2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
40 #include "vbo/vbo_context.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
45 #include "brw_state.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
61 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum target
,
62 GLenum internalFormat
, int samples
[16])
64 struct intel_context
*intel
= intel_context(ctx
);
84 static void brwInitDriverFunctions(struct intel_screen
*screen
,
85 struct dd_function_table
*functions
)
87 intelInitDriverFunctions( functions
);
89 brwInitFragProgFuncs( functions
);
90 brw_init_queryobj_functions(functions
);
92 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
93 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
96 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
98 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
100 if (screen
->gen
>= 6)
101 functions
->GetSamplePosition
= gen6_get_sample_position
;
105 brwCreateContext(int api
,
106 const struct gl_config
*mesaVis
,
107 __DRIcontext
*driContextPriv
,
108 unsigned major_version
,
109 unsigned minor_version
,
112 void *sharedContextPrivate
)
114 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
115 struct intel_screen
*screen
= sPriv
->driverPrivate
;
116 struct dd_function_table functions
;
119 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
121 printf("%s: failed to alloc context\n", __FUNCTION__
);
122 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
129 brw
->intel
.gen
= screen
->gen
;
133 brwInitDriverFunctions(screen
, &functions
);
135 struct intel_context
*intel
= &brw
->intel
;
136 struct gl_context
*ctx
= &intel
->ctx
;
138 if (!intelInitContext( intel
, api
, major_version
, minor_version
,
139 mesaVis
, driContextPriv
,
140 sharedContextPrivate
, &functions
,
146 brw_init_surface_formats(brw
);
148 /* Initialize swrast, tnl driver tables: */
149 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
151 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
153 ctx
->DriverFlags
.NewTransformFeedback
= BRW_NEW_TRANSFORM_FEEDBACK
;
154 ctx
->DriverFlags
.NewRasterizerDiscard
= BRW_NEW_RASTERIZER_DISCARD
;
155 ctx
->DriverFlags
.NewUniformBuffer
= BRW_NEW_UNIFORM_BUFFER
;
157 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
158 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
159 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
160 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
161 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
162 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
);
163 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
164 ctx
->Const
.MaxCombinedTextureImageUnits
=
165 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
+
166 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
168 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
169 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
170 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
171 ctx
->Const
.Max3DTextureLevels
= 9;
172 ctx
->Const
.MaxCubeTextureLevels
= 12;
175 ctx
->Const
.MaxArrayTextureLayers
= 2048;
177 ctx
->Const
.MaxArrayTextureLayers
= 512;
179 ctx
->Const
.MaxTextureRectSize
= (1<<12);
181 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
183 /* Hardware only supports a limited number of transform feedback buffers.
184 * So we need to override the Mesa default (which is based only on software
187 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
189 /* On Gen6, in the worst case, we use up one binding table entry per
190 * transform feedback component (see comments above the definition of
191 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
192 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
193 * BRW_MAX_SOL_BINDINGS.
195 * In "separate components" mode, we need to divide this value by
196 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
197 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
199 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
200 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
201 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
203 if (intel
->gen
== 6) {
204 ctx
->Const
.MaxSamples
= 4;
205 ctx
->Const
.MaxColorTextureSamples
= 4;
206 ctx
->Const
.MaxDepthTextureSamples
= 4;
207 ctx
->Const
.MaxIntegerSamples
= 4;
209 else if (intel
->gen
>= 7) {
210 ctx
->Const
.MaxSamples
= 8;
211 ctx
->Const
.MaxColorTextureSamples
= 8;
212 ctx
->Const
.MaxDepthTextureSamples
= 8;
213 ctx
->Const
.MaxIntegerSamples
= 8;
216 /* if conformance mode is set, swrast can handle any size AA point */
217 ctx
->Const
.MaxPointSizeAA
= 255.0;
219 /* We want the GLSL compiler to emit code that uses condition codes */
220 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
221 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
222 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
223 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
224 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
225 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
226 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
228 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
229 (i
== MESA_SHADER_FRAGMENT
);
230 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
231 (i
== MESA_SHADER_FRAGMENT
);
232 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
235 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
236 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
237 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
238 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
239 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
240 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
241 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
242 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
243 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
244 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
245 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
246 ctx
->Const
.VertexProgram
.MaxEnvParams
=
247 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
248 ctx
->Const
.VertexProgram
.MaxEnvParams
);
250 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (1 * 1024);
251 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (1 * 1024);
252 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (1 * 1024);
253 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (1 * 1024);
254 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
255 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
256 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
257 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
258 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
259 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
260 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
262 /* Fragment shaders use real, 32-bit twos-complement integers for all
265 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
266 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
267 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
268 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
269 = ctx
->Const
.FragmentProgram
.LowInt
;
271 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
272 but we're not sure how it's actually done for vertex order,
273 that affect provoking vertex decision. Always use last vertex
274 convention for quad primitive which works as expected for now. */
276 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
278 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
280 if (intel
->is_g4x
|| intel
->gen
>= 5) {
281 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
282 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
283 brw
->has_surface_tile_offset
= true;
285 brw
->has_compr4
= true;
286 brw
->has_aa_line_parameters
= true;
289 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
290 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
293 /* WM maximum threads is number of EUs times number of threads per EU. */
294 assert(intel
->gen
<= 7);
296 if (intel
->is_haswell
) {
297 if (intel
->gt
== 1) {
298 brw
->max_wm_threads
= 102;
299 brw
->max_vs_threads
= 70;
301 brw
->urb
.max_vs_entries
= 640;
302 brw
->urb
.max_gs_entries
= 256;
303 } else if (intel
->gt
== 2) {
304 brw
->max_wm_threads
= 204;
305 brw
->max_vs_threads
= 280;
307 brw
->urb
.max_vs_entries
= 1664;
308 brw
->urb
.max_gs_entries
= 640;
309 } else if (intel
->gt
== 3) {
310 brw
->max_wm_threads
= 408;
311 brw
->max_vs_threads
= 280;
313 brw
->urb
.max_vs_entries
= 1664;
314 brw
->urb
.max_gs_entries
= 640;
316 } else if (intel
->gen
== 7) {
317 if (intel
->gt
== 1) {
318 brw
->max_wm_threads
= 48;
319 brw
->max_vs_threads
= 36;
320 brw
->max_gs_threads
= 36;
322 brw
->urb
.max_vs_entries
= 512;
323 brw
->urb
.max_gs_entries
= 192;
324 } else if (intel
->gt
== 2) {
325 brw
->max_wm_threads
= 172;
326 brw
->max_vs_threads
= 128;
327 brw
->max_gs_threads
= 128;
329 brw
->urb
.max_vs_entries
= 704;
330 brw
->urb
.max_gs_entries
= 320;
332 assert(!"Unknown gen7 device.");
334 } else if (intel
->gen
== 6) {
335 if (intel
->gt
== 2) {
336 brw
->max_wm_threads
= 80;
337 brw
->max_vs_threads
= 60;
338 brw
->max_gs_threads
= 60;
339 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
340 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
341 brw
->urb
.max_gs_entries
= 256;
343 brw
->max_wm_threads
= 40;
344 brw
->max_vs_threads
= 24;
345 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
346 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
347 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
348 brw
->urb
.max_gs_entries
= 256;
350 brw
->urb
.gen6_gs_previously_active
= false;
351 } else if (intel
->gen
== 5) {
352 brw
->urb
.size
= 1024;
353 brw
->max_vs_threads
= 72;
354 brw
->max_gs_threads
= 32;
355 brw
->max_wm_threads
= 12 * 6;
356 } else if (intel
->is_g4x
) {
358 brw
->max_vs_threads
= 32;
359 brw
->max_gs_threads
= 2;
360 brw
->max_wm_threads
= 10 * 5;
361 } else if (intel
->gen
< 6) {
363 brw
->max_vs_threads
= 16;
364 brw
->max_gs_threads
= 2;
365 brw
->max_wm_threads
= 8 * 4;
366 brw
->has_negative_rhw_bug
= true;
369 if (intel
->gen
<= 7) {
370 brw
->needs_unlit_centroid_workaround
= true;
373 brw
->prim_restart
.in_progress
= false;
374 brw
->prim_restart
.enable_cut_index
= false;
375 intel
->hw_ctx
= drm_intel_gem_context_create(intel
->bufmgr
);
377 brw_init_state( brw
);
379 brw
->curbe
.last_buf
= calloc(1, 4096);
380 brw
->curbe
.next_buf
= calloc(1, 4096);
382 brw
->state
.dirty
.mesa
= ~0;
383 brw
->state
.dirty
.brw
= ~0;
385 brw
->emit_state_always
= 0;
387 intel
->batch
.need_workaround_flush
= true;
389 ctx
->VertexProgram
._MaintainTnlProgram
= true;
390 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
392 brw_draw_init( brw
);
394 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
396 ctx
->Const
.NativeIntegers
= true;
397 ctx
->Const
.UniformBooleanTrue
= 1;
398 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
400 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");
402 ctx
->Const
.DisableGLSLLineContinuations
= driQueryOptionb(&intel
->optionCache
, "disable_glsl_line_continuations");
404 ctx
->Const
.ContextFlags
= 0;
405 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
406 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
408 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
409 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;
411 /* Turn on some extra GL_ARB_debug_output generation. */
412 intel
->perf_debug
= true;
415 brw_fs_alloc_reg_sets(brw
);
417 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
418 brw_init_shader_time(brw
);
420 _mesa_compute_version(ctx
);
422 _mesa_initialize_dispatch_tables(ctx
);
423 _mesa_initialize_vbo_vtxfmt(ctx
);