523a11aea332c00017e776798d3fd1774746d07a
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "shader/shader_api.h"
38
39 #include "brw_context.h"
40 #include "brw_defines.h"
41 #include "brw_draw.h"
42 #include "brw_state.h"
43 #include "intel_span.h"
44 #include "tnl/t_pipeline.h"
45
46
47 /***************************************
48 * Mesa's Driver Functions
49 ***************************************/
50
51 static void brwUseProgram(GLcontext *ctx, GLuint program)
52 {
53 _mesa_use_program(ctx, program);
54 }
55
56 static void brwInitProgFuncs( struct dd_function_table *functions )
57 {
58 functions->UseProgram = brwUseProgram;
59 }
60 static void brwInitDriverFunctions( struct dd_function_table *functions )
61 {
62 intelInitDriverFunctions( functions );
63
64 brwInitFragProgFuncs( functions );
65 brwInitProgFuncs( functions );
66 brw_init_queryobj_functions(functions);
67
68 functions->Viewport = intel_viewport;
69 }
70
71 GLboolean brwCreateContext( int api,
72 const __GLcontextModes *mesaVis,
73 __DRIcontext *driContextPriv,
74 void *sharedContextPrivate)
75 {
76 struct dd_function_table functions;
77 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
78 struct intel_context *intel = &brw->intel;
79 GLcontext *ctx = &intel->ctx;
80
81 if (!brw) {
82 printf("%s: failed to alloc context\n", __FUNCTION__);
83 return GL_FALSE;
84 }
85
86 brwInitVtbl( brw );
87 brwInitDriverFunctions( &functions );
88
89 if (!intelInitContext( intel, api, mesaVis, driContextPriv,
90 sharedContextPrivate, &functions )) {
91 printf("%s: failed to init intel context\n", __FUNCTION__);
92 FREE(brw);
93 return GL_FALSE;
94 }
95
96 /* Initialize swrast, tnl driver tables: */
97 intelInitSpanFuncs(ctx);
98
99 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
100
101 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
102 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
103 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
104 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
105 ctx->Const.MaxTextureImageUnits);
106 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
107 ctx->Const.MaxCombinedTextureImageUnits =
108 ctx->Const.MaxVertexTextureImageUnits +
109 ctx->Const.MaxTextureImageUnits;
110
111 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
112 */
113 ctx->Const.MaxTextureLevels = 13;
114 ctx->Const.Max3DTextureLevels = 9;
115 ctx->Const.MaxCubeTextureLevels = 12;
116 ctx->Const.MaxTextureRectSize = (1<<12);
117
118 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
119
120 /* if conformance mode is set, swrast can handle any size AA point */
121 ctx->Const.MaxPointSizeAA = 255.0;
122
123 /* We want the GLSL compiler to emit code that uses condition codes */
124 ctx->Shader.EmitCondCodes = GL_TRUE;
125 ctx->Shader.EmitNVTempInitialization = GL_TRUE;
126
127 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
128 ctx->Const.VertexProgram.MaxAluInstructions = 0;
129 ctx->Const.VertexProgram.MaxTexInstructions = 0;
130 ctx->Const.VertexProgram.MaxTexIndirections = 0;
131 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
132 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
133 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
134 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
135 ctx->Const.VertexProgram.MaxNativeTemps = 256;
136 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
137 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
138 ctx->Const.VertexProgram.MaxEnvParams =
139 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
140 ctx->Const.VertexProgram.MaxEnvParams);
141
142 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
143 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
144 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
145 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
146 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
147 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
148 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
149 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
150 ctx->Const.FragmentProgram.MaxEnvParams =
151 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
152 ctx->Const.FragmentProgram.MaxEnvParams);
153
154 if (intel->is_g4x || intel->gen >= 5) {
155 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45;
156 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
157 brw->has_surface_tile_offset = GL_TRUE;
158 brw->has_compr4 = GL_TRUE;
159 brw->has_aa_line_parameters = GL_TRUE;
160 brw->has_pln = GL_TRUE;
161 } else {
162 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965;
163 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
164 }
165
166 /* WM maximum threads is number of EUs times number of threads per EU. */
167 if (intel->gen == 5) {
168 brw->urb.size = 1024;
169 brw->vs_max_threads = 72;
170 brw->wm_max_threads = 12 * 6;
171 } else if (intel->is_g4x) {
172 brw->urb.size = 384;
173 brw->vs_max_threads = 32;
174 brw->wm_max_threads = 10 * 5;
175 } else if (intel->gen < 6) {
176 brw->urb.size = 256;
177 brw->vs_max_threads = 16;
178 brw->wm_max_threads = 8 * 4;
179 brw->has_negative_rhw_bug = GL_TRUE;
180 }
181
182 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) {
183 brw->vs_max_threads = 1;
184 brw->wm_max_threads = 1;
185 }
186
187 brw_init_state( brw );
188
189 brw->state.dirty.mesa = ~0;
190 brw->state.dirty.brw = ~0;
191
192 brw->emit_state_always = 0;
193
194 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
195 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
196
197 make_empty_list(&brw->query.active_head);
198
199 brw_draw_init( brw );
200
201 return GL_TRUE;
202 }
203