745a1172772d8cceeafe8056be98779b3cba87ee
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
52
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
55
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
59
60 static size_t
61 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
62 GLenum internalFormat, int samples[16])
63 {
64 struct intel_context *intel = intel_context(ctx);
65
66 (void) target;
67
68 switch (intel->gen) {
69 case 7:
70 samples[0] = 8;
71 samples[1] = 4;
72 return 2;
73
74 case 6:
75 samples[0] = 4;
76 return 1;
77
78 default:
79 samples[0] = 1;
80 return 1;
81 }
82 }
83
84 static void brwInitDriverFunctions(struct intel_screen *screen,
85 struct dd_function_table *functions)
86 {
87 intelInitDriverFunctions( functions );
88
89 brwInitFragProgFuncs( functions );
90 brw_init_queryobj_functions(functions);
91
92 functions->QuerySamplesForFormat = brw_query_samples_for_format;
93 functions->BeginTransformFeedback = brw_begin_transform_feedback;
94
95 if (screen->gen >= 7)
96 functions->EndTransformFeedback = gen7_end_transform_feedback;
97 else
98 functions->EndTransformFeedback = brw_end_transform_feedback;
99
100 if (screen->gen >= 6)
101 functions->GetSamplePosition = gen6_get_sample_position;
102 }
103
104 bool
105 brwCreateContext(int api,
106 const struct gl_config *mesaVis,
107 __DRIcontext *driContextPriv,
108 unsigned major_version,
109 unsigned minor_version,
110 uint32_t flags,
111 unsigned *error,
112 void *sharedContextPrivate)
113 {
114 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
115 struct intel_screen *screen = sPriv->driverPrivate;
116 struct dd_function_table functions;
117 unsigned i;
118
119 struct brw_context *brw = rzalloc(NULL, struct brw_context);
120 if (!brw) {
121 printf("%s: failed to alloc context\n", __FUNCTION__);
122 *error = __DRI_CTX_ERROR_NO_MEMORY;
123 return false;
124 }
125
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
127 * right pointers.
128 */
129 brw->intel.gen = screen->gen;
130
131 brwInitVtbl( brw );
132
133 brwInitDriverFunctions(screen, &functions);
134
135 struct intel_context *intel = &brw->intel;
136 struct gl_context *ctx = &intel->ctx;
137
138 if (!intelInitContext( intel, api, major_version, minor_version,
139 mesaVis, driContextPriv,
140 sharedContextPrivate, &functions,
141 error)) {
142 ralloc_free(brw);
143 return false;
144 }
145
146 brw_init_surface_formats(brw);
147
148 /* Initialize swrast, tnl driver tables: */
149 TNLcontext *tnl = TNL_CONTEXT(ctx);
150 if (tnl)
151 tnl->Driver.RunPipeline = _tnl_run_pipeline;
152
153 ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
154 ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
155 ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER;
156
157 ctx->Const.MaxDualSourceDrawBuffers = 1;
158 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
159 ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
160 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
161 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
162 ctx->Const.FragmentProgram.MaxTextureImageUnits);
163 ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
164 ctx->Const.MaxCombinedTextureImageUnits =
165 ctx->Const.VertexProgram.MaxTextureImageUnits +
166 ctx->Const.FragmentProgram.MaxTextureImageUnits;
167
168 ctx->Const.MaxTextureLevels = 14; /* 8192 */
169 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
170 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
171 ctx->Const.Max3DTextureLevels = 9;
172 ctx->Const.MaxCubeTextureLevels = 12;
173
174 if (intel->gen >= 7)
175 ctx->Const.MaxArrayTextureLayers = 2048;
176 else
177 ctx->Const.MaxArrayTextureLayers = 512;
178
179 ctx->Const.MaxTextureRectSize = (1<<12);
180
181 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
182
183 /* Hardware only supports a limited number of transform feedback buffers.
184 * So we need to override the Mesa default (which is based only on software
185 * limits).
186 */
187 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
188
189 /* On Gen6, in the worst case, we use up one binding table entry per
190 * transform feedback component (see comments above the definition of
191 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
192 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
193 * BRW_MAX_SOL_BINDINGS.
194 *
195 * In "separate components" mode, we need to divide this value by
196 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
197 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
198 */
199 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
200 ctx->Const.MaxTransformFeedbackSeparateComponents =
201 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
202
203 if (intel->gen == 6) {
204 ctx->Const.MaxSamples = 4;
205 ctx->Const.MaxColorTextureSamples = 4;
206 ctx->Const.MaxDepthTextureSamples = 4;
207 ctx->Const.MaxIntegerSamples = 4;
208 }
209 else if (intel->gen >= 7) {
210 ctx->Const.MaxSamples = 8;
211 ctx->Const.MaxColorTextureSamples = 8;
212 ctx->Const.MaxDepthTextureSamples = 8;
213 ctx->Const.MaxIntegerSamples = 8;
214 }
215
216 /* if conformance mode is set, swrast can handle any size AA point */
217 ctx->Const.MaxPointSizeAA = 255.0;
218
219 /* We want the GLSL compiler to emit code that uses condition codes */
220 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
221 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
222 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
223 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
224 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
225 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
226 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
227
228 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
229 (i == MESA_SHADER_FRAGMENT);
230 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
231 (i == MESA_SHADER_FRAGMENT);
232 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
233 }
234
235 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
236 ctx->Const.VertexProgram.MaxAluInstructions = 0;
237 ctx->Const.VertexProgram.MaxTexInstructions = 0;
238 ctx->Const.VertexProgram.MaxTexIndirections = 0;
239 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
240 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
241 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
242 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
243 ctx->Const.VertexProgram.MaxNativeTemps = 256;
244 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
245 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
246 ctx->Const.VertexProgram.MaxEnvParams =
247 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
248 ctx->Const.VertexProgram.MaxEnvParams);
249
250 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
251 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
252 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
253 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
254 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
255 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
256 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
257 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
258 ctx->Const.FragmentProgram.MaxEnvParams =
259 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
260 ctx->Const.FragmentProgram.MaxEnvParams);
261
262 /* Fragment shaders use real, 32-bit twos-complement integers for all
263 * integer types.
264 */
265 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
266 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
267 ctx->Const.FragmentProgram.LowInt.Precision = 0;
268 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
269 = ctx->Const.FragmentProgram.LowInt;
270
271 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
272 but we're not sure how it's actually done for vertex order,
273 that affect provoking vertex decision. Always use last vertex
274 convention for quad primitive which works as expected for now. */
275 if (intel->gen >= 6)
276 ctx->Const.QuadsFollowProvokingVertexConvention = false;
277
278 ctx->Const.QueryCounterBits.Timestamp = 36;
279
280 if (intel->is_g4x || intel->gen >= 5) {
281 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
282 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
283 brw->has_surface_tile_offset = true;
284 if (intel->gen < 6)
285 brw->has_compr4 = true;
286 brw->has_aa_line_parameters = true;
287 brw->has_pln = true;
288 } else {
289 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
290 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
291 }
292
293 /* WM maximum threads is number of EUs times number of threads per EU. */
294 assert(intel->gen <= 7);
295
296 if (intel->is_haswell) {
297 if (intel->gt == 1) {
298 brw->max_wm_threads = 102;
299 brw->max_vs_threads = 70;
300 brw->urb.size = 128;
301 brw->urb.max_vs_entries = 640;
302 brw->urb.max_gs_entries = 256;
303 } else if (intel->gt == 2) {
304 brw->max_wm_threads = 204;
305 brw->max_vs_threads = 280;
306 brw->urb.size = 256;
307 brw->urb.max_vs_entries = 1664;
308 brw->urb.max_gs_entries = 640;
309 } else if (intel->gt == 3) {
310 brw->max_wm_threads = 408;
311 brw->max_vs_threads = 280;
312 brw->urb.size = 512;
313 brw->urb.max_vs_entries = 1664;
314 brw->urb.max_gs_entries = 640;
315 }
316 } else if (intel->gen == 7) {
317 if (intel->gt == 1) {
318 brw->max_wm_threads = 48;
319 brw->max_vs_threads = 36;
320 brw->max_gs_threads = 36;
321 brw->urb.size = 128;
322 brw->urb.max_vs_entries = 512;
323 brw->urb.max_gs_entries = 192;
324 } else if (intel->gt == 2) {
325 brw->max_wm_threads = 172;
326 brw->max_vs_threads = 128;
327 brw->max_gs_threads = 128;
328 brw->urb.size = 256;
329 brw->urb.max_vs_entries = 704;
330 brw->urb.max_gs_entries = 320;
331 } else {
332 assert(!"Unknown gen7 device.");
333 }
334 } else if (intel->gen == 6) {
335 if (intel->gt == 2) {
336 brw->max_wm_threads = 80;
337 brw->max_vs_threads = 60;
338 brw->max_gs_threads = 60;
339 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
340 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
341 brw->urb.max_gs_entries = 256;
342 } else {
343 brw->max_wm_threads = 40;
344 brw->max_vs_threads = 24;
345 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
346 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
347 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
348 brw->urb.max_gs_entries = 256;
349 }
350 brw->urb.gen6_gs_previously_active = false;
351 } else if (intel->gen == 5) {
352 brw->urb.size = 1024;
353 brw->max_vs_threads = 72;
354 brw->max_gs_threads = 32;
355 brw->max_wm_threads = 12 * 6;
356 } else if (intel->is_g4x) {
357 brw->urb.size = 384;
358 brw->max_vs_threads = 32;
359 brw->max_gs_threads = 2;
360 brw->max_wm_threads = 10 * 5;
361 } else if (intel->gen < 6) {
362 brw->urb.size = 256;
363 brw->max_vs_threads = 16;
364 brw->max_gs_threads = 2;
365 brw->max_wm_threads = 8 * 4;
366 brw->has_negative_rhw_bug = true;
367 }
368
369 if (intel->gen <= 7) {
370 brw->needs_unlit_centroid_workaround = true;
371 }
372
373 brw->prim_restart.in_progress = false;
374 brw->prim_restart.enable_cut_index = false;
375 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
376
377 brw_init_state( brw );
378
379 brw->curbe.last_buf = calloc(1, 4096);
380 brw->curbe.next_buf = calloc(1, 4096);
381
382 brw->state.dirty.mesa = ~0;
383 brw->state.dirty.brw = ~0;
384
385 brw->emit_state_always = 0;
386
387 intel->batch.need_workaround_flush = true;
388
389 ctx->VertexProgram._MaintainTnlProgram = true;
390 ctx->FragmentProgram._MaintainTexEnvProgram = true;
391
392 brw_draw_init( brw );
393
394 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
395
396 ctx->Const.NativeIntegers = true;
397 ctx->Const.UniformBooleanTrue = 1;
398 ctx->Const.UniformBufferOffsetAlignment = 16;
399
400 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
401
402 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
403
404 ctx->Const.ContextFlags = 0;
405 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
406 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
407
408 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
409 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
410
411 /* Turn on some extra GL_ARB_debug_output generation. */
412 intel->perf_debug = true;
413 }
414
415 brw_fs_alloc_reg_sets(brw);
416
417 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
418 brw_init_shader_time(brw);
419
420 _mesa_compute_version(ctx);
421
422 _mesa_initialize_dispatch_tables(ctx);
423 _mesa_initialize_vbo_vtxfmt(ctx);
424
425 return true;
426 }
427