Minor r200 vertex program cleanups. Remove disabled leftovers from r300 vertex progra...
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "brw_context.h"
34 #include "brw_aub.h"
35 #include "brw_defines.h"
36 #include "brw_draw.h"
37 #include "brw_exec.h"
38 #include "brw_save.h"
39 #include "brw_vs.h"
40 #include "imports.h"
41 #include "intel_tex.h"
42 #include "intel_blit.h"
43 #include "intel_batchbuffer.h"
44
45 #include "utils.h"
46 #include "api_noop.h"
47 #include "vtxfmt.h"
48
49 /***************************************
50 * Mesa's Driver Functions
51 ***************************************/
52
53 static const struct dri_extension brw_extensions[] =
54 {
55 { "GL_ARB_depth_texture", NULL },
56 { "GL_ARB_fragment_program", NULL },
57 { "GL_ARB_shadow", NULL },
58 { "GL_EXT_shadow_funcs", NULL },
59 /* ARB extn won't work if not enabled */
60 { "GL_SGIX_depth_texture", NULL },
61 { "GL_ARB_texture_env_crossbar", NULL },
62 { NULL, NULL }
63 };
64
65
66 static void brwInitDriverFunctions( struct dd_function_table *functions )
67 {
68 intelInitDriverFunctions( functions );
69 brwInitTextureFuncs( functions );
70 brwInitFragProgFuncs( functions );
71 }
72
73
74 static void brw_init_attribs( struct brw_context *brw )
75 {
76 GLcontext *ctx = &brw->intel.ctx;
77
78 brw->attribs.Color = &ctx->Color;
79 brw->attribs.Depth = &ctx->Depth;
80 brw->attribs.Fog = &ctx->Fog;
81 brw->attribs.Hint = &ctx->Hint;
82 brw->attribs.Light = &ctx->Light;
83 brw->attribs.Line = &ctx->Line;
84 brw->attribs.Point = &ctx->Point;
85 brw->attribs.Polygon = &ctx->Polygon;
86 brw->attribs.Scissor = &ctx->Scissor;
87 brw->attribs.Stencil = &ctx->Stencil;
88 brw->attribs.Texture = &ctx->Texture;
89 brw->attribs.Transform = &ctx->Transform;
90 brw->attribs.Viewport = &ctx->Viewport;
91 brw->attribs.VertexProgram = &ctx->VertexProgram;
92 brw->attribs.FragmentProgram = &ctx->FragmentProgram;
93 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
94 }
95
96
97 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
98 __DRIcontextPrivate *driContextPriv,
99 void *sharedContextPrivate)
100 {
101 struct dd_function_table functions;
102 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
103 struct intel_context *intel = &brw->intel;
104 GLcontext *ctx = &intel->ctx;
105
106 if (!brw) {
107 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
108 return GL_FALSE;
109 }
110
111 brwInitVtbl( brw );
112 brwInitDriverFunctions( &functions );
113
114 if (!intelInitContext( intel, mesaVis, driContextPriv,
115 sharedContextPrivate, &functions )) {
116 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
117 FREE(brw);
118 return GL_FALSE;
119 }
120
121 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
122 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
123 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
124
125
126 /* Advertise the full hardware capabilities. The new memory
127 * manager should cope much better with overload situations:
128 */
129 ctx->Const.MaxTextureLevels = 12;
130 ctx->Const.Max3DTextureLevels = 9;
131 ctx->Const.MaxCubeTextureLevels = 12;
132 ctx->Const.MaxTextureRectSize = (1<<11);
133 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
134
135 /* ctx->Const.MaxNativeVertexProgramTemps = 32; */
136
137
138 driInitExtensions( ctx, brw_extensions, GL_FALSE );
139
140 brw_aub_init( brw );
141 brw->intel.vtbl.aub_wrap = brw_aub_wrap;
142
143
144 brw_init_attribs( brw );
145 brw_init_metaops( brw );
146 brw_init_state( brw );
147
148 brw->state.dirty.mesa = ~0;
149 brw->state.dirty.brw = ~0;
150
151 memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind));
152
153 brw->emit_state_always = 0;
154
155 ctx->_MaintainTexEnvProgram = 1;
156
157 brw_draw_init( brw );
158
159 brw_ProgramCacheInit( ctx );
160
161 /* Hook our functions into exec and compile dispatch tables. Only
162 * fallback on out-of-memory situations.
163 */
164 brw_exec_init( ctx );
165 brw_save_init( ctx );
166
167 return GL_TRUE;
168 }
169