2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/points.h"
37 #include "main/simple_list.h"
38 #include "main/version.h"
39 #include "main/vtxfmt.h"
41 #include "vbo/vbo_context.h"
43 #include "brw_context.h"
44 #include "brw_defines.h"
46 #include "brw_state.h"
48 #include "intel_fbo.h"
49 #include "intel_mipmap_tree.h"
50 #include "intel_regions.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
62 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum target
,
63 GLenum internalFormat
, int samples
[16])
65 struct brw_context
*brw
= brw_context(ctx
);
85 static void brwInitDriverFunctions(struct intel_screen
*screen
,
86 struct dd_function_table
*functions
)
88 intelInitDriverFunctions( functions
);
90 brwInitFragProgFuncs( functions
);
91 brw_init_common_queryobj_functions(functions
);
93 gen6_init_queryobj_functions(functions
);
95 gen4_init_queryobj_functions(functions
);
97 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
99 if (screen
->gen
>= 7) {
100 functions
->BeginTransformFeedback
= gen7_begin_transform_feedback
;
101 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
103 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
104 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
107 if (screen
->gen
>= 6)
108 functions
->GetSamplePosition
= gen6_get_sample_position
;
112 brw_initialize_context_constants(struct brw_context
*brw
)
114 struct gl_context
*ctx
= &brw
->ctx
;
116 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
118 ctx
->Const
.StripTextureBorder
= true;
120 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
121 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
122 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
123 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
124 ctx
->Const
.MaxTextureUnits
=
125 MIN2(ctx
->Const
.MaxTextureCoordUnits
,
126 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
);
127 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
128 ctx
->Const
.MaxCombinedTextureImageUnits
=
129 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
+
130 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
132 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
133 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
134 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
135 ctx
->Const
.Max3DTextureLevels
= 9;
136 ctx
->Const
.MaxCubeTextureLevels
= 12;
139 ctx
->Const
.MaxArrayTextureLayers
= 2048;
141 ctx
->Const
.MaxArrayTextureLayers
= 512;
143 ctx
->Const
.MaxTextureRectSize
= 1 << 12;
145 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
147 ctx
->Const
.MaxRenderbufferSize
= 8192;
149 /* Hardware only supports a limited number of transform feedback buffers.
150 * So we need to override the Mesa default (which is based only on software
153 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
155 /* On Gen6, in the worst case, we use up one binding table entry per
156 * transform feedback component (see comments above the definition of
157 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
158 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
159 * BRW_MAX_SOL_BINDINGS.
161 * In "separate components" mode, we need to divide this value by
162 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
163 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
165 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
166 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
167 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
170 ctx
->Const
.MaxSamples
= 4;
171 ctx
->Const
.MaxColorTextureSamples
= 4;
172 ctx
->Const
.MaxDepthTextureSamples
= 4;
173 ctx
->Const
.MaxIntegerSamples
= 4;
174 } else if (brw
->gen
>= 7) {
175 ctx
->Const
.MaxSamples
= 8;
176 ctx
->Const
.MaxColorTextureSamples
= 8;
177 ctx
->Const
.MaxDepthTextureSamples
= 8;
178 ctx
->Const
.MaxIntegerSamples
= 8;
181 ctx
->Const
.MinLineWidth
= 1.0;
182 ctx
->Const
.MinLineWidthAA
= 1.0;
183 ctx
->Const
.MaxLineWidth
= 5.0;
184 ctx
->Const
.MaxLineWidthAA
= 5.0;
185 ctx
->Const
.LineWidthGranularity
= 0.5;
187 ctx
->Const
.MinPointSize
= 1.0;
188 ctx
->Const
.MinPointSizeAA
= 1.0;
189 ctx
->Const
.MaxPointSize
= 255.0;
190 ctx
->Const
.MaxPointSizeAA
= 255.0;
191 ctx
->Const
.PointSizeGranularity
= 1.0;
193 if (brw
->gen
>= 5 || brw
->is_g4x
)
194 ctx
->Const
.MaxClipPlanes
= 8;
196 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= 16 * 1024;
197 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
198 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
199 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
200 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
201 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
202 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
203 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
204 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
205 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
206 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
207 ctx
->Const
.VertexProgram
.MaxEnvParams
=
208 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
209 ctx
->Const
.VertexProgram
.MaxEnvParams
);
211 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= 1024;
212 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= 1024;
213 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= 1024;
214 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= 1024;
215 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
216 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
217 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
218 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
219 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
220 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
221 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
223 /* Fragment shaders use real, 32-bit twos-complement integers for all
226 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
227 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
228 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
229 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.LowInt
;
230 ctx
->Const
.FragmentProgram
.MediumInt
= ctx
->Const
.FragmentProgram
.LowInt
;
232 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
233 * but we're not sure how it's actually done for vertex order,
234 * that affect provoking vertex decision. Always use last vertex
235 * convention for quad primitive which works as expected for now.
238 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
240 ctx
->Const
.NativeIntegers
= true;
241 ctx
->Const
.UniformBooleanTrue
= 1;
242 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
244 ctx
->Const
.ForceGLSLExtensionsWarn
=
245 driQueryOptionb(&brw
->optionCache
, "force_glsl_extensions_warn");
247 ctx
->Const
.DisableGLSLLineContinuations
=
248 driQueryOptionb(&brw
->optionCache
, "disable_glsl_line_continuations");
250 /* We want the GLSL compiler to emit code that uses condition codes */
251 for (int i
= 0; i
< MESA_SHADER_TYPES
; i
++) {
252 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= brw
->gen
< 6 ? 16 : UINT_MAX
;
253 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
254 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
255 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
256 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
257 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
259 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
260 (i
== MESA_SHADER_FRAGMENT
);
261 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
262 (i
== MESA_SHADER_FRAGMENT
);
263 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
266 ctx
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].PreferDP4
= true;
270 brwCreateContext(int api
,
271 const struct gl_config
*mesaVis
,
272 __DRIcontext
*driContextPriv
,
273 unsigned major_version
,
274 unsigned minor_version
,
277 void *sharedContextPrivate
)
279 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
280 struct intel_screen
*screen
= sPriv
->driverPrivate
;
281 struct dd_function_table functions
;
283 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
285 printf("%s: failed to alloc context\n", __FUNCTION__
);
286 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
290 /* brwInitVtbl needs to know the chipset generation so that it can set the
293 brw
->gen
= screen
->gen
;
297 brwInitDriverFunctions(screen
, &functions
);
299 struct gl_context
*ctx
= &brw
->ctx
;
301 if (!intelInitContext( brw
, api
, major_version
, minor_version
,
302 mesaVis
, driContextPriv
,
303 sharedContextPrivate
, &functions
,
309 brw_initialize_context_constants(brw
);
311 /* Reinitialize the context point state. It depends on ctx->Const values. */
312 _mesa_init_point(ctx
);
315 /* Create a new hardware context. Using a hardware context means that
316 * our GPU state will be saved/restored on context switch, allowing us
317 * to assume that the GPU is in the same state we left it in.
319 * This is required for transform feedback buffer offsets, query objects,
320 * and also allows us to reduce how much state we have to emit.
322 brw
->hw_ctx
= drm_intel_gem_context_create(brw
->bufmgr
);
325 fprintf(stderr
, "Gen6+ requires Kernel 3.6 or later.\n");
331 brw_init_surface_formats(brw
);
333 /* Initialize swrast, tnl driver tables: */
334 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
336 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
338 ctx
->DriverFlags
.NewTransformFeedback
= BRW_NEW_TRANSFORM_FEEDBACK
;
339 ctx
->DriverFlags
.NewRasterizerDiscard
= BRW_NEW_RASTERIZER_DISCARD
;
340 ctx
->DriverFlags
.NewUniformBuffer
= BRW_NEW_UNIFORM_BUFFER
;
342 if (brw
->is_g4x
|| brw
->gen
>= 5) {
343 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
344 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
345 brw
->has_surface_tile_offset
= true;
347 brw
->has_compr4
= true;
348 brw
->has_aa_line_parameters
= true;
351 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
352 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
355 /* WM maximum threads is number of EUs times number of threads per EU. */
356 assert(brw
->gen
<= 7);
358 if (brw
->is_haswell
) {
360 brw
->max_wm_threads
= 102;
361 brw
->max_vs_threads
= 70;
362 brw
->max_gs_threads
= 70;
364 brw
->urb
.max_vs_entries
= 640;
365 brw
->urb
.max_gs_entries
= 256;
366 } else if (brw
->gt
== 2) {
367 brw
->max_wm_threads
= 204;
368 brw
->max_vs_threads
= 280;
369 brw
->max_gs_threads
= 256;
371 brw
->urb
.max_vs_entries
= 1664;
372 brw
->urb
.max_gs_entries
= 640;
373 } else if (brw
->gt
== 3) {
374 brw
->max_wm_threads
= 408;
375 brw
->max_vs_threads
= 280;
376 brw
->max_gs_threads
= 256;
378 brw
->urb
.max_vs_entries
= 1664;
379 brw
->urb
.max_gs_entries
= 640;
381 } else if (brw
->gen
== 7) {
383 brw
->max_wm_threads
= 48;
384 brw
->max_vs_threads
= 36;
385 brw
->max_gs_threads
= 36;
387 brw
->urb
.max_vs_entries
= 512;
388 brw
->urb
.max_gs_entries
= 192;
389 } else if (brw
->gt
== 2) {
390 brw
->max_wm_threads
= 172;
391 brw
->max_vs_threads
= 128;
392 brw
->max_gs_threads
= 128;
394 brw
->urb
.max_vs_entries
= 704;
395 brw
->urb
.max_gs_entries
= 320;
397 assert(!"Unknown gen7 device.");
399 } else if (brw
->gen
== 6) {
401 brw
->max_wm_threads
= 80;
402 brw
->max_vs_threads
= 60;
403 brw
->max_gs_threads
= 60;
404 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
405 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
406 brw
->urb
.max_gs_entries
= 256;
408 brw
->max_wm_threads
= 40;
409 brw
->max_vs_threads
= 24;
410 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
411 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
412 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
413 brw
->urb
.max_gs_entries
= 256;
415 brw
->urb
.gen6_gs_previously_active
= false;
416 } else if (brw
->gen
== 5) {
417 brw
->urb
.size
= 1024;
418 brw
->max_vs_threads
= 72;
419 brw
->max_gs_threads
= 32;
420 brw
->max_wm_threads
= 12 * 6;
421 } else if (brw
->is_g4x
) {
423 brw
->max_vs_threads
= 32;
424 brw
->max_gs_threads
= 2;
425 brw
->max_wm_threads
= 10 * 5;
426 } else if (brw
->gen
< 6) {
428 brw
->max_vs_threads
= 16;
429 brw
->max_gs_threads
= 2;
430 brw
->max_wm_threads
= 8 * 4;
431 brw
->has_negative_rhw_bug
= true;
435 brw
->needs_unlit_centroid_workaround
= true;
438 brw
->prim_restart
.in_progress
= false;
439 brw
->prim_restart
.enable_cut_index
= false;
441 brw_init_state( brw
);
444 brw
->curbe
.last_buf
= calloc(1, 4096);
445 brw
->curbe
.next_buf
= calloc(1, 4096);
448 brw
->state
.dirty
.mesa
= ~0;
449 brw
->state
.dirty
.brw
= ~0;
451 /* Make sure that brw->state.dirty.brw has enough bits to hold all possible
454 STATIC_ASSERT(BRW_NUM_STATE_BITS
<= 8 * sizeof(brw
->state
.dirty
.brw
));
456 brw
->emit_state_always
= 0;
458 brw
->batch
.need_workaround_flush
= true;
460 ctx
->VertexProgram
._MaintainTnlProgram
= true;
461 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
463 brw_draw_init( brw
);
465 brw
->precompile
= driQueryOptionb(&brw
->optionCache
, "shader_precompile");
467 ctx
->Const
.ContextFlags
= 0;
468 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
469 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
471 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
472 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;
474 /* Turn on some extra GL_ARB_debug_output generation. */
475 brw
->perf_debug
= true;
478 brw_fs_alloc_reg_sets(brw
);
480 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
481 brw_init_shader_time(brw
);
483 _mesa_compute_version(ctx
);
485 _mesa_initialize_dispatch_tables(ctx
);
486 _mesa_initialize_vbo_vtxfmt(ctx
);