2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/points.h"
37 #include "main/simple_list.h"
38 #include "main/version.h"
39 #include "main/vtxfmt.h"
41 #include "vbo/vbo_context.h"
43 #include "brw_context.h"
44 #include "brw_defines.h"
46 #include "brw_state.h"
48 #include "intel_fbo.h"
49 #include "intel_mipmap_tree.h"
50 #include "intel_regions.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
62 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum target
,
63 GLenum internalFormat
, int samples
[16])
65 struct brw_context
*brw
= brw_context(ctx
);
85 static void brwInitDriverFunctions(struct intel_screen
*screen
,
86 struct dd_function_table
*functions
)
88 intelInitDriverFunctions( functions
);
90 brwInitFragProgFuncs( functions
);
91 brw_init_common_queryobj_functions(functions
);
93 gen6_init_queryobj_functions(functions
);
95 gen4_init_queryobj_functions(functions
);
97 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
99 if (screen
->gen
>= 7) {
100 functions
->BeginTransformFeedback
= gen7_begin_transform_feedback
;
101 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
103 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
104 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
107 if (screen
->gen
>= 6)
108 functions
->GetSamplePosition
= gen6_get_sample_position
;
112 brw_initialize_context_constants(struct brw_context
*brw
)
114 struct gl_context
*ctx
= &brw
->ctx
;
116 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
118 ctx
->Const
.StripTextureBorder
= true;
120 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
121 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
122 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
123 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
124 ctx
->Const
.MaxTextureUnits
=
125 MIN2(ctx
->Const
.MaxTextureCoordUnits
,
126 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
);
127 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
128 ctx
->Const
.MaxCombinedTextureImageUnits
=
129 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
+
130 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
132 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
133 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
134 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
135 ctx
->Const
.Max3DTextureLevels
= 9;
136 ctx
->Const
.MaxCubeTextureLevels
= 12;
139 ctx
->Const
.MaxArrayTextureLayers
= 2048;
141 ctx
->Const
.MaxArrayTextureLayers
= 512;
143 ctx
->Const
.MaxTextureRectSize
= 1 << 12;
145 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
147 ctx
->Const
.MaxRenderbufferSize
= 8192;
149 /* Hardware only supports a limited number of transform feedback buffers.
150 * So we need to override the Mesa default (which is based only on software
153 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
155 /* On Gen6, in the worst case, we use up one binding table entry per
156 * transform feedback component (see comments above the definition of
157 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
158 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
159 * BRW_MAX_SOL_BINDINGS.
161 * In "separate components" mode, we need to divide this value by
162 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
163 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
165 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
166 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
167 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
170 ctx
->Const
.MaxSamples
= 4;
171 ctx
->Const
.MaxColorTextureSamples
= 4;
172 ctx
->Const
.MaxDepthTextureSamples
= 4;
173 ctx
->Const
.MaxIntegerSamples
= 4;
174 } else if (brw
->gen
>= 7) {
175 ctx
->Const
.MaxSamples
= 8;
176 ctx
->Const
.MaxColorTextureSamples
= 8;
177 ctx
->Const
.MaxDepthTextureSamples
= 8;
178 ctx
->Const
.MaxIntegerSamples
= 8;
179 ctx
->Const
.MaxProgramTextureGatherComponents
= 4;
182 ctx
->Const
.MinLineWidth
= 1.0;
183 ctx
->Const
.MinLineWidthAA
= 1.0;
184 ctx
->Const
.MaxLineWidth
= 5.0;
185 ctx
->Const
.MaxLineWidthAA
= 5.0;
186 ctx
->Const
.LineWidthGranularity
= 0.5;
188 ctx
->Const
.MinPointSize
= 1.0;
189 ctx
->Const
.MinPointSizeAA
= 1.0;
190 ctx
->Const
.MaxPointSize
= 255.0;
191 ctx
->Const
.MaxPointSizeAA
= 255.0;
192 ctx
->Const
.PointSizeGranularity
= 1.0;
194 if (brw
->gen
>= 5 || brw
->is_g4x
)
195 ctx
->Const
.MaxClipPlanes
= 8;
197 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= 16 * 1024;
198 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
199 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
200 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
201 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
202 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
203 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
204 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
205 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
206 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
207 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
208 ctx
->Const
.VertexProgram
.MaxEnvParams
=
209 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
210 ctx
->Const
.VertexProgram
.MaxEnvParams
);
212 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= 1024;
213 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= 1024;
214 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= 1024;
215 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= 1024;
216 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
217 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
218 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
219 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
220 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
221 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
222 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
224 /* Fragment shaders use real, 32-bit twos-complement integers for all
227 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
228 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
229 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
230 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.LowInt
;
231 ctx
->Const
.FragmentProgram
.MediumInt
= ctx
->Const
.FragmentProgram
.LowInt
;
233 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
234 * but we're not sure how it's actually done for vertex order,
235 * that affect provoking vertex decision. Always use last vertex
236 * convention for quad primitive which works as expected for now.
239 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
241 ctx
->Const
.NativeIntegers
= true;
242 ctx
->Const
.UniformBooleanTrue
= 1;
243 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
245 ctx
->Const
.ForceGLSLExtensionsWarn
=
246 driQueryOptionb(&brw
->optionCache
, "force_glsl_extensions_warn");
248 ctx
->Const
.DisableGLSLLineContinuations
=
249 driQueryOptionb(&brw
->optionCache
, "disable_glsl_line_continuations");
252 ctx
->Const
.MaxVarying
= 32;
253 ctx
->Const
.VertexProgram
.MaxOutputComponents
= 128;
254 ctx
->Const
.GeometryProgram
.MaxInputComponents
= 128;
255 ctx
->Const
.GeometryProgram
.MaxOutputComponents
= 128;
256 ctx
->Const
.FragmentProgram
.MaxInputComponents
= 128;
259 /* We want the GLSL compiler to emit code that uses condition codes */
260 for (int i
= 0; i
< MESA_SHADER_TYPES
; i
++) {
261 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= brw
->gen
< 6 ? 16 : UINT_MAX
;
262 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
263 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
264 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
265 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
266 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
268 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
269 (i
== MESA_SHADER_FRAGMENT
);
270 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
271 (i
== MESA_SHADER_FRAGMENT
);
272 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
275 ctx
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].PreferDP4
= true;
279 brwCreateContext(gl_api api
,
280 const struct gl_config
*mesaVis
,
281 __DRIcontext
*driContextPriv
,
282 unsigned major_version
,
283 unsigned minor_version
,
285 unsigned *dri_ctx_error
,
286 void *sharedContextPrivate
)
288 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
289 struct intel_screen
*screen
= sPriv
->driverPrivate
;
290 struct dd_function_table functions
;
292 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
294 printf("%s: failed to alloc context\n", __FUNCTION__
);
295 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
299 /* brwInitVtbl needs to know the chipset generation so that it can set the
302 brw
->gen
= screen
->gen
;
306 brwInitDriverFunctions(screen
, &functions
);
308 struct gl_context
*ctx
= &brw
->ctx
;
310 if (!intelInitContext( brw
, api
, major_version
, minor_version
,
311 mesaVis
, driContextPriv
,
312 sharedContextPrivate
, &functions
,
314 intelDestroyContext(driContextPriv
);
318 brw_initialize_context_constants(brw
);
320 /* Reinitialize the context point state. It depends on ctx->Const values. */
321 _mesa_init_point(ctx
);
324 /* Create a new hardware context. Using a hardware context means that
325 * our GPU state will be saved/restored on context switch, allowing us
326 * to assume that the GPU is in the same state we left it in.
328 * This is required for transform feedback buffer offsets, query objects,
329 * and also allows us to reduce how much state we have to emit.
331 brw
->hw_ctx
= drm_intel_gem_context_create(brw
->bufmgr
);
334 fprintf(stderr
, "Gen6+ requires Kernel 3.6 or later.\n");
335 intelDestroyContext(driContextPriv
);
340 brw_init_surface_formats(brw
);
342 /* Initialize swrast, tnl driver tables: */
343 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
345 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
347 ctx
->DriverFlags
.NewTransformFeedback
= BRW_NEW_TRANSFORM_FEEDBACK
;
348 ctx
->DriverFlags
.NewRasterizerDiscard
= BRW_NEW_RASTERIZER_DISCARD
;
349 ctx
->DriverFlags
.NewUniformBuffer
= BRW_NEW_UNIFORM_BUFFER
;
351 if (brw
->is_g4x
|| brw
->gen
>= 5) {
352 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
353 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
354 brw
->has_surface_tile_offset
= true;
356 brw
->has_compr4
= true;
357 brw
->has_aa_line_parameters
= true;
360 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
361 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
364 /* WM maximum threads is number of EUs times number of threads per EU. */
365 assert(brw
->gen
<= 7);
367 if (brw
->is_haswell
) {
369 brw
->max_wm_threads
= 102;
370 brw
->max_vs_threads
= 70;
371 brw
->max_gs_threads
= 70;
373 brw
->urb
.min_vs_entries
= 32;
374 brw
->urb
.max_vs_entries
= 640;
375 brw
->urb
.max_gs_entries
= 256;
376 } else if (brw
->gt
== 2) {
377 brw
->max_wm_threads
= 204;
378 brw
->max_vs_threads
= 280;
379 brw
->max_gs_threads
= 256;
381 brw
->urb
.min_vs_entries
= 64;
382 brw
->urb
.max_vs_entries
= 1664;
383 brw
->urb
.max_gs_entries
= 640;
384 } else if (brw
->gt
== 3) {
385 brw
->max_wm_threads
= 408;
386 brw
->max_vs_threads
= 280;
387 brw
->max_gs_threads
= 256;
389 brw
->urb
.min_vs_entries
= 64;
390 brw
->urb
.max_vs_entries
= 1664;
391 brw
->urb
.max_gs_entries
= 640;
393 } else if (brw
->gen
== 7) {
395 brw
->max_wm_threads
= 48;
396 brw
->max_vs_threads
= 36;
397 brw
->max_gs_threads
= 36;
399 brw
->urb
.min_vs_entries
= 32;
400 brw
->urb
.max_vs_entries
= 512;
401 brw
->urb
.max_gs_entries
= 192;
402 } else if (brw
->gt
== 2) {
403 brw
->max_wm_threads
= 172;
404 brw
->max_vs_threads
= 128;
405 brw
->max_gs_threads
= 128;
407 brw
->urb
.min_vs_entries
= 32;
408 brw
->urb
.max_vs_entries
= 704;
409 brw
->urb
.max_gs_entries
= 320;
411 assert(!"Unknown gen7 device.");
413 } else if (brw
->gen
== 6) {
415 brw
->max_wm_threads
= 80;
416 brw
->max_vs_threads
= 60;
417 brw
->max_gs_threads
= 60;
418 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
419 brw
->urb
.min_vs_entries
= 24;
420 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
421 brw
->urb
.max_gs_entries
= 256;
423 brw
->max_wm_threads
= 40;
424 brw
->max_vs_threads
= 24;
425 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
426 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
427 brw
->urb
.min_vs_entries
= 24;
428 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
429 brw
->urb
.max_gs_entries
= 256;
431 brw
->urb
.gen6_gs_previously_active
= false;
432 } else if (brw
->gen
== 5) {
433 brw
->urb
.size
= 1024;
434 brw
->max_vs_threads
= 72;
435 brw
->max_gs_threads
= 32;
436 brw
->max_wm_threads
= 12 * 6;
437 } else if (brw
->is_g4x
) {
439 brw
->max_vs_threads
= 32;
440 brw
->max_gs_threads
= 2;
441 brw
->max_wm_threads
= 10 * 5;
442 } else if (brw
->gen
< 6) {
444 brw
->max_vs_threads
= 16;
445 brw
->max_gs_threads
= 2;
446 brw
->max_wm_threads
= 8 * 4;
447 brw
->has_negative_rhw_bug
= true;
451 brw
->needs_unlit_centroid_workaround
= true;
454 brw
->prim_restart
.in_progress
= false;
455 brw
->prim_restart
.enable_cut_index
= false;
457 brw_init_state( brw
);
460 brw
->curbe
.last_buf
= calloc(1, 4096);
461 brw
->curbe
.next_buf
= calloc(1, 4096);
464 brw
->state
.dirty
.mesa
= ~0;
465 brw
->state
.dirty
.brw
= ~0;
467 /* Make sure that brw->state.dirty.brw has enough bits to hold all possible
470 STATIC_ASSERT(BRW_NUM_STATE_BITS
<= 8 * sizeof(brw
->state
.dirty
.brw
));
472 brw
->emit_state_always
= 0;
474 brw
->batch
.need_workaround_flush
= true;
476 ctx
->VertexProgram
._MaintainTnlProgram
= true;
477 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
479 brw_draw_init( brw
);
481 brw
->precompile
= driQueryOptionb(&brw
->optionCache
, "shader_precompile");
482 brw
->disable_derivative_optimization
=
483 driQueryOptionb(&brw
->optionCache
, "disable_derivative_optimization");
485 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
486 /* Turn on some extra GL_ARB_debug_output generation. */
487 brw
->perf_debug
= true;
490 brw_fs_alloc_reg_sets(brw
);
491 brw_vec4_alloc_reg_set(brw
);
493 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
494 brw_init_shader_time(brw
);
496 _mesa_compute_version(ctx
);
498 _mesa_initialize_dispatch_tables(ctx
);
499 _mesa_initialize_vbo_vtxfmt(ctx
);
501 if (ctx
->Extensions
.AMD_performance_monitor
) {
502 brw_init_performance_monitors(brw
);