i965: added texture unit sanity check
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/macros.h"
36 #include "main/vtxfmt.h"
37 #include "main/simple_list.h"
38 #include "shader/shader_api.h"
39
40 #include "brw_context.h"
41 #include "brw_defines.h"
42 #include "brw_draw.h"
43 #include "brw_state.h"
44 #include "brw_vs.h"
45 #include "intel_tex.h"
46 #include "intel_blit.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_pixel.h"
49 #include "intel_span.h"
50 #include "tnl/t_pipeline.h"
51
52 #include "utils.h"
53
54
55 /***************************************
56 * Mesa's Driver Functions
57 ***************************************/
58
59 static void brwUseProgram(GLcontext *ctx, GLuint program)
60 {
61 _mesa_use_program(ctx, program);
62 }
63
64 static void brwInitProgFuncs( struct dd_function_table *functions )
65 {
66 functions->UseProgram = brwUseProgram;
67 }
68 static void brwInitDriverFunctions( struct dd_function_table *functions )
69 {
70 intelInitDriverFunctions( functions );
71
72 brwInitFragProgFuncs( functions );
73 brwInitProgFuncs( functions );
74 brw_init_queryobj_functions(functions);
75
76 functions->Viewport = intel_viewport;
77 }
78
79 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
80 __DRIcontextPrivate *driContextPriv,
81 void *sharedContextPrivate)
82 {
83 struct dd_function_table functions;
84 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
85 struct intel_context *intel = &brw->intel;
86 GLcontext *ctx = &intel->ctx;
87
88 if (!brw) {
89 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
90 return GL_FALSE;
91 }
92
93 brwInitVtbl( brw );
94 brwInitDriverFunctions( &functions );
95
96 if (!intelInitContext( intel, mesaVis, driContextPriv,
97 sharedContextPrivate, &functions )) {
98 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
99 FREE(brw);
100 return GL_FALSE;
101 }
102
103 /* Initialize swrast, tnl driver tables: */
104 intelInitSpanFuncs(ctx);
105
106 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
107
108 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
109 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
110 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
111 ctx->Const.MaxTextureImageUnits);
112 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
113
114 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
115 */
116 ctx->Const.MaxTextureLevels = 13;
117 ctx->Const.Max3DTextureLevels = 9;
118 ctx->Const.MaxCubeTextureLevels = 12;
119 ctx->Const.MaxTextureRectSize = (1<<12);
120
121 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
122
123 /* if conformance mode is set, swrast can handle any size AA point */
124 ctx->Const.MaxPointSizeAA = 255.0;
125
126 /* We want the GLSL compiler to emit code that uses condition codes */
127 ctx->Shader.EmitCondCodes = GL_TRUE;
128
129 /* ctx->Const.MaxNativeVertexProgramTemps = 32; */
130
131 brw_init_state( brw );
132
133 brw->state.dirty.mesa = ~0;
134 brw->state.dirty.brw = ~0;
135
136 brw->emit_state_always = 0;
137
138 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
139 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
140
141 make_empty_list(&brw->query.active_head);
142
143 brw_draw_init( brw );
144
145 return GL_TRUE;
146 }
147