameters = true;
288 brw->has_pln = true;
289 } else {
290 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
291 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
292 }
293
294 /* WM maximum threads is number of EUs times number of threads per EU. */
295 assert(intel->gen <= 7);
296
297 if (intel->is_haswell) {
298 if (intel->gt == 1) {
299 brw->max_wm_threads = 102;
300 brw->max_vs_threads = 70;
301 brw->urb.size = 128;
302 brw->urb.max_vs_entries = 640;
303 brw->urb.max_gs_entries = 256;
304 } else if (intel->gt == 2) {
305 brw->max_wm_threads = 204;
306 brw->max_vs_threads = 280;
307 brw->urb.size = 256;
308 brw->urb.max_vs_entries = 1664;
309 brw->urb.max_gs_entries = 640;
310 }
311 } else if (intel->gen == 7) {
312 if (intel->gt == 1) {
313 brw->max_wm_threads = 48;
314 brw->max_vs_threads = 36;
315 brw->max_gs_threads = 36;
316 brw->urb.size = 128;
317 brw->urb.max_vs_entries = 512;
318 brw->urb.max_gs_entries = 192;
319 } else if (intel->gt == 2) {
320 brw->max_wm_threads = 172;
321 brw->max_vs_threads = 128;
322 brw->max_gs_threads = 128;
323 brw->urb.size = 256;
324 brw->urb.max_vs_entries = 704;
325 brw->urb.max_gs_entries = 320;
326 } else {
327 assert(!"Unknown gen7 device.");
328 }
329 } else if (intel->gen == 6) {
330 if (intel->gt == 2) {
331 brw->max_wm_threads = 80;
332 brw->max_vs_threads = 60;
333 brw->max_gs_threads = 60;
334 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
335 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
336 brw->urb.max_gs_entries = 256;
337 } else {
338 brw->max_wm_threads = 40;
339 brw->max_vs_threads = 24;
340 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
341 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
342 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
343 brw->urb.max_gs_entries = 256;
344 }
345 brw->urb.gen6_gs_previously_active = false;
346 } else if (intel->gen == 5) {
347 brw->urb.size = 1024;
348 brw->max_vs_threads = 72;
349 brw->max_gs_threads = 32;
350 brw->max_wm_threads = 12 * 6;
351 } else if (intel->is_g4x) {
352 brw->urb.size = 384;
353 brw->max_vs_threads = 32;
354 brw->max_gs_threads = 2;
355 brw->max_wm_threads = 10 * 5;
356 } else if (intel->gen < 6) {
357 brw->urb.size = 256;
358 brw->max_vs_threads = 16;
359 brw->max_gs_threads = 2;
360 brw->max_wm_threads = 8 * 4;
361 brw->has_negative_rhw_bug = true;
362 }
363
364 if (intel->gen <= 7) {
365 brw->needs_unlit_centroid_workaround = true;
366 }
367
368 brw->prim_restart.in_progress = false;
369 brw->prim_restart.enable_cut_index = false;
370 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
371
372 brw_init_state( brw );
373
374 brw->curbe.last_buf = calloc(1, 4096);
375 brw->curbe.next_buf = calloc(1, 4096);
376
377 brw->state.dirty.mesa = ~0;
378 brw->state.dirty.brw = ~0;
379
380 brw->emit_state_always = 0;
381
382 intel->batch.need_workaround_flush = true;
383
384 ctx->VertexProgram._MaintainTnlProgram = true;
385 ctx->FragmentProgram._MaintainTexEnvProgram = true;
386
387 brw_draw_init( brw );
388
389 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
390
391 ctx->Const.NativeIntegers = true;
392 ctx->Const.UniformBooleanTrue = 1;
393 ctx->Const.UniformBufferOffsetAlignment = 16;
394
395 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
396
397 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
398
399 ctx->Const.ContextFlags = 0;
400 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
401 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
402
403 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
404 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
405
406 /* Turn on some extra GL_ARB_debug_output generation. */
407 intel->perf_debug = true;
408 }
409
410 brw_fs_alloc_reg_sets(brw);
411
412 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
413 brw_init_shader_time(brw);
414
415 _mesa_compute_version(ctx);
416
417 _mesa_initialize_dispatch_tables(ctx);
418 _mesa_initialize_vbo_vtxfmt(ctx);
419
420 return true;
421 }
422