3e6dade613d2d6c02067ef5d11190c3c47aaca12
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/imports.h"
38 #include "main/macros.h"
39 #include "main/points.h"
40 #include "main/version.h"
41 #include "main/vtxfmt.h"
42
43 #include "vbo/vbo_context.h"
44
45 #include "drivers/common/driverfuncs.h"
46 #include "drivers/common/meta.h"
47 #include "utils.h"
48
49 #include "brw_context.h"
50 #include "brw_defines.h"
51 #include "brw_draw.h"
52 #include "brw_state.h"
53
54 #include "intel_batchbuffer.h"
55 #include "intel_buffer_objects.h"
56 #include "intel_buffers.h"
57 #include "intel_fbo.h"
58 #include "intel_mipmap_tree.h"
59 #include "intel_pixel.h"
60 #include "intel_regions.h"
61 #include "intel_tex.h"
62 #include "intel_tex_obj.h"
63
64 #include "swrast_setup/swrast_setup.h"
65 #include "tnl/tnl.h"
66 #include "tnl/t_pipeline.h"
67 #include "glsl/ralloc.h"
68
69 /***************************************
70 * Mesa's Driver Functions
71 ***************************************/
72
73 static size_t
74 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
75 GLenum internalFormat, int samples[16])
76 {
77 struct brw_context *brw = brw_context(ctx);
78
79 (void) target;
80
81 switch (brw->gen) {
82 case 7:
83 samples[0] = 8;
84 samples[1] = 4;
85 return 2;
86
87 case 6:
88 samples[0] = 4;
89 return 1;
90
91 default:
92 samples[0] = 1;
93 return 1;
94 }
95 }
96
97 static const GLubyte *
98 intelGetString(struct gl_context * ctx, GLenum name)
99 {
100 const struct brw_context *const brw = brw_context(ctx);
101 const char *chipset;
102 static char buffer[128];
103
104 switch (name) {
105 case GL_VENDOR:
106 return (GLubyte *) "Intel Open Source Technology Center";
107 break;
108
109 case GL_RENDERER:
110 switch (brw->intelScreen->deviceID) {
111 #undef CHIPSET
112 #define CHIPSET(id, family, str) case id: chipset = str; break;
113 #include "pci_ids/i965_pci_ids.h"
114 default:
115 chipset = "Unknown Intel Chipset";
116 break;
117 }
118
119 (void) driGetRendererString(buffer, chipset, 0);
120 return (GLubyte *) buffer;
121
122 default:
123 return NULL;
124 }
125 }
126
127 static void
128 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
129 {
130 struct brw_context *brw = brw_context(ctx);
131 __DRIcontext *driContext = brw->driContext;
132
133 (void) x;
134 (void) y;
135 (void) w;
136 (void) h;
137
138 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
139 dri2InvalidateDrawable(driContext->driDrawablePriv);
140 dri2InvalidateDrawable(driContext->driReadablePriv);
141 }
142 }
143
144 static void
145 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
146 {
147 struct brw_context *brw = brw_context(ctx);
148
149 if (ctx->swrast_context)
150 _swrast_InvalidateState(ctx, new_state);
151 _vbo_InvalidateState(ctx, new_state);
152
153 brw->NewGLState |= new_state;
154 }
155
156 static void
157 intel_flush_front(struct gl_context *ctx)
158 {
159 struct brw_context *brw = brw_context(ctx);
160 __DRIcontext *driContext = brw->driContext;
161 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
162 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
163
164 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
165 if (screen->dri2.loader->flushFrontBuffer != NULL &&
166 driDrawable &&
167 driDrawable->loaderPrivate) {
168
169 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
170 *
171 * This potentially resolves both front and back buffer. It
172 * is unnecessary to resolve the back, but harms nothing except
173 * performance. And no one cares about front-buffer render
174 * performance.
175 */
176 intel_resolve_for_dri2_flush(brw, driDrawable);
177 intel_batchbuffer_flush(brw);
178
179 screen->dri2.loader->flushFrontBuffer(driDrawable,
180 driDrawable->loaderPrivate);
181
182 /* We set the dirty bit in intel_prepare_render() if we're
183 * front buffer rendering once we get there.
184 */
185 brw->front_buffer_dirty = false;
186 }
187 }
188 }
189
190 static void
191 intel_glFlush(struct gl_context *ctx)
192 {
193 struct brw_context *brw = brw_context(ctx);
194
195 intel_batchbuffer_flush(brw);
196 intel_flush_front(ctx);
197 if (brw->is_front_buffer_rendering)
198 brw->need_throttle = true;
199 }
200
201 void
202 intelFinish(struct gl_context * ctx)
203 {
204 struct brw_context *brw = brw_context(ctx);
205
206 intel_glFlush(ctx);
207
208 if (brw->batch.last_bo)
209 drm_intel_bo_wait_rendering(brw->batch.last_bo);
210 }
211
212 static void
213 brw_init_driver_functions(struct brw_context *brw,
214 struct dd_function_table *functions)
215 {
216 _mesa_init_driver_functions(functions);
217
218 /* GLX uses DRI2 invalidate events to handle window resizing.
219 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
220 * which doesn't provide a mechanism for snooping the event queues.
221 *
222 * So EGL still relies on viewport hacks to handle window resizing.
223 * This should go away with DRI3000.
224 */
225 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
226 functions->Viewport = intel_viewport;
227
228 functions->Flush = intel_glFlush;
229 functions->Finish = intelFinish;
230 functions->GetString = intelGetString;
231 functions->UpdateState = intelInvalidateState;
232
233 intelInitTextureFuncs(functions);
234 intelInitTextureImageFuncs(functions);
235 intelInitTextureSubImageFuncs(functions);
236 intelInitTextureCopyImageFuncs(functions);
237 intelInitClearFuncs(functions);
238 intelInitBufferFuncs(functions);
239 intelInitPixelFuncs(functions);
240 intelInitBufferObjectFuncs(functions);
241 intel_init_syncobj_functions(functions);
242 brw_init_object_purgeable_functions(functions);
243
244 brwInitFragProgFuncs( functions );
245 brw_init_common_queryobj_functions(functions);
246 if (brw->gen >= 6)
247 gen6_init_queryobj_functions(functions);
248 else
249 gen4_init_queryobj_functions(functions);
250
251 functions->QuerySamplesForFormat = brw_query_samples_for_format;
252
253 functions->NewTransformFeedback = brw_new_transform_feedback;
254 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
255 functions->GetTransformFeedbackVertexCount =
256 brw_get_transform_feedback_vertex_count;
257 if (brw->gen >= 7) {
258 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
259 functions->EndTransformFeedback = gen7_end_transform_feedback;
260 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
261 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
262 } else {
263 functions->BeginTransformFeedback = brw_begin_transform_feedback;
264 functions->EndTransformFeedback = brw_end_transform_feedback;
265 }
266
267 if (brw->gen >= 6)
268 functions->GetSamplePosition = gen6_get_sample_position;
269 }
270
271 /**
272 * Return array of MSAA modes supported by the hardware. The array is
273 * zero-terminated and sorted in decreasing order.
274 */
275 static const int*
276 brw_supported_msaa_modes(const struct brw_context *brw)
277 {
278 static const int gen7_samples[] = {8, 4, 0};
279 static const int gen6_samples[] = {4, 0};
280 static const int gen4_samples[] = {0};
281 if (brw->gen >= 7) {
282 return gen7_samples;
283 } else if (brw->gen == 6) {
284 return gen6_samples;
285 } else {
286 return gen4_samples;
287 }
288 }
289
290 /**
291 * Override GL_MAX_SAMPLES and related constants according to value of driconf
292 * option 'clamp_max_samples'.
293 */
294 static void
295 brw_override_max_samples(struct brw_context *brw)
296 {
297 const int clamp_max_samples = driQueryOptioni(&brw->optionCache,
298 "clamp_max_samples");
299 if (clamp_max_samples < 0)
300 return;
301
302 const int *supported_msaa_modes = brw_supported_msaa_modes(brw);
303 int max_samples = 0;
304
305 /* Select the largest supported MSAA mode that does not exceed
306 * clamp_max_samples.
307 */
308 for (int i = 0; supported_msaa_modes[i] != 0; ++i) {
309 if (supported_msaa_modes[i] <= clamp_max_samples) {
310 max_samples = supported_msaa_modes[i];
311 break;
312 }
313 }
314
315 brw->ctx.Const.MaxSamples = max_samples;
316 brw->ctx.Const.MaxColorTextureSamples = max_samples;
317 brw->ctx.Const.MaxDepthTextureSamples = max_samples;
318 brw->ctx.Const.MaxIntegerSamples = max_samples;
319 }
320
321 static void
322 brw_initialize_context_constants(struct brw_context *brw)
323 {
324 struct gl_context *ctx = &brw->ctx;
325
326 ctx->Const.QueryCounterBits.Timestamp = 36;
327
328 ctx->Const.StripTextureBorder = true;
329
330 ctx->Const.MaxDualSourceDrawBuffers = 1;
331 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
332 ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
333 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
334 ctx->Const.MaxTextureUnits =
335 MIN2(ctx->Const.MaxTextureCoordUnits,
336 ctx->Const.FragmentProgram.MaxTextureImageUnits);
337 ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
338 if (brw->gen >= 7)
339 ctx->Const.GeometryProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
340 else
341 ctx->Const.GeometryProgram.MaxTextureImageUnits = 0;
342 ctx->Const.MaxCombinedTextureImageUnits =
343 ctx->Const.VertexProgram.MaxTextureImageUnits +
344 ctx->Const.FragmentProgram.MaxTextureImageUnits +
345 ctx->Const.GeometryProgram.MaxTextureImageUnits;
346
347 ctx->Const.MaxTextureLevels = 14; /* 8192 */
348 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
349 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
350 ctx->Const.Max3DTextureLevels = 9;
351 ctx->Const.MaxCubeTextureLevels = 12;
352
353 if (brw->gen >= 7)
354 ctx->Const.MaxArrayTextureLayers = 2048;
355 else
356 ctx->Const.MaxArrayTextureLayers = 512;
357
358 ctx->Const.MaxTextureRectSize = 1 << 12;
359
360 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
361
362 ctx->Const.MaxRenderbufferSize = 8192;
363
364 /* Hardware only supports a limited number of transform feedback buffers.
365 * So we need to override the Mesa default (which is based only on software
366 * limits).
367 */
368 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
369
370 /* On Gen6, in the worst case, we use up one binding table entry per
371 * transform feedback component (see comments above the definition of
372 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
373 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
374 * BRW_MAX_SOL_BINDINGS.
375 *
376 * In "separate components" mode, we need to divide this value by
377 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
378 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
379 */
380 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
381 ctx->Const.MaxTransformFeedbackSeparateComponents =
382 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
383
384 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
385
386 const int max_samples = brw_supported_msaa_modes(brw)[0];
387 ctx->Const.MaxSamples = max_samples;
388 ctx->Const.MaxColorTextureSamples = max_samples;
389 ctx->Const.MaxDepthTextureSamples = max_samples;
390 ctx->Const.MaxIntegerSamples = max_samples;
391
392 if (brw->gen >= 7)
393 ctx->Const.MaxProgramTextureGatherComponents = 4;
394
395 ctx->Const.MinLineWidth = 1.0;
396 ctx->Const.MinLineWidthAA = 1.0;
397 ctx->Const.MaxLineWidth = 5.0;
398 ctx->Const.MaxLineWidthAA = 5.0;
399 ctx->Const.LineWidthGranularity = 0.5;
400
401 ctx->Const.MinPointSize = 1.0;
402 ctx->Const.MinPointSizeAA = 1.0;
403 ctx->Const.MaxPointSize = 255.0;
404 ctx->Const.MaxPointSizeAA = 255.0;
405 ctx->Const.PointSizeGranularity = 1.0;
406
407 if (brw->gen >= 5 || brw->is_g4x)
408 ctx->Const.MaxClipPlanes = 8;
409
410 ctx->Const.VertexProgram.MaxNativeInstructions = 16 * 1024;
411 ctx->Const.VertexProgram.MaxAluInstructions = 0;
412 ctx->Const.VertexProgram.MaxTexInstructions = 0;
413 ctx->Const.VertexProgram.MaxTexIndirections = 0;
414 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
415 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
416 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
417 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
418 ctx->Const.VertexProgram.MaxNativeTemps = 256;
419 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
420 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
421 ctx->Const.VertexProgram.MaxEnvParams =
422 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
423 ctx->Const.VertexProgram.MaxEnvParams);
424
425 ctx->Const.FragmentProgram.MaxNativeInstructions = 1024;
426 ctx->Const.FragmentProgram.MaxNativeAluInstructions = 1024;
427 ctx->Const.FragmentProgram.MaxNativeTexInstructions = 1024;
428 ctx->Const.FragmentProgram.MaxNativeTexIndirections = 1024;
429 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
430 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
431 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
432 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
433 ctx->Const.FragmentProgram.MaxEnvParams =
434 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
435 ctx->Const.FragmentProgram.MaxEnvParams);
436
437 /* Fragment shaders use real, 32-bit twos-complement integers for all
438 * integer types.
439 */
440 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
441 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
442 ctx->Const.FragmentProgram.LowInt.Precision = 0;
443 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt;
444 ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt;
445
446 if (brw->gen >= 7) {
447 ctx->Const.FragmentProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
448 ctx->Const.VertexProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
449 ctx->Const.GeometryProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
450 ctx->Const.FragmentProgram.MaxAtomicBuffers = BRW_MAX_ABO;
451 ctx->Const.VertexProgram.MaxAtomicBuffers = BRW_MAX_ABO;
452 ctx->Const.GeometryProgram.MaxAtomicBuffers = BRW_MAX_ABO;
453 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
454 }
455
456 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
457 * but we're not sure how it's actually done for vertex order,
458 * that affect provoking vertex decision. Always use last vertex
459 * convention for quad primitive which works as expected for now.
460 */
461 if (brw->gen >= 6)
462 ctx->Const.QuadsFollowProvokingVertexConvention = false;
463
464 ctx->Const.NativeIntegers = true;
465 ctx->Const.UniformBooleanTrue = 1;
466
467 /* From the gen4 PRM, volume 4 page 127:
468 *
469 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
470 * the base address of the first element of the surface, computed in
471 * software by adding the surface base address to the byte offset of
472 * the element in the buffer."
473 *
474 * However, unaligned accesses are slower, so enforce buffer alignment.
475 */
476 ctx->Const.UniformBufferOffsetAlignment = 16;
477 ctx->Const.TextureBufferOffsetAlignment = 16;
478
479 if (brw->gen >= 6) {
480 ctx->Const.MaxVarying = 32;
481 ctx->Const.VertexProgram.MaxOutputComponents = 128;
482 ctx->Const.GeometryProgram.MaxInputComponents = 64;
483 ctx->Const.GeometryProgram.MaxOutputComponents = 128;
484 ctx->Const.FragmentProgram.MaxInputComponents = 128;
485 }
486
487 /* We want the GLSL compiler to emit code that uses condition codes */
488 for (int i = 0; i < MESA_SHADER_TYPES; i++) {
489 ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
490 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
491 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
492 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
493 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
494 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
495
496 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
497 (i == MESA_SHADER_FRAGMENT);
498 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
499 (i == MESA_SHADER_FRAGMENT);
500 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
501 }
502
503 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
504 }
505
506 /**
507 * Process driconf (drirc) options, setting appropriate context flags.
508 *
509 * intelInitExtensions still pokes at optionCache directly, in order to
510 * avoid advertising various extensions. No flags are set, so it makes
511 * sense to continue doing that there.
512 */
513 static void
514 brw_process_driconf_options(struct brw_context *brw)
515 {
516 struct gl_context *ctx = &brw->ctx;
517
518 driOptionCache *options = &brw->optionCache;
519 driParseConfigFiles(options, &brw->intelScreen->optionCache,
520 brw->driContext->driScreenPriv->myNum, "i965");
521
522 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
523 switch (bo_reuse_mode) {
524 case DRI_CONF_BO_REUSE_DISABLED:
525 break;
526 case DRI_CONF_BO_REUSE_ALL:
527 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
528 break;
529 }
530
531 if (!driQueryOptionb(options, "hiz")) {
532 brw->has_hiz = false;
533 /* On gen6, you can only do separate stencil with HIZ. */
534 if (brw->gen == 6)
535 brw->has_separate_stencil = false;
536 }
537
538 if (driQueryOptionb(options, "always_flush_batch")) {
539 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
540 brw->always_flush_batch = true;
541 }
542
543 if (driQueryOptionb(options, "always_flush_cache")) {
544 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
545 brw->always_flush_cache = true;
546 }
547
548 if (driQueryOptionb(options, "disable_throttling")) {
549 fprintf(stderr, "disabling flush throttling\n");
550 brw->disable_throttling = true;
551 }
552
553 brw->disable_derivative_optimization =
554 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");
555
556 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
557
558 ctx->Const.ForceGLSLExtensionsWarn =
559 driQueryOptionb(options, "force_glsl_extensions_warn");
560
561 ctx->Const.DisableGLSLLineContinuations =
562 driQueryOptionb(options, "disable_glsl_line_continuations");
563 }
564
565 GLboolean
566 brwCreateContext(gl_api api,
567 const struct gl_config *mesaVis,
568 __DRIcontext *driContextPriv,
569 unsigned major_version,
570 unsigned minor_version,
571 uint32_t flags,
572 bool notify_reset,
573 unsigned *dri_ctx_error,
574 void *sharedContextPrivate)
575 {
576 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
577 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
578 struct intel_screen *screen = sPriv->driverPrivate;
579 const struct brw_device_info *devinfo = screen->devinfo;
580 struct dd_function_table functions;
581 struct gl_config visual;
582
583 if (flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_FORWARD_COMPATIBLE)) {
584 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
585 return false;
586 }
587
588 if (notify_reset) {
589 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
590 return false;
591 }
592
593 struct brw_context *brw = rzalloc(NULL, struct brw_context);
594 if (!brw) {
595 printf("%s: failed to alloc context\n", __FUNCTION__);
596 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
597 return false;
598 }
599
600 driContextPriv->driverPrivate = brw;
601 brw->driContext = driContextPriv;
602 brw->intelScreen = screen;
603 brw->bufmgr = screen->bufmgr;
604
605 brw->gen = devinfo->gen;
606 brw->gt = devinfo->gt;
607 brw->is_g4x = devinfo->is_g4x;
608 brw->is_baytrail = devinfo->is_baytrail;
609 brw->is_haswell = devinfo->is_haswell;
610 brw->has_llc = devinfo->has_llc;
611 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
612 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
613 brw->has_pln = devinfo->has_pln;
614 brw->has_compr4 = devinfo->has_compr4;
615 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
616 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
617 brw->needs_unlit_centroid_workaround =
618 devinfo->needs_unlit_centroid_workaround;
619
620 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
621 brw->has_swizzling = screen->hw_has_swizzling;
622
623 if (brw->gen >= 7) {
624 gen7_init_vtable_surface_functions(brw);
625 gen7_init_vtable_sampler_functions(brw);
626 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
627 } else {
628 gen4_init_vtable_surface_functions(brw);
629 gen4_init_vtable_sampler_functions(brw);
630 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
631 }
632
633 brw_init_driver_functions(brw, &functions);
634
635 struct gl_context *ctx = &brw->ctx;
636
637 if (mesaVis == NULL) {
638 memset(&visual, 0, sizeof visual);
639 mesaVis = &visual;
640 }
641
642 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
643 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
644 printf("%s: failed to init mesa context\n", __FUNCTION__);
645 intelDestroyContext(driContextPriv);
646 return false;
647 }
648
649 /* Initialize the software rasterizer and helper modules.
650 *
651 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
652 * software fallbacks (which we have to support on legacy GL to do weird
653 * glDrawPixels(), glBitmap(), and other functions).
654 */
655 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
656 _swrast_CreateContext(ctx);
657 }
658
659 _vbo_CreateContext(ctx);
660 if (ctx->swrast_context) {
661 _tnl_CreateContext(ctx);
662 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
663 _swsetup_CreateContext(ctx);
664
665 /* Configure swrast to match hardware characteristics: */
666 _swrast_allow_pixel_fog(ctx, false);
667 _swrast_allow_vertex_fog(ctx, true);
668 }
669
670 _mesa_meta_init(ctx);
671
672 brw_process_driconf_options(brw);
673 brw_process_intel_debug_variable(brw);
674 brw_initialize_context_constants(brw);
675
676 /* Reinitialize the context point state. It depends on ctx->Const values. */
677 _mesa_init_point(ctx);
678
679 intel_batchbuffer_init(brw);
680
681 brw_init_state(brw);
682
683 intelInitExtensions(ctx);
684
685 intel_fbo_init(brw);
686
687 if (brw->gen >= 6) {
688 /* Create a new hardware context. Using a hardware context means that
689 * our GPU state will be saved/restored on context switch, allowing us
690 * to assume that the GPU is in the same state we left it in.
691 *
692 * This is required for transform feedback buffer offsets, query objects,
693 * and also allows us to reduce how much state we have to emit.
694 */
695 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
696
697 if (!brw->hw_ctx) {
698 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
699 intelDestroyContext(driContextPriv);
700 return false;
701 }
702 }
703
704 brw_init_surface_formats(brw);
705
706 if (brw->is_g4x || brw->gen >= 5) {
707 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
708 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
709 } else {
710 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
711 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
712 }
713
714 brw->max_vs_threads = devinfo->max_vs_threads;
715 brw->max_gs_threads = devinfo->max_gs_threads;
716 brw->max_wm_threads = devinfo->max_wm_threads;
717 brw->urb.size = devinfo->urb.size;
718 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
719 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
720 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
721
722 /* Estimate the size of the mappable aperture into the GTT. There's an
723 * ioctl to get the whole GTT size, but not one to get the mappable subset.
724 * It turns out it's basically always 256MB, though some ancient hardware
725 * was smaller.
726 */
727 uint32_t gtt_size = 256 * 1024 * 1024;
728
729 /* We don't want to map two objects such that a memcpy between them would
730 * just fault one mapping in and then the other over and over forever. So
731 * we would need to divide the GTT size by 2. Additionally, some GTT is
732 * taken up by things like the framebuffer and the ringbuffer and such, so
733 * be more conservative.
734 */
735 brw->max_gtt_map_object_size = gtt_size / 4;
736
737 if (brw->gen == 6)
738 brw->urb.gen6_gs_previously_active = false;
739
740 brw->prim_restart.in_progress = false;
741 brw->prim_restart.enable_cut_index = false;
742
743 if (brw->gen < 6) {
744 brw->curbe.last_buf = calloc(1, 4096);
745 brw->curbe.next_buf = calloc(1, 4096);
746 }
747
748 ctx->VertexProgram._MaintainTnlProgram = true;
749 ctx->FragmentProgram._MaintainTexEnvProgram = true;
750
751 brw_draw_init( brw );
752
753 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
754 /* Turn on some extra GL_ARB_debug_output generation. */
755 brw->perf_debug = true;
756 }
757
758 brw_fs_alloc_reg_sets(brw);
759 brw_vec4_alloc_reg_set(brw);
760
761 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
762 brw_init_shader_time(brw);
763
764 _mesa_compute_version(ctx);
765
766 /* Here we override context constants. We apply the overrides after
767 * calculation of the context version because we do not want the overridden
768 * constants to change the version.
769 */
770 brw_override_max_samples(brw);
771
772 _mesa_initialize_dispatch_tables(ctx);
773 _mesa_initialize_vbo_vtxfmt(ctx);
774
775 return true;
776 }
777
778 void
779 intelDestroyContext(__DRIcontext * driContextPriv)
780 {
781 struct brw_context *brw =
782 (struct brw_context *) driContextPriv->driverPrivate;
783 struct gl_context *ctx = &brw->ctx;
784
785 assert(brw); /* should never be null */
786 if (!brw)
787 return;
788
789 /* Dump a final BMP in case the application doesn't call SwapBuffers */
790 if (INTEL_DEBUG & DEBUG_AUB) {
791 intel_batchbuffer_flush(brw);
792 aub_dump_bmp(&brw->ctx);
793 }
794
795 _mesa_meta_free(&brw->ctx);
796
797 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
798 /* Force a report. */
799 brw->shader_time.report_time = 0;
800
801 brw_collect_and_report_shader_time(brw);
802 brw_destroy_shader_time(brw);
803 }
804
805 brw_destroy_state(brw);
806 brw_draw_destroy(brw);
807
808 drm_intel_bo_unreference(brw->curbe.curbe_bo);
809 drm_intel_bo_unreference(brw->vs.base.const_bo);
810 drm_intel_bo_unreference(brw->wm.base.const_bo);
811
812 free(brw->curbe.last_buf);
813 free(brw->curbe.next_buf);
814
815 drm_intel_gem_context_destroy(brw->hw_ctx);
816
817 if (ctx->swrast_context) {
818 _swsetup_DestroyContext(&brw->ctx);
819 _tnl_DestroyContext(&brw->ctx);
820 }
821 _vbo_DestroyContext(&brw->ctx);
822
823 if (ctx->swrast_context)
824 _swrast_DestroyContext(&brw->ctx);
825
826 intel_batchbuffer_free(brw);
827
828 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
829 brw->first_post_swapbuffers_batch = NULL;
830
831 driDestroyOptionCache(&brw->optionCache);
832
833 /* free the Mesa context */
834 _mesa_free_context_data(&brw->ctx);
835
836 ralloc_free(brw);
837 driContextPriv->driverPrivate = NULL;
838 }
839
840 GLboolean
841 intelUnbindContext(__DRIcontext * driContextPriv)
842 {
843 /* Unset current context and dispath table */
844 _mesa_make_current(NULL, NULL, NULL);
845
846 return true;
847 }
848
849 /**
850 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
851 * on window system framebuffers.
852 *
853 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
854 * your renderbuffer can do sRGB encode, and you can flip a switch that does
855 * sRGB encode if the renderbuffer can handle it. You can ask specifically
856 * for a visual where you're guaranteed to be capable, but it turns out that
857 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
858 * incapable ones, becuase there's no difference between the two in resources
859 * used. Applications thus get built that accidentally rely on the default
860 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
861 * great...
862 *
863 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
864 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
865 * So they removed the enable knob and made it "if the renderbuffer is sRGB
866 * capable, do sRGB encode". Then, for your window system renderbuffers, you
867 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
868 * and get no sRGB encode (assuming that both kinds of visual are available).
869 * Thus our choice to support sRGB by default on our visuals for desktop would
870 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
871 *
872 * Unfortunately, renderbuffer setup happens before a context is created. So
873 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
874 * context (without an sRGB visual, though we don't have sRGB visuals exposed
875 * yet), we go turn that back off before anyone finds out.
876 */
877 static void
878 intel_gles3_srgb_workaround(struct brw_context *brw,
879 struct gl_framebuffer *fb)
880 {
881 struct gl_context *ctx = &brw->ctx;
882
883 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
884 return;
885
886 /* Some day when we support the sRGB capable bit on visuals available for
887 * GLES, we'll need to respect that and not disable things here.
888 */
889 fb->Visual.sRGBCapable = false;
890 for (int i = 0; i < BUFFER_COUNT; i++) {
891 if (fb->Attachment[i].Renderbuffer &&
892 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
893 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
894 }
895 }
896 }
897
898 GLboolean
899 intelMakeCurrent(__DRIcontext * driContextPriv,
900 __DRIdrawable * driDrawPriv,
901 __DRIdrawable * driReadPriv)
902 {
903 struct brw_context *brw;
904 GET_CURRENT_CONTEXT(curCtx);
905
906 if (driContextPriv)
907 brw = (struct brw_context *) driContextPriv->driverPrivate;
908 else
909 brw = NULL;
910
911 /* According to the glXMakeCurrent() man page: "Pending commands to
912 * the previous context, if any, are flushed before it is released."
913 * But only flush if we're actually changing contexts.
914 */
915 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
916 _mesa_flush(curCtx);
917 }
918
919 if (driContextPriv) {
920 struct gl_context *ctx = &brw->ctx;
921 struct gl_framebuffer *fb, *readFb;
922
923 if (driDrawPriv == NULL && driReadPriv == NULL) {
924 fb = _mesa_get_incomplete_framebuffer();
925 readFb = _mesa_get_incomplete_framebuffer();
926 } else {
927 fb = driDrawPriv->driverPrivate;
928 readFb = driReadPriv->driverPrivate;
929 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
930 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
931 }
932
933 /* The sRGB workaround changes the renderbuffer's format. We must change
934 * the format before the renderbuffer's miptree get's allocated, otherwise
935 * the formats of the renderbuffer and its miptree will differ.
936 */
937 intel_gles3_srgb_workaround(brw, fb);
938 intel_gles3_srgb_workaround(brw, readFb);
939
940 intel_prepare_render(brw);
941 _mesa_make_current(ctx, fb, readFb);
942 } else {
943 _mesa_make_current(NULL, NULL, NULL);
944 }
945
946 return true;
947 }
948
949 void
950 intel_resolve_for_dri2_flush(struct brw_context *brw,
951 __DRIdrawable *drawable)
952 {
953 if (brw->gen < 6) {
954 /* MSAA and fast color clear are not supported, so don't waste time
955 * checking whether a resolve is needed.
956 */
957 return;
958 }
959
960 struct gl_framebuffer *fb = drawable->driverPrivate;
961 struct intel_renderbuffer *rb;
962
963 /* Usually, only the back buffer will need to be downsampled. However,
964 * the front buffer will also need it if the user has rendered into it.
965 */
966 static const gl_buffer_index buffers[2] = {
967 BUFFER_BACK_LEFT,
968 BUFFER_FRONT_LEFT,
969 };
970
971 for (int i = 0; i < 2; ++i) {
972 rb = intel_get_renderbuffer(fb, buffers[i]);
973 if (rb == NULL || rb->mt == NULL)
974 continue;
975 if (rb->mt->num_samples <= 1)
976 intel_miptree_resolve_color(brw, rb->mt);
977 else
978 intel_miptree_downsample(brw, rb->mt);
979 }
980 }
981
982 static unsigned
983 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
984 {
985 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
986 }
987
988 static void
989 intel_query_dri2_buffers(struct brw_context *brw,
990 __DRIdrawable *drawable,
991 __DRIbuffer **buffers,
992 int *count);
993
994 static void
995 intel_process_dri2_buffer(struct brw_context *brw,
996 __DRIdrawable *drawable,
997 __DRIbuffer *buffer,
998 struct intel_renderbuffer *rb,
999 const char *buffer_name);
1000
1001 void
1002 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1003 {
1004 struct gl_framebuffer *fb = drawable->driverPrivate;
1005 struct intel_renderbuffer *rb;
1006 struct brw_context *brw = context->driverPrivate;
1007 __DRIbuffer *buffers = NULL;
1008 int i, count;
1009 const char *region_name;
1010
1011 /* Set this up front, so that in case our buffers get invalidated
1012 * while we're getting new buffers, we don't clobber the stamp and
1013 * thus ignore the invalidate. */
1014 drawable->lastStamp = drawable->dri2.stamp;
1015
1016 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1017 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1018
1019 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1020
1021 if (buffers == NULL)
1022 return;
1023
1024 for (i = 0; i < count; i++) {
1025 switch (buffers[i].attachment) {
1026 case __DRI_BUFFER_FRONT_LEFT:
1027 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1028 region_name = "dri2 front buffer";
1029 break;
1030
1031 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1032 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1033 region_name = "dri2 fake front buffer";
1034 break;
1035
1036 case __DRI_BUFFER_BACK_LEFT:
1037 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1038 region_name = "dri2 back buffer";
1039 break;
1040
1041 case __DRI_BUFFER_DEPTH:
1042 case __DRI_BUFFER_HIZ:
1043 case __DRI_BUFFER_DEPTH_STENCIL:
1044 case __DRI_BUFFER_STENCIL:
1045 case __DRI_BUFFER_ACCUM:
1046 default:
1047 fprintf(stderr,
1048 "unhandled buffer attach event, attachment type %d\n",
1049 buffers[i].attachment);
1050 return;
1051 }
1052
1053 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1054 }
1055
1056 driUpdateFramebufferSize(&brw->ctx, drawable);
1057 }
1058
1059 /**
1060 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1061 * state is required.
1062 */
1063 void
1064 intel_prepare_render(struct brw_context *brw)
1065 {
1066 __DRIcontext *driContext = brw->driContext;
1067 __DRIdrawable *drawable;
1068
1069 drawable = driContext->driDrawablePriv;
1070 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1071 if (drawable->lastStamp != drawable->dri2.stamp)
1072 intel_update_renderbuffers(driContext, drawable);
1073 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1074 }
1075
1076 drawable = driContext->driReadablePriv;
1077 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1078 if (drawable->lastStamp != drawable->dri2.stamp)
1079 intel_update_renderbuffers(driContext, drawable);
1080 driContext->dri2.read_stamp = drawable->dri2.stamp;
1081 }
1082
1083 /* If we're currently rendering to the front buffer, the rendering
1084 * that will happen next will probably dirty the front buffer. So
1085 * mark it as dirty here.
1086 */
1087 if (brw->is_front_buffer_rendering)
1088 brw->front_buffer_dirty = true;
1089
1090 /* Wait for the swapbuffers before the one we just emitted, so we
1091 * don't get too many swaps outstanding for apps that are GPU-heavy
1092 * but not CPU-heavy.
1093 *
1094 * We're using intelDRI2Flush (called from the loader before
1095 * swapbuffer) and glFlush (for front buffer rendering) as the
1096 * indicator that a frame is done and then throttle when we get
1097 * here as we prepare to render the next frame. At this point for
1098 * round trips for swap/copy and getting new buffers are done and
1099 * we'll spend less time waiting on the GPU.
1100 *
1101 * Unfortunately, we don't have a handle to the batch containing
1102 * the swap, and getting our hands on that doesn't seem worth it,
1103 * so we just us the first batch we emitted after the last swap.
1104 */
1105 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
1106 if (!brw->disable_throttling)
1107 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1108 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1109 brw->first_post_swapbuffers_batch = NULL;
1110 brw->need_throttle = false;
1111 }
1112 }
1113
1114 /**
1115 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1116 *
1117 * To determine which DRI buffers to request, examine the renderbuffers
1118 * attached to the drawable's framebuffer. Then request the buffers with
1119 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1120 *
1121 * This is called from intel_update_renderbuffers().
1122 *
1123 * \param drawable Drawable whose buffers are queried.
1124 * \param buffers [out] List of buffers returned by DRI2 query.
1125 * \param buffer_count [out] Number of buffers returned.
1126 *
1127 * \see intel_update_renderbuffers()
1128 * \see DRI2GetBuffers()
1129 * \see DRI2GetBuffersWithFormat()
1130 */
1131 static void
1132 intel_query_dri2_buffers(struct brw_context *brw,
1133 __DRIdrawable *drawable,
1134 __DRIbuffer **buffers,
1135 int *buffer_count)
1136 {
1137 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1138 struct gl_framebuffer *fb = drawable->driverPrivate;
1139 int i = 0;
1140 unsigned attachments[8];
1141
1142 struct intel_renderbuffer *front_rb;
1143 struct intel_renderbuffer *back_rb;
1144
1145 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1146 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1147
1148 memset(attachments, 0, sizeof(attachments));
1149 if ((brw->is_front_buffer_rendering ||
1150 brw->is_front_buffer_reading ||
1151 !back_rb) && front_rb) {
1152 /* If a fake front buffer is in use, then querying for
1153 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1154 * the real front buffer to the fake front buffer. So before doing the
1155 * query, we need to make sure all the pending drawing has landed in the
1156 * real front buffer.
1157 */
1158 intel_batchbuffer_flush(brw);
1159 intel_flush_front(&brw->ctx);
1160
1161 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1162 attachments[i++] = intel_bits_per_pixel(front_rb);
1163 } else if (front_rb && brw->front_buffer_dirty) {
1164 /* We have pending front buffer rendering, but we aren't querying for a
1165 * front buffer. If the front buffer we have is a fake front buffer,
1166 * the X server is going to throw it away when it processes the query.
1167 * So before doing the query, make sure all the pending drawing has
1168 * landed in the real front buffer.
1169 */
1170 intel_batchbuffer_flush(brw);
1171 intel_flush_front(&brw->ctx);
1172 }
1173
1174 if (back_rb) {
1175 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1176 attachments[i++] = intel_bits_per_pixel(back_rb);
1177 }
1178
1179 assert(i <= ARRAY_SIZE(attachments));
1180
1181 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1182 &drawable->w,
1183 &drawable->h,
1184 attachments, i / 2,
1185 buffer_count,
1186 drawable->loaderPrivate);
1187 }
1188
1189 /**
1190 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1191 *
1192 * This is called from intel_update_renderbuffers().
1193 *
1194 * \par Note:
1195 * DRI buffers whose attachment point is DRI2BufferStencil or
1196 * DRI2BufferDepthStencil are handled as special cases.
1197 *
1198 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1199 * that is passed to intel_region_alloc_for_handle().
1200 *
1201 * \see intel_update_renderbuffers()
1202 * \see intel_region_alloc_for_handle()
1203 */
1204 static void
1205 intel_process_dri2_buffer(struct brw_context *brw,
1206 __DRIdrawable *drawable,
1207 __DRIbuffer *buffer,
1208 struct intel_renderbuffer *rb,
1209 const char *buffer_name)
1210 {
1211 struct intel_region *region = NULL;
1212
1213 if (!rb)
1214 return;
1215
1216 unsigned num_samples = rb->Base.Base.NumSamples;
1217
1218 /* We try to avoid closing and reopening the same BO name, because the first
1219 * use of a mapping of the buffer involves a bunch of page faulting which is
1220 * moderately expensive.
1221 */
1222 if (num_samples == 0) {
1223 if (rb->mt &&
1224 rb->mt->region &&
1225 rb->mt->region->name == buffer->name)
1226 return;
1227 } else {
1228 if (rb->mt &&
1229 rb->mt->singlesample_mt &&
1230 rb->mt->singlesample_mt->region &&
1231 rb->mt->singlesample_mt->region->name == buffer->name)
1232 return;
1233 }
1234
1235 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1236 fprintf(stderr,
1237 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1238 buffer->name, buffer->attachment,
1239 buffer->cpp, buffer->pitch);
1240 }
1241
1242 intel_miptree_release(&rb->mt);
1243 region = intel_region_alloc_for_handle(brw->intelScreen,
1244 buffer->cpp,
1245 drawable->w,
1246 drawable->h,
1247 buffer->pitch,
1248 buffer->name,
1249 buffer_name);
1250 if (!region)
1251 return;
1252
1253 rb->mt = intel_miptree_create_for_dri2_buffer(brw,
1254 buffer->attachment,
1255 intel_rb_format(rb),
1256 num_samples,
1257 region);
1258 intel_region_release(&region);
1259 }