6a0769164b4bed0f883a8b8a1c4c0fa84dcfe22b
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48
49 #include "vbo/vbo_context.h"
50
51 #include "drivers/common/driverfuncs.h"
52 #include "drivers/common/meta.h"
53 #include "utils.h"
54
55 #include "brw_context.h"
56 #include "brw_defines.h"
57 #include "brw_blorp.h"
58 #include "brw_draw.h"
59 #include "brw_state.h"
60
61 #include "intel_batchbuffer.h"
62 #include "intel_buffer_objects.h"
63 #include "intel_buffers.h"
64 #include "intel_fbo.h"
65 #include "intel_mipmap_tree.h"
66 #include "intel_pixel.h"
67 #include "intel_image.h"
68 #include "intel_tex.h"
69 #include "intel_tex_obj.h"
70
71 #include "swrast_setup/swrast_setup.h"
72 #include "tnl/tnl.h"
73 #include "tnl/t_pipeline.h"
74 #include "util/ralloc.h"
75 #include "util/debug.h"
76 #include "isl/isl.h"
77
78 /***************************************
79 * Mesa's Driver Functions
80 ***************************************/
81
82 const char *const brw_vendor_string = "Intel Open Source Technology Center";
83
84 static const char *
85 get_bsw_model(const struct intel_screen *screen)
86 {
87 switch (screen->eu_total) {
88 case 16:
89 return "405";
90 case 12:
91 return "400";
92 default:
93 return " ";
94 }
95 }
96
97 const char *
98 brw_get_renderer_string(const struct intel_screen *screen)
99 {
100 const char *chipset;
101 static char buffer[128];
102 char *bsw = NULL;
103
104 switch (screen->deviceID) {
105 #undef CHIPSET
106 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
107 #include "pci_ids/i965_pci_ids.h"
108 default:
109 chipset = "Unknown Intel Chipset";
110 break;
111 }
112
113 /* Braswell branding is funny, so we have to fix it up here */
114 if (screen->deviceID == 0x22B1) {
115 bsw = strdup(chipset);
116 char *needle = strstr(bsw, "XXX");
117 if (needle) {
118 memcpy(needle, get_bsw_model(screen), 3);
119 chipset = bsw;
120 }
121 }
122
123 (void) driGetRendererString(buffer, chipset, 0);
124 free(bsw);
125 return buffer;
126 }
127
128 static const GLubyte *
129 intel_get_string(struct gl_context * ctx, GLenum name)
130 {
131 const struct brw_context *const brw = brw_context(ctx);
132
133 switch (name) {
134 case GL_VENDOR:
135 return (GLubyte *) brw_vendor_string;
136
137 case GL_RENDERER:
138 return
139 (GLubyte *) brw_get_renderer_string(brw->screen);
140
141 default:
142 return NULL;
143 }
144 }
145
146 static void
147 intel_viewport(struct gl_context *ctx)
148 {
149 struct brw_context *brw = brw_context(ctx);
150 __DRIcontext *driContext = brw->driContext;
151
152 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
153 if (driContext->driDrawablePriv)
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 if (driContext->driReadablePriv)
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_framebuffer(struct gl_context *ctx,
162 struct gl_framebuffer *fb)
163 {
164 struct brw_context *brw = brw_context(ctx);
165
166 /* Quantize the derived default number of samples
167 */
168 fb->DefaultGeometry._NumSamples =
169 intel_quantize_num_samples(brw->screen,
170 fb->DefaultGeometry.NumSamples);
171 }
172
173 static void
174 intel_update_state(struct gl_context * ctx)
175 {
176 GLuint new_state = ctx->NewState;
177 struct brw_context *brw = brw_context(ctx);
178
179 if (ctx->swrast_context)
180 _swrast_InvalidateState(ctx, new_state);
181
182 brw->NewGLState |= new_state;
183
184 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
185 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
186
187 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
188 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
189 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
190 brw->stencil_write_enabled =
191 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
192 }
193
194 if (new_state & _NEW_POLYGON)
195 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
196
197 if (new_state & _NEW_BUFFERS) {
198 intel_update_framebuffer(ctx, ctx->DrawBuffer);
199 if (ctx->DrawBuffer != ctx->ReadBuffer)
200 intel_update_framebuffer(ctx, ctx->ReadBuffer);
201 }
202 }
203
204 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
205
206 static void
207 intel_flush_front(struct gl_context *ctx)
208 {
209 struct brw_context *brw = brw_context(ctx);
210 __DRIcontext *driContext = brw->driContext;
211 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
212 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
213
214 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
215 if (flushFront(dri_screen) && driDrawable &&
216 driDrawable->loaderPrivate) {
217
218 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
219 *
220 * This potentially resolves both front and back buffer. It
221 * is unnecessary to resolve the back, but harms nothing except
222 * performance. And no one cares about front-buffer render
223 * performance.
224 */
225 intel_resolve_for_dri2_flush(brw, driDrawable);
226 intel_batchbuffer_flush(brw);
227
228 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
229
230 /* We set the dirty bit in intel_prepare_render() if we're
231 * front buffer rendering once we get there.
232 */
233 brw->front_buffer_dirty = false;
234 }
235 }
236 }
237
238 static void
239 intel_glFlush(struct gl_context *ctx)
240 {
241 struct brw_context *brw = brw_context(ctx);
242
243 intel_batchbuffer_flush(brw);
244 intel_flush_front(ctx);
245
246 brw->need_flush_throttle = true;
247 }
248
249 static void
250 intel_finish(struct gl_context * ctx)
251 {
252 struct brw_context *brw = brw_context(ctx);
253
254 intel_glFlush(ctx);
255
256 if (brw->batch.last_bo)
257 brw_bo_wait_rendering(brw->batch.last_bo);
258 }
259
260 static void
261 brw_init_driver_functions(struct brw_context *brw,
262 struct dd_function_table *functions)
263 {
264 const struct gen_device_info *devinfo = &brw->screen->devinfo;
265
266 _mesa_init_driver_functions(functions);
267
268 /* GLX uses DRI2 invalidate events to handle window resizing.
269 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
270 * which doesn't provide a mechanism for snooping the event queues.
271 *
272 * So EGL still relies on viewport hacks to handle window resizing.
273 * This should go away with DRI3000.
274 */
275 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
276 functions->Viewport = intel_viewport;
277
278 functions->Flush = intel_glFlush;
279 functions->Finish = intel_finish;
280 functions->GetString = intel_get_string;
281 functions->UpdateState = intel_update_state;
282
283 intelInitTextureFuncs(functions);
284 intelInitTextureImageFuncs(functions);
285 intelInitTextureSubImageFuncs(functions);
286 intelInitTextureCopyImageFuncs(functions);
287 intelInitCopyImageFuncs(functions);
288 intelInitClearFuncs(functions);
289 intelInitBufferFuncs(functions);
290 intelInitPixelFuncs(functions);
291 intelInitBufferObjectFuncs(functions);
292 brw_init_syncobj_functions(functions);
293 brw_init_object_purgeable_functions(functions);
294
295 brwInitFragProgFuncs( functions );
296 brw_init_common_queryobj_functions(functions);
297 if (devinfo->gen >= 8 || brw->is_haswell)
298 hsw_init_queryobj_functions(functions);
299 else if (devinfo->gen >= 6)
300 gen6_init_queryobj_functions(functions);
301 else
302 gen4_init_queryobj_functions(functions);
303 brw_init_compute_functions(functions);
304 brw_init_conditional_render_functions(functions);
305
306 functions->QueryInternalFormat = brw_query_internal_format;
307
308 functions->NewTransformFeedback = brw_new_transform_feedback;
309 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
310 if (can_do_mi_math_and_lrr(brw->screen)) {
311 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
312 functions->EndTransformFeedback = hsw_end_transform_feedback;
313 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
314 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
315 } else if (devinfo->gen >= 7) {
316 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
317 functions->EndTransformFeedback = gen7_end_transform_feedback;
318 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
319 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
320 functions->GetTransformFeedbackVertexCount =
321 brw_get_transform_feedback_vertex_count;
322 } else {
323 functions->BeginTransformFeedback = brw_begin_transform_feedback;
324 functions->EndTransformFeedback = brw_end_transform_feedback;
325 functions->PauseTransformFeedback = brw_pause_transform_feedback;
326 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
327 functions->GetTransformFeedbackVertexCount =
328 brw_get_transform_feedback_vertex_count;
329 }
330
331 if (devinfo->gen >= 6)
332 functions->GetSamplePosition = gen6_get_sample_position;
333 }
334
335 static void
336 brw_initialize_context_constants(struct brw_context *brw)
337 {
338 const struct gen_device_info *devinfo = &brw->screen->devinfo;
339 struct gl_context *ctx = &brw->ctx;
340 const struct brw_compiler *compiler = brw->screen->compiler;
341
342 const bool stage_exists[MESA_SHADER_STAGES] = {
343 [MESA_SHADER_VERTEX] = true,
344 [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
345 [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
346 [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
347 [MESA_SHADER_FRAGMENT] = true,
348 [MESA_SHADER_COMPUTE] =
349 ((ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE) &&
350 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
351 (ctx->API == API_OPENGLES2 &&
352 ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
353 _mesa_extension_override_enables.ARB_compute_shader,
354 };
355
356 unsigned num_stages = 0;
357 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
358 if (stage_exists[i])
359 num_stages++;
360 }
361
362 unsigned max_samplers =
363 devinfo->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
364
365 ctx->Const.MaxDualSourceDrawBuffers = 1;
366 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
367 ctx->Const.MaxCombinedShaderOutputResources =
368 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
369
370 /* The timestamp register we can read for glGetTimestamp() is
371 * sometimes only 32 bits, before scaling to nanoseconds (depending
372 * on kernel).
373 *
374 * Once scaled to nanoseconds the timestamp would roll over at a
375 * non-power-of-two, so an application couldn't use
376 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
377 * report 36 bits and truncate at that (rolling over 5 times as
378 * often as the HW counter), and when the 32-bit counter rolls
379 * over, it happens to also be at a rollover in the reported value
380 * from near (1<<36) to 0.
381 *
382 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
383 * rolls over every ~69 seconds.
384 */
385 ctx->Const.QueryCounterBits.Timestamp = 36;
386
387 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
388 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
389 if (devinfo->gen >= 7) {
390 ctx->Const.MaxRenderbufferSize = 16384;
391 ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
392 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
393 } else {
394 ctx->Const.MaxRenderbufferSize = 8192;
395 ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
396 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
397 }
398 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
399 ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
400 ctx->Const.MaxTextureMbytes = 1536;
401 ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
402 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
403 ctx->Const.MaxTextureLodBias = 15.0;
404 ctx->Const.StripTextureBorder = true;
405 if (devinfo->gen >= 7) {
406 ctx->Const.MaxProgramTextureGatherComponents = 4;
407 ctx->Const.MinProgramTextureGatherOffset = -32;
408 ctx->Const.MaxProgramTextureGatherOffset = 31;
409 } else if (devinfo->gen == 6) {
410 ctx->Const.MaxProgramTextureGatherComponents = 1;
411 ctx->Const.MinProgramTextureGatherOffset = -8;
412 ctx->Const.MaxProgramTextureGatherOffset = 7;
413 }
414
415 ctx->Const.MaxUniformBlockSize = 65536;
416
417 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
418 struct gl_program_constants *prog = &ctx->Const.Program[i];
419
420 if (!stage_exists[i])
421 continue;
422
423 prog->MaxTextureImageUnits = max_samplers;
424
425 prog->MaxUniformBlocks = BRW_MAX_UBO;
426 prog->MaxCombinedUniformComponents =
427 prog->MaxUniformComponents +
428 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
429
430 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
431 prog->MaxAtomicBuffers = BRW_MAX_ABO;
432 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
433 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
434 }
435
436 ctx->Const.MaxTextureUnits =
437 MIN2(ctx->Const.MaxTextureCoordUnits,
438 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
439
440 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
441 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
442 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
443 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
444 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
445 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
446 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
447
448
449 /* Hardware only supports a limited number of transform feedback buffers.
450 * So we need to override the Mesa default (which is based only on software
451 * limits).
452 */
453 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
454
455 /* On Gen6, in the worst case, we use up one binding table entry per
456 * transform feedback component (see comments above the definition of
457 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
458 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
459 * BRW_MAX_SOL_BINDINGS.
460 *
461 * In "separate components" mode, we need to divide this value by
462 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
463 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
464 */
465 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
466 ctx->Const.MaxTransformFeedbackSeparateComponents =
467 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
468
469 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
470 !can_do_mi_math_and_lrr(brw->screen);
471
472 int max_samples;
473 const int *msaa_modes = intel_supported_msaa_modes(brw->screen);
474 const int clamp_max_samples =
475 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
476
477 if (clamp_max_samples < 0) {
478 max_samples = msaa_modes[0];
479 } else {
480 /* Select the largest supported MSAA mode that does not exceed
481 * clamp_max_samples.
482 */
483 max_samples = 0;
484 for (int i = 0; msaa_modes[i] != 0; ++i) {
485 if (msaa_modes[i] <= clamp_max_samples) {
486 max_samples = msaa_modes[i];
487 break;
488 }
489 }
490 }
491
492 ctx->Const.MaxSamples = max_samples;
493 ctx->Const.MaxColorTextureSamples = max_samples;
494 ctx->Const.MaxDepthTextureSamples = max_samples;
495 ctx->Const.MaxIntegerSamples = max_samples;
496 ctx->Const.MaxImageSamples = 0;
497
498 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
499 * to map indices of rectangular grid to sample numbers within a pixel.
500 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
501 * extension implementation. For more details see the comment above
502 * gen6_set_sample_maps() definition.
503 */
504 gen6_set_sample_maps(ctx);
505
506 ctx->Const.MinLineWidth = 1.0;
507 ctx->Const.MinLineWidthAA = 1.0;
508 if (devinfo->gen >= 6) {
509 ctx->Const.MaxLineWidth = 7.375;
510 ctx->Const.MaxLineWidthAA = 7.375;
511 ctx->Const.LineWidthGranularity = 0.125;
512 } else {
513 ctx->Const.MaxLineWidth = 7.0;
514 ctx->Const.MaxLineWidthAA = 7.0;
515 ctx->Const.LineWidthGranularity = 0.5;
516 }
517
518 /* For non-antialiased lines, we have to round the line width to the
519 * nearest whole number. Make sure that we don't advertise a line
520 * width that, when rounded, will be beyond the actual hardware
521 * maximum.
522 */
523 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
524
525 ctx->Const.MinPointSize = 1.0;
526 ctx->Const.MinPointSizeAA = 1.0;
527 ctx->Const.MaxPointSize = 255.0;
528 ctx->Const.MaxPointSizeAA = 255.0;
529 ctx->Const.PointSizeGranularity = 1.0;
530
531 if (devinfo->gen >= 5 || devinfo->is_g4x)
532 ctx->Const.MaxClipPlanes = 8;
533
534 ctx->Const.GLSLTessLevelsAsInputs = true;
535 ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8;
536 ctx->Const.LowerTESPatchVerticesIn = true;
537 ctx->Const.PrimitiveRestartForPatches = true;
538
539 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
540 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
541 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
542 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
543 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
544 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
545 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
546 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
550 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
551 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
552 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
553
554 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
555 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
556 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
557 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
558 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
559 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
560 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
561 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
562 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
563 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
564 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
565
566 /* Fragment shaders use real, 32-bit twos-complement integers for all
567 * integer types.
568 */
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
570 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
571 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
572 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
574
575 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
576 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
577 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
578 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
579 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
580
581 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
582 * but we're not sure how it's actually done for vertex order,
583 * that affect provoking vertex decision. Always use last vertex
584 * convention for quad primitive which works as expected for now.
585 */
586 if (devinfo->gen >= 6)
587 ctx->Const.QuadsFollowProvokingVertexConvention = false;
588
589 ctx->Const.NativeIntegers = true;
590 ctx->Const.VertexID_is_zero_based = true;
591
592 /* Regarding the CMP instruction, the Ivybridge PRM says:
593 *
594 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
595 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
596 * 0xFFFFFFFF) is assigned to dst."
597 *
598 * but PRMs for earlier generations say
599 *
600 * "In dword format, one GRF may store up to 8 results. When the register
601 * is used later as a vector of Booleans, as only LSB at each channel
602 * contains meaning [sic] data, software should make sure all higher bits
603 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
604 *
605 * We select the representation of a true boolean uniform to be ~0, and fix
606 * the results of Gen <= 5 CMP instruction's with -(result & 1).
607 */
608 ctx->Const.UniformBooleanTrue = ~0;
609
610 /* From the gen4 PRM, volume 4 page 127:
611 *
612 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
613 * the base address of the first element of the surface, computed in
614 * software by adding the surface base address to the byte offset of
615 * the element in the buffer."
616 *
617 * However, unaligned accesses are slower, so enforce buffer alignment.
618 *
619 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
620 * restriction: the start of the buffer needs to be 32B aligned.
621 */
622 ctx->Const.UniformBufferOffsetAlignment = 32;
623
624 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
625 * that we can safely have the CPU and GPU writing the same SSBO on
626 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
627 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
628 * be updating disjoint regions of the buffer simultaneously and that will
629 * break if the regions overlap the same cacheline.
630 */
631 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
632 ctx->Const.TextureBufferOffsetAlignment = 16;
633 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
634
635 if (devinfo->gen >= 6) {
636 ctx->Const.MaxVarying = 32;
637 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
638 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
639 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
640 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
641 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
642 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
643 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
644 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
645 }
646
647 /* We want the GLSL compiler to emit code that uses condition codes */
648 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
649 ctx->Const.ShaderCompilerOptions[i] =
650 brw->screen->compiler->glsl_compiler_options[i];
651 }
652
653 if (devinfo->gen >= 7) {
654 ctx->Const.MaxViewportWidth = 32768;
655 ctx->Const.MaxViewportHeight = 32768;
656 }
657
658 /* ARB_viewport_array, OES_viewport_array */
659 if (devinfo->gen >= 6) {
660 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
661 ctx->Const.ViewportSubpixelBits = 0;
662
663 /* Cast to float before negating because MaxViewportWidth is unsigned.
664 */
665 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
666 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
667 }
668
669 /* ARB_gpu_shader5 */
670 if (devinfo->gen >= 7)
671 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
672
673 /* ARB_framebuffer_no_attachments */
674 ctx->Const.MaxFramebufferWidth = 16384;
675 ctx->Const.MaxFramebufferHeight = 16384;
676 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
677 ctx->Const.MaxFramebufferSamples = max_samples;
678
679 /* OES_primitive_bounding_box */
680 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
681
682 /* TODO: We should be able to use STD430 packing by default on all hardware
683 * but some piglit tests [1] currently fail on SNB when this is enabled.
684 * The problem is the messages we're using for doing uniform pulls
685 * in the vec4 back-end on SNB is the OWORD block load instruction, which
686 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
687 * sampler which doesn't have these restrictions.
688 *
689 * In the scalar back-end, we use the sampler for dynamic uniform loads and
690 * pull an entire cache line at a time for constant offset loads both of
691 * which support almost any alignment.
692 *
693 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
694 */
695 if (devinfo->gen >= 7)
696 ctx->Const.UseSTD430AsDefaultPacking = true;
697 }
698
699 static void
700 brw_initialize_cs_context_constants(struct brw_context *brw)
701 {
702 struct gl_context *ctx = &brw->ctx;
703 const struct intel_screen *screen = brw->screen;
704 struct gen_device_info *devinfo = &brw->screen->devinfo;
705
706 /* FINISHME: Do this for all platforms that the kernel supports */
707 if (brw->is_cherryview &&
708 screen->subslice_total > 0 && screen->eu_total > 0) {
709 /* Logical CS threads = EUs per subslice * 7 threads per EU */
710 uint32_t max_cs_threads = screen->eu_total / screen->subslice_total * 7;
711
712 /* Fuse configurations may give more threads than expected, never less. */
713 if (max_cs_threads > devinfo->max_cs_threads)
714 devinfo->max_cs_threads = max_cs_threads;
715 }
716
717 /* Maximum number of scalar compute shader invocations that can be run in
718 * parallel in the same subslice assuming SIMD32 dispatch.
719 *
720 * We don't advertise more than 64 threads, because we are limited to 64 by
721 * our usage of thread_width_max in the gpgpu walker command. This only
722 * currently impacts Haswell, which otherwise might be able to advertise 70
723 * threads. With SIMD32 and 64 threads, Haswell still provides twice the
724 * required the number of invocation needed for ARB_compute_shader.
725 */
726 const unsigned max_threads = MIN2(64, devinfo->max_cs_threads);
727 const uint32_t max_invocations = 32 * max_threads;
728 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
729 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
730 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
731 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
732 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
733 }
734
735 /**
736 * Process driconf (drirc) options, setting appropriate context flags.
737 *
738 * intelInitExtensions still pokes at optionCache directly, in order to
739 * avoid advertising various extensions. No flags are set, so it makes
740 * sense to continue doing that there.
741 */
742 static void
743 brw_process_driconf_options(struct brw_context *brw)
744 {
745 const struct gen_device_info *devinfo = &brw->screen->devinfo;
746 struct gl_context *ctx = &brw->ctx;
747
748 driOptionCache *options = &brw->optionCache;
749 driParseConfigFiles(options, &brw->screen->optionCache,
750 brw->driContext->driScreenPriv->myNum, "i965");
751
752 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
753 switch (bo_reuse_mode) {
754 case DRI_CONF_BO_REUSE_DISABLED:
755 break;
756 case DRI_CONF_BO_REUSE_ALL:
757 brw_bufmgr_enable_reuse(brw->bufmgr);
758 break;
759 }
760
761 if (INTEL_DEBUG & DEBUG_NO_HIZ) {
762 brw->has_hiz = false;
763 /* On gen6, you can only do separate stencil with HIZ. */
764 if (devinfo->gen == 6)
765 brw->has_separate_stencil = false;
766 }
767
768 if (driQueryOptionb(options, "mesa_no_error"))
769 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
770
771 if (driQueryOptionb(options, "always_flush_batch")) {
772 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
773 brw->always_flush_batch = true;
774 }
775
776 if (driQueryOptionb(options, "always_flush_cache")) {
777 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
778 brw->always_flush_cache = true;
779 }
780
781 if (driQueryOptionb(options, "disable_throttling")) {
782 fprintf(stderr, "disabling flush throttling\n");
783 brw->disable_throttling = true;
784 }
785
786 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
787
788 if (driQueryOptionb(&brw->optionCache, "precise_trig"))
789 brw->screen->compiler->precise_trig = true;
790
791 ctx->Const.ForceGLSLExtensionsWarn =
792 driQueryOptionb(options, "force_glsl_extensions_warn");
793
794 ctx->Const.ForceGLSLVersion =
795 driQueryOptioni(options, "force_glsl_version");
796
797 ctx->Const.DisableGLSLLineContinuations =
798 driQueryOptionb(options, "disable_glsl_line_continuations");
799
800 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
801 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
802
803 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
804 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
805
806 ctx->Const.AllowHigherCompatVersion =
807 driQueryOptionb(options, "allow_higher_compat_version");
808
809 ctx->Const.ForceGLSLAbsSqrt =
810 driQueryOptionb(options, "force_glsl_abs_sqrt");
811
812 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
813
814 brw->dual_color_blend_by_location =
815 driQueryOptionb(options, "dual_color_blend_by_location");
816 }
817
818 GLboolean
819 brwCreateContext(gl_api api,
820 const struct gl_config *mesaVis,
821 __DRIcontext *driContextPriv,
822 unsigned major_version,
823 unsigned minor_version,
824 uint32_t flags,
825 bool notify_reset,
826 unsigned *dri_ctx_error,
827 void *sharedContextPrivate)
828 {
829 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
830 struct intel_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
831 const struct gen_device_info *devinfo = &screen->devinfo;
832 struct dd_function_table functions;
833
834 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
835 * provides us with context reset notifications.
836 */
837 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
838 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
839 __DRI_CTX_FLAG_NO_ERROR;
840
841 if (screen->has_context_reset_notification)
842 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
843
844 if (flags & ~allowed_flags) {
845 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
846 return false;
847 }
848
849 struct brw_context *brw = rzalloc(NULL, struct brw_context);
850 if (!brw) {
851 fprintf(stderr, "%s: failed to alloc context\n", __func__);
852 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
853 return false;
854 }
855
856 driContextPriv->driverPrivate = brw;
857 brw->driContext = driContextPriv;
858 brw->screen = screen;
859 brw->bufmgr = screen->bufmgr;
860
861 brw->is_baytrail = devinfo->is_baytrail;
862 brw->is_haswell = devinfo->is_haswell;
863 brw->is_cherryview = devinfo->is_cherryview;
864 brw->is_broxton = devinfo->is_broxton || devinfo->is_geminilake;
865 brw->has_llc = devinfo->has_llc;
866 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
867 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
868 brw->has_pln = devinfo->has_pln;
869 brw->has_compr4 = devinfo->has_compr4;
870 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
871 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
872 brw->needs_unlit_centroid_workaround =
873 devinfo->needs_unlit_centroid_workaround;
874
875 brw->must_use_separate_stencil = devinfo->must_use_separate_stencil;
876 brw->has_swizzling = screen->hw_has_swizzling;
877
878 brw->isl_dev = screen->isl_dev;
879
880 brw->vs.base.stage = MESA_SHADER_VERTEX;
881 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
882 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
883 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
884 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
885 if (devinfo->gen >= 8) {
886 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
887 } else if (devinfo->gen >= 7) {
888 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
889 } else if (devinfo->gen >= 6) {
890 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
891 } else {
892 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
893 }
894
895 brw_init_driver_functions(brw, &functions);
896
897 if (notify_reset)
898 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
899
900 struct gl_context *ctx = &brw->ctx;
901
902 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
903 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
904 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
905 intelDestroyContext(driContextPriv);
906 return false;
907 }
908
909 driContextSetFlags(ctx, flags);
910
911 /* Initialize the software rasterizer and helper modules.
912 *
913 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
914 * software fallbacks (which we have to support on legacy GL to do weird
915 * glDrawPixels(), glBitmap(), and other functions).
916 */
917 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
918 _swrast_CreateContext(ctx);
919 }
920
921 _vbo_CreateContext(ctx);
922 if (ctx->swrast_context) {
923 _tnl_CreateContext(ctx);
924 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
925 _swsetup_CreateContext(ctx);
926
927 /* Configure swrast to match hardware characteristics: */
928 _swrast_allow_pixel_fog(ctx, false);
929 _swrast_allow_vertex_fog(ctx, true);
930 }
931
932 _mesa_meta_init(ctx);
933
934 brw_process_driconf_options(brw);
935
936 if (INTEL_DEBUG & DEBUG_PERF)
937 brw->perf_debug = true;
938
939 brw_initialize_cs_context_constants(brw);
940 brw_initialize_context_constants(brw);
941
942 ctx->Const.ResetStrategy = notify_reset
943 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
944
945 /* Reinitialize the context point state. It depends on ctx->Const values. */
946 _mesa_init_point(ctx);
947
948 intel_fbo_init(brw);
949
950 intel_batchbuffer_init(screen, &brw->batch);
951
952 if (devinfo->gen >= 6) {
953 /* Create a new hardware context. Using a hardware context means that
954 * our GPU state will be saved/restored on context switch, allowing us
955 * to assume that the GPU is in the same state we left it in.
956 *
957 * This is required for transform feedback buffer offsets, query objects,
958 * and also allows us to reduce how much state we have to emit.
959 */
960 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
961
962 if (!brw->hw_ctx) {
963 fprintf(stderr, "Failed to create hardware context.\n");
964 intelDestroyContext(driContextPriv);
965 return false;
966 }
967 }
968
969 if (brw_init_pipe_control(brw, devinfo)) {
970 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
971 intelDestroyContext(driContextPriv);
972 return false;
973 }
974
975 brw_init_state(brw);
976
977 intelInitExtensions(ctx);
978
979 brw_init_surface_formats(brw);
980
981 brw_blorp_init(brw);
982
983 brw->urb.size = devinfo->urb.size;
984
985 if (devinfo->gen == 6)
986 brw->urb.gs_present = false;
987
988 brw->prim_restart.in_progress = false;
989 brw->prim_restart.enable_cut_index = false;
990 brw->gs.enabled = false;
991 brw->clip.viewport_count = 1;
992
993 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
994
995 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
996
997 ctx->VertexProgram._MaintainTnlProgram = true;
998 ctx->FragmentProgram._MaintainTexEnvProgram = true;
999
1000 brw_draw_init( brw );
1001
1002 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
1003 /* Turn on some extra GL_ARB_debug_output generation. */
1004 brw->perf_debug = true;
1005 }
1006
1007 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1008 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1009 ctx->Const.RobustAccess = GL_TRUE;
1010 }
1011
1012 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
1013 brw_init_shader_time(brw);
1014
1015 _mesa_compute_version(ctx);
1016
1017 _mesa_initialize_dispatch_tables(ctx);
1018 _mesa_initialize_vbo_vtxfmt(ctx);
1019
1020 if (ctx->Extensions.INTEL_performance_query)
1021 brw_init_performance_queries(brw);
1022
1023 vbo_use_buffer_objects(ctx);
1024 vbo_always_unmap_buffers(ctx);
1025
1026 return true;
1027 }
1028
1029 void
1030 intelDestroyContext(__DRIcontext * driContextPriv)
1031 {
1032 struct brw_context *brw =
1033 (struct brw_context *) driContextPriv->driverPrivate;
1034 struct gl_context *ctx = &brw->ctx;
1035 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1036
1037 _mesa_meta_free(&brw->ctx);
1038
1039 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1040 /* Force a report. */
1041 brw->shader_time.report_time = 0;
1042
1043 brw_collect_and_report_shader_time(brw);
1044 brw_destroy_shader_time(brw);
1045 }
1046
1047 if (devinfo->gen >= 6)
1048 blorp_finish(&brw->blorp);
1049
1050 brw_destroy_state(brw);
1051 brw_draw_destroy(brw);
1052
1053 brw_bo_unreference(brw->curbe.curbe_bo);
1054 if (brw->vs.base.scratch_bo)
1055 brw_bo_unreference(brw->vs.base.scratch_bo);
1056 if (brw->tcs.base.scratch_bo)
1057 brw_bo_unreference(brw->tcs.base.scratch_bo);
1058 if (brw->tes.base.scratch_bo)
1059 brw_bo_unreference(brw->tes.base.scratch_bo);
1060 if (brw->gs.base.scratch_bo)
1061 brw_bo_unreference(brw->gs.base.scratch_bo);
1062 if (brw->wm.base.scratch_bo)
1063 brw_bo_unreference(brw->wm.base.scratch_bo);
1064
1065 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1066
1067 if (ctx->swrast_context) {
1068 _swsetup_DestroyContext(&brw->ctx);
1069 _tnl_DestroyContext(&brw->ctx);
1070 }
1071 _vbo_DestroyContext(&brw->ctx);
1072
1073 if (ctx->swrast_context)
1074 _swrast_DestroyContext(&brw->ctx);
1075
1076 brw_fini_pipe_control(brw);
1077 intel_batchbuffer_free(&brw->batch);
1078
1079 brw_bo_unreference(brw->throttle_batch[1]);
1080 brw_bo_unreference(brw->throttle_batch[0]);
1081 brw->throttle_batch[1] = NULL;
1082 brw->throttle_batch[0] = NULL;
1083
1084 driDestroyOptionCache(&brw->optionCache);
1085
1086 /* free the Mesa context */
1087 _mesa_free_context_data(&brw->ctx);
1088
1089 ralloc_free(brw);
1090 driContextPriv->driverPrivate = NULL;
1091 }
1092
1093 GLboolean
1094 intelUnbindContext(__DRIcontext * driContextPriv)
1095 {
1096 /* Unset current context and dispath table */
1097 _mesa_make_current(NULL, NULL, NULL);
1098
1099 return true;
1100 }
1101
1102 /**
1103 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1104 * on window system framebuffers.
1105 *
1106 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1107 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1108 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1109 * for a visual where you're guaranteed to be capable, but it turns out that
1110 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1111 * incapable ones, because there's no difference between the two in resources
1112 * used. Applications thus get built that accidentally rely on the default
1113 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1114 * great...
1115 *
1116 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1117 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1118 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1119 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1120 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1121 * and get no sRGB encode (assuming that both kinds of visual are available).
1122 * Thus our choice to support sRGB by default on our visuals for desktop would
1123 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1124 *
1125 * Unfortunately, renderbuffer setup happens before a context is created. So
1126 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1127 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1128 * yet), we go turn that back off before anyone finds out.
1129 */
1130 static void
1131 intel_gles3_srgb_workaround(struct brw_context *brw,
1132 struct gl_framebuffer *fb)
1133 {
1134 struct gl_context *ctx = &brw->ctx;
1135
1136 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1137 return;
1138
1139 /* Some day when we support the sRGB capable bit on visuals available for
1140 * GLES, we'll need to respect that and not disable things here.
1141 */
1142 fb->Visual.sRGBCapable = false;
1143 for (int i = 0; i < BUFFER_COUNT; i++) {
1144 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1145 if (rb)
1146 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1147 }
1148 }
1149
1150 GLboolean
1151 intelMakeCurrent(__DRIcontext * driContextPriv,
1152 __DRIdrawable * driDrawPriv,
1153 __DRIdrawable * driReadPriv)
1154 {
1155 struct brw_context *brw;
1156 GET_CURRENT_CONTEXT(curCtx);
1157
1158 if (driContextPriv)
1159 brw = (struct brw_context *) driContextPriv->driverPrivate;
1160 else
1161 brw = NULL;
1162
1163 /* According to the glXMakeCurrent() man page: "Pending commands to
1164 * the previous context, if any, are flushed before it is released."
1165 * But only flush if we're actually changing contexts.
1166 */
1167 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1168 _mesa_flush(curCtx);
1169 }
1170
1171 if (driContextPriv) {
1172 struct gl_context *ctx = &brw->ctx;
1173 struct gl_framebuffer *fb, *readFb;
1174
1175 if (driDrawPriv == NULL) {
1176 fb = _mesa_get_incomplete_framebuffer();
1177 } else {
1178 fb = driDrawPriv->driverPrivate;
1179 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1180 }
1181
1182 if (driReadPriv == NULL) {
1183 readFb = _mesa_get_incomplete_framebuffer();
1184 } else {
1185 readFb = driReadPriv->driverPrivate;
1186 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1187 }
1188
1189 /* The sRGB workaround changes the renderbuffer's format. We must change
1190 * the format before the renderbuffer's miptree get's allocated, otherwise
1191 * the formats of the renderbuffer and its miptree will differ.
1192 */
1193 intel_gles3_srgb_workaround(brw, fb);
1194 intel_gles3_srgb_workaround(brw, readFb);
1195
1196 /* If the context viewport hasn't been initialized, force a call out to
1197 * the loader to get buffers so we have a drawable size for the initial
1198 * viewport. */
1199 if (!brw->ctx.ViewportInitialized)
1200 intel_prepare_render(brw);
1201
1202 _mesa_make_current(ctx, fb, readFb);
1203 } else {
1204 _mesa_make_current(NULL, NULL, NULL);
1205 }
1206
1207 return true;
1208 }
1209
1210 void
1211 intel_resolve_for_dri2_flush(struct brw_context *brw,
1212 __DRIdrawable *drawable)
1213 {
1214 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1215
1216 if (devinfo->gen < 6) {
1217 /* MSAA and fast color clear are not supported, so don't waste time
1218 * checking whether a resolve is needed.
1219 */
1220 return;
1221 }
1222
1223 struct gl_framebuffer *fb = drawable->driverPrivate;
1224 struct intel_renderbuffer *rb;
1225
1226 /* Usually, only the back buffer will need to be downsampled. However,
1227 * the front buffer will also need it if the user has rendered into it.
1228 */
1229 static const gl_buffer_index buffers[2] = {
1230 BUFFER_BACK_LEFT,
1231 BUFFER_FRONT_LEFT,
1232 };
1233
1234 for (int i = 0; i < 2; ++i) {
1235 rb = intel_get_renderbuffer(fb, buffers[i]);
1236 if (rb == NULL || rb->mt == NULL)
1237 continue;
1238 if (rb->mt->surf.samples == 1) {
1239 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1240 rb->layer_count == 1);
1241 intel_miptree_prepare_external(brw, rb->mt);
1242 } else {
1243 intel_renderbuffer_downsample(brw, rb);
1244 }
1245 }
1246 }
1247
1248 static unsigned
1249 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1250 {
1251 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1252 }
1253
1254 static void
1255 intel_query_dri2_buffers(struct brw_context *brw,
1256 __DRIdrawable *drawable,
1257 __DRIbuffer **buffers,
1258 int *count);
1259
1260 static void
1261 intel_process_dri2_buffer(struct brw_context *brw,
1262 __DRIdrawable *drawable,
1263 __DRIbuffer *buffer,
1264 struct intel_renderbuffer *rb,
1265 const char *buffer_name);
1266
1267 static void
1268 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1269
1270 static void
1271 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1272 {
1273 struct gl_framebuffer *fb = drawable->driverPrivate;
1274 struct intel_renderbuffer *rb;
1275 __DRIbuffer *buffers = NULL;
1276 int count;
1277 const char *region_name;
1278
1279 /* Set this up front, so that in case our buffers get invalidated
1280 * while we're getting new buffers, we don't clobber the stamp and
1281 * thus ignore the invalidate. */
1282 drawable->lastStamp = drawable->dri2.stamp;
1283
1284 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1285 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1286
1287 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1288
1289 if (buffers == NULL)
1290 return;
1291
1292 for (int i = 0; i < count; i++) {
1293 switch (buffers[i].attachment) {
1294 case __DRI_BUFFER_FRONT_LEFT:
1295 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1296 region_name = "dri2 front buffer";
1297 break;
1298
1299 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1300 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1301 region_name = "dri2 fake front buffer";
1302 break;
1303
1304 case __DRI_BUFFER_BACK_LEFT:
1305 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1306 region_name = "dri2 back buffer";
1307 break;
1308
1309 case __DRI_BUFFER_DEPTH:
1310 case __DRI_BUFFER_HIZ:
1311 case __DRI_BUFFER_DEPTH_STENCIL:
1312 case __DRI_BUFFER_STENCIL:
1313 case __DRI_BUFFER_ACCUM:
1314 default:
1315 fprintf(stderr,
1316 "unhandled buffer attach event, attachment type %d\n",
1317 buffers[i].attachment);
1318 return;
1319 }
1320
1321 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1322 }
1323
1324 }
1325
1326 void
1327 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1328 {
1329 struct brw_context *brw = context->driverPrivate;
1330 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1331
1332 /* Set this up front, so that in case our buffers get invalidated
1333 * while we're getting new buffers, we don't clobber the stamp and
1334 * thus ignore the invalidate. */
1335 drawable->lastStamp = drawable->dri2.stamp;
1336
1337 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1338 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1339
1340 if (dri_screen->image.loader)
1341 intel_update_image_buffers(brw, drawable);
1342 else
1343 intel_update_dri2_buffers(brw, drawable);
1344
1345 driUpdateFramebufferSize(&brw->ctx, drawable);
1346 }
1347
1348 /**
1349 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1350 * state is required.
1351 */
1352 void
1353 intel_prepare_render(struct brw_context *brw)
1354 {
1355 struct gl_context *ctx = &brw->ctx;
1356 __DRIcontext *driContext = brw->driContext;
1357 __DRIdrawable *drawable;
1358
1359 drawable = driContext->driDrawablePriv;
1360 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1361 if (drawable->lastStamp != drawable->dri2.stamp)
1362 intel_update_renderbuffers(driContext, drawable);
1363 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1364 }
1365
1366 drawable = driContext->driReadablePriv;
1367 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1368 if (drawable->lastStamp != drawable->dri2.stamp)
1369 intel_update_renderbuffers(driContext, drawable);
1370 driContext->dri2.read_stamp = drawable->dri2.stamp;
1371 }
1372
1373 /* If we're currently rendering to the front buffer, the rendering
1374 * that will happen next will probably dirty the front buffer. So
1375 * mark it as dirty here.
1376 */
1377 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
1378 brw->front_buffer_dirty = true;
1379 }
1380
1381 /**
1382 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1383 *
1384 * To determine which DRI buffers to request, examine the renderbuffers
1385 * attached to the drawable's framebuffer. Then request the buffers with
1386 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1387 *
1388 * This is called from intel_update_renderbuffers().
1389 *
1390 * \param drawable Drawable whose buffers are queried.
1391 * \param buffers [out] List of buffers returned by DRI2 query.
1392 * \param buffer_count [out] Number of buffers returned.
1393 *
1394 * \see intel_update_renderbuffers()
1395 * \see DRI2GetBuffers()
1396 * \see DRI2GetBuffersWithFormat()
1397 */
1398 static void
1399 intel_query_dri2_buffers(struct brw_context *brw,
1400 __DRIdrawable *drawable,
1401 __DRIbuffer **buffers,
1402 int *buffer_count)
1403 {
1404 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1405 struct gl_framebuffer *fb = drawable->driverPrivate;
1406 int i = 0;
1407 unsigned attachments[8];
1408
1409 struct intel_renderbuffer *front_rb;
1410 struct intel_renderbuffer *back_rb;
1411
1412 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1413 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1414
1415 memset(attachments, 0, sizeof(attachments));
1416 if ((_mesa_is_front_buffer_drawing(fb) ||
1417 _mesa_is_front_buffer_reading(fb) ||
1418 !back_rb) && front_rb) {
1419 /* If a fake front buffer is in use, then querying for
1420 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1421 * the real front buffer to the fake front buffer. So before doing the
1422 * query, we need to make sure all the pending drawing has landed in the
1423 * real front buffer.
1424 */
1425 intel_batchbuffer_flush(brw);
1426 intel_flush_front(&brw->ctx);
1427
1428 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1429 attachments[i++] = intel_bits_per_pixel(front_rb);
1430 } else if (front_rb && brw->front_buffer_dirty) {
1431 /* We have pending front buffer rendering, but we aren't querying for a
1432 * front buffer. If the front buffer we have is a fake front buffer,
1433 * the X server is going to throw it away when it processes the query.
1434 * So before doing the query, make sure all the pending drawing has
1435 * landed in the real front buffer.
1436 */
1437 intel_batchbuffer_flush(brw);
1438 intel_flush_front(&brw->ctx);
1439 }
1440
1441 if (back_rb) {
1442 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1443 attachments[i++] = intel_bits_per_pixel(back_rb);
1444 }
1445
1446 assert(i <= ARRAY_SIZE(attachments));
1447
1448 *buffers =
1449 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1450 &drawable->w,
1451 &drawable->h,
1452 attachments, i / 2,
1453 buffer_count,
1454 drawable->loaderPrivate);
1455 }
1456
1457 /**
1458 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1459 *
1460 * This is called from intel_update_renderbuffers().
1461 *
1462 * \par Note:
1463 * DRI buffers whose attachment point is DRI2BufferStencil or
1464 * DRI2BufferDepthStencil are handled as special cases.
1465 *
1466 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1467 * that is passed to brw_bo_gem_create_from_name().
1468 *
1469 * \see intel_update_renderbuffers()
1470 */
1471 static void
1472 intel_process_dri2_buffer(struct brw_context *brw,
1473 __DRIdrawable *drawable,
1474 __DRIbuffer *buffer,
1475 struct intel_renderbuffer *rb,
1476 const char *buffer_name)
1477 {
1478 struct gl_framebuffer *fb = drawable->driverPrivate;
1479 struct brw_bo *bo;
1480
1481 if (!rb)
1482 return;
1483
1484 unsigned num_samples = rb->Base.Base.NumSamples;
1485
1486 /* We try to avoid closing and reopening the same BO name, because the first
1487 * use of a mapping of the buffer involves a bunch of page faulting which is
1488 * moderately expensive.
1489 */
1490 struct intel_mipmap_tree *last_mt;
1491 if (num_samples == 0)
1492 last_mt = rb->mt;
1493 else
1494 last_mt = rb->singlesample_mt;
1495
1496 uint32_t old_name = 0;
1497 if (last_mt) {
1498 /* The bo already has a name because the miptree was created by a
1499 * previous call to intel_process_dri2_buffer(). If a bo already has a
1500 * name, then brw_bo_flink() is a low-cost getter. It does not
1501 * create a new name.
1502 */
1503 brw_bo_flink(last_mt->bo, &old_name);
1504 }
1505
1506 if (old_name == buffer->name)
1507 return;
1508
1509 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1510 fprintf(stderr,
1511 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1512 buffer->name, buffer->attachment,
1513 buffer->cpp, buffer->pitch);
1514 }
1515
1516 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1517 buffer->name);
1518 if (!bo) {
1519 fprintf(stderr,
1520 "Failed to open BO for returned DRI2 buffer "
1521 "(%dx%d, %s, named %d).\n"
1522 "This is likely a bug in the X Server that will lead to a "
1523 "crash soon.\n",
1524 drawable->w, drawable->h, buffer_name, buffer->name);
1525 return;
1526 }
1527
1528 struct intel_mipmap_tree *mt =
1529 intel_miptree_create_for_bo(brw,
1530 bo,
1531 intel_rb_format(rb),
1532 0,
1533 drawable->w,
1534 drawable->h,
1535 1,
1536 buffer->pitch,
1537 MIPTREE_CREATE_DEFAULT);
1538 if (!mt) {
1539 brw_bo_unreference(bo);
1540 return;
1541 }
1542
1543 /* We got this BO from X11. We cana't assume that we have coherent texture
1544 * access because X may suddenly decide to use it for scan-out which would
1545 * destroy coherency.
1546 */
1547 bo->cache_coherent = false;
1548
1549 if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
1550 drawable->w, drawable->h,
1551 buffer->pitch)) {
1552 brw_bo_unreference(bo);
1553 intel_miptree_release(&mt);
1554 return;
1555 }
1556
1557 if (_mesa_is_front_buffer_drawing(fb) &&
1558 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1559 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1560 rb->Base.Base.NumSamples > 1) {
1561 intel_renderbuffer_upsample(brw, rb);
1562 }
1563
1564 assert(rb->mt);
1565
1566 brw_bo_unreference(bo);
1567 }
1568
1569 /**
1570 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1571 *
1572 * To determine which DRI buffers to request, examine the renderbuffers
1573 * attached to the drawable's framebuffer. Then request the buffers from
1574 * the image loader
1575 *
1576 * This is called from intel_update_renderbuffers().
1577 *
1578 * \param drawable Drawable whose buffers are queried.
1579 * \param buffers [out] List of buffers returned by DRI2 query.
1580 * \param buffer_count [out] Number of buffers returned.
1581 *
1582 * \see intel_update_renderbuffers()
1583 */
1584
1585 static void
1586 intel_update_image_buffer(struct brw_context *intel,
1587 __DRIdrawable *drawable,
1588 struct intel_renderbuffer *rb,
1589 __DRIimage *buffer,
1590 enum __DRIimageBufferMask buffer_type)
1591 {
1592 struct gl_framebuffer *fb = drawable->driverPrivate;
1593
1594 if (!rb || !buffer->bo)
1595 return;
1596
1597 unsigned num_samples = rb->Base.Base.NumSamples;
1598
1599 /* Check and see if we're already bound to the right
1600 * buffer object
1601 */
1602 struct intel_mipmap_tree *last_mt;
1603 if (num_samples == 0)
1604 last_mt = rb->mt;
1605 else
1606 last_mt = rb->singlesample_mt;
1607
1608 if (last_mt && last_mt->bo == buffer->bo)
1609 return;
1610
1611 enum isl_colorspace colorspace;
1612 switch (_mesa_get_format_color_encoding(intel_rb_format(rb))) {
1613 case GL_SRGB:
1614 colorspace = ISL_COLORSPACE_SRGB;
1615 break;
1616 case GL_LINEAR:
1617 colorspace = ISL_COLORSPACE_LINEAR;
1618 break;
1619 default:
1620 unreachable("Invalid color encoding");
1621 }
1622
1623 struct intel_mipmap_tree *mt =
1624 intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1625 colorspace, true);
1626 if (!mt)
1627 return;
1628
1629 if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
1630 buffer->width, buffer->height,
1631 buffer->pitch)) {
1632 intel_miptree_release(&mt);
1633 return;
1634 }
1635
1636 if (_mesa_is_front_buffer_drawing(fb) &&
1637 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1638 rb->Base.Base.NumSamples > 1) {
1639 intel_renderbuffer_upsample(intel, rb);
1640 }
1641 }
1642
1643 static void
1644 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1645 {
1646 struct gl_framebuffer *fb = drawable->driverPrivate;
1647 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1648 struct intel_renderbuffer *front_rb;
1649 struct intel_renderbuffer *back_rb;
1650 struct __DRIimageList images;
1651 mesa_format format;
1652 uint32_t buffer_mask = 0;
1653 int ret;
1654
1655 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1656 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1657
1658 if (back_rb)
1659 format = intel_rb_format(back_rb);
1660 else if (front_rb)
1661 format = intel_rb_format(front_rb);
1662 else
1663 return;
1664
1665 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1666 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1667 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1668 }
1669
1670 if (back_rb)
1671 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1672
1673 ret = dri_screen->image.loader->getBuffers(drawable,
1674 driGLFormatToImageFormat(format),
1675 &drawable->dri2.stamp,
1676 drawable->loaderPrivate,
1677 buffer_mask,
1678 &images);
1679 if (!ret)
1680 return;
1681
1682 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1683 drawable->w = images.front->width;
1684 drawable->h = images.front->height;
1685 intel_update_image_buffer(brw,
1686 drawable,
1687 front_rb,
1688 images.front,
1689 __DRI_IMAGE_BUFFER_FRONT);
1690 }
1691
1692 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1693 drawable->w = images.back->width;
1694 drawable->h = images.back->height;
1695 intel_update_image_buffer(brw,
1696 drawable,
1697 back_rb,
1698 images.back,
1699 __DRI_IMAGE_BUFFER_BACK);
1700 }
1701 }