2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "brw_context.h"
35 #include "brw_defines.h"
39 #include "intel_tex.h"
40 #include "intel_blit.h"
41 #include "intel_batchbuffer.h"
47 /***************************************
48 * Mesa's Driver Functions
49 ***************************************/
51 static const struct dri_extension brw_extensions
[] =
53 { "GL_ARB_depth_texture", NULL
},
54 { "GL_ARB_fragment_program", NULL
},
55 { "GL_ARB_shadow", NULL
},
56 { "GL_EXT_shadow_funcs", NULL
},
57 /* ARB extn won't work if not enabled */
58 { "GL_SGIX_depth_texture", NULL
},
59 { "GL_ARB_texture_env_crossbar", NULL
},
64 static void brwInitDriverFunctions( struct dd_function_table
*functions
)
66 intelInitDriverFunctions( functions
);
67 brwInitTextureFuncs( functions
);
68 brwInitFragProgFuncs( functions
);
72 static void brw_init_attribs( struct brw_context
*brw
)
74 GLcontext
*ctx
= &brw
->intel
.ctx
;
76 brw
->attribs
.Color
= &ctx
->Color
;
77 brw
->attribs
.Depth
= &ctx
->Depth
;
78 brw
->attribs
.Fog
= &ctx
->Fog
;
79 brw
->attribs
.Hint
= &ctx
->Hint
;
80 brw
->attribs
.Light
= &ctx
->Light
;
81 brw
->attribs
.Line
= &ctx
->Line
;
82 brw
->attribs
.Point
= &ctx
->Point
;
83 brw
->attribs
.Polygon
= &ctx
->Polygon
;
84 brw
->attribs
.Scissor
= &ctx
->Scissor
;
85 brw
->attribs
.Stencil
= &ctx
->Stencil
;
86 brw
->attribs
.Texture
= &ctx
->Texture
;
87 brw
->attribs
.Transform
= &ctx
->Transform
;
88 brw
->attribs
.Viewport
= &ctx
->Viewport
;
89 brw
->attribs
.VertexProgram
= &ctx
->VertexProgram
;
90 brw
->attribs
.FragmentProgram
= &ctx
->FragmentProgram
;
91 brw
->attribs
.PolygonStipple
= &ctx
->PolygonStipple
[0];
95 GLboolean
brwCreateContext( const __GLcontextModes
*mesaVis
,
96 __DRIcontextPrivate
*driContextPriv
,
97 void *sharedContextPrivate
)
99 struct dd_function_table functions
;
100 struct brw_context
*brw
= (struct brw_context
*) CALLOC_STRUCT(brw_context
);
101 struct intel_context
*intel
= &brw
->intel
;
102 GLcontext
*ctx
= &intel
->ctx
;
105 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__
);
110 brwInitDriverFunctions( &functions
);
112 if (!intelInitContext( intel
, mesaVis
, driContextPriv
,
113 sharedContextPrivate
, &functions
)) {
114 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__
);
119 ctx
->Const
.MaxTextureUnits
= BRW_MAX_TEX_UNIT
;
120 ctx
->Const
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
121 ctx
->Const
.MaxTextureCoordUnits
= BRW_MAX_TEX_UNIT
;
124 /* Advertise the full hardware capabilities. The new memory
125 * manager should cope much better with overload situations:
127 ctx
->Const
.MaxTextureLevels
= 12;
128 ctx
->Const
.Max3DTextureLevels
= 9;
129 ctx
->Const
.MaxCubeTextureLevels
= 12;
130 ctx
->Const
.MaxTextureRectSize
= (1<<11);
131 ctx
->Const
.MaxTextureUnits
= BRW_MAX_TEX_UNIT
;
133 /* ctx->Const.MaxNativeVertexProgramTemps = 32; */
136 driInitExtensions( ctx
, brw_extensions
, GL_FALSE
);
140 brw_init_attribs( brw
);
141 brw_init_metaops( brw
);
142 brw_init_state( brw
);
144 brw
->state
.dirty
.mesa
= ~0;
145 brw
->state
.dirty
.brw
= ~0;
147 memset(&brw
->wm
.bind
, ~0, sizeof(brw
->wm
.bind
));
149 brw
->emit_state_always
= 0;
151 ctx
->_MaintainTexEnvProgram
= 1;
153 brw_draw_init( brw
);
155 brw_ProgramCacheInit( ctx
);
157 brw_FrameBufferTexInit( brw
);
160 const char *filename
= getenv("INTEL_REPLAY");
162 brw_playback_aubfile(brw
, filename
);