7c1c13300dc6d5811ace186a05b3174b71978ae4
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_shader.h"
54 #include "brw_draw.h"
55 #include "brw_state.h"
56
57 #include "intel_batchbuffer.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_buffers.h"
60 #include "intel_fbo.h"
61 #include "intel_mipmap_tree.h"
62 #include "intel_pixel.h"
63 #include "intel_image.h"
64 #include "intel_tex.h"
65 #include "intel_tex_obj.h"
66
67 #include "swrast_setup/swrast_setup.h"
68 #include "tnl/tnl.h"
69 #include "tnl/t_pipeline.h"
70 #include "util/ralloc.h"
71
72 /***************************************
73 * Mesa's Driver Functions
74 ***************************************/
75
76 static size_t
77 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
78 GLenum internalFormat, int samples[16])
79 {
80 struct brw_context *brw = brw_context(ctx);
81
82 (void) target;
83
84 switch (brw->gen) {
85 case 9:
86 case 8:
87 samples[0] = 8;
88 samples[1] = 4;
89 samples[2] = 2;
90 return 3;
91
92 case 7:
93 samples[0] = 8;
94 samples[1] = 4;
95 return 2;
96
97 case 6:
98 samples[0] = 4;
99 return 1;
100
101 default:
102 assert(brw->gen < 6);
103 samples[0] = 1;
104 return 1;
105 }
106 }
107
108 const char *const brw_vendor_string = "Intel Open Source Technology Center";
109
110 const char *
111 brw_get_renderer_string(unsigned deviceID)
112 {
113 const char *chipset;
114 static char buffer[128];
115
116 switch (deviceID) {
117 #undef CHIPSET
118 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
119 #include "pci_ids/i965_pci_ids.h"
120 default:
121 chipset = "Unknown Intel Chipset";
122 break;
123 }
124
125 (void) driGetRendererString(buffer, chipset, 0);
126 return buffer;
127 }
128
129 static const GLubyte *
130 intel_get_string(struct gl_context * ctx, GLenum name)
131 {
132 const struct brw_context *const brw = brw_context(ctx);
133
134 switch (name) {
135 case GL_VENDOR:
136 return (GLubyte *) brw_vendor_string;
137
138 case GL_RENDERER:
139 return
140 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
141
142 default:
143 return NULL;
144 }
145 }
146
147 static void
148 intel_viewport(struct gl_context *ctx)
149 {
150 struct brw_context *brw = brw_context(ctx);
151 __DRIcontext *driContext = brw->driContext;
152
153 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 dri2InvalidateDrawable(driContext->driReadablePriv);
156 }
157 }
158
159 static void
160 intel_update_state(struct gl_context * ctx, GLuint new_state)
161 {
162 struct brw_context *brw = brw_context(ctx);
163 struct intel_texture_object *tex_obj;
164 struct intel_renderbuffer *depth_irb;
165
166 if (ctx->swrast_context)
167 _swrast_InvalidateState(ctx, new_state);
168 _vbo_InvalidateState(ctx, new_state);
169
170 brw->NewGLState |= new_state;
171
172 _mesa_unlock_context_textures(ctx);
173
174 /* Resolve the depth buffer's HiZ buffer. */
175 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
176 if (depth_irb)
177 intel_renderbuffer_resolve_hiz(brw, depth_irb);
178
179 /* Resolve depth buffer and render cache of each enabled texture. */
180 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
181 for (int i = 0; i <= maxEnabledUnit; i++) {
182 if (!ctx->Texture.Unit[i]._Current)
183 continue;
184 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
185 if (!tex_obj || !tex_obj->mt)
186 continue;
187 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
188 intel_miptree_resolve_color(brw, tex_obj->mt);
189 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
190 }
191
192 _mesa_lock_context_textures(ctx);
193 }
194
195 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
196
197 static void
198 intel_flush_front(struct gl_context *ctx)
199 {
200 struct brw_context *brw = brw_context(ctx);
201 __DRIcontext *driContext = brw->driContext;
202 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
203 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
204
205 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
206 if (flushFront(screen) && driDrawable &&
207 driDrawable->loaderPrivate) {
208
209 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
210 *
211 * This potentially resolves both front and back buffer. It
212 * is unnecessary to resolve the back, but harms nothing except
213 * performance. And no one cares about front-buffer render
214 * performance.
215 */
216 intel_resolve_for_dri2_flush(brw, driDrawable);
217 intel_batchbuffer_flush(brw);
218
219 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
220
221 /* We set the dirty bit in intel_prepare_render() if we're
222 * front buffer rendering once we get there.
223 */
224 brw->front_buffer_dirty = false;
225 }
226 }
227 }
228
229 static void
230 intel_glFlush(struct gl_context *ctx)
231 {
232 struct brw_context *brw = brw_context(ctx);
233
234 intel_batchbuffer_flush(brw);
235 intel_flush_front(ctx);
236
237 brw->need_flush_throttle = true;
238 }
239
240 static void
241 intel_finish(struct gl_context * ctx)
242 {
243 struct brw_context *brw = brw_context(ctx);
244
245 intel_glFlush(ctx);
246
247 if (brw->batch.last_bo)
248 drm_intel_bo_wait_rendering(brw->batch.last_bo);
249 }
250
251 static void
252 brw_init_driver_functions(struct brw_context *brw,
253 struct dd_function_table *functions)
254 {
255 _mesa_init_driver_functions(functions);
256
257 /* GLX uses DRI2 invalidate events to handle window resizing.
258 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
259 * which doesn't provide a mechanism for snooping the event queues.
260 *
261 * So EGL still relies on viewport hacks to handle window resizing.
262 * This should go away with DRI3000.
263 */
264 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
265 functions->Viewport = intel_viewport;
266
267 functions->Flush = intel_glFlush;
268 functions->Finish = intel_finish;
269 functions->GetString = intel_get_string;
270 functions->UpdateState = intel_update_state;
271
272 intelInitTextureFuncs(functions);
273 intelInitTextureImageFuncs(functions);
274 intelInitTextureSubImageFuncs(functions);
275 intelInitTextureCopyImageFuncs(functions);
276 intelInitCopyImageFuncs(functions);
277 intelInitClearFuncs(functions);
278 intelInitBufferFuncs(functions);
279 intelInitPixelFuncs(functions);
280 intelInitBufferObjectFuncs(functions);
281 intel_init_syncobj_functions(functions);
282 brw_init_object_purgeable_functions(functions);
283
284 brwInitFragProgFuncs( functions );
285 brw_init_common_queryobj_functions(functions);
286 if (brw->gen >= 6)
287 gen6_init_queryobj_functions(functions);
288 else
289 gen4_init_queryobj_functions(functions);
290 brw_init_compute_functions(functions);
291 if (brw->gen >= 7)
292 brw_init_conditional_render_functions(functions);
293
294 functions->QuerySamplesForFormat = brw_query_samples_for_format;
295
296 functions->NewTransformFeedback = brw_new_transform_feedback;
297 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
298 functions->GetTransformFeedbackVertexCount =
299 brw_get_transform_feedback_vertex_count;
300 if (brw->gen >= 7) {
301 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
302 functions->EndTransformFeedback = gen7_end_transform_feedback;
303 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
304 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
305 } else {
306 functions->BeginTransformFeedback = brw_begin_transform_feedback;
307 functions->EndTransformFeedback = brw_end_transform_feedback;
308 }
309
310 if (brw->gen >= 6)
311 functions->GetSamplePosition = gen6_get_sample_position;
312 }
313
314 static void
315 brw_initialize_context_constants(struct brw_context *brw)
316 {
317 struct gl_context *ctx = &brw->ctx;
318
319 unsigned max_samplers =
320 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
321
322 ctx->Const.QueryCounterBits.Timestamp = 36;
323
324 ctx->Const.StripTextureBorder = true;
325
326 ctx->Const.MaxUniformBlockSize = 65536;
327 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
328 struct gl_program_constants *prog = &ctx->Const.Program[i];
329 prog->MaxUniformBlocks = 12;
330 prog->MaxCombinedUniformComponents =
331 prog->MaxUniformComponents +
332 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
333 }
334
335 ctx->Const.MaxDualSourceDrawBuffers = 1;
336 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
337 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
338 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
339 ctx->Const.MaxTextureUnits =
340 MIN2(ctx->Const.MaxTextureCoordUnits,
341 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
342 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
343 if (brw->gen >= 6)
344 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
345 else
346 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
347 if (_mesa_extension_override_enables.ARB_compute_shader) {
348 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
349 ctx->Const.MaxUniformBufferBindings += 12;
350 } else {
351 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
352 }
353 ctx->Const.MaxCombinedTextureImageUnits =
354 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
355 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
356 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
357 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
358
359 ctx->Const.MaxTextureLevels = 14; /* 8192 */
360 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
361 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
362 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
363 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
364 ctx->Const.MaxTextureMbytes = 1536;
365
366 if (brw->gen >= 7)
367 ctx->Const.MaxArrayTextureLayers = 2048;
368 else
369 ctx->Const.MaxArrayTextureLayers = 512;
370
371 ctx->Const.MaxTextureRectSize = 1 << 12;
372
373 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
374
375 ctx->Const.MaxRenderbufferSize = 8192;
376
377 /* Hardware only supports a limited number of transform feedback buffers.
378 * So we need to override the Mesa default (which is based only on software
379 * limits).
380 */
381 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
382
383 /* On Gen6, in the worst case, we use up one binding table entry per
384 * transform feedback component (see comments above the definition of
385 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
386 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
387 * BRW_MAX_SOL_BINDINGS.
388 *
389 * In "separate components" mode, we need to divide this value by
390 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
391 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
392 */
393 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
394 ctx->Const.MaxTransformFeedbackSeparateComponents =
395 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
396
397 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
398
399 int max_samples;
400 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
401 const int clamp_max_samples =
402 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
403
404 if (clamp_max_samples < 0) {
405 max_samples = msaa_modes[0];
406 } else {
407 /* Select the largest supported MSAA mode that does not exceed
408 * clamp_max_samples.
409 */
410 max_samples = 0;
411 for (int i = 0; msaa_modes[i] != 0; ++i) {
412 if (msaa_modes[i] <= clamp_max_samples) {
413 max_samples = msaa_modes[i];
414 break;
415 }
416 }
417 }
418
419 ctx->Const.MaxSamples = max_samples;
420 ctx->Const.MaxColorTextureSamples = max_samples;
421 ctx->Const.MaxDepthTextureSamples = max_samples;
422 ctx->Const.MaxIntegerSamples = max_samples;
423
424 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
425 * to map indices of rectangular grid to sample numbers within a pixel.
426 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
427 * extension implementation. For more details see the comment above
428 * gen6_set_sample_maps() definition.
429 */
430 gen6_set_sample_maps(ctx);
431
432 if (brw->gen >= 7)
433 ctx->Const.MaxProgramTextureGatherComponents = 4;
434 else if (brw->gen == 6)
435 ctx->Const.MaxProgramTextureGatherComponents = 1;
436
437 ctx->Const.MinLineWidth = 1.0;
438 ctx->Const.MinLineWidthAA = 1.0;
439 if (brw->gen >= 6) {
440 ctx->Const.MaxLineWidth = 7.375;
441 ctx->Const.MaxLineWidthAA = 7.375;
442 ctx->Const.LineWidthGranularity = 0.125;
443 } else {
444 ctx->Const.MaxLineWidth = 7.0;
445 ctx->Const.MaxLineWidthAA = 7.0;
446 ctx->Const.LineWidthGranularity = 0.5;
447 }
448
449 /* For non-antialiased lines, we have to round the line width to the
450 * nearest whole number. Make sure that we don't advertise a line
451 * width that, when rounded, will be beyond the actual hardware
452 * maximum.
453 */
454 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
455
456 ctx->Const.MinPointSize = 1.0;
457 ctx->Const.MinPointSizeAA = 1.0;
458 ctx->Const.MaxPointSize = 255.0;
459 ctx->Const.MaxPointSizeAA = 255.0;
460 ctx->Const.PointSizeGranularity = 1.0;
461
462 if (brw->gen >= 5 || brw->is_g4x)
463 ctx->Const.MaxClipPlanes = 8;
464
465 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
466 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
468 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
469 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
470 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
471 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
472 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
473 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
474 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
475 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
476 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
477 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
478 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
479
480 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
486 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
487 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
488 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
489 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
490 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
491
492 /* Fragment shaders use real, 32-bit twos-complement integers for all
493 * integer types.
494 */
495 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
496 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
497 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
498 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
499 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
500
501 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
502 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
503 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
504 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
505 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
506
507 if (brw->gen >= 7) {
508 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
509 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
510 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
511 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
512 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
513 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
514 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
515 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
516 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
517
518 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms =
519 BRW_MAX_IMAGES;
520 ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms =
521 (brw->intelScreen->compiler->scalar_vs ? BRW_MAX_IMAGES : 0);
522 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms =
523 BRW_MAX_IMAGES;
524 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
525 ctx->Const.MaxCombinedShaderOutputResources =
526 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
527 ctx->Const.MaxImageSamples = 0;
528 ctx->Const.MaxCombinedImageUniforms = 3 * BRW_MAX_IMAGES;
529 }
530
531 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
532 * but we're not sure how it's actually done for vertex order,
533 * that affect provoking vertex decision. Always use last vertex
534 * convention for quad primitive which works as expected for now.
535 */
536 if (brw->gen >= 6)
537 ctx->Const.QuadsFollowProvokingVertexConvention = false;
538
539 ctx->Const.NativeIntegers = true;
540 ctx->Const.VertexID_is_zero_based = true;
541
542 /* Regarding the CMP instruction, the Ivybridge PRM says:
543 *
544 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
545 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
546 * 0xFFFFFFFF) is assigned to dst."
547 *
548 * but PRMs for earlier generations say
549 *
550 * "In dword format, one GRF may store up to 8 results. When the register
551 * is used later as a vector of Booleans, as only LSB at each channel
552 * contains meaning [sic] data, software should make sure all higher bits
553 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
554 *
555 * We select the representation of a true boolean uniform to be ~0, and fix
556 * the results of Gen <= 5 CMP instruction's with -(result & 1).
557 */
558 ctx->Const.UniformBooleanTrue = ~0;
559
560 /* From the gen4 PRM, volume 4 page 127:
561 *
562 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
563 * the base address of the first element of the surface, computed in
564 * software by adding the surface base address to the byte offset of
565 * the element in the buffer."
566 *
567 * However, unaligned accesses are slower, so enforce buffer alignment.
568 */
569 ctx->Const.UniformBufferOffsetAlignment = 16;
570 ctx->Const.TextureBufferOffsetAlignment = 16;
571 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
572
573 if (brw->gen >= 6) {
574 ctx->Const.MaxVarying = 32;
575 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
576 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
577 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
578 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
579 }
580
581 /* We want the GLSL compiler to emit code that uses condition codes */
582 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
583 ctx->Const.ShaderCompilerOptions[i] =
584 brw->intelScreen->compiler->glsl_compiler_options[i];
585 }
586
587 /* ARB_viewport_array */
588 if (brw->gen >= 6 && ctx->API == API_OPENGL_CORE) {
589 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
590 ctx->Const.ViewportSubpixelBits = 0;
591
592 /* Cast to float before negating because MaxViewportWidth is unsigned.
593 */
594 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
595 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
596 }
597
598 /* ARB_gpu_shader5 */
599 if (brw->gen >= 7)
600 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
601
602 /* ARB_framebuffer_no_attachments */
603 ctx->Const.MaxFramebufferWidth = ctx->Const.MaxViewportWidth;
604 ctx->Const.MaxFramebufferHeight = ctx->Const.MaxViewportHeight;
605 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
606 ctx->Const.MaxFramebufferSamples = max_samples;
607 }
608
609 static void
610 brw_adjust_cs_context_constants(struct brw_context *brw)
611 {
612 struct gl_context *ctx = &brw->ctx;
613
614 /* For ES, we set these constants based on SIMD8.
615 *
616 * TODO: Once we can always generate SIMD16, we should update this.
617 *
618 * For GL, we assume we can generate a SIMD16 program, but this currently
619 * is not always true. This allows us to run more test cases, and will be
620 * required based on desktop GL compute shader requirements.
621 */
622 const int simd_size = ctx->API == API_OPENGL_CORE ? 16 : 8;
623
624 const uint32_t max_invocations = simd_size * brw->max_cs_threads;
625 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
626 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
627 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
628 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
629 }
630
631 /**
632 * Process driconf (drirc) options, setting appropriate context flags.
633 *
634 * intelInitExtensions still pokes at optionCache directly, in order to
635 * avoid advertising various extensions. No flags are set, so it makes
636 * sense to continue doing that there.
637 */
638 static void
639 brw_process_driconf_options(struct brw_context *brw)
640 {
641 struct gl_context *ctx = &brw->ctx;
642
643 driOptionCache *options = &brw->optionCache;
644 driParseConfigFiles(options, &brw->intelScreen->optionCache,
645 brw->driContext->driScreenPriv->myNum, "i965");
646
647 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
648 switch (bo_reuse_mode) {
649 case DRI_CONF_BO_REUSE_DISABLED:
650 break;
651 case DRI_CONF_BO_REUSE_ALL:
652 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
653 break;
654 }
655
656 if (!driQueryOptionb(options, "hiz")) {
657 brw->has_hiz = false;
658 /* On gen6, you can only do separate stencil with HIZ. */
659 if (brw->gen == 6)
660 brw->has_separate_stencil = false;
661 }
662
663 if (driQueryOptionb(options, "always_flush_batch")) {
664 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
665 brw->always_flush_batch = true;
666 }
667
668 if (driQueryOptionb(options, "always_flush_cache")) {
669 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
670 brw->always_flush_cache = true;
671 }
672
673 if (driQueryOptionb(options, "disable_throttling")) {
674 fprintf(stderr, "disabling flush throttling\n");
675 brw->disable_throttling = true;
676 }
677
678 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
679
680 ctx->Const.ForceGLSLExtensionsWarn =
681 driQueryOptionb(options, "force_glsl_extensions_warn");
682
683 ctx->Const.DisableGLSLLineContinuations =
684 driQueryOptionb(options, "disable_glsl_line_continuations");
685
686 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
687 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
688 }
689
690 GLboolean
691 brwCreateContext(gl_api api,
692 const struct gl_config *mesaVis,
693 __DRIcontext *driContextPriv,
694 unsigned major_version,
695 unsigned minor_version,
696 uint32_t flags,
697 bool notify_reset,
698 unsigned *dri_ctx_error,
699 void *sharedContextPrivate)
700 {
701 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
702 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
703 struct intel_screen *screen = sPriv->driverPrivate;
704 const struct brw_device_info *devinfo = screen->devinfo;
705 struct dd_function_table functions;
706
707 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
708 * provides us with context reset notifications.
709 */
710 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
711 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
712
713 if (screen->has_context_reset_notification)
714 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
715
716 if (flags & ~allowed_flags) {
717 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
718 return false;
719 }
720
721 struct brw_context *brw = rzalloc(NULL, struct brw_context);
722 if (!brw) {
723 fprintf(stderr, "%s: failed to alloc context\n", __func__);
724 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
725 return false;
726 }
727
728 driContextPriv->driverPrivate = brw;
729 brw->driContext = driContextPriv;
730 brw->intelScreen = screen;
731 brw->bufmgr = screen->bufmgr;
732
733 brw->gen = devinfo->gen;
734 brw->gt = devinfo->gt;
735 brw->is_g4x = devinfo->is_g4x;
736 brw->is_baytrail = devinfo->is_baytrail;
737 brw->is_haswell = devinfo->is_haswell;
738 brw->is_cherryview = devinfo->is_cherryview;
739 brw->is_broxton = devinfo->is_broxton;
740 brw->has_llc = devinfo->has_llc;
741 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
742 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
743 brw->has_pln = devinfo->has_pln;
744 brw->has_compr4 = devinfo->has_compr4;
745 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
746 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
747 brw->needs_unlit_centroid_workaround =
748 devinfo->needs_unlit_centroid_workaround;
749
750 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
751 brw->has_swizzling = screen->hw_has_swizzling;
752
753 brw->vs.base.stage = MESA_SHADER_VERTEX;
754 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
755 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
756 if (brw->gen >= 8) {
757 gen8_init_vtable_surface_functions(brw);
758 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
759 } else if (brw->gen >= 7) {
760 gen7_init_vtable_surface_functions(brw);
761 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
762 } else if (brw->gen >= 6) {
763 gen6_init_vtable_surface_functions(brw);
764 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
765 } else {
766 gen4_init_vtable_surface_functions(brw);
767 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
768 }
769
770 brw_init_driver_functions(brw, &functions);
771
772 if (notify_reset)
773 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
774
775 struct gl_context *ctx = &brw->ctx;
776
777 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
778 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
779 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
780 intelDestroyContext(driContextPriv);
781 return false;
782 }
783
784 driContextSetFlags(ctx, flags);
785
786 /* Initialize the software rasterizer and helper modules.
787 *
788 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
789 * software fallbacks (which we have to support on legacy GL to do weird
790 * glDrawPixels(), glBitmap(), and other functions).
791 */
792 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
793 _swrast_CreateContext(ctx);
794 }
795
796 _vbo_CreateContext(ctx);
797 if (ctx->swrast_context) {
798 _tnl_CreateContext(ctx);
799 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
800 _swsetup_CreateContext(ctx);
801
802 /* Configure swrast to match hardware characteristics: */
803 _swrast_allow_pixel_fog(ctx, false);
804 _swrast_allow_vertex_fog(ctx, true);
805 }
806
807 _mesa_meta_init(ctx);
808
809 brw_process_driconf_options(brw);
810
811 if (INTEL_DEBUG & DEBUG_PERF)
812 brw->perf_debug = true;
813
814 brw_initialize_context_constants(brw);
815
816 ctx->Const.ResetStrategy = notify_reset
817 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
818
819 /* Reinitialize the context point state. It depends on ctx->Const values. */
820 _mesa_init_point(ctx);
821
822 intel_fbo_init(brw);
823
824 intel_batchbuffer_init(brw);
825
826 if (brw->gen >= 6) {
827 /* Create a new hardware context. Using a hardware context means that
828 * our GPU state will be saved/restored on context switch, allowing us
829 * to assume that the GPU is in the same state we left it in.
830 *
831 * This is required for transform feedback buffer offsets, query objects,
832 * and also allows us to reduce how much state we have to emit.
833 */
834 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
835
836 if (!brw->hw_ctx) {
837 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
838 intelDestroyContext(driContextPriv);
839 return false;
840 }
841 }
842
843 if (brw_init_pipe_control(brw, devinfo)) {
844 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
845 intelDestroyContext(driContextPriv);
846 return false;
847 }
848
849 brw_init_state(brw);
850
851 intelInitExtensions(ctx);
852
853 brw_init_surface_formats(brw);
854
855 brw->max_vs_threads = devinfo->max_vs_threads;
856 brw->max_hs_threads = devinfo->max_hs_threads;
857 brw->max_ds_threads = devinfo->max_ds_threads;
858 brw->max_gs_threads = devinfo->max_gs_threads;
859 brw->max_wm_threads = devinfo->max_wm_threads;
860 brw->max_cs_threads = devinfo->max_cs_threads;
861 brw->urb.size = devinfo->urb.size;
862 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
863 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
864 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
865 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
866 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
867
868 brw_adjust_cs_context_constants(brw);
869
870 /* Estimate the size of the mappable aperture into the GTT. There's an
871 * ioctl to get the whole GTT size, but not one to get the mappable subset.
872 * It turns out it's basically always 256MB, though some ancient hardware
873 * was smaller.
874 */
875 uint32_t gtt_size = 256 * 1024 * 1024;
876
877 /* We don't want to map two objects such that a memcpy between them would
878 * just fault one mapping in and then the other over and over forever. So
879 * we would need to divide the GTT size by 2. Additionally, some GTT is
880 * taken up by things like the framebuffer and the ringbuffer and such, so
881 * be more conservative.
882 */
883 brw->max_gtt_map_object_size = gtt_size / 4;
884
885 if (brw->gen == 6)
886 brw->urb.gs_present = false;
887
888 brw->prim_restart.in_progress = false;
889 brw->prim_restart.enable_cut_index = false;
890 brw->gs.enabled = false;
891 brw->sf.viewport_transform_enable = true;
892
893 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
894
895 brw->use_resource_streamer = screen->has_resource_streamer &&
896 (brw_env_var_as_boolean("INTEL_USE_HW_BT", false) ||
897 brw_env_var_as_boolean("INTEL_USE_GATHER", false));
898
899 ctx->VertexProgram._MaintainTnlProgram = true;
900 ctx->FragmentProgram._MaintainTexEnvProgram = true;
901
902 brw_draw_init( brw );
903
904 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
905 /* Turn on some extra GL_ARB_debug_output generation. */
906 brw->perf_debug = true;
907 }
908
909 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
910 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
911
912 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
913 brw_init_shader_time(brw);
914
915 _mesa_compute_version(ctx);
916
917 _mesa_initialize_dispatch_tables(ctx);
918 _mesa_initialize_vbo_vtxfmt(ctx);
919
920 if (ctx->Extensions.AMD_performance_monitor) {
921 brw_init_performance_monitors(brw);
922 }
923
924 vbo_use_buffer_objects(ctx);
925 vbo_always_unmap_buffers(ctx);
926
927 return true;
928 }
929
930 void
931 intelDestroyContext(__DRIcontext * driContextPriv)
932 {
933 struct brw_context *brw =
934 (struct brw_context *) driContextPriv->driverPrivate;
935 struct gl_context *ctx = &brw->ctx;
936
937 /* Dump a final BMP in case the application doesn't call SwapBuffers */
938 if (INTEL_DEBUG & DEBUG_AUB) {
939 intel_batchbuffer_flush(brw);
940 aub_dump_bmp(&brw->ctx);
941 }
942
943 _mesa_meta_free(&brw->ctx);
944 brw_meta_fast_clear_free(brw);
945
946 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
947 /* Force a report. */
948 brw->shader_time.report_time = 0;
949
950 brw_collect_and_report_shader_time(brw);
951 brw_destroy_shader_time(brw);
952 }
953
954 brw_destroy_state(brw);
955 brw_draw_destroy(brw);
956
957 drm_intel_bo_unreference(brw->curbe.curbe_bo);
958 if (brw->vs.base.scratch_bo)
959 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
960 if (brw->gs.base.scratch_bo)
961 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
962 if (brw->wm.base.scratch_bo)
963 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
964
965 gen7_reset_hw_bt_pool_offsets(brw);
966 drm_intel_bo_unreference(brw->hw_bt_pool.bo);
967 brw->hw_bt_pool.bo = NULL;
968
969 drm_intel_gem_context_destroy(brw->hw_ctx);
970
971 if (ctx->swrast_context) {
972 _swsetup_DestroyContext(&brw->ctx);
973 _tnl_DestroyContext(&brw->ctx);
974 }
975 _vbo_DestroyContext(&brw->ctx);
976
977 if (ctx->swrast_context)
978 _swrast_DestroyContext(&brw->ctx);
979
980 brw_fini_pipe_control(brw);
981 intel_batchbuffer_free(brw);
982
983 drm_intel_bo_unreference(brw->throttle_batch[1]);
984 drm_intel_bo_unreference(brw->throttle_batch[0]);
985 brw->throttle_batch[1] = NULL;
986 brw->throttle_batch[0] = NULL;
987
988 driDestroyOptionCache(&brw->optionCache);
989
990 /* free the Mesa context */
991 _mesa_free_context_data(&brw->ctx);
992
993 ralloc_free(brw);
994 driContextPriv->driverPrivate = NULL;
995 }
996
997 GLboolean
998 intelUnbindContext(__DRIcontext * driContextPriv)
999 {
1000 /* Unset current context and dispath table */
1001 _mesa_make_current(NULL, NULL, NULL);
1002
1003 return true;
1004 }
1005
1006 /**
1007 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1008 * on window system framebuffers.
1009 *
1010 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1011 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1012 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1013 * for a visual where you're guaranteed to be capable, but it turns out that
1014 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1015 * incapable ones, because there's no difference between the two in resources
1016 * used. Applications thus get built that accidentally rely on the default
1017 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1018 * great...
1019 *
1020 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1021 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1022 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1023 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1024 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1025 * and get no sRGB encode (assuming that both kinds of visual are available).
1026 * Thus our choice to support sRGB by default on our visuals for desktop would
1027 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1028 *
1029 * Unfortunately, renderbuffer setup happens before a context is created. So
1030 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1031 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1032 * yet), we go turn that back off before anyone finds out.
1033 */
1034 static void
1035 intel_gles3_srgb_workaround(struct brw_context *brw,
1036 struct gl_framebuffer *fb)
1037 {
1038 struct gl_context *ctx = &brw->ctx;
1039
1040 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1041 return;
1042
1043 /* Some day when we support the sRGB capable bit on visuals available for
1044 * GLES, we'll need to respect that and not disable things here.
1045 */
1046 fb->Visual.sRGBCapable = false;
1047 for (int i = 0; i < BUFFER_COUNT; i++) {
1048 if (fb->Attachment[i].Renderbuffer &&
1049 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1050 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1051 }
1052 }
1053 }
1054
1055 GLboolean
1056 intelMakeCurrent(__DRIcontext * driContextPriv,
1057 __DRIdrawable * driDrawPriv,
1058 __DRIdrawable * driReadPriv)
1059 {
1060 struct brw_context *brw;
1061 GET_CURRENT_CONTEXT(curCtx);
1062
1063 if (driContextPriv)
1064 brw = (struct brw_context *) driContextPriv->driverPrivate;
1065 else
1066 brw = NULL;
1067
1068 /* According to the glXMakeCurrent() man page: "Pending commands to
1069 * the previous context, if any, are flushed before it is released."
1070 * But only flush if we're actually changing contexts.
1071 */
1072 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1073 _mesa_flush(curCtx);
1074 }
1075
1076 if (driContextPriv) {
1077 struct gl_context *ctx = &brw->ctx;
1078 struct gl_framebuffer *fb, *readFb;
1079
1080 if (driDrawPriv == NULL) {
1081 fb = _mesa_get_incomplete_framebuffer();
1082 } else {
1083 fb = driDrawPriv->driverPrivate;
1084 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1085 }
1086
1087 if (driReadPriv == NULL) {
1088 readFb = _mesa_get_incomplete_framebuffer();
1089 } else {
1090 readFb = driReadPriv->driverPrivate;
1091 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1092 }
1093
1094 /* The sRGB workaround changes the renderbuffer's format. We must change
1095 * the format before the renderbuffer's miptree get's allocated, otherwise
1096 * the formats of the renderbuffer and its miptree will differ.
1097 */
1098 intel_gles3_srgb_workaround(brw, fb);
1099 intel_gles3_srgb_workaround(brw, readFb);
1100
1101 /* If the context viewport hasn't been initialized, force a call out to
1102 * the loader to get buffers so we have a drawable size for the initial
1103 * viewport. */
1104 if (!brw->ctx.ViewportInitialized)
1105 intel_prepare_render(brw);
1106
1107 _mesa_make_current(ctx, fb, readFb);
1108 } else {
1109 _mesa_make_current(NULL, NULL, NULL);
1110 }
1111
1112 return true;
1113 }
1114
1115 void
1116 intel_resolve_for_dri2_flush(struct brw_context *brw,
1117 __DRIdrawable *drawable)
1118 {
1119 if (brw->gen < 6) {
1120 /* MSAA and fast color clear are not supported, so don't waste time
1121 * checking whether a resolve is needed.
1122 */
1123 return;
1124 }
1125
1126 struct gl_framebuffer *fb = drawable->driverPrivate;
1127 struct intel_renderbuffer *rb;
1128
1129 /* Usually, only the back buffer will need to be downsampled. However,
1130 * the front buffer will also need it if the user has rendered into it.
1131 */
1132 static const gl_buffer_index buffers[2] = {
1133 BUFFER_BACK_LEFT,
1134 BUFFER_FRONT_LEFT,
1135 };
1136
1137 for (int i = 0; i < 2; ++i) {
1138 rb = intel_get_renderbuffer(fb, buffers[i]);
1139 if (rb == NULL || rb->mt == NULL)
1140 continue;
1141 if (rb->mt->num_samples <= 1)
1142 intel_miptree_resolve_color(brw, rb->mt);
1143 else
1144 intel_renderbuffer_downsample(brw, rb);
1145 }
1146 }
1147
1148 static unsigned
1149 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1150 {
1151 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1152 }
1153
1154 static void
1155 intel_query_dri2_buffers(struct brw_context *brw,
1156 __DRIdrawable *drawable,
1157 __DRIbuffer **buffers,
1158 int *count);
1159
1160 static void
1161 intel_process_dri2_buffer(struct brw_context *brw,
1162 __DRIdrawable *drawable,
1163 __DRIbuffer *buffer,
1164 struct intel_renderbuffer *rb,
1165 const char *buffer_name);
1166
1167 static void
1168 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1169
1170 static void
1171 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1172 {
1173 struct gl_framebuffer *fb = drawable->driverPrivate;
1174 struct intel_renderbuffer *rb;
1175 __DRIbuffer *buffers = NULL;
1176 int i, count;
1177 const char *region_name;
1178
1179 /* Set this up front, so that in case our buffers get invalidated
1180 * while we're getting new buffers, we don't clobber the stamp and
1181 * thus ignore the invalidate. */
1182 drawable->lastStamp = drawable->dri2.stamp;
1183
1184 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1185 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1186
1187 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1188
1189 if (buffers == NULL)
1190 return;
1191
1192 for (i = 0; i < count; i++) {
1193 switch (buffers[i].attachment) {
1194 case __DRI_BUFFER_FRONT_LEFT:
1195 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1196 region_name = "dri2 front buffer";
1197 break;
1198
1199 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1200 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1201 region_name = "dri2 fake front buffer";
1202 break;
1203
1204 case __DRI_BUFFER_BACK_LEFT:
1205 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1206 region_name = "dri2 back buffer";
1207 break;
1208
1209 case __DRI_BUFFER_DEPTH:
1210 case __DRI_BUFFER_HIZ:
1211 case __DRI_BUFFER_DEPTH_STENCIL:
1212 case __DRI_BUFFER_STENCIL:
1213 case __DRI_BUFFER_ACCUM:
1214 default:
1215 fprintf(stderr,
1216 "unhandled buffer attach event, attachment type %d\n",
1217 buffers[i].attachment);
1218 return;
1219 }
1220
1221 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1222 }
1223
1224 }
1225
1226 void
1227 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1228 {
1229 struct brw_context *brw = context->driverPrivate;
1230 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1231
1232 /* Set this up front, so that in case our buffers get invalidated
1233 * while we're getting new buffers, we don't clobber the stamp and
1234 * thus ignore the invalidate. */
1235 drawable->lastStamp = drawable->dri2.stamp;
1236
1237 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1238 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1239
1240 if (screen->image.loader)
1241 intel_update_image_buffers(brw, drawable);
1242 else
1243 intel_update_dri2_buffers(brw, drawable);
1244
1245 driUpdateFramebufferSize(&brw->ctx, drawable);
1246 }
1247
1248 /**
1249 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1250 * state is required.
1251 */
1252 void
1253 intel_prepare_render(struct brw_context *brw)
1254 {
1255 struct gl_context *ctx = &brw->ctx;
1256 __DRIcontext *driContext = brw->driContext;
1257 __DRIdrawable *drawable;
1258
1259 drawable = driContext->driDrawablePriv;
1260 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1261 if (drawable->lastStamp != drawable->dri2.stamp)
1262 intel_update_renderbuffers(driContext, drawable);
1263 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1264 }
1265
1266 drawable = driContext->driReadablePriv;
1267 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1268 if (drawable->lastStamp != drawable->dri2.stamp)
1269 intel_update_renderbuffers(driContext, drawable);
1270 driContext->dri2.read_stamp = drawable->dri2.stamp;
1271 }
1272
1273 /* If we're currently rendering to the front buffer, the rendering
1274 * that will happen next will probably dirty the front buffer. So
1275 * mark it as dirty here.
1276 */
1277 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1278 brw->front_buffer_dirty = true;
1279 }
1280
1281 /**
1282 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1283 *
1284 * To determine which DRI buffers to request, examine the renderbuffers
1285 * attached to the drawable's framebuffer. Then request the buffers with
1286 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1287 *
1288 * This is called from intel_update_renderbuffers().
1289 *
1290 * \param drawable Drawable whose buffers are queried.
1291 * \param buffers [out] List of buffers returned by DRI2 query.
1292 * \param buffer_count [out] Number of buffers returned.
1293 *
1294 * \see intel_update_renderbuffers()
1295 * \see DRI2GetBuffers()
1296 * \see DRI2GetBuffersWithFormat()
1297 */
1298 static void
1299 intel_query_dri2_buffers(struct brw_context *brw,
1300 __DRIdrawable *drawable,
1301 __DRIbuffer **buffers,
1302 int *buffer_count)
1303 {
1304 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1305 struct gl_framebuffer *fb = drawable->driverPrivate;
1306 int i = 0;
1307 unsigned attachments[8];
1308
1309 struct intel_renderbuffer *front_rb;
1310 struct intel_renderbuffer *back_rb;
1311
1312 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1313 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1314
1315 memset(attachments, 0, sizeof(attachments));
1316 if ((brw_is_front_buffer_drawing(fb) ||
1317 brw_is_front_buffer_reading(fb) ||
1318 !back_rb) && front_rb) {
1319 /* If a fake front buffer is in use, then querying for
1320 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1321 * the real front buffer to the fake front buffer. So before doing the
1322 * query, we need to make sure all the pending drawing has landed in the
1323 * real front buffer.
1324 */
1325 intel_batchbuffer_flush(brw);
1326 intel_flush_front(&brw->ctx);
1327
1328 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1329 attachments[i++] = intel_bits_per_pixel(front_rb);
1330 } else if (front_rb && brw->front_buffer_dirty) {
1331 /* We have pending front buffer rendering, but we aren't querying for a
1332 * front buffer. If the front buffer we have is a fake front buffer,
1333 * the X server is going to throw it away when it processes the query.
1334 * So before doing the query, make sure all the pending drawing has
1335 * landed in the real front buffer.
1336 */
1337 intel_batchbuffer_flush(brw);
1338 intel_flush_front(&brw->ctx);
1339 }
1340
1341 if (back_rb) {
1342 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1343 attachments[i++] = intel_bits_per_pixel(back_rb);
1344 }
1345
1346 assert(i <= ARRAY_SIZE(attachments));
1347
1348 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1349 &drawable->w,
1350 &drawable->h,
1351 attachments, i / 2,
1352 buffer_count,
1353 drawable->loaderPrivate);
1354 }
1355
1356 /**
1357 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1358 *
1359 * This is called from intel_update_renderbuffers().
1360 *
1361 * \par Note:
1362 * DRI buffers whose attachment point is DRI2BufferStencil or
1363 * DRI2BufferDepthStencil are handled as special cases.
1364 *
1365 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1366 * that is passed to drm_intel_bo_gem_create_from_name().
1367 *
1368 * \see intel_update_renderbuffers()
1369 */
1370 static void
1371 intel_process_dri2_buffer(struct brw_context *brw,
1372 __DRIdrawable *drawable,
1373 __DRIbuffer *buffer,
1374 struct intel_renderbuffer *rb,
1375 const char *buffer_name)
1376 {
1377 struct gl_framebuffer *fb = drawable->driverPrivate;
1378 drm_intel_bo *bo;
1379
1380 if (!rb)
1381 return;
1382
1383 unsigned num_samples = rb->Base.Base.NumSamples;
1384
1385 /* We try to avoid closing and reopening the same BO name, because the first
1386 * use of a mapping of the buffer involves a bunch of page faulting which is
1387 * moderately expensive.
1388 */
1389 struct intel_mipmap_tree *last_mt;
1390 if (num_samples == 0)
1391 last_mt = rb->mt;
1392 else
1393 last_mt = rb->singlesample_mt;
1394
1395 uint32_t old_name = 0;
1396 if (last_mt) {
1397 /* The bo already has a name because the miptree was created by a
1398 * previous call to intel_process_dri2_buffer(). If a bo already has a
1399 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1400 * create a new name.
1401 */
1402 drm_intel_bo_flink(last_mt->bo, &old_name);
1403 }
1404
1405 if (old_name == buffer->name)
1406 return;
1407
1408 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1409 fprintf(stderr,
1410 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1411 buffer->name, buffer->attachment,
1412 buffer->cpp, buffer->pitch);
1413 }
1414
1415 intel_miptree_release(&rb->mt);
1416 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1417 buffer->name);
1418 if (!bo) {
1419 fprintf(stderr,
1420 "Failed to open BO for returned DRI2 buffer "
1421 "(%dx%d, %s, named %d).\n"
1422 "This is likely a bug in the X Server that will lead to a "
1423 "crash soon.\n",
1424 drawable->w, drawable->h, buffer_name, buffer->name);
1425 return;
1426 }
1427
1428 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1429 drawable->w, drawable->h,
1430 buffer->pitch);
1431
1432 if (brw_is_front_buffer_drawing(fb) &&
1433 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1434 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1435 rb->Base.Base.NumSamples > 1) {
1436 intel_renderbuffer_upsample(brw, rb);
1437 }
1438
1439 assert(rb->mt);
1440
1441 drm_intel_bo_unreference(bo);
1442 }
1443
1444 /**
1445 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1446 *
1447 * To determine which DRI buffers to request, examine the renderbuffers
1448 * attached to the drawable's framebuffer. Then request the buffers from
1449 * the image loader
1450 *
1451 * This is called from intel_update_renderbuffers().
1452 *
1453 * \param drawable Drawable whose buffers are queried.
1454 * \param buffers [out] List of buffers returned by DRI2 query.
1455 * \param buffer_count [out] Number of buffers returned.
1456 *
1457 * \see intel_update_renderbuffers()
1458 */
1459
1460 static void
1461 intel_update_image_buffer(struct brw_context *intel,
1462 __DRIdrawable *drawable,
1463 struct intel_renderbuffer *rb,
1464 __DRIimage *buffer,
1465 enum __DRIimageBufferMask buffer_type)
1466 {
1467 struct gl_framebuffer *fb = drawable->driverPrivate;
1468
1469 if (!rb || !buffer->bo)
1470 return;
1471
1472 unsigned num_samples = rb->Base.Base.NumSamples;
1473
1474 /* Check and see if we're already bound to the right
1475 * buffer object
1476 */
1477 struct intel_mipmap_tree *last_mt;
1478 if (num_samples == 0)
1479 last_mt = rb->mt;
1480 else
1481 last_mt = rb->singlesample_mt;
1482
1483 if (last_mt && last_mt->bo == buffer->bo)
1484 return;
1485
1486 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1487 buffer->width, buffer->height,
1488 buffer->pitch);
1489
1490 if (brw_is_front_buffer_drawing(fb) &&
1491 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1492 rb->Base.Base.NumSamples > 1) {
1493 intel_renderbuffer_upsample(intel, rb);
1494 }
1495 }
1496
1497 static void
1498 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1499 {
1500 struct gl_framebuffer *fb = drawable->driverPrivate;
1501 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1502 struct intel_renderbuffer *front_rb;
1503 struct intel_renderbuffer *back_rb;
1504 struct __DRIimageList images;
1505 unsigned int format;
1506 uint32_t buffer_mask = 0;
1507
1508 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1509 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1510
1511 if (back_rb)
1512 format = intel_rb_format(back_rb);
1513 else if (front_rb)
1514 format = intel_rb_format(front_rb);
1515 else
1516 return;
1517
1518 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1519 brw_is_front_buffer_reading(fb) || !back_rb)) {
1520 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1521 }
1522
1523 if (back_rb)
1524 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1525
1526 (*screen->image.loader->getBuffers) (drawable,
1527 driGLFormatToImageFormat(format),
1528 &drawable->dri2.stamp,
1529 drawable->loaderPrivate,
1530 buffer_mask,
1531 &images);
1532
1533 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1534 drawable->w = images.front->width;
1535 drawable->h = images.front->height;
1536 intel_update_image_buffer(brw,
1537 drawable,
1538 front_rb,
1539 images.front,
1540 __DRI_IMAGE_BUFFER_FRONT);
1541 }
1542 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1543 drawable->w = images.back->width;
1544 drawable->h = images.back->height;
1545 intel_update_image_buffer(brw,
1546 drawable,
1547 back_rb,
1548 images.back,
1549 __DRI_IMAGE_BUFFER_BACK);
1550 }
1551 }